What the hell do you guys want? (Part 1)

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #16
    Re: What the hell do you guys want? (Part 1)

    A deterrent to forced punching exchanges. This happens because the game does not have a strong immediate counter like parries of previous games. Body kicks have catches and low kicks have checks.

    I think this can be addressed by adding catching punches. This is probably gonna be argued against as it's too late in the patch cycle to introduce. But this can be mitigated by just making the leg kick check harder to execute as it is for body kick catches now.

    But in this case the caught punches is just a entry for over/under. This would be like the punch catches of UD3. So in present time a redesigned over/under would be fantastic, along with over/under against the cage get trios or TD entries.

    Comment

    • xtremeba1000
      Pro
      • Aug 2017
      • 772

      #17
      Re: What the hell do you guys want? (Part 1)

      Originally posted by aholbert32
      This is a valid point. There are some guys who I think take leg kicks better than others but I'm not sure if the difference is big enough to adequately express that through ratings.

      Take body strength and Cerrone for example. He has an extremely low body strength rating. Why? Because he has been stopped multiple times from body shots AND has been hurt there even more. With that said people similar to Cerrone are few and far between. I cant think of a ton of UFC fighters who are great or really bad at taking body shots. If anything, the only tell about whether someone is good at taking strikes to the body is how much those strike drain them but thats more of a stamina/endurance thing imo.

      With 250 plus fighters using some of the suggestions listed here, we would be looking at 5-10 fighters at the low end (guys like Cerrone), 200 plus around 89-91 (the majority of the fighters who have never been hurt to the body) and maybe a few at the top end.

      Would you guys want that? Should we be looking at eliminating the leg and body strength categories as a whole?
      I would definitely prefer we keep the leg and body strength stats. It gives fighters their real life weaknesses. Without this Nate would be eating leg kicks and Cerrone would be shrugging off bodyshots.

      Comment

      • xtremeba1000
        Pro
        • Aug 2017
        • 772

        #18
        Re: What the hell do you guys want? (Part 1)

        Originally posted by johnmangala
        A deterrent to forced punching exchanges. This happens because the game does not have a strong immediate counter like parries of previous games. Body kicks have catches and low kicks have checks.

        I think this can be addressed by adding catching punches. This is probably gonna be argued against as it's too late in the patch cycle to introduce. But this can be mitigated by just making the leg kick check harder to execute as it is for body kick catches now.

        But in this case the caught punches is just a entry for over/under. This would be like the punch catches of UD3. So in present time a redesigned over/under would be fantastic, along with over/under against the cage get trios or TD entries.

        This is literally the only video game I have and play. But I would literally delete the file and never play again if ANYTHING even remotely close to what parries were in UFC 2 came back. You have other decent suggestions but even saying the word parry makes me cringe.

        Comment

        • UFCBlackbelt
          MVP
          • Jan 2018
          • 1067

          #19
          Re: What the hell do you guys want? (Part 1)

          Originally posted by xtremeba1000
          This is literally the only video game I have and play. But I would literally delete the file and never play again if ANYTHING even remotely close to what parries were in UFC 2 came back. You have other decent suggestions but even saying the word parry makes me cringe.
          The best EA UFC game:

          Parries with a large counter window
          Death Rocks
          Ducking uppercuts
          No lunges
          Give McGregor 100 overall, give Mirsad Bektic 50 overall
          Spinning kicks avoid all strikes
          mmediate standup timers after 3 seconds inactivity
          Undeniable flying subs
          Full stamina recovery each round

          Comment

          • RomeroXVII
            MVP
            • May 2018
            • 1663

            #20
            Re: What the hell do you guys want? (Part 1)

            Originally posted by UFCBlackbelt
            The best EA UFC game:

