Modified head kick issues.

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  • RetractedMonkey
    MVP
    • Dec 2017
    • 1624

    #16
    Re: Modified head kick issues.

    Originally posted by Solid_Altair
    Why are you testing it like this? It seems as if you think the rocks are probabilistic.
    Yeah, there is a flaw in the testing method for sure. Just hitting them over and over in a sterile environment doesn't represent in match damage values very well at all.

    Especially if you let their health fully recover.

    Comment

    • AeroZeppelin27
      MVP
      • Nov 2017
      • 2287

      #17
      Re: Modified head kick issues.

      Originally posted by OPSPunk
      They should have same pwr as a regular head kick. There true pwr is in their deception. ?kick looks like a body kick and is a great mix up. Ducking kick looks like leg kick. I rock guys all the time with them
      That's the beauty of the ? Kick.

      It creates its own openings to do extra damage.
      Set it up with body kicks and have them block the body when you throw it and it does more damage (or it definitely seems to)

      I don't think they need a buff at all and you kinda just said why, they're all about deception.

      Your not supposed to come flying out with a ? Kick and win the fight, your supposed to get the opponent conditioned to body kicks to create that counter opportunity, or use another setup.

      As for the ducking roundhouse, that's fine too IMO, I use it when I'm coming in on someone I know will retreat out 3-3b-duck round.
      If they stay in the pocket, it misses, if they back out, shin meets chin.

      I think regular roundhouses should be a little more powerful as they are generic, common, easy to read and thus harder to land.

      Also I've always maintained that the damage of a ? Kick isn't so much from the kick as it is not seeing the kick coming. You can definitely generate more power into a traditional roundhouse than a ? Kick.

      Whenever you see a Feitiosa ? kick KO, the opponent ALWAYS blocks the body, they never see/expect the kick to go high, heck, half the time they bite so hard they lift the knee too!

      Comment

      • Solid_Altair
        EA Game Changer
        • Apr 2016
        • 2043

        #18
        Re: Modified head kick issues.

        Originally posted by AeroZeppelin27
        That's the beauty of the ? Kick.

        It creates its own openings to do extra damage.
        Set it up with body kicks and have them block the body when you throw it and it does more damage (or it definitely seems to)

        I don't think they need a buff at all and you kinda just said why, they're all about deception.

        Your not supposed to come flying out with a ? Kick and win the fight, your supposed to get the opponent conditioned to body kicks to create that counter opportunity, or use another setup.

        As for the ducking roundhouse, that's fine too IMO, I use it when I'm coming in on someone I know will retreat out 3-3b-duck round.
        If they stay in the pocket, it misses, if they back out, shin meets chin.

        I think regular roundhouses should be a little more powerful as they are generic, common, easy to read and thus harder to land.

        Also I've always maintained that the damage of a ? Kick isn't so much from the kick as it is not seeing the kick coming. You can definitely generate more power into a traditional roundhouse than a ? Kick.

        Whenever you see a Feitiosa ? kick KO, the opponent ALWAYS blocks the body, they never see/expect the kick to go high, heck, half the time they bite so hard they lift the knee too!
        IMO, the Question Mark needs a little buff. I agree the Ducking Roundhouse is fine.

        Comment

        • AeroZeppelin27
          MVP
          • Nov 2017
          • 2287

          #19
          Re: Modified head kick issues.

          Originally posted by Solid_Altair
          IMO, the Question Mark needs a little buff. I agree the Ducking Roundhouse is fine.
          Fair enough, I haven't really labbed any of this, so I'm just going purely off how it feels in a match, I love using the rear question mark kick, so I won't be in any way bothered if they get a buff.

          Also, do you know if there a damage bonus to landing a kick to the head if the opponent is blocking low?
          It always looks like they lean into the kick a little when you get a KO on someone blocking low.

          Comment

          • Solid_Altair
            EA Game Changer
            • Apr 2016
            • 2043

            #20
            Re: Modified head kick issues.

            Originally posted by AeroZeppelin27
            Fair enough, I haven't really labbed any of this, so I'm just going purely off how it feels in a match, I love using the rear question mark kick, so I won't be in any way bothered if they get a buff.

            Also, do you know if there a damage bonus to landing a kick to the head if the opponent is blocking low?
            It always looks like they lean into the kick a little when you get a KO on someone blocking low.
            I don't think there is any bonus damage to hitting the dude's head when he is blocking low. I like how it looks like he is leaning, because the low block adapts to take a hit to the side. I lllloooooove how it looks. But I'm pretty sure there is no vulnerability there.

            Comment

            • FCB x Finlay
              MVP
              • Nov 2017
              • 1293

              #21
              Re: Modified head kick issues.

              Originally posted by RetractedMonkey
              Yeah, there is a flaw in the testing method for sure. Just hitting them over and over in a sterile environment doesn't represent in match damage values very well at all.

              Especially if you let their health fully recover.
              I have tried with the oppenent moving foward like the question mark kick test, tried from planted as you said after a 1 2 on the ducking one. And i wasnt letting them recover i was recovering stamina.

              How else would you test it?

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #22
                Re: Modified head kick issues.

                Originally posted by FCB x Finlay
                I have tried with the oppenent moving foward like the question mark kick test, tried from planted as you said after a 1 2 on the ducking one. And i wasnt letting them recover i was recovering stamina.

                How else would you test it?
                How are you reading the results? As rock or non-rock? If so, letting the guy recover and kicking him again isn't a very good way to do it.

                You could just kick him once and look at the health bar, comparing different kicks, preferably with the same move levels and power (and no perks).

                But this is precisely the kind of thing I'm telling yall to ask me, because I can just look at the data and tell you. Though if I'm to reveal specific values, I'll probably have to ask permission, first. This is why I'm a bit vague, sometimes, saying that this kick deals a little less damage than that ones, instead of mentioning the numbers.

                Comment

                • FCB x Finlay
                  MVP
                  • Nov 2017
                  • 1293

                  #23
                  Re: Modified head kick issues.

                  Originally posted by Solid_Altair
                  How are you reading the results? As rock or non-rock? If so, letting the guy recover and kicking him again isn't a very good way to do it.

                  You could just kick him once and look at the health bar, comparing different kicks, preferably with the same move levels and power (and no perks).

                  But this is precisely the kind of thing I'm telling yall to ask me, because I can just look at the data and tell you. Though if I'm to reveal specific values, I'll probably have to ask permission, first. This is why I'm a bit vague, sometimes, saying that this kick deals a little less damage than that ones, instead of mentioning the numbers.
                  I posted the video to show the testing. Also posted my xbox dvr so you can see it. How would you do it?

                  Letting them recover is the most game play like way due to the environment. It allows me to regain stamina and by letting them recover it acts as a gameplay like mechanic as you dont land them consectutivly, you land them spaced out.

                  Comment

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