The Stamina System

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #46
    Re: The Stamina System

    Originally posted by ZHunter1990
    Regardless of what you think the gif shows, <b>do you not think that strike conditioning someone into blocking a certain way is a thing? </b>

    To my point though, the jab is a commonly used weapon to either poke at your opponent, <b>or to force them to commit to blocking the front of their face if they cant time a parry</b>. And when you block the front of your face, its harder to see incoming strikes. This would where where throwing an overhand or stepping off at an angle to the side and throwing a straight would come in.
    I cut out the rest because I agree. First bolded part I also agree. Second bolded part I completely disagree. A jab is too weak of a strike to force people to commit to it. If someone over commits to the front to stop a jab they have poor striking defense and will get eaten alive.

    Feel free to show me boxing or MMA gifs of good strikers committing their entire guard to stop a jab.

    Here’s a quick muay thai article on most common jab defenses.








    So it’s side step, parry, sway in/out and duck.

    Right now in game we lack the parry and minor duck. I really hope that gets change so we can also minor duck straights
    Last edited by Phillyboi207; 06-21-2018, 08:25 AM.

    Comment

    • bmlimo
      MVP
      • Apr 2016
      • 1123

      #47
      Re: The Stamina System

      Originally posted by ZHunter1990
      I dont disagree with anything that you are saying.

      All Im saying is strike output alone isnt what gasses fighters out or what keeps them from throwing more all the time.

      My worry here is the introduction of new exploits(remember the overhand on block off an active KD to get another free KD when the health regen bug happened?) and even more complaints about aggression. If people are complaining about aggression now and they have 3 chances to counter before a 4th punch breaks the block, imagine the complaints when block is even weaker.
      It all counts, but you guys want this game to be incomplete, combo system is the most expoitable thing in this game and all of you are ok with this...
      block is strong because combos are super fast and if you press button like you life depend on it, they are a lot more faster than normal strikes with no penalty at all... also theres no penalty on throwing them at guard... "oh but you can strike after their combo". So we have to make a turn battle with combo?. This is the ideal MMA for you? Or just the ideal game that is suitable for you?
      We need taxes on strikes on guard, we need nerf on combo speed and block
      than after that we can see how it will work... but again... this game is incomplete so I wouldn't be surprised if the lack of footwork strikes again

      Comment

      • AeroZeppelin27
        MVP
        • Nov 2017
        • 2287

        #48
        Re: The Stamina System

        I remember back in the beta when someone would complain about stamina we'd laugh and say "Play Diakiese"

        Those were the days.

        Meanwhile hear I am using Diakiese in a fight vs Pro AI Michael Johnson, I landed/threw 80/237 strikes, a HEAP of spin kicks, and I was still at 40% stamina at the Dec, still bouncing around in a karate stance.

        When I play fighters as fighters who gas IRL in my offline fights, ill often try to gas myself.
        And I honestly find it challenging to do unless I deliberately spam and whiff high kicks and overhands at low stamina or throw.like 150 strikes in a round (which is completely immersion breaking for me with most fighters)

        Stamina was in a better after the first patch than it is now IMO.

        Comment

        • WarMMA
          MVP
          • Apr 2016
          • 4612

          #49
          Re: The Stamina System

          Originally posted by AeroZeppelin27
          I remember back in the beta when someone would complain about stamina we'd laugh and say "Play Diakiese"

          Those were the days.

          Meanwhile hear I am using Diakiese in a fight vs Pro AI Michael Johnson, I landed/threw 80/237 strikes, a HEAP of spin kicks, and I was still at 40% stamina at the Dec, still bouncing around in a karate stance.

          When I play fighters as fighters who gas IRL in my offline fights, ill often try to gas myself.
          And I honestly find it challenging to do unless I deliberately spam and whiff high kicks and overhands at low stamina or throw.like 150 strikes in a round (which is completely immersion breaking for me with most fighters)

          Stamina was in a better after the first patch than it is now IMO.
          The long term stamina recovery in between rounds is whats causing this. As any fighter you can throw tons of strikes a round and the long term stamina penalty wont be punishing enough. I know this isnt a boxing game, but they had the right concept in FNC for stamina. The amount of strikes you threw in a round decided heavily how much you would recover in between rounds. So if you threw tons of strikes in a round you could end up recovering little to even nothing. Thats how it should have been with this game.

