Live Tuner Set Update - Aug 9, 2018

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  • Reinfarcements
    Pro
    • Nov 2017
    • 633

    #31
    Re: Live Tuner Set Update - Aug 9, 2018

    This tuner is awesome.

    Stamina is headed in the right direction, and single straight strikes actually feel dangerous now.

    Guys this is just the tuner. Imagine the patch.....

    Comment

    • ZombieRommel
      EA Game Changer
      • Apr 2016
      • 659

      #32
      Re: Live Tuner Set Update - Aug 9, 2018

      Originally posted by Reinfarcements
      This tuner is awesome.

      Stamina is headed in the right direction, and single straight strikes actually feel dangerous now.

      Guys this is just the tuner. Imagine the patch.....


      Last edited by ZombieRommel; 08-09-2018, 04:27 PM.
      ZombieRommel on YouTube - UFC3 coverage has begun!

      Comment

      • Pappy Knuckles
        LORDTHUNDERBIRD
        • Sep 2004
        • 15966

        #33
        Re: Live Tuner Set Update - Aug 9, 2018

        This fight I just had... *tears*. Maybe EA loves us after all.

        Comment

        • RomeroXVII
          MVP
          • May 2018
          • 1663

          #34
          Re: Live Tuner Set Update - Aug 9, 2018

          Just fought somebody who admittedly uses haptic feedback, no disability or anything.

          Had I not recognized it sooner, I would have been gassed by round 2. Minor steps + New Stamina Drain + Haptic Feedback = Death.
          EA Sports UFC GameChanger
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          Comment

          • Phillyboi207
            Banned
            • Apr 2012
            • 3159

            #35
            Re: Live Tuner Set Update - Aug 9, 2018

            Originally posted by RomeroXVII
            Just fought somebody who admittedly uses haptic feedback, no disability or anything.

            Had I not recognized it sooner, I would have been gassed by round 2. Minor steps + New Stamina Drain + Haptic Feedback = Death.
            I thought it wouldnt make a difference against evasions?

            Comment

            • cal7_11
              Rookie
              • Aug 2009
              • 446

              #36
              Re: Live Tuner Set Update - Aug 9, 2018

              Originally posted by cal7_11
              Appreciate the speed up on the body kicks GDP but is there any plan to make the window to catch these kick smaller? There are far too many body kick catches compared to real life fights.
              Any feedback on this GDP? If it’s not an area you guys are looking to change that’s cool, but I’d love to know so I don’t keep badgering on about it for no good reason.

              Sidebar. This TUNER is such an inprovement, even more excited for the patch now.

              Comment

              • FlaccoNumba5
                Rookie
                • Nov 2016
                • 345

                #37
                Re: Live Tuner Set Update - Aug 9, 2018

                Okay we gonna keep ignoring them clinch windows ok bet

                Comment

                • pdandy
                  Rookie
                  • Dec 2009
                  • 343

                  #38
                  Re: Live Tuner Set Update - Aug 9, 2018

                  "increase to max damage done on a landed strike to the head"

                  As an offline player, I hope that this doesn't hurt the AI. I feel the AI already doesn't block enough on PRO.

                  Comment

                  • Boiler569
                    MVP
                    • Apr 2016
                    • 2006

                    #39
                    Re: Live Tuner Set Update - Aug 9, 2018

                    I like almost all of these.

                    A couple questions & comments:

                    I wish that ANY missed strike (not just WHIFFED, which I presume means Head Movement/Lunge avoidance) would cost more stamina. If I am able to make my opponent miss with Footwork Only --- rather than head movement/lunges ---I think it should be the same stamina tax, anyone agree? Or does ANY missed strike get extra stamina tax and I misunderstand this one? I hope all missed strikes get more tax

                    I'm confused by: "Slight slow down of punch to roundhouse combos to match the jab-roundhouse combo speed" ---- does Jab Roundhouse remain same speed; but Straight Roundhouse gets slowed a bit (?) --- I probably just misunderstand

                    Not really a fan of: "slight reduction in long term stamina taken away from your opponent when landing a body strike" ---- I felt it was pretty balanced before, if you take 5 roundhouses to your liver in the first round you definitely SHOULD be missing some gas in the tank. Speedup of kicks sort of balances this out though, as does less vulnerability when throwing body strikes, so maybe it will all work out

                    Great appetizer, bring on the 10 course meal!!!!!!!!!!!!!
                    Last edited by Boiler569; 08-09-2018, 04:53 PM.
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                    • Reinfarcements
                      Pro
                      • Nov 2017
                      • 633

                      #40
                      Re: Live Tuner Set Update - Aug 9, 2018

                      Originally posted by pdandy
                      "increase to max damage done on a landed strike to the head"

                      As an offline player, I hope that this doesn't hurt the AI. I feel the AI already doesn't block enough on PRO.
                      Well I can tell you this. I just fought Luke Rockhold AI, and the increased damage for single strikes plus sped up body kicks made him a much bigger threat than ever before. So at least in some aspects and fighters, it makes the AI more challenging.

