Glitch Resulting in No Damage from Counter Strikes

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  • Counter Punch
    Pro
    • Apr 2018
    • 949

    #16
    Re: Glitch Resulting in No Damage from Counter Strikes

    Originally posted by RetractedMonkey
    Ahhh, you must be one of the many people to come at me without minding their P's and Q's and got banned.

    For the record, I think this game has a lot of flaws. I also think most of you guys are terrible at the game and have no clue what's overpowered/flawed and what you specifically can't counter because of your massive skill deficit.
    Just curious if this is mainly directed at him or if it’s also at least somewhat aimed at the thread in general?

    I posted video. I mean it pretty much speaks for itself. It is either a damage bug or a visual glitch. Either way it’s worth shedding a light on.
    ...precision beats power and timing beats speed... and realism beats meta.

    Comment

    • AeroZeppelin27
      MVP
      • Nov 2017
      • 2287

      #17
      Re: Glitch Resulting in No Damage from Counter Strikes

      Originally posted by ricochet90
      Look at it this way if you seen the over hand wiff and your cocking up a uppercut to counter, your opponnet sees that counter coming as well it would be unfair for that counter to land if beacuse of a slow block don’t you think? Considering there are two blocks in the game high or low ur best bet is to dig to the body where your opponent wouldn’t see the shot going there , then in future exchanges you’ll open up the head for a counter cause your opponent will be thinking body from the previous exchange.
      What are you talking about?

      That has nothing to do with the fact that my counter that landed flush registered as an early sway stike.

      I'm saying the new system has a few bugs from what I've seen, not trying to debate the best counter to hit Mark Hunts AI with.

      I will say this however, a flush level 5 lead uppercut from a guy with 100 power that lands on an opponent who is overextending after missing a power strike should **** them up wether they expect it or not, as it is a clean counter, if he was prepared for it he wouldn't have thrown the overhand for the fourth time in a row.

      So, yes, it is unfair when it instead does 1/16th of his total head health, less that a jab.

      Comment

      • AeroZeppelin27
        MVP
        • Nov 2017
        • 2287

        #18
        Re: Glitch Resulting in No Damage from Counter Strikes

        Originally posted by Counter Punch
        Just curious if this is mainly directed at him or if it’s also at least somewhat aimed at the thread in general?

        I posted video. I mean it pretty much speaks for itself. It is either a damage bug or a visual glitch. Either way it’s worth shedding a light on.
        I don't think its directed at the thread, I've had this issue too and I'm sure I've seen Retracted acknowledge it in another thread.

        I think he's more referring to folk who start threads saying things need to be fixed when there are ways to deal with them already that they either don't know about or don't like.

        But I could be very wrong lol.

        Comment

        • LeonVegaSuarez
          Rookie
          • Apr 2016
          • 429

          #19
          Re: Glitch Resulting in No Damage from Counter Strikes

          Sometimes when I slip a punch and land a counter there is no sound effect of the punch connecting. Not sure if there's no damage either.

          Comment

          • Find_the_Door
            Nogueira connoisseur
            • Jan 2012
            • 4051

            #20
            Re: Glitch Resulting in No Damage from Counter Strikes

            Is this why my body kicks look like they miss at times?
            Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

            Comment

            • ricochet90
              Banned
              • Dec 2017
              • 35

              #21
              Re: Glitch Resulting in No Damage from Counter Strikes

              Originally posted by Counter Punch
              This drives me crazy. Slipping a shot and countering is cheesy? And you have the nerve to talk about whether or not this is a sports simulation?
              Yea it’s cheesy beacuse previous games like fight night or ufc one hand one block the weak block , here you have two blocks , high and low, and to get punished For thowwing a shot and misssing it with a death rock is absurd when you haven’t even qued up a followed up strike. Your already getting a massive stamina drain on your long term stamina from whiffing
              Last edited by ricochet90; 05-06-2018, 10:07 AM.

              Comment

              • ricochet90
                Banned
                • Dec 2017
                • 35

                #22
                Re: Glitch Resulting in No Damage from Counter Strikes

                Originally posted by AeroZeppelin27
                What are you talking about?

                That has nothing to do with the fact that my counter that landed flush registered as an early sway stike.

                I'm saying the new system has a few bugs from what I've seen, not trying to debate the best counter to hit Mark Hunts AI with.

                I will say this however, a flush level 5 lead uppercut from a guy with 100 power that lands on an opponent who is overextending after missing a power strike should **** them up wether they expect it or not, as it is a clean counter, if he was prepared for it he wouldn't have thrown the overhand for the fourth time in a row.

                So, yes, it is unfair when it instead does 1/16th of his total head health, less that a jab.
                Look I get what your saying but the only real bug issue I see here is the block animation not playing , try this go in to practice mode record some one throwing an over hand slip and counter you will rock him , now record the ai throwing and over hand and blocking right after your counter will get blocked.

                If you throw a strike off of a slip it should and your opponent blocks
                He shouldn’t get punished for it how ever if he blocks wrong meaning blocks the head gets hit to the body that should result in a punish how the game is already just need the visual to get fixed where the block
                Is clearly seen coming back up


                How ever in the video posed by counterpunch you can see him trying to counter upper with a major sway. If instead you use minor sway your upper will land before the opponent can block. The only real bug here is the block animation not playing clearly.
                Last edited by ricochet90; 05-06-2018, 10:17 AM.

                Comment

                • Counter Punch
                  Pro
                  • Apr 2018
                  • 949

                  #23
                  Re: Glitch Resulting in No Damage from Counter Strikes

                  Originally posted by ricochet90
                  Yea it’s cheesy beacuse previous games like fight night or ufc one hand one block the weak block , here you have two blocks , high and low, and to get punished For thowwing a shot and misssing it with a death rock is absurd when you haven’t even qued up a followed up strike. Your already getting a massive stamina drain on your long term stamina from whiffing
                  It’s only absurd when you look at it from a “fighting game” perspective.