          Comment

          • FlaccoNumba5
            Rookie
            • Nov 2016
            • 345

            #50
            Re: The Stamina System

            Originally posted by AeroZeppelin27
            I remember back in the beta when someone would complain about stamina we'd laugh and say "Play Diakiese"

            Those were the days.

            Meanwhile hear I am using Diakiese in a fight vs Pro AI Michael Johnson, I landed/threw 80/237 strikes, a HEAP of spin kicks, and I was still at 40% stamina at the Dec, still bouncing around in a karate stance.

            When I play fighters as fighters who gas IRL in my offline fights, ill often try to gas myself.
            And I honestly find it challenging to do unless I deliberately spam and whiff high kicks and overhands at low stamina or throw.like 150 strikes in a round (which is completely immersion breaking for me with most fighters)

            Stamina was in a better after the first patch than it is now IMO.
            What sliders do you use for offline play if any? I’m looking to play offline more

            Comment

            • AeroZeppelin27
              MVP
              • Nov 2017
              • 2287

              #51
              Re: The Stamina System

              Originally posted by WarMMA
              The long term stamina recovery in between rounds is whats causing this. As any fighter you can throw tons of strikes a round and the long term stamina penalty wont be punishing enough. I know this isnt a boxing game, but they had the right concept in FNC for stamina. The amount of strikes you threw in a round decided heavily how much you would recover in between rounds. So if you threw tons of strikes in a round you could end up recovering little to even nothing. Thats how it should have been with this game.
              I completely agree.

              Comment

              • AeroZeppelin27
                MVP
                • Nov 2017
                • 2287

                #52
                Re: The Stamina System

                Originally posted by FlaccoNumba5
                What sliders do you use for offline play if any? I’m looking to play offline more
                As one size fits all:
                AI Transition Speed + 5 from default.

                Otherwise if you wanna change on a per fight basis here are my recommendations/what I use.

                Sliders

                For Strikers:
                AI Transition Speed + 4

                Low end Wrestlers:
                AI Trans + 5

                High End Wrestlers:
                AI Trans + 6

                Maia, Jacare, Khabib, DC:
                AI Trans + 8

                [B]Stamina and Power by Weight[\B]
                TBH I don't alter power that much outside HW, but I digress

                (Sliders apply to both you and CPU)

                HW:
                Stam + 2
                Dam: 2-3

                LHW:
                Stam + 1
                Dam + for Rumble.

                MW-FW
                Stam + 1-2 where applicable.
                Dam: + 1 or 2 at MW for Romero Esq powerhouses

                BW:
                I used to do -2 Stam for TJ/Dom/Cody as they'd gas but that doesn't really happen anymore so this one is totally optional.

                FLY:
                Same.

                WBW:
                Dam - 1 to 3

                WSW:
                Stam - 2 or 3
                Dam - 2 to 4.

                Difficulty
                This is provably the setting that matters most.

                Hard is great for slower paced, more realistic matches, combos are limited at 2 strikes, output averages 50-90 per round.

                Pro is good for certain specific AIs and High level grapplers.
                As well as more challenging gameplay whilst still maintaining a fair amount of hards realistic feel. Combos are limited to 3 strikes.

                Legendary is interesting. It can provide a really fun challenge, but a lot of AIs can become over aggressive and throw too much too often, either gassing early or breaking immersion by fighting unrealistically.

                However each of the 3 is very good for the most part, I recommend the harder two for high level grapplers, they'll feel a bit too good on the feet but its the only way to make their grappling feel challenging (mixed with the increased AI trans speed)

                Hope this helps.
                Last edited by AeroZeppelin27; 06-24-2018, 12:46 PM.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #53
                  Re: The Stamina System

                  Originally posted by AeroZeppelin27
                  I remember back in the beta when someone would complain about stamina we'd laugh and say "Play Diakiese"



                  Those were the days.



                  Meanwhile hear I am using Diakiese in a fight vs Pro AI Michael Johnson, I landed/threw 80/237 strikes, a HEAP of spin kicks, and I was still at 40% stamina at the Dec, still bouncing around in a karate stance.



                  When I play fighters as fighters who gas IRL in my offline fights, ill often try to gas myself.

