EA Sports UFC 3 Content Update #8 Available Now - Patch Notes Here
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Re: Patch spoilers discussion
Because the arm and hand position after blocking these particular strikes matches the posing of a hook with the wind up cut out.
It's absolutely intuitive and realistic to the sport. Firing off any other strike early from this situation would not make sense.
Same with the uppercut counters. A low body side block puts your hands and hips in the perfect position to fire off an uppercut immediately without any adjustment.
This is about as intuitive as it gets.
Try in out yourself in real life. Especially the body ones. It feels natural. And it happens in boxing/MT/MMA.Comment
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Re: Patch spoilers discussion
I really hope there is 3 more days worth of spoilers to come because as GPD said this is a big patch,Also he talked about of lot of new animations if a recall correctly so far we have only heard of 3 or 4 new ones?Where is the rest?
Oh and for the love of God please add David Taymur,Drakkar klose and lando vanatta And T-rex arms the Goat and i will be happy.
Also is there any more improvements coming to the ground game?UH VAI MORRER!!!!!Comment
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Re: Patch spoilers discussion
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Re: Patch spoilers discussion
as an offline player, i'm super happy about all these AI changes.Comment
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Re: Patch spoilers discussion
Because the arm and hand position after blocking these particular strikes matches the posing of a hook with the wind up cut out.
It's absolutely intuitive and realistic to the sport. Firing off any other strike early from this situation would not make sense.
Same with the uppercut counters. A low body side block puts your hands and hips in the perfect position to fire off an uppercut immediately without any adjustment.
This is about as intuitive as it gets.
Try in out yourself in real life. Especially the body ones. It feels natural. And it happens in boxing/MT/MMA.
So, even these strikes a guaranteed to land and hit, i.e. they are unblockables (aka punishes)?
Please, clear things, needs more details about upcoming patch:
QUESTIONS to Devs about patch spoilers:
1)Reduce the size of the input window for catch kicks, making them harder to perform.
VS Front Body kicks/Straight trajectory kicks – [no timing] (holding) L2+R2 - it's automatic with Low block, no timing necessary.
Right now only Round Body kicks/Knees/Kicks into Knee require timing.
Does Front Body kicks/Straight kicks still NOT require timing at all - you can pre-emptively hold L2+R2 to catch them?
2)Added the ability to stay down during an active knockdown by pressing down on the right stick
3)One follow up detail on this, if you pre-deny a takedown you can still block low immediately, but won't be able to block high for about half a second. And if you pre-deny clinch you'll still be able to block high, but won't be able to block low for about half a second.
You still allowing pre-emptive denial in standing. Why we dont have it on the ground and in the clinch but have it i stand up? this is 1. not logical, 2. this restricted skill in grappling game and nerf grapplers (even genuine TD setup/preparation will be broken my simple primitive holding denial all the time or after every strike permanently).
4)Removed minor duck. All forward sways will now do the major duck regardless of input timing
Why you are cutting short vs long reach elements from the game , which brough diversity and depth into gameplay?!Comment
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Re: Patch spoilers discussion
I really hope there is 3 more days worth of spoilers to come because as GPD said this is a big patch,Also he talked about of lot of new animations if a recall correctly so far we have only heard of 3 or 4 new ones?Where is the rest?
Oh and for the love of God please add David Taymur,Drakkar klose and lando vanatta And T-rex arms the Goat and i will be happy.
Also is there any more improvements coming to the ground game?
Def. hope that Ground & Clinch get a bit more love, although I'm sooo happy about the Single Collar damage buff omg been waiting to knock fools out from single collar foreverThat plus the nerf to pre-denies of Clinch & TD are going to have a huge impact in of themselves
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Re: Patch spoilers discussion
No, it is not.
The closest term is REVERSAL from NRS games - attacks that can be buffered and launhces immediately after blocking opponent's strike w/o any delay (even more , skipping 1 frame from counter startup).
But in GPD's situation it is Reversal PUNISHMENT b/c is guaranteed to land as i get.
Problem is in recognizing which strikes CAN be such Reversal punishment and which can NOT.
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Re: Patch spoilers discussion
You can slip the counter so it's not automatic
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Re: Patch spoilers discussion
Makes perfect sense to me.Comment
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Re: Patch spoilers discussion
IRL slipping is usually faster than blocking.Comment
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Re: Patch spoilers discussion
Blocking is pet forming not only by using your hands but shoulder and lowering your chin as well (which meets the hit)
You are wrong. Even more - every time when you are striking, the other your hand always defending blocking your chin and liver!
IRL Blocking is the 1st way to defend against fast strikes.
Sway good against large wind up strikes and series.
So this new counter strike mechanics is unrealistic and not logical.Last edited by SUGATA; 08-20-2018, 05:57 PM.Comment
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Re: Patch spoilers discussion
Geoff, I don’t understand why you are ignoring 4 other questions which shows contradictions in upcoming patch details?Comment
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Re: Patch spoilers discussion
I really hope there is 3 more days worth of spoilers to come because as GPD said this is a big patch,Also he talked about of lot of new animations if a recall correctly so far we have only heard of 3 or 4 new ones?Where is the rest?
Oh and for the love of God please add David Taymur,Drakkar klose and lando vanatta And T-rex arms the Goat and i will be happy.
Also is there any more improvements coming to the ground game?UH VAI MORRER!!!!!Comment
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