Realistic tweak to forward moving combos.

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  • UFCBlackbelt
    MVP
    • Jan 2018
    • 1067

    #106
    Re: Realistic tweak to forward moving combos.

    Originally posted by ungorborongo
    You and zombierommel are the only gamechangers i have any trust in, but mostly you

    It scares me to think of where the gameplay would've gone without you in the mix, in terms of what the gameplay devs would've done for patches

    god bless
    I have a lot of respect for ZR. He has a very realistic style of fighting and has bjj experience I think. The only combo he uses a lot that I consider cheesy is the 1-2 body hook. But it is out of necessity really since high block can cover almost everything.

    Comment

    • ungorborongo
      Banned
      • Apr 2018
      • 55

      #107
      Re: Realistic tweak to forward moving combos.

      Originally posted by UFCBlackbelt
      I have a lot of respect for ZR. He has a very realistic style of fighting and has bjj experience I think. The only combo he uses a lot that I consider cheesy is the 1-2 body hook. But it is out of necessity really since high block can cover almost everything.
      yeah i like the guy from what i've seen of him i just don't see him SUPER often so i don't have as much of a solid foundation to know how much i like him

      but martial is super vocal and almost always something thats pushing for more realism which i really appreciate

      Comment

      • 1212headkick
        Banned
        • Mar 2018
        • 1823

        #108
        Re: Realistic tweak to forward moving combos.

        Originally posted by MartialMind
        @1212headkick

        You come off extremely sincere and i genuinely hate that I've disappointed you, but you are wrong.

        - There is no way for you know everything I push for behind the scenes. Making the assumption that the reason we don't have a circle out animation or other direct footwork buffs yet is because I haven't asked for or pushed for them is just surprising. Do people genuinely think I get what I want by simply asking for it?

        I've seen even guys like Big Cee in here go on a personal tirade accusing me of this and it's botherline insulting. So because i'm slightly popular online (Not even), I must snap my fingers and just get what I want?

        If that where the case, over aggression would've been killed off completely even before this game dropped. But there are members of the Gamechanger team that strongly believe RUNNING is the real problem. I have to fight them too and considering they have good points to back their argument, it's not an easy fight.

        While approaching the Devs, the most reasonable voice is the voice that gets heard the loudest, even then, there must be an agreement among the team AND also the Developers themselves before anything is done.

        Every suggestion I've made directly or indirectly buffs footwork, including this one. Have some faith... or not. Your choice.

        - I never lied to anyone. You understand what a lie is right? Knowing something is one way but saying it's the other to purposefully deceive?

        "Its no secret gamechangers are paid to do six videos for ea if they're huge on youtube(yaboysavage confirms this) and that's not wrong".

        I don't know who Yaboysavage is or how big his channel is and that might be true for him and other big channels, but it's not true for me or other Gamechangers. None of us are paid a dime. I know for a fact I wasn't paid a dime. This is the truth... take it or leave it. I haven't received a penny from EA for ANYTHING, that includes making a video.

        When I made those videos, I could only go off the game I played in Canada and you have to remember:

        * I had very little time with the game
        * I didn't play against anyone who exploited the game

        So I had LOADS of positive experiences with it. It's one thing for the Devs to make a game, it's another to expect the community to play the game as intended and this is the main issue. I was blown away at how players constantly broke the game. I mean, there are players who dedicated all their time to finding ways to break the game.... it's a very difficult task trying to predict all the ways it could be broken.

        So I didn't lie to you when I told you I enjoyed it when I played it. I did... like really did, but then the game dropped and all these issues started popping up.... Issues not one of us, or even YOU would've been able to find in the very short time we had with the game.

        I've also made it vocal that I think the online experience is trash. There are two EA UFC 3 games for me. EA UFC 3 offline and EA UFC 3 online. EA UFC 3 offline is a 9 out of 10 for me, hands down. Online it's like a 4 out of 10.

