EA UFC 3 needs BUFFERING ANY in ANY and during BLOCK - solve spam and delays!

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  • Solid_Altair
    EA Game Changer
    • Apr 2016
    • 2043

    #16
    Re: EA UFC 3 needs BUFFERING ANY in ANY and during BLOCK - solve spam and delays!

    Originally posted by SUGATA
    Why is must results in elbow or knee?

    You are holding block , buffering input for ex Sway or Lunge or Strike during last 10 frames before releasing Block , release Block... your buffered command launches immediately automatically by itself.
    Because that's the input. Block + Punch = Elbow. The game can't wait to check if you'll release the block in 10 frames.

    And Block + Up (or Down) = Denial Inputs. The game can't wait either.

    What the game does to help with these fast inputs is letting you let go of the block button a few frames before the strike connects, so you can input (buffer) your next action quicker. This helps a lot with block and slip. But in this case you're buffering the input during the blocking animation (block stun and the part of the animation that happens before contact).

    Buffering inputs during the block "stance" just makes no sense, unless I'm missing something.

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    • SUGATA
      MVP
      • Apr 2016
      • 1375

      #17
      Re: EA UFC 3 needs BUFFERING ANY in ANY and during BLOCK - solve spam and delays!

      Originally posted by Solid_Altair
      Because that's the input. Block + Punch = Elbow. The game can't wait to check if you'll release the block in 10 frames.

      And Block + Up (or Down) = Denial Inputs. The game can't wait either.

      What the game does to help with these fast inputs is letting you let go of the block button a few frames before the strike connects, so you can input (buffer) your next action quicker. This helps a lot with block and slip. But in this case you're buffering the input during the blocking animation (block stun and the part of the animation that happens before contact).

      Buffering inputs during the block "stance" just makes no sense, unless I'm missing something.
      Yes, we have Elbow, Knees, Grapple block on R2+face button - and this input immediately cancel Block into this strike. This is OK.
      I am talking about other strike types which we could to buffer during Block - Hook, uppercut, L1, R1 strikes which has not input conflicts with Block input.

      About buffering def moves like Sway for ex - everyone can go to practice right now if dont belieave me and input Sway during Block, then release Block and his sway Up/BWD will auto launch, but not Right/FWD = buggy.

      What do you mean about this "What the game does to help with these fast inputs is letting you let go of the block button a few frames before the strike connects, so you can input (buffer) your next action quicker. This helps a lot with block and slip. But in this case you're buffering the input during the blocking animation (block stun and the part of the animation that happens before contact). "

      How long (frames) Block remains active after releasing Block button?
      Full PATCH and Live tuners LIST for EA UFC 5
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      • Solid_Altair
        EA Game Changer
        • Apr 2016
        • 2043

        #18
        Re: EA UFC 3 needs BUFFERING ANY in ANY and during BLOCK - solve spam and delays!

        Originally posted by SUGATA
        Yes, we have Elbow, Knees, Grapple block on R2+face button - and this input immediately cancel Block into this strike. This is OK.
        I am talking about other strike types which we could to buffer during Block - Hook, uppercut, L1, R1 strikes which has not input conflicts with Block input.

        About buffering def moves like Sway for ex - everyone can go to practice right now if dont belieave me and input Sway during Block, then release Block and his sway Up/BWD will auto launch, but not Right/FWD = buggy.

        What do you mean about this "What the game does to help with these fast inputs is letting you let go of the block button a few frames before the strike connects, so you can input (buffer) your next action quicker. This helps a lot with block and slip. But in this case you're buffering the input during the blocking animation (block stun and the part of the animation that happens before contact). "

        How long (frames) Block remains active after releasing Block button?
        I think it's 4.

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        • SUGATA
          MVP
          • Apr 2016
          • 1375

          #19
          Re: EA UFC 3 needs BUFFERING ANY in ANY and during BLOCK - solve spam and delays!

          Originally posted by Solid_Altair
          I think it's 4.
          do you know the delay duration (frames) when switching Block level? or this is instant?
          Does some things like Fuzzy guard works in EA UFC 3?
          Last edited by SUGATA; 05-23-2018, 11:30 AM.
          Full PATCH and Live tuners LIST for EA UFC 5
          EA UFC 3 integral META Guide
          Fighting games PSYCHOLOGY Guide
          All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

          Comment

          • rabbitfistssaipailo
            MVP
            • Nov 2017
            • 1625

            #20
            Re: EA UFC 3 needs BUFFERING ANY in ANY and during BLOCK - solve spam and delays!

            Never mind now I understand solid answered it already although indirectly

            Sent from my Infinix Zero 4 using Operation Sports mobile app

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            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #21
              Re: EA UFC 3 needs BUFFERING ANY in ANY and during BLOCK - solve spam and delays!

              Originally posted by SUGATA
              do you know the delay duration (frames) when switching Block level? or this is instant?
              Does some things like Fuzzy guard works in EA UFC 3?
              I don't know. I thik they've made it faster, at some point, but it's still not instant.

              And I don't think there is any practical fuzzy guard.

              Comment

              • SUGATA
                MVP
                • Apr 2016
                • 1375

                #22
                Re: EA UFC 3 needs BUFFERING ANY in ANY and during BLOCK - solve spam and delays!

                Originally posted by Solid_Altair
                I think it's 4.
                btw i found my notes in my meta file that dev said about 6 frames (half of Jab startup duration).

                I hope GPD will reveal to us the info about :
                1) Is switching Block level instant? If not - how many frames is the delay window? and is it an opening (no active Block at all)? this may be useful info for mix ups.

                2) Is it possible fo FUZZY GUARD in UFC 3, i.e. quickly switching Block level by tapping? is it some effective?
                Last edited by SUGATA; 05-23-2018, 04:00 PM.
                Full PATCH and Live tuners LIST for EA UFC 5
                EA UFC 3 integral META Guide
                Fighting games PSYCHOLOGY Guide
                All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

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