Why?!
B/c he after every his missed or wrong strike/action press and holded Grapple block (GB) R2+RS down PRE-EMPTIVELY. Especially now with easier GB input - when R2 is holding the most time of the fight. Pre-emptive GB has a pentaly on Ground, BUT NOT in Stand up. So even if he wil have 1 frame (1/60 sec) for Deny input (after ALL your ingenious TD setups and preparations), he will succeed EASILY by stupidly holding GB input during/just after his strike input = disbalance in risk/reward and skill deposit!
Devs made many things to buff TDs but i think it still does not help enough.
HOW to REALLY BUFF TDs and bring more SKILL to the gameplay:
1st variant:
Very simple - just remove ability to buffering Grapple block input in other actions!
I.e. you can perform and keep (holding) GB - ONLY when you are in Neutral state (after strike/step/sway recovery end) and when opponent already grabbed you and starts Transition meter.
You will need to look/sense on your fighter and time GB input just after he for ex. returned his arm back after a punch.
2ns variant:
Make it the same way we have on Ground - with Mistimed and Wrong direction GBs which forces a penalty and follow up by undeniable TD/Clinch. BUT in this way we will not be able to hold GB (constant GB), only click, so this will be an issue may be.
P.S. Btw the same sort of issue we have with MT/SC WHIP - from UFC 2 you can buffer Block during whip animation by simply holding it and when whip ends you gain Block immediately AUTOMATICALLY w/o any delay window = so, follow up Whip strike is alwyas blocked = Whip becomes nearly useless.
In UFC it was RIGHT: you can not buffer Block input before the Whip animation ends so you needed a timing and reaction to find the right time for pressing Block!
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