I think we can all agree that the constant hit stun ruins this game.
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Re: I think we can all agree that the constant hit stun ruins this game.
You can't get hit with something early. How is it an issue if it's not a thing? The earliest you can get hit by something is the maximum amount of damage it can do. You can't catch a jab while it's next to the chin.
You can be hit by something at its earliest point where the range is off (reducing the damage you take), like taking a spinning kick but getting hit with the calf like I had mentioned before.
The only outlier is the uppercut when going for takedowns where sometimes you get hit when it's at the hip. Any stand up exchange strikes will not do this.Last edited by RetractedMonkey; 09-08-2018, 07:50 PM.Comment
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Re: I think we can all agree that the constant hit stun ruins this game.
You can't get hit with something early. How is it an issue if it's not a thing? The earliest you can get hit by something is the maximum amount of damage it can do. You can't catch a jab while it's next to the chin.
You can be hit by something at its earliest point where the range is off (reducing the damage you take), like taking a spinning kick but getting hit with the calf like I had mentioned before.
The only outlier is the uppercut when going for takedowns where sometimes you get hit when it's at the hip. Any stand up exchange strikes will not do this.Comment
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Re: I think we can all agree that the constant hit stun ruins this game.
If you throw a jab a clinch range, you still get the "full" extension for that animation. And yes, it absolutely does less damage. Think of them as two completely different punches, because they are in game. If you close the distance while they are jabbing, it won't get stuffed and switch to the close range jab animation, you will just get skewered and stopped by the jab.
You can't get hit with a body kick before it extends. You can be in the wrong range (or right range if you're the one getting hit) and end up getting hit with the thigh, but that thigh hits you at the same time as the foot or the shin would have. You just weren't at that particular range.
I'm not entirely sure you're not being purposefully obtuse as these strikes obviously do less damage. Not just on the damage bars, but how your fighter reacts and the sound/vibration it makes when it lands are all universal gaming indicators of "this didn't do significant damage".Comment
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Re: I think we can all agree that the constant hit stun ruins this game.
In most fighting games stuns usually stop pretty much movement and slow defense much longer but when defense is successful it reversing the advantages hd returns to neutral. Like in tekken you whiff or get block punished that gives the defense and chance for a full combo but if you roll the bound attempt the attacker completely loses the position and full stuns block or hit that player is completely frozen and opened up for a full combo. Stuns here opening you up to one strike at best so that’s why I’m confused about the complaint. And if that follow up lands you can immediately block and disengage, personally I don’t full disengage I try to stay close enough to return fire but even then the other player can disengage to avoid the safely in most cases and avoid most of the punish.
Sent from my iPhone using Operation SportsComment
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Re: I think we can all agree that the constant hit stun ruins this game.
That's not getting hit early, that's improper range. Which I have now mentioned multiple times.
If you throw a jab a clinch range, you still get the "full" extension for that animation. And yes, it absolutely does less damage. Think of them as two completely different punches, because they are in game. If you close the distance while they are jabbing, it won't get stuffed and switch to the close range jab animation, you will just get skewered and stopped by the jab.
You can't get hit with a body kick before it extends. You can be in the wrong range (or right range if you're the one getting hit) and end up getting hit with the thigh, but that thigh hits you at the same time as the foot or the shin would have. You just weren't at that particular range.
I'm not entirely sure you're not being purposefully obtuse as these strikes obviously do less damage. Not just on the damage bars, but how your fighter reacts and the sound/vibration it makes when it lands are all universal gaming indicators of "this didn't do significant damage".
No, I was really asking because in game it doesn’t seem like those strikes do less damage. I feel like I have gotten a few KOs on straights in close. I have definitely had some body ricks with kicks that landed too soon or in too closeComment
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Re: I think we can all agree that the constant hit stun ruins this game.
They do less damage, not no damage. You can still get rocks and KOs with those strikes.
You can easily go into practice mode and take a look at the damage bars.Comment
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Re: I think we can all agree that the constant hit stun ruins this game.
lol there’s not enough imoComment
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Re: I think we can all agree that the constant hit stun ruins this game.
