Sick of it...

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  • raypace1
    Banned
    • Aug 2017
    • 256

    #16
    Re: Sick of it...

    Originally posted by GrimLeiper
    Hurt or not, a sub specialist can still make people tap. The biggest factors are stats and stamina.

    If you're being tapped and you have the stamina advantage, you're not escaping correctly.

    Sent from my HTC Desire 530 using Operation Sports mobile app


    O yea def, and I certainly have the times where I have bad timing on my LS advance denials and it sets all my gates back too..


    Sent from my iPhone using Operation Sports

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    • RetractedMonkey
      MVP
      • Dec 2017
      • 1624

      #17
      Re: Sick of it...

      Originally posted by Good Grappler
      I like that OP has been humble and admitting its likely user error in subsequent comments.

      Being said, I advise using 2 gates to escape. Retracted recommends 4 and he’s a good player, so if it works for you it works for you. I personally use 2, and I’m probably a better grappler than retracted. Opposite directions, 2 gates, sporadic patterns.
      I've been working takedowns and top control a lot more, but I still don't enjoy the mechanics which means I'll never invest enough time to beat the top crop of grapplers like you. But, I know my stuff for sure.

      2 direction escapes were made obsolete by the new submission system. You lose more pathway progress based on your lowest direction. If you have two directions completely blank, you're losing about half for your longest pathway and about 3/4ths of the secondary.

      You can still use the 2 direction method against two gate subs (because the directions are scaled faster) or if the opponent has lower sub stats and timed the submission poorly, stamina-wise. But, if you go against someone with above 92 sub O with a 3-4 gate sub and he has over a 1/4th stamina advantage against someone with lower than 92 sub D, you're asking to get tapped with only two directions (provided the player knows what they are doing).

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      • rabbitfistssaipailo
        MVP
        • Nov 2017
        • 1625

        #18
        Re: Sick of it...

        Hmmm

        Sent from my Infinix X604 using Operation Sports mobile app

        Comment

        • Papadoc60
          Rookie
          • Jun 2017
          • 393

          #19
          Re: Sick of it...





          If you're getting subbed, it's probably something you're doing wrong. The changes to submissions making them more effective if you have a stamina advantage has helped me a lot, but if you don't let someone deny your transition before attempting to sub you then you should be fine most of the time. I still think submissions are a little underpowered though. I don't think there is a half decent player on PS4 that regularly attempts submissions besides me.

          Comment

          • UFCBlackbelt
            MVP
            • Jan 2018
            • 1067

            #20
            Re: Sick of it...

            Originally posted by Papadoc60




            If you're getting subbed, it's probably something you're doing wrong. The changes to submissions making them more effective if you have a stamina advantage has helped me a lot, but if you don't let someone deny your transition before attempting to sub you then you should be fine most of the time. I still think submissions are a little underpowered though. I don't think there is a half decent player on PS4 that regularly attempts submissions besides me.
            that nate vs khabib fight was fun af

            Comment

            • GrimLeiper
              Rookie
              • Nov 2016
              • 353

              #21
              Re: Sick of it...

              Originally posted by raypace1
              O yea def, and I certainly have the times where I have bad timing on my LS advance denials and it sets all my gates back too..


              Sent from my iPhone using Operation Sports
              Ls advance denials - I don't ever use this when defending subs, I just fill gates. Does successfully doing it escape the sub, or just delay advancement?

              Sent from my HTC Desire 530 using Operation Sports mobile app

              Comment

              • raypace1
                Banned
                • Aug 2017
                • 256

                #22
                Re: Sick of it...

                Originally posted by GrimLeiper
                Ls advance denials - I don't ever use this when defending subs, I just fill gates. Does successfully doing it escape the sub, or just delay advancement?

                Sent from my HTC Desire 530 using Operation Sports mobile app


                It steals the advancement and negates any changes to your gates.. Its great when you pull these off!


                Sent from my iPhone using Operation Sports

                Comment

                • raypace1
                  Banned
                  • Aug 2017
                  • 256

                  #23
                  Re: Sick of it...

                  Originally posted by Papadoc60








                  If you're getting subbed, it's probably something you're doing wrong. The changes to submissions making them more effective if you have a stamina advantage has helped me a lot, but if you don't let someone deny your transition before attempting to sub you then you should be fine most of the time. I still think submissions are a little underpowered though. I don't think there is a half decent player on PS4 that regularly attempts submissions besides me.

                  It has to be something I'm doing because the system works great for the most part.. Its just unsettling because I know EVERYTHING I need to know about the other players skill within the first minute of the fight and these guys that submit me ( aside from maybe 2 that were legit skilled grapplers) lose their mind and scramble and panic when I get them down, so when they panic submit me and my gates are crawling I know it's not anything they did...


                  Sent from my iPhone using Operation Sports

                  Comment

                  • KingCorgzz
                    Rookie
                    • Mar 2018
                    • 52

                    #24
                    Re: Sick of it...