        You're wrong to accuse me of lying to my audience. I won't say I'd never do that because I've lied to family and friends so It's possible I'd lie to an audience on Youtube, but I didn't when it comes to that. I did not.

        I am pushing for a circle out animation, I am pushing for a lot of things you're not aware of so rather than make assumptions, ask me.

        Again, have some faith.... Or don't.
        damn well now I like you more. but the fact is you said the game felt like ud3. what gave you this impression? look how the grappling and other animations were and tell me it meets that quality. it does not.tell the devs scrap their ground game and ud3s or at least draw more inspiration from it. these devs are amazing BUT they fall short on listening skills. ud3 had one thing this game doesnt. controlled chaos. if you have a chance look at mike tysons new game. notice each time a strike is thrown the animation is different. the little things matter. sincerely a subscriber since 2013

        Comment

        • resscrowds
          Rookie
          • May 2018
          • 11

          #109
          Re: Realistic tweak to forward moving combos.

          I love this suggestion.

          But I would like to see a bigger penalty to long term stamina for the combos. It would make the game more strategic.

          Devs should add more risk to 3+ strikes combos, the third and fourth strike, should be easier to sway and should give away the offensive turn in a more puninshing way, slowing the retreat or something...

          Comment

          • rabbitfistssaipailo
            MVP
            • Nov 2017
            • 1625

            #110
            Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

            @ martial mind ,

            I won't lie I've had sort of an axe to grind against you in the back of my mind ...because you tweeted you liked the game the way it was .

            But this is unfair to you . This comment you posted in response to the accusations just made me sit back and reevaluate this whole thing .

            Keep it up. Just keep fighting . To be honest the forward moving animations need to change you can't strike that much ala mortal Kombat .

            But it seems we are in the minority .



            Sent from my Infinix Zero 4 using Tapatalk

            Comment

            • rabbitfistssaipailo
              MVP
              • Nov 2017
              • 1625

              #111
              Re: Realistic tweak to forward moving combos.

              Originally posted by ungorborongo
              yeah i like the guy from what i've seen of him i just don't see him SUPER often so i don't have as much of a solid foundation to know how much i like him

              but martial is super vocal and almost always something thats pushing for more realism which i really appreciate
              Dude I'm just curious ...what's with your moniker ?

              Sent from my Infinix Zero 4 using Tapatalk

              Comment

              • rabbitfistssaipailo
                MVP
                • Nov 2017
                • 1625

                #112
                Re: Realistic tweak to forward moving combos.

                Originally posted by resscrowds
                I love this suggestion.

                But I would like to see a bigger penalty to long term stamina for the combos. It would make the game more strategic.

                Devs should add more risk to 3+ strikes combos, the third and fourth strike, should be easier to sway and should give away the offensive turn in a more puninshing way, slowing the retreat or something...
                I think this is where you are right and wrong at the same time ...

                I think it's short term stamina for combos that's the issue or maybe the gliding animations without interruption ( save for counters or any other mechanic ) that is the issue .

                Then again I'm so lost I might be wrong and right too .

                Sent from my Infinix Zero 4 using Tapatalk

                Comment

                • Freshly Baked Gregg
                  Pro
                  • Jan 2018
                  • 605

                  #113
                  Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                  Please implement this


                  Sent from my iPhone using Operation Sports

                  Comment

                  • Abstrakt fists
                    Rookie
                    • Apr 2016
                    • 369

                    #114
                    Re: Realistic tweak to forward moving combos.

                    Originally posted by MartialMind
                    @1212headkick

                    You come off extremely sincere and i genuinely hate that I've disappointed you, but you are wrong.

                    - There is no way for you know everything I push for behind the scenes. Making the assumption that the reason we don't have a circle out animation or other direct footwork buffs yet is because I haven't asked for or pushed for them is just surprising. Do people genuinely think I get what I want by simply asking for it?

                    I've seen even guys like Big Cee in here go on a personal tirade accusing me of this and it's botherline insulting. So because i'm slightly popular online (Not even), I must snap my fingers and just get what I want?