                  Of course, if being predictable was punishable then people might have to stop holding forward the whole fight.

                  So what you’re advocatinng for is this:

                  Any noob can throw random variations of jab straight, jab jab, jab hook, jab uppercut.

                  I have to sway dodge two of these random strikes by correctly guessing. if i guess wrong, massive penalty. If i guess right, i get an underwhleming reward.

                  That is literally unbalanced as all hell, and literally forces the game into spam meta.

                  What I’m advocating for is a situation where being offensive and defensive require the same level of skill to execute, and intelligence and execution win out over luck and button mashing
                  ...precision beats power and timing beats speed... and realism beats meta.

                  Comment

                  • ricochet90
                    Banned
                    • Dec 2017
                    • 35

                    #24
                    Re: Glitch Resulting in No Damage from Counter Strikes

                    Originally posted by Counter Punch
                    It’s only absurd when you look at it from a “fighting game” perspective.

                    Of course, if being predictable was punishable then people might have to stop holding forward the whole fight.

                    So what you’re advocatinng for is this:

                    Any noob can throw random variations of jab straight, jab jab, jab hook, jab uppercut.

                    I have to sway dodge two of these random strikes by correctly guessing. if i guess wrong, massive penalty. If i guess right, i get an underwhleming reward.

                    That is literally unbalanced as all hell, and literally forces the game into spam meta.

                    What I’m advocating for is a situation where being offensive and defensive require the same level of skill to execute, and intelligence and execution win out over luck and button mashing
                    No what I’m advocating is that swaying should not be the primary form of countering, if you spar in real life and slip a strike ur opponent will block in time before your head returns to the center line with a counter. The real way to counter is to punch over a punch meaning have your opponent throw a stepping strike combo u slide out of range with a minor lunge and counter with a stationary strike.” Like stepe vs fabrcio or Conor vs also ,Swaying should only be used for quick evasion and going to the body like Dominick Cruz and also I think sways on moving strikes should result in automatic double unders but not like staring infront of the opponent wait for them to throw move ur head and counter have you seen the Calvin cutter vs Shane Burgos fight Shane Burgos literally tried doing the same thing you are advocating for and Calvin blocked every thing and stoping Burgos in the late rounds
                    Last edited by ricochet90; 05-06-2018, 12:52 PM.

                    Comment

                    • ricochet90
                      Banned
                      • Dec 2017
                      • 35

                      #25
                      Re: Glitch Resulting in No Damage from Counter Strikes

                      If you stand still in front of your opponet just swaying your basically a double end bag , the real method of countering should be minor lunges
                      Last edited by ricochet90; 05-06-2018, 01:13 PM.

                      Comment

                      • Counter Punch
                        Pro
                        • Apr 2018
                        • 949

                        #26
                        Re: Glitch Resulting in No Damage from Counter Strikes

                        Originally posted by ricochet90
                        No what I’m advocating is that swaying should not be the primary form of countering, if you spar in real life and slip a strike ur opponent will block in time before your head returns to the center line with a counter. The real way to counter is to punch over a punch meaning have your opponent throw a stepping strike combo u slide out of range with a minor lunge and counter with a stationary strike.” Like stepe vs fabrcio or Conor vs also ,Swaying should only be used for quick evasion and going to the body like Dominick Cruz and also I think sways on moving strikes should result in automatic double unders but not like staring infront of the opponent wait for them to throw move ur head and counter have you seen the Calvin cutter vs Shane Burgos fight Shane Burgos literally tried doing the same thing you are advocating for and Calvin blocked every thing and stoping Burgos in the late rounds
                        I completely agree with you then. But minor lunges are way less effective than they were in UFC 2. They were my go-to.

                        What prevents what you are proposing is the magnetic striking. And unrealistic (weak/inconcistent) damage system.
                        ...precision beats power and timing beats speed... and realism beats meta.

                        Comment

                        • Phillyboi207
                          Banned
                          • Apr 2012
                          • 3159

                          #27
                          Re: Glitch Resulting in No Damage from Counter Strikes

                          Originally posted by ricochet90
                          No what I’m advocating is that swaying should not be the primary form of countering, if you spar in real life and slip a strike ur opponent will block in time before your head returns to the center line with a counter. The real way to counter is to punch over a punch meaning have your opponent throw a stepping strike combo u slide out of range with a minor lunge and counter with a stationary strike.” Like stepe vs fabrcio or Conor vs also ,Swaying should only be used for quick evasion and going to the body like Dominick Cruz and also I think sways on moving strikes should result in automatic double unders but not like staring infront of the opponent wait for them to throw move ur head and counter have you seen the Calvin cutter vs Shane Burgos fight Shane Burgos literally tried doing the same thing you are advocating for and Calvin blocked every thing and stoping Burgos in the late rounds
                          In high level striking a small slip is definitely the best way to counter because you can fire without having to return to center.

                          It’s difficult tho and yeah footwork in MMA is the primary tool for countering.

                          Comment

                          • YourFatZebra
                            Rookie
                            • Nov 2017
                            • 320

                            #28
                            Re: Glitch Resulting in No Damage from Counter Strikes

                            I said this the first day the patch went up and got 0 replies.

                            It's like they went so far in the "we need to stop this duck hook" that they just removed stopping power for all counter strikes entirely.

                            IMO they picked the absolute worst time to reset records. Everyone's just spamming stationary combos now online and considering how useless counter punching is now, you have no choice but to run and hope.

                            Comment

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