Ghost strikes

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  • xFINISHxHIMx
    Banned
    • Aug 2017
    • 747

    #1

    Ghost strikes

    This is happening to me sometimes, a strike with no input. I input a left right body combo holding L2 both connect and a second later my fighter throws a strike, a straight in this case, cause my last input was a right to the body.


    Anyone else?
  • tekara83
    Rookie
    • Feb 2018
    • 105

    #2
    Re: Ghost strikes

    Happens quite a bit.. I'm online, never played offline so I can't speak for that

    If I throw left hook, right hook by just pressing L1 square then L1 circle about 4 or 5 hooks come out.. I'll throw a jab, straight and it comes out 4 times...

    The worst is when I thrown just one head kick and 2 come out and i have stamina left and get knocked out.

    This is the only arcade fighting game it seems to happen with. I play Tekken 7, Mortal Kombat and injustice 2 and don't seem to have this issue.
    Last edited by tekara83; 04-29-2018, 03:09 PM.

    Comment

    • xFINISHxHIMx
      Banned
      • Aug 2017
      • 747

      #3
      Re: Ghost strikes

      Alright, I thought its time for a new controller.

      Thanks. Anyone else having problems?

      Comment

      • chia
        MVP
        • Jul 2005
        • 1090

        #4
        Re: Ghost strikes

        Originally posted by xFINISHxHIMx
        Alright, I thought its time for a new controller.

        Thanks. Anyone else having problems?
        I've complained about this since open beta and I was informed there is no input lag.
        ilovejiujitsu

        Comment

        • tekara83
          Rookie
          • Feb 2018
          • 105

          #5
          Re: Ghost strikes

          Originally posted by chia
          I've complained about this since open beta and I was informed there is no input lag.
          Yes we are liars.

          Just happened again to me... I went to throw a head kick which is obviously L1+square... Well it threw a leg kick I thought I just kissed the L1.. But immediately after leg kick the head kick came out

          Comment

          • 1stChrisso
            Banned
            • Oct 2016
            • 210

            #6
            Re: Ghost strikes

            It's an ignored issue.

            Comment

            • xFINISHxHIMx
              Banned
              • Aug 2017
              • 747

              #7
              Re: Ghost strikes

              Maybe there is no input lag I mean they know what they are talking about... but I feel like it has something to do with combos in general. Just a feeling Ive no evidence.

              Comment

              • Paledude45
                Rookie
                • Feb 2018
                • 247

                #8
                Re: Ghost strikes

                Either it's input lag or just the hard combos, or how damn slow some of these punches take to come out. Since you have to input them precisely the timing is crazy, and lag really affects hard combos, this is fact.

                Combos come out smoother on practice mode but when you hop online sometimes combinations don't input properly, you throw more strikes than you intended, or when you time a 4th strike in a combo it doesn't come out.
                Last edited by Paledude45; 04-29-2018, 05:38 PM.

                Comment

                • CipTm
                  Rookie
                  • Nov 2017
                  • 85

                  #9
                  Re: Ghost strikes

                  Happens to me too from time to time .

                  I go jab-straight - body hook - rear body hook

                  The first 3 connect, then i retreat and about one second later, the 4th strike, rear body hook , just happens ))

                  Comment

                  • chia
                    MVP
                    • Jul 2005
                    • 1090

                    #10
                    Re: Ghost strikes

                    Originally posted by tekara83
                    Yes we are liars.

                    Just happened again to me... I went to throw a head kick which is obviously L1+square... Well it threw a leg kick I thought I just kissed the L1.. But immediately after leg kick the head kick came out
                    It happens literally ALL the time to me. I have 1 out of every 7 or 8 fights run really really smooth then the others I am trying my hardest not to smash everything in sight.

                    I've heard the excuses that it's online lag or I'm not inputting the buttons right or it's my tv or my tv mode well...

                    Guess what? It's probably the freaking code in the game because I don't have these problems online in other sports games PERIOD and I don't have any input lag because of my tv in other games PERIOD and I know what buttons to press because it's just not that difficult ffs.

                    It gets to the point where, as someone in the IT industry, I start to feel like people don't want to research the fix for the problem because it's a lot easier to pass the buck off to something else.
                    ilovejiujitsu

                    Comment

                    • Poulpy
                      Rookie
                      • Feb 2018
                      • 186

                      #11
                      Re: Ghost strikes

                      Happens to me a lot, trowing 2 kick in a row i dont input.

                      Started to think it was my fault.

                      Also for sub, i have some issue.
                      I know i have it but somehow, opponent escape.

                      I jump in the elite controller setting to see where i press the stick. If i want right direction, im between 85-90°. You have to press a perfect 90° ?

                      Also i change stick setting for agressive, seems faster but the problem stay there.
                      Last edited by Poulpy; 04-30-2018, 04:12 AM.