                    If that where the case, over aggression would've been killed off completely even before this game dropped. But there are members of the Gamechanger team that strongly believe RUNNING is the real problem. I have to fight them too and considering they have good points to back their argument, it's not an easy fight.

                    While approaching the Devs, the most reasonable voice is the voice that gets heard the loudest, even then, there must be an agreement among the team AND also the Developers themselves before anything is done.

                    Every suggestion I've made directly or indirectly buffs footwork, including this one. Have some faith... or not. Your choice.

                    - I never lied to anyone. You understand what a lie is right? Knowing something is one way but saying it's the other to purposefully deceive?

                    "Its no secret gamechangers are paid to do six videos for ea if they're huge on youtube(yaboysavage confirms this) and that's not wrong".

                    I don't know who Yaboysavage is or how big his channel is and that might be true for him and other big channels, but it's not true for me or other Gamechangers. None of us are paid a dime. I know for a fact I wasn't paid a dime. This is the truth... take it or leave it. I haven't received a penny from EA for ANYTHING, that includes making a video.

                    When I made those videos, I could only go off the game I played in Canada and you have to remember:

                    * I had very little time with the game
                    * I didn't play against anyone who exploited the game

                    So I had LOADS of positive experiences with it. It's one thing for the Devs to make a game, it's another to expect the community to play the game as intended and this is the main issue. I was blown away at how players constantly broke the game. I mean, there are players who dedicated all their time to finding ways to break the game.... it's a very difficult task trying to predict all the ways it could be broken.

                    So I didn't lie to you when I told you I enjoyed it when I played it. I did... like really did, but then the game dropped and all these issues started popping up.... Issues not one of us, or even YOU would've been able to find in the very short time we had with the game.

                    I've also made it vocal that I think the online experience is trash. There are two EA UFC 3 games for me. EA UFC 3 offline and EA UFC 3 online. EA UFC 3 offline is a 9 out of 10 for me, hands down. Online it's like a 4 out of 10.

                    You're wrong to accuse me of lying to my audience. I won't say I'd never do that because I've lied to family and friends so It's possible I'd lie to an audience on Youtube, but I didn't when it comes to that. I did not.

                    I am pushing for a circle out animation, I am pushing for a lot of things you're not aware of so rather than make assumptions, ask me.

                    Again, have some faith.... Or don't.

                    Well stated, mad respect. I have a lot of faith in the directions Martial wants to take the game. We have a very limited number of game changers who are top level players and understand the meta well enough to break it down and help the developers understand how the game is being abused. I feel he works well to take what we have and improve on it. We all have ideas for what the game would be in a perfect world but it is hard to identify the small iterative changes that would improve the current meta

                    Comment

                    • Counter Punch
                      Pro
                      • Apr 2018
                      • 949

                      #115
                      Re: Realistic tweak to forward moving combos.

                      Originally posted by 1212headkick
                      damn well now I like you more. but the fact is you said the game felt like ud3. what gave you this impression? look how the grappling and other animations were and tell me it meets that quality. it does not.tell the devs scrap their ground game and ud3s or at least draw more inspiration from it. these devs are amazing BUT they fall short on listening skills. ud3 had one thing this game doesnt. controlled chaos. if you have a chance look at mike tysons new game. notice each time a strike is thrown the animation is different. the little things matter. sincerely a subscriber since 2013
                      I gotta come to MartialMind’s defense on this one. I played the beta, and it played very differently from the final game. People forget there was a bug that unintentionally resulted in strikes having more stopping power, so people fought more realistically.

                      Then the game dropped and everyone had pillow hands again so it turned into rockem sock em robots
                      ...precision beats power and timing beats speed... and realism beats meta.

                      Comment

                      • tomitomitomi
                        Pro
                        • Mar 2018
                        • 987

                        #116
                        Re: Realistic tweak to forward moving combos.