            Parries with a large counter window
            Death Rocks
            Ducking uppercuts
            No lunges
            Give McGregor 100 overall, give Mirsad Bektic 50 overall
            Spinning kicks avoid all strikes
            mmediate standup timers after 3 seconds inactivity
            Undeniable flying subs
            Full stamina recovery each round
            I would have to swing on somebody, if they ever put me through such agony.
            EA Sports UFC GameChanger
            PSN: RomeroXVII
            ESFL UFC 4 PS4 Champion
            E-Sports Summer Series EA UFC Champion (Season 1)
            ESFL UFC 4 Las Vegas 2022 World Champion

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #21
              Re: What the hell do you guys want? (Part 1)

              Originally posted by xtremeba1000
              This is literally the only video game I have and play. But I would literally delete the file and never play again if ANYTHING even remotely close to what parries were in UFC 2 came back. You have other decent suggestions but even saying the word parry makes me cringe.
              It's not like parries of UFC 2. There would be no freeze and free hit. It's a quick transition to over/under like UD3.

              Comment

              • RetractedMonkey
                MVP
                • Dec 2017
                • 1624

                #22
                Re: What the hell do you guys want? (Part 1)

                Originally posted by johnmangala
                A deterrent to forced punching exchanges. This happens because the game does not have a strong immediate counter like parries of previous games. Body kicks have catches and low kicks have checks.

                I think this can be addressed by adding catching punches. This is probably gonna be argued against as it's too late in the patch cycle to introduce. But this can be mitigated by just making the leg kick check harder to execute as it is for body kick catches now.

                But in this case the caught punches is just a entry for over/under. This would be like the punch catches of UD3. So in present time a redesigned over/under would be fantastic, along with over/under against the cage get trios or TD entries.

                Man, you used to be pretty on point at the beginning of the game cycle, but I just don't understand how you don't understand that your issues are almost entirely based around a skill deficit.

                You can absolutely do something similar to that in game. You avoid two punches and immediately go into the clinch. It's almost guaranteed. You can block a jab, side sway an uppercut, then duck the hook into double unders. You guys just don't understand that you can already do these things. There is no better way to implement something like that in the game without making it overpowered. It has to have some kind of skill-based mechanism to balance itself. It reminds me of the 1000 page long discussion of people wanting movement to be the only thing necessary to avoid punches. Catching punches isn't a thing. It was implemented poorly in UD3 and unrealistically. Fighters don't catch punches, they avoid them and duck into a clinch or takedown. Which, again, you can do right now.

                I've already acknowledged how I think nerfing leg checks is insanity incarnate. Still waiting on some game invites from people so I can show them how easy it is to avoid checks if you have any amount of skill. Curiously, they never arrive.

                Comment

                • jdeckelmansr
                  Rookie
                  • Nov 2017
                  • 63

                  #23
                  Re: What the hell do you guys want? (Part 1)

                  I believe the real solution here is to have all fighters fight to their real-life counterpart. Have fighters mo-capped (not likely) or hire someone to imitate their moves based on performances. For instance, Nate and Nick (in UFC 3) throw punches like most other fighters in the game. But in real life, they throw slower looping punches little-wasted movement. Let's utilize research and only give fighters the moves, movement, and combos they have actually been seen doing. Then, take away the overall striking power attributes and give them increased power on there signature strikes and abilities. The key would be to perfect the vulnerability spikes, in order to have a more organic experience. This will give everyone the option to play as the fighter they want just so they can emulate that fighters real-life counterpart.

                  So to sum it up, have all fighters leg stamina equal. Only enhance fighters with know and proven leg power...(Barboza, Gatethje, Cerrone, Aldo, Alves...etc.) These should have higher stamina and more damage given. So if a fighter has a nasty rear leg kick but and even nastier inside leg kick, the kick power should be higher for the inside kick. Then, after each UFC fight, we get stat updates, via the live tuner.
                  PSN ID: jdeckelmansr-

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #24
                    Re: What the hell do you guys want? (Part 1)

                    Originally posted by RetractedMonkey
                    Man, you used to be pretty on point at the beginning of the game cycle, but I just don't understand how you don't understand that your issues are almost entirely based around a skill deficit.