Yes, this is semantics. Not in proper range and getting hit before or after extension are the same thing.
No, I was really asking because in game it doesn’t seem like those strikes do less damage. I feel like I have gotten a few KOs on straights in close. I have definitely had some body ricks with kicks that landed too soon or in too close
I’ve given you multiple helpers in past threads but I’m honestly done. I read a majority of your comments and it’s now time to write you off. You can’t be helped. At this point you have to be a troll who doesn’t want to invest time in game mechanics.Comment
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Re: I think we can all agree that the constant hit stun ruins this game.
Yea this is a dude acting likes he’s a top 100 player but is obviously not by all his comments. You don’t even have a grasp on mechanics... you need to do learner threads not what you’ve been making.
I’ve given you multiple helpers in past threads but I’m honestly done. I read a majority of your comments and it’s now time to write you off. You can’t be helped. At this point you have to be a troll who doesn’t want to invest time in game mechanics.
Not sure what helpers you have given me but if you did, thank you. If it was that difficult you can stop. I had a question on something that appears to me not to actually play out in the game. I don’t know all the mechanics because quite frankly EA has not explained them all. I asked the question based on my experience in the game. Sorry my question offended you somehow.
Actually I am not sorry. You clearly act like you are an expert on the game and MMA. If you were then you would also have issues with aspects of this game that don’t reflect reality. Maybe you are just a troll after all I was not directing my inquiry towards you, but for some reason you felt the need to leave your bridge and insert yourself.Comment
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Re: I think we can all agree that the constant hit stun ruins this game.
I am glad you read multiple of my threads maybe you can point me to one where I say that I am a top 100 player.
Not sure what helpers you have given me but if you did, thank you. If it was that difficult you can stop. I had a question on something that appears to me not to actually play out in the game. I don’t know all the mechanics because quite frankly EA has not explained them all. I asked the question based on my experience in the game. Sorry my question offended you somehow.
Actually I am not sorry. You clearly act like you are an expert on the game and MMA. If you were then you would also have issues with aspects of this game that don’t reflect reality. Maybe you are just a troll after all I was not directing my inquiry towards you, but for some reason you felt the need to leave your bridge and insert yourself.
No troll here... and yes I am an expert on mma. I guarantee I analyze mma more than anyone here. Not being cocky but If we were to all get in a conversation about mma I don’t think anyone here could hold a candle to what I know. Only because I’m a super obsessive individual who chooses a topic and absolutely thrusts himself in to said topic to the point I really don’t see anyone being able to be comparable.
Honestly when talking about mma knowledge I should have a doctorate. It’s that extensive. Ask me a question....Comment
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Re: I think we can all agree that the constant hit stun ruins this game.
No troll here... and yes I am an expert on mma. I guarantee I analyze mma more than anyone here. Not being cocky but If we were to all get in a conversation about mma I don’t think anyone here could hold a candle to what I know. Only because I’m a super obsessive individual who chooses a topic and absolutely thrusts himself in to said topic to the point I really don’t see anyone being able to be comparable.
Honestly when talking about mma knowledge I should have a doctorate. It’s that extensive. Ask me a question....
2. How do you know you are the most knowledgeable? You don’t know everyone knowledge and if you really understood it then you would realize that NOBoDY knows everything. Freddy Roach has an extensive knowledge of boxing but would have little clue of of the intricacies of wrestling the way John Smith would. Neither would understand BJJ the way Eddie Bravo would and visa versa.
But being that you think you are an expert if you were coaching GSP how would you gameplan for Woodley. What positions would you try to get him in and exploit. How would ty counter how would exploit. What positions would u avoidComment
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Re: I think we can all agree that the constant hit stun ruins this game.
This is the type of fluidity I'm talking about! The head movement and strikes were so SMOOTH and free flowing! Very minimal freezing when getting hit also, just constant movement. I always preferred UD3 over EA MMA but EA MMA did have it's perks and fluidity was definitely one of them!
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