                        Originally posted by Counter Punch
                        I gotta come to MartialMind’s defense on this one. I played the beta, and it played very differently from the final game. People forget there was a bug that unintentionally resulted in strikes having more stopping power, so people fought more realistically.

                        Then the game dropped and everyone had pillow hands again so it turned into rockem sock em robots
                        I wouldn't exactly consider the old sway strikes to be pillow hands. It's more likely that people were A. new to the game so they didn't know the meta was and B. not trying to play competitively as there was no ranked mode. When people play ranked they try to play in the fastest way possible to rack up Ws so they climb up faster.
                        ¯\_(ツ)_/¯

                        Comment

                        • RomeroXVII
                          MVP
                          • May 2018
                          • 1663

                          #117
                          Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                          Originally posted by 1212headkick
                          why do you fight for this when you know the game needs more movement balances which if anyone bothered to care theyd see footwork is the whole problem . you even call yourself a jones fan but dont fight for a basic circle out animation to be in the game. its no secret gamechangers are paid to do six videos for ea if theyre huge on youtube(yaboysavage confirms this) and thats not wrong. whats wrong is you represent us and have stopped fighting for what you said youd stand for. even going so far as to say youd relinquish your gamechangers position in a video. here we are with a kickboxing game with submissions no ud3 feel you said pre release was in the game and you openly stand for it. you straight lied to the entire community. "its fight night champion and undisputed" took one takedown to figure out that wasnt true. you for months on end played fnc and 3 to allude to thats what were getting. maybe noone else remembers or cares what you once stood honorably for. i do. you gave us a COMPLETELY bogus perception. how dare you man? than post like you never said that. hey guess it was worth a free game and 3 grandhow are hard combos even remotely a representation of fight night champion. your no longer the communities hero from 1 and 2. your a shell of someone great. you had more impact as a content creator than a gamechanger. you wont even fight for a basic circle out animation. what happened to you man? your contents went down hill - sincerely a true fan
                          The heck are you rambling on about?
                          EA Sports UFC GameChanger
                          PSN: RomeroXVII
                          ESFL UFC 4 PS4 Champion
                          E-Sports Summer Series EA UFC Champion (Season 1)
                          ESFL UFC 4 Las Vegas 2022 World Champion

                          Comment

                          • Zeta Reticulan1
                            Banned
                            • Sep 2017
                            • 471

                            #118
                            Re: Realistic tweak to forward moving combos.

                            Originally posted by Counter Punch
                            I gotta come to MartialMind’s defense on this one. I played the beta, and it played very differently from the final game. People forget there was a bug that unintentionally resulted in strikes having more stopping power, so people fought more realistically.



                            Then the game dropped and everyone had pillow hands again so it turned into rockem sock em robots


                            I thought I read GPD said the power per strike in the beta was the same as in the game now? You sure there was a bug in the beta giving more stopping power? Never heard this before.


                            Sent from my iPhone using Operation Sports

                            Comment

                            • Counter Punch
                              Pro
                              • Apr 2018
                              • 949

                              #119
                              Re: Realistic tweak to forward moving combos.

                              Originally posted by Zeta Reticulan1
                              I thought I read GPD said the power per strike in the beta was the same as in the game now? You sure there was a bug in the beta giving more stopping power? Never heard this before.


                              Sent from my iPhone using Operation Sports
                              He has always maintained that the damage was indentical, but there was definitely a bug or unintended change that affected stopping power indirectly.

                              Many others observed the same thing. I was so disappointed in how the game played at day one of launch relative to the beta, which i loved.
                              ...precision beats power and timing beats speed... and realism beats meta.

                              Comment

                              • teezie
                                Rookie
                                • Jun 2004
                                • 140

                                #120
                                Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                                Agree 100% with the OP. I can't believe we have a system that currently rewards players spamming hooks over someone who is using strategic footwork. This game looks like it was made for 5 year olds. The GA needs to be off the charts when a player is doing this. Unfortunately the best defense for this is to just start swinging for the fences with them but that is really lame.

                                Comment

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