                      Comment

                      • MacGowan
                        Sassy
                        • Jun 2017
                        • 1681

                        #12
                        Re: Ghost strikes

                        I do have issues offline with input. the lag is sort of fine... Reminds me of other EA sports games. You press shoot and it takes like half a second for the player to charge up the shot.

                        What really annoys me is that;
                        2/10 teep kicks will come out as head kicks.
                        2/10 imanari roll will come out as single leg TD (outside of range).
                        There's a bunch of those. strikes with multiple button inputs seem impossible to consistently execute with a success rate near a 100% (like a straight is a 100%), even in practice. Why teep kick someone if there's a 20% you'll half-hazardously throw a headkick instead?

                        Switch stances feel like they register like 70% of the time when you're fighting (not sure if it's queueable at all?). I'd like to press Jab, Jab, Straight, Stance switch, but the switch never happens. I gotta press Jab, Jab, Straight, then wait, press switch, hopefully at time. and when I do that i often have to press it multiple times.
                        Last edited by MacGowan; 04-30-2018, 05:39 AM.

                        Comment

                        • Nugget7211
                          MVP
                          • Nov 2017
                          • 1401

                          #13
                          Re: Ghost strikes

                          Originally posted by MacGowan
                          I do have issues offline with input. the lag is sort of fine... Reminds me of other EA sports games. You press shoot and it takes like half a second for the player to charge up the shot.

                          What really annoys me is that;
                          2/10 teep kicks will come out as head kicks.
                          2/10 imanari roll will come out as single leg TD (outside of range).
                          There's a bunch of those. strikes with multiple button inputs seem impossible to consistently execute with a success rate near a 100% (like a straight is a 100%), even in practice. Why teep kick someone if there's a 20% you'll half-hazardously throw a headkick instead?

                          Switch stances feel like they register like 70% of the time when you're fighting (not sure if it's queueable at all?). I'd like to press Jab, Jab, Straight, Stance switch, but the switch never happens. I gotta press Jab, Jab, Straight, then wait, press switch, hopefully at time. and when I do that i often have to press it multiple times.
                          Just an FYI, haphazardly is one word, spelled like that.

                          But yeah, I have some input issues offline too. With stance switches, I'm pretty sure they don't queue at all and have to be done in a "neutral" situation.

                          With the 4 input strikes like teeps though, I'm pretty sure it's just execution. They seem to have a fairly tight window so you basically to hit all the inputs at once, I just sat in practice for like 20 minutes while listening to Heavy Hands throwing nothing but teeps and got the input down way better than I used to have it, although I still **** it up from time to time.

                          I'd love for us to be allowed to remap strikes to any input though, like, why can't I assign teeps to the overhand input or something if I want to? Is there any downside to us being able to build weird custom control schemes?
                          **** off, Nugget7211 - GPD, 2017 & 2018
                          Internet Hero - Jack Slack, 2018

                          Comment

                          • MacGowan
                            Sassy
                            • Jun 2017
                            • 1681

                            #14
                            Re: Ghost strikes

                            Originally posted by Nugget7211
                            Just an FYI, haphazardly is one word, spelled like that.
                            oh, noted! thanks. English isn't my first language.
                            Originally posted by Nugget7211
                            With stance switches, I'm pretty sure they don't queue at all and have to be done in a "neutral" situation
                            Seems rather weird. you can queue a TDD, but not a switch stance? I wonder how people fight with Cruz. I love switch stancing IRL but gave it up in this game. feels too clunky
                            Originally posted by Nugget7211
                            With the 4 input strikes like teeps though, I'm pretty sure it's just execution. They seem to have a fairly tight window so you basically to hit all the inputs at once, I just sat in practice for like 20 minutes while listening to Heavy Hands throwing nothing but teeps and got the input down way better than I used to have it, although I still **** it up from time to time.
                            Oh I'm sure it's not a technical glitch. But it does seem a bit silly that you (royal you) have to practice for 20 minutes to NOT throw a wild head kick.
                            Originally posted by Nugget7211
                            I'd love for us to be allowed to remap strikes to any input though, like, why can't I assign teeps to the overhand input or something if I want to? Is there any downside to us being able to build weird custom control schemes?
                            Yeah, me to. I'd love to have teep a quick two button
                            kick. I'm sure online would find a way to exploit it though. take a powerful combo and tie it to a super fast input or something

                            Comment

                            • AeroZeppelin27
                              MVP
                              • Nov 2017
                              • 2287

                              #15
                              Re: Ghost strikes

                              Yeah I've had this offline, it seems to happen much less often after the patch though.

                              It used to happen during hectic exchanges, after they'd end my fighter would occasionally just throw out a random strike or sway about 3 seconds after my last input.

                              The random sways are what made me think its some weird delayed input or BGS lag thing, they have a huge deadzone so its not like they're easy to accidentally do, not to mention I'd had them happen when my fingers weren't near the sticks or face buttons.

                              Comment

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