                  And I honestly find it challenging to do unless I deliberately spam and whiff high kicks and overhands at low stamina or throw.like 150 strikes in a round (which is completely immersion breaking for me with most fighters)



                  Stamina was in a better after the first patch than it is now IMO.


                  Technically 40% stamina is gassed. The slower animations and fatigue animations start at 50%.

                  If I go 150 strikes in rounds 1 and 2 with most fighters I’m seeing a fatigue animation in round 3.

                  Also there haven’t been a lot of stamina changes that have reduced stamina drain since release. ****, the knockdown and rock stamina drain was added after release.


                  Sent from my iPhone using Tapatalk Pro

                  Comment

                  • AeroZeppelin27
                    MVP
                    • Nov 2017
                    • 2287

                    #54
                    Re: The Stamina System

                    Originally posted by aholbert32
                    Technically 40% stamina is gassed. The slower animations and fatigue animations start at 50%.

                    If I go 150 strikes in rounds 1 and 2 with most fighters I’m seeing a fatigue animation in round 3.

                    Also there haven’t been a lot of stamina changes that have reduced stamina drain since release. ****, the knockdown and rock stamina drain was added after release.


                    Sent from my iPhone using Tapatalk Pro

                    Yeah, I think the stamina felt best after the first rock/KD drain was added, that's what I was trying to say at the end, I couldn't remeber specifically when it was added but it wasn't that long after launch was it? First patch? 2nd?
                    I would've loved to have seen that as it was and the headmovement tax.

                    And 40% was what I had in the post fight screen and I basically spazzed out in the last minute throwing side kicks and other Diakiese fun.

                    I didn't have the HUD on but up until the last 2 minutes I didn't feel any difference in my strikes. So I probably hit 40% around the last minute when I was pouring it on for a KO.

                    I don't disagree 40% is gassed, I should've probably specified I'd expect to have been at the stumbling, Derek Lewis stance level of gassed after that kind of output with that kind of low stamina fighter, I threw 78 in round 1 and 2 as well, and it was a waaar with MJ.
                    Last edited by AeroZeppelin27; 06-24-2018, 01:03 PM.

                    Comment

                    • 1212headkick
                      Banned
                      • Mar 2018
                      • 1823

                      #55
                      Re: The Stamina System

                      ive thrown 200 strikes a round and came out with full stamina smh

                      Comment

                      • Professor97333
                        Rookie
                        • Oct 2017
                        • 13

                        #56
                        Re: The Stamina System

                        I played somebody who threw 124 strikes with derrick Lewis in one round and derrick lewis had about 90% stamina round 2

                        Comment

                        • 1stChrisso
                          Banned
                          • Oct 2016
                          • 210

                          #57
                          Re: The Stamina System

                          Originally posted by Professor97333
                          I played somebody who threw 124 strikes with derrick Lewis in one round and derrick lewis had about 90% stamina round 2
                          I guess he hit your block all the time so there is no stamina tax. It's great!

                          Comment

                          • Professor97333
                            Rookie
                            • Oct 2017
                            • 13

                            #58
                            Re: The Stamina System

                            Originally posted by 1stChrisso
                            I guess he hit your block all the time so there is no stamina tax. It's great!


                            He was 32/124 and add in the fact he was one of the people who spammed the overhand

                            Comment

                            • HereticFighter
                              Rookie
                              • May 2018
                              • 421

                              #59
                              Re: The Stamina System

                              When the game launched it seemed like the Homer Simpson strategy was super effective. you could just block and eat shots the first round and then your opponent was so gassed it was an easy KO. Many of the nerfs/buffs in this game just feel like they were taken too far. Most of the time if you are going to do anything in terms of buffs it needs to be small and incremental and a few of them just feel like they jump one way or the other too far, too fast.

                              Comment

                              • Scamdefencebrah
                                Banned
                                • Jun 2018
                                • 10

                                #60
                                Re: The Stamina System

                                I like how they fixed duck uppercut spam only to make body shots and backsways OP, while NERFING sideways swaying. Because that was the issue in the game, was footwork being too strong, right?


                                I like how a conor mcgregor can throw 200 strikes in round 1 and enter round 2 with 90% stamina. But if he lands 5 hooks to the body even if you're nate diaz you have a lower gas tank than him.

                                Comment

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