                      Comment

                      • Poulpy
                        Rookie
                        • Feb 2018
                        • 186

                        #41
                        Re: Live Tuner Set Update - Aug 9, 2018

                        "increase to max damage done on a landed strike to the head"

                        Specialist was already in bad shape, cant take to much damage

                        Curious to see if i can see r2 now because i always take a beating until i find i way to submit my opponent in later round.
                        Last edited by Poulpy; 08-09-2018, 05:01 PM.

                        Comment

                        • Pappy Knuckles
                          LORDTHUNDERBIRD
                          • Sep 2004
                          • 15966

                          #42
                          Re: Live Tuner Set Update - Aug 9, 2018

                          Originally posted by Boiler569
                          I like almost all of these.

                          A couple questions & comments:

                          I wish that ANY missed strike (not just WHIFFED, which I presume means Head Movement/Lunge avoidance) would cost more stamina. If I am able to make my opponent miss with Footwork Only --- rather than head movement/lunges ---I think it should be the same stamina tax, anyone agree? Or does ANY missed strike get extra stamina tax and I misunderstand this one? I hope all missed strikes get more tax

                          I'm confused by: "Slight slow down of punch to roundhouse combos to match the jab-roundhouse combo speed" ---- does Jab Roundhouse remain same speed; but Straight Roundhouse gets slowed a bit (?) --- I probably just misunderstand

                          Not really a fan of: "slight reduction in long term stamina taken away from your opponent when landing a body strike" ---- I felt it was pretty balanced before, if you take 5 roundhouses to your liver in the first round you definitely SHOULD be missing some gas in the tank. Speedup of kicks sort of balances this out though, as does less vulnerability when throwing body strikes, so maybe it will all work out

                          Great appetizer, bring on the 10 course meal!!!!!!!!!!!!!
                          GPD will have to chime in, but I wasn't using a lot of lunging or head movements to make guys miss in the fights I've played. I was getting out of range and their stamina was definitely taking a decent hit.

                          Comment

                          • SUGATA
                            MVP
                            • Apr 2016
                            • 1375

                            #43
                            Re: Live Tuner Set Update - Aug 9, 2018

                            Originally posted by GameplayDevUFC
                            Gameplay Changes
                            • slight slow down of punch to roundhouse combos to match the jab-roundhouse combo speed
                            • increase stopping power of the push

                            1) what does it mean under Punch - all other punches except Jab?
                            or Jab-roundhouse is slowed down too?

                            2) Please post full frame data of the Push Off?
                            its startup, recovery, stopping power, frame advantage on hit, frame advantage on blocking opponent?
                            Is it changing among different weights?
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                            Comment

                            • cal7_11
                              Rookie
                              • Aug 2009
                              • 446

                              #44
                              Re: Live Tuner Set Update - Aug 9, 2018

                              Originally posted by Boiler569
                              I like almost all of these.

                              A couple questions & comments:

                              I wish that ANY missed strike (not just WHIFFED, which I presume means Head Movement/Lunge avoidance) would cost more stamina. If I am able to make my opponent miss with Footwork Only --- rather than head movement/lunges ---I think it should be the same stamina tax, anyone agree? Or does ANY missed strike get extra stamina tax and I misunderstand this one? I hope all missed strikes get more tax

                              I'm confused by: "Slight slow down of punch to roundhouse combos to match the jab-roundhouse combo speed" ---- does Jab Roundhouse remain same speed; but Straight Roundhouse gets slowed a bit (?) --- I probably just misunderstand

                              Not really a fan of: "slight reduction in long term stamina taken away from your opponent when landing a body strike" ---- I felt it was pretty balanced before, if you take 5 roundhouses to your liver in the first round you definitely SHOULD be missing some gas in the tank. Speedup of kicks sort of balances this out though, as does less vulnerability when throwing body strikes, so maybe it will all work out

                              Great appetizer, bring on the 10 course meal!!!!!!!!!!!!!
                              My understanding is a whiffed strike is one which doesn’t hit you or your block. So yes good footwork would cause whiffed strikes and get the extra stamina drain too.
                              Last edited by cal7_11; 08-09-2018, 05:21 PM.

                              Comment

                              • xtremeba1000
                                Pro
                                • Aug 2017
                                • 772

                                #45
                                Re: Live Tuner Set Update - Aug 9, 2018

                                How do we download it???

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