@rolltide what is the main complaint about grappling?just being able to move back in forth like UD3? Or what? I'm lost..
I cant wait for next patch
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Re: I cant wait for next patch
EA UFC 2 had more of a pop then EA UFC 3 at this point of the game, i dont know what it is, maybe the combo system.Youtube: https://www.youtube.com/user/im2good4u1
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Re: I cant wait for next patch
I think it’s the controls, the combos, the phone booth meta, and the stale ground game that hasn’t been changed since EA UFC 2.Comment
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Re: I cant wait for next patch
I know it's more of an issue with the busted submission system but still,lose half your stamina just from trying to stand back up and getting pulled back in their guard one time? I think the window to deny a transition should be increased slightly, maybe it'll slow down the crazy pace of transition advances. It should feel like you accomplished something to get full mount,not something you do at will. I think they should also increase damage from full mount but at the same time make it more difficult to obtain full mount. Right now side control seems to be the most dominant position as you can't do anything to defend strikes when you're in side control defensive. Very easy to land rapid short elbows to finish the fight.
I'm not one of those guys that says Undisputed 3 is near flawless and the best MMA game ever,I actually think this game is way better in certain aspects,but Undisputed 3 had a pretty good grasp on what the ground game should be like. They made the ground and pound actually look and feel destructive, and when you were in a defensive position you had more options to defend yourself. You could catch their strikes sometimes or you could sway in some positions to avoid strikes,instead of just turtling up and hoping for the best.
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Re: I cant wait for next patch
Sent from my SM-G955U using Operation Sports mobile appComment
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Re: I cant wait for next patch
Well it's really difficult to pinpoint one specific issue with the grappling......my main issue is that it's way too easy to transition to a better position,there should be way more of a struggle instead of going from guard to half guard to full mount in a matter of seconds. Another thing that drives me crazy is say you take someone down and you end up in their guard,you go to stand back up and they deny it and half your temporary stamina is gone and then you get easily submitted.
I know it's more of an issue with the busted submission system but still,lose half your stamina just from trying to stand back up and getting pulled back in their guard one time? I think the window to deny a transition should be increased slightly, maybe it'll slow down the crazy pace of transition advances. It should feel like you accomplished something to get full mount,not something you do at will. I think they should also increase damage from full mount but at the same time make it more difficult to obtain full mount. Right now side control seems to be the most dominant position as you can't do anything to defend strikes when you're in side control defensive. Very easy to land rapid short elbows to finish the fight.
I'm not one of those guys that says Undisputed 3 is near flawless and the best MMA game ever,I actually think this game is way better in certain aspects,but Undisputed 3 had a pretty good grasp on what the ground game should be like. They made the ground and pound actually look and feel destructive, and when you were in a defensive position you had more options to defend yourself. You could catch their strikes sometimes or you could sway in some positions to avoid strikes,instead of just turtling up and hoping for the best.
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From full guard, a micro transition to perform each action of a guard pass for example. Same for the other positions.Last edited by Zeta Reticulan1; 05-19-2018, 03:08 PM.Comment
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Re: I cant wait for next patch
I honestly can't fully remeber how it worked but couldn't you pre deny (meaning hold your opponent) in UD3 both in top and bottom position? I don't remeber that ever causing a problem. Could you see adding something like that causing problem with this game?Last edited by iverson91; 05-19-2018, 04:35 PM.PSN:BandOfGypsys91
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Re: I cant wait for next patch
I lol'd because for a second I thought you meant microtransaction to perform each guard pass.Comment
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Re: I cant wait for next patch
Had they taken two more years or a year & 1/2 to further develop the ground game then cool. At this point with how unstable this game is right now I'd rather that they took the time.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: I cant wait for next patch
I 100% agree with you on micro transitions but sometimes even with normal transition they seem unblockable. Sometimes even when im antisipating a transition and know what they are gonna do they are hard to block. Wouldn't a micro transition be a super meter filler? I can't imagine how those would be blockable.. so it would pretty much almost be like a free transition? Especially when you add transition fakes into it.
I honestly can't fully remeber how it worked but couldn't you pre deny (meaning hold your opponent) in UD3 both in top and bottom position? I don't remeber that ever causing a problem. Could you see adding something like that causing problem with this game?Comment
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Re: I cant wait for next patch
I 100% agree with you on micro transitions but sometimes even with normal transition they seem unblockable. Sometimes even when im antisipating a transition and know what they are gonna do they are hard to block. Wouldn't a micro transition be a super meter filler? I can't imagine how those would be blockable.. so it would pretty much almost be like a free transition? Especially when you add transition fakes into it.
I honestly can't fully remeber how it worked but couldn't you pre deny (meaning hold your opponent) in UD3 both in top and bottom position? I don't remeber that ever causing a problem. Could you see adding something like that causing problem with this game?
Give you more chances to deny the top guy from totally mounting you.Comment
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Re: I cant wait for next patch
No it was definitely because when EA UFC 2 released it genuinely felt as if wow we're making progress (and it was impossible to miss) and then this game came out rushed to the market so fast that we not only have a completely different stand-up from launch but we also have a ground game that's completely stale and boring that's largely a carryover.
Had they taken two more years or a year & 1/2 to further develop the ground game then cool. At this point with how unstable this game is right now I'd rather that they took the time.Comment
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Re: I cant wait for next patch
It seems like they actually spent no time at all on it and actually had a different team work on it than UFC 2 considering the glaring differences, inconsistencies, and obviously terrible decisions that went into that mode that show a huge disconnect between the mode in UFC 2. There are still obvious holes and easy fixes that people have been complaining about and giving clear fixes to SINCE THE BETA that don't look like they will ever be addressed.
We also haven't heard ANYTHING from anyone at EA on their channels or in this forum about anything in UT this entire time and it barely gets any attention anywhere when people are clearly frustrated and want to see a lot of changes.
I feel like it got no attention at all and a minimal amount of time was spent further converting it closer to the generic card/pack system that is in every EA game instead of pushing it forward and building on what everyone loved about it in UFC 2, which was individuality and customization. If that's what you mean by time spent, then yeh, but assuming the work could be divided this way it would have been MUCH better had they just not touched anything in UT like they did with the ground game and used those resources/time to improve that.Last edited by killakrok; 05-20-2018, 10:30 AM.Comment
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Re: I cant wait for next patch
Not in any way a knock on the EA UFC team, just an observation on the absurd output that's expected from sports game devs.
So while I'm frustrated that grappling is lagging so far behind striking when it comes to fun and dynamic gameplay, I get why they didn't have time to overhaul both systems.Comment
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Re: I cant wait for next patch
I hope we see clinch breaks for punches in the clinch in the coming grappling patch.
This benefits both strikers who want to break out of the clinch and grapplers who want to deal damage in the clinch, with punches.
Jab and grab should be better entry for single collar. Tying pawing to grappling can facilitate this.
Probing through space to land head control.Comment
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