Just out of curiosity , why are his endurance and health stats low? I think his stand up stats are perfect . I'm just curious of the reasoning behind thinking he's got a somewhat weak chin. I think his striking stamina is mid range but his endurance stat is like 82 or something super low. His grapple stamina should be like 80 and his endurance should be better and maybe lower his striking stamina since he slowed down in the first round. At some point, you have to use his kickboxing fights for stat justification
Why do you even bother making some fighters
Collapse
Recommended Videos
Collapse
X
-
Re: Why do you even bother making some fighters
Just out of curiosity , why are his endurance and health stats low? I think his stand up stats are perfect . I'm just curious of the reasoning behind thinking he's got a somewhat weak chin. I think his striking stamina is mid range but his endurance stat is like 82 or something super low. His grapple stamina should be like 80 and his endurance should be better and maybe lower his striking stamina since he slowed down in the first round. At some point, you have to use his kickboxing fights for stat justification -
Comment
-
Comment
-
Re: Why do you even bother making some fighters
I muuuuch prefer the stats of 3 compared to 2.
And I'd have to side with Aholbert over Zombie in the stat argument. DC should destroy Saki on the ground.. it's exactly what would happen IRL, I just want Saki to show some good TDD so he gets a buff there.
My only issue with the stats is the tiers.
I get the concept, I just don't think it worked out.
For every guy with really accurate stats there is one who feels like they have a stat capped by the fact they are in the mid or low tiers.
This especially applies to health and stamina ratings,
Though again, overall, I do think the stats are an improvement and mostly accurate if not too low in some instances (but still accurately allocated)
And the stat tuners are fixing some of these which is nice to see.Comment
-
Comment
-
Re: Why do you even bother making some fighters
I appreciate the work you put it in to getting fighter stats as accurate as possible, but frankly all the work done on Saki is wasted because he's not viable and no one is using him. That's a damn shame.
Which brings us back to the question the OP asked: what is the point of putting in fighters that no one is going to use? I don't know. I just wish I had a reason to use more fighters than the top 5 in every division.
- He’s only not viable for high level ranked. He’s viable offline. I’ve seen people use him in quick fight. I’ve seen people use him on low level ranked.
So you are suggesting that we give him undeserved stats so that maybe 500-1000 people will use him? **** even if we gave him 87 rankings on every grappling stat, thats no guarantee that high level ranked players would use him since they primarily care about winning and only play with fighters that give them the best chance at winning.
- Also, where does it stop? For example, Maia is a below average striker but an amazing ground player. He’s the opposite of Saki. Should we buff his striking stats so that he’s more viable too?
- I’m being honest here. It would be easy as hell to buff fighters in certain areas to make them viable. It would be completely unrealistic. It would lead to complaints about fighter accuracy but it would be minimal work.
So is the goal just to make fighters “viable”? Meaning that if someone sucks or is unproven on the ground, we should give them better stats than they deserve or have shown they deserve?
If that’s the case, I don’t want to hear a realism argument. If that’s the case, I don’t want to hear the ufc 2 complaints about fighters who are strikers being too good on the ground and vice versatility. I also don’t want to hear the complaints about there being no difference in fighters.
Sent from my iPhone using Tapatalk ProComment
-
Re: Why do you even bother making some fighters
Depends on what you consider playable and whether you want accurate fighters based on their real life performances. Hendricks and Penn arent viable online especially in ranked. Thats because both of them are still active fighters and they are currently pretty bad.
BJ hasnt won a fight in 8 years and has been dominated in 4 of his last 5 fights. Hendricks has lost 4 of his last 5 and has been dominated in most of his recent fights (His power and accuracy are good though).
If BJ would retire or if EA would create a classic version of BJ, he would absolutely be viable. If they made a prime version of Hendricks, he would absolutely be viable. But these are supposed to be the current versions of those fighters and their current versions arent that good right now.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
-
Re: Why do you even bother making some fighters
I think he just needs Muay Thai lvl 1 and he'd be perfect.Comment
-
Re: Why do you even bother making some fighters
How wouldnt it be fair? Saki has proven himself as an elite striker prior to the UFC. His terrible grappling stats would keep him from being elite same way it will irl until he improves.
Punk’s ratings arent fair to UFC fighters.
He should be all 80s level 1 moves, no perks. Maybe like an 82 chin and 85 heart. He should be graded F fighter lol. Like you’d get a ton of points for winning in ranked with him.
Punks highest rating is a grappling one and it’s an 86 I believe ( I need to double check the stamina and chin numbers though)
The UFC wasn’t going to approve him with 80s across the board. With that said, stat wise he is clearly the worst fighter in the game. A Saki comparison is ridiculous.
Regarding Saki, he’s an elite striker in the game currently. He just isn’t #1 across the board in the striking stats. That’s something that needs to be proven in the UFC. It’s a different sport.
Sent from my iPhone using Tapatalk ProComment
-
Comment
-
Comment
-
Re: Why do you even bother making some fighters
I muuuuch prefer the stats of 3 compared to 2.
And I'd have to side with Aholbert over Zombie in the stat argument. DC should destroy Saki on the ground.. it's exactly what would happen IRL, I just want Saki to show some good TDD so he gets a buff there.
My only issue with the stats is the tiers.
I get the concept, I just don't think it worked out.
For every guy with really accurate stats there is one who feels like they have a stat capped by the fact they are in the mid or low tiers.
This especially applies to health and stamina ratings,
Though again, overall, I do think the stats are an improvement and mostly accurate if not too low in some instances (but still accurately allocated)
And the stat tuners are fixing some of these which is nice to see.
My major issue with the stats has nothing to do with the **** most people here focus on. My issue is that we have certain new and lesser known fighters rated lower than I think we should. That aspect is better in ufc 3 than in 2 but still needs improvement.
The updates are helping with that but we aren exactly where I would want it to be.
Sent from my iPhone using Tapatalk ProComment
-
Re: Why do you even bother making some fighters
Also lol at Aholbert saying that all Penn needs to do is retire to get his prime stats - yet here we are with Nog being retired for nearly 3 years (yes THREE) and he still isn't rated in his prime!
IncredibleAntonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
-
Re: Why do you even bother making some fighters
Overeem has one stat that is off and that’s his chin imo.
Jds is maybe overranked and will he reviewed once he fights in July.
Sent from my iPhone using Tapatalk ProComment
-
Re: Why do you even bother making some fighters
JDS is maybe overrated? I question how many of the GCers have seen him fight recently? He fights nothing like people fight with him on this game. He's super super gun shy. This game he's high output and has a much better ground game than he should.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
Comment