                    You can absolutely do something similar to that in game. You avoid two punches and immediately go into the clinch. It's almost guaranteed. You can block a jab, side sway an uppercut, then duck the hook into double unders. You guys just don't understand that you can already do these things. There is no better way to implement something like that in the game without making it overpowered. It has to have some kind of skill-based mechanism to balance itself. It reminds me of the 1000 page long discussion of people wanting movement to be the only thing necessary to avoid punches. Catching punches isn't a thing. It was implemented poorly in UD3 and unrealistically. Fighters don't catch punches, they avoid them and duck into a clinch or takedown. Which, again, you can do right now.

                    I've already acknowledged how I think nerfing leg checks is insanity incarnate. Still waiting on some game invites from people so I can show them how easy it is to avoid checks if you have any amount of skill. Curiously, they never arrive.
                    I am just asking for an better transition into over/under.

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #25
                      Re: What the hell do you guys want? (Part 1)

                      Damn y’all derailed TF outta this thread. This is why we cant have nice things
                      Last edited by Phillyboi207; 11-02-2018, 10:09 PM.

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #26
                        Re: What the hell do you guys want? (Part 1)

                        Originally posted by Phillyboi207
                        Damn y’all defailed TF outta this thread. This is why we cant have nice things


                        No bull****. This thread isn’t about that. Let’s keep it on the original subject. Thanks.


                        Sent from my iPhone using Tapatalk Pro

                        Comment

                        • FCB x Finlay
                          MVP
                          • Nov 2017
                          • 1293

                          #27
                          Re: What the hell do you guys want? (Part 1)

                          Originally posted by aholbert32
                          No bull****. This thread isn’t about that. Let’s keep it on the original subject. Thanks.


                          Sent from my iPhone using Tapatalk Pro
                          Maybe use a less open title, i see that as someone skipping to the last page to post on the title alone.
                          But for my take on the subject id like to see a change in the number of stats 80-100 is not enough to show true fighter diversity, espcially when the bulk are between roughly 85-91 for stats. This goes for all stats including health. Id think perks could possibly be split up into 5 pros and 5 cons also. For example nate would have his 5 pros as he has now but for 5 cons he would have an extended short term recover time for leg kicks, as well as having prone to cuts so his blocking or headmovement would be affected when cut.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #28
                            Re: What the hell do you guys want? (Part 1)

                            Originally posted by FCB x Finlay
                            Maybe use a less open title, i see that as someone skipping to the last page to post on the title alone.

                            But for my take on the subject id like to see a change in the number of stats 80-100 is not enough to show true fighter diversity, espcially when the bulk are between roughly 85-91 for stats. This goes for all stats including health. Id think perks could possibly be split up into 5 pros and 5 cons also. For example nate would have his 5 pros as he has now but for 5 cons he would have an extended short term recover time for leg kicks, as well as having prone to cuts so his blocking or headmovement would be affected when cut.


                            I’m sorry but I typically read the first post of the thread before posting so that I know what I’m posting about. Maybe I’m different though.

                            Anyway let’s keep it on the subject at hand.


                            Sent from my iPhone using Tapatalk Pro

                            Comment

                            • Phillyboi207
                              Banned
                              • Apr 2012
                              • 3159

                              #29
                              Re: What the hell do you guys want? (Part 1)

                              One other thing I’m not a big fan of is lowering a guy a lot because he was beat down by someone known for kicking out legs or destroying the body.

                              Like Pettis having low leg health because of what Barbosa did.

                              Imo low health should be reserved for people that get picked on in certain areas. Diaz legs, Cerrone body, Overeem chin are the most extreme examples I can think of.

                              Comment

                              • rob3563
                                Rookie
                                • Mar 2016
                                • 365

                                #30
                                Re: What the hell do you guys want? (Part 1)

                                So by saying UFC 3 development is winding down is there one last patch still coming with any more DLC fighters ?

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