                    I’m not sure if anyone has posted this yet. But you can block people from locking in the two gaters. If you flick the left stick in the direction that the green arrow is in it will take it away for them. And then when they flick it will cause all your gates to jump up further making it easier for you to escape. But then again if you’re fighting like a jacare then you might be screwed even with the normal gates.

                    Comment

                    • burningxspirit
                      Rookie
                      • Apr 2017
                      • 224

                      #25
                      Re: Sick of it...

                      Originally posted by Good Grappler
                      I like that OP has been humble and admitting its likely user error in subsequent comments.

                      Being said, I advise using 2 gates to escape. Retracted recommends 4 and he’s a good player, so if it works for you it works for you. I personally use 2, and I’m probably a better grappler than retracted. Opposite directions, 2 gates, sporadic patterns.
                      I 100% agree, 4 gate escapes can work also ,especially without stamina disadvantage, but if you enounter someone such as myself whos good at maneuvering their stick (hehe), then its a good chance you will end up deep in the sub or tapping.

                      Originally posted by RetractedMonkey
                      You can still use the 2 direction method against two gate subs (because the directions are scaled faster) or if the opponent has lower sub stats and timed the submission poorly, stamina-wise. But, if you go against someone with above 92 sub O with a 3-4 gate sub and he has over a 1/4th stamina advantage against someone with lower than 92 sub D, you're asking to get tapped with only two directions (provided the player knows what they are doing).
                      I find that someone when someone is good at switching between being persistent in one direction and simultaneously multidirectional between two gates(also sometimes on occasion if needed throwing off your opponent by briefly using a gate that you do not plan on using to escape) is a lot harder to tap than 4 gates.

                      See this short clip for reference, vs a top 5 player who competed at ESFL 50
                      <iframe width="560" height="315" src="https://www.youtube.com/embed/w1DFLxdJYgo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                      as soon as i see someone go for 4 gate escapes, I immediately take note. I begin to rotate the stick (kinda like "shining" from UD) to patrol the gates and assess the escape method and likely directions, if they continue using 4 gates i use the shine method to block. I stay ready to move the stick 90 degrees in any direction if they decide to switch to working two parallel gates, and ready to move the stick up, down, left or right at a moments notice if they try to escape in "polar" directions.

                      if someone is good at rotating the stick, blocking 4 gates can be easy as pie.

                      heres another reference of someone using 4 gates and not knowing they are digging their own grave.
                      Last edited by burningxspirit; 11-25-2018, 10:40 AM.

                      Comment

                      • rabbitfistssaipailo
                        MVP
                        • Nov 2017
                        • 1625

                        #26
                        Re: Sick of it...

                        Originally posted by burningxspirit
                        I 100% agree, 4 gate escapes can work also ,especially without stamina disadvantage, but if you enounter someone such as myself whos good at maneuvering their stick (hehe), then its a good chance you will end up deep in the sub or tapping.



                        I find that someone when someone is good at switching between being persistent in one direction and simultaneously multidirectional between two gates(also sometimes on occasion if needed throwing off your opponent by briefly using a gate that you do not plan on using to escape) is a lot harder to tap than 4 gates.

                        See this short clip for reference, vs a top 5 player who competed at ESFL 50
                        <iframe width="560" height="315" src="https://www.youtube.com/embed/w1DFLxdJYgo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                        as soon as i see someone go for 4 gate escapes, I immediately take note. I begin to rotate the stick (kinda like "shining" from UD) to patrol the gates and assess the escape method and likely directions, if they continue using 4 gates i use the shine method to block. I stay ready to move the stick 90 degrees in any direction if they decide to switch to working two parallel gates, and ready to move the stick up, down, left or right at a moments notice if they try to escape in "polar" directions.

                        if someone is good at rotating the stick, blocking 4 gates can be easy as pie.

                        heres another reference of someone using 4 gates and not knowing they are digging their own grave.
                        https://www.youtube.com/watch?v=LcKI5e4_32c&t=2s
                        That's a lot of eye co- ordination to be able to pull of that sub .

                        Just wanted to ask when you rotate the stick to block all four gates what kind of finger movement are we talking about here ...could you be more specific ? I imagine you twirling it round with one tumb whilst waiting for the visual to advance the sub .

                        Also are there any specific timers for when the visual to advance pops up ?

                        Thanks.

                        Sent from my Infinix X604 using Operation Sports mobile app

                        Comment

                        • burningxspirit
                          Rookie
                          • Apr 2017
                          • 224

                          #27
                          Re: Sick of it...

                          Originally posted by rabbitfistssaipailo
                          That's a lot of eye co- ordination to be able to pull of that sub .

                          Just wanted to ask when you rotate the stick to block all four gates what kind of finger movement are we talking about here ...could you be more specific ? I imagine you twirling it round with one tumb whilst waiting for the visual to advance the sub .

                          Also are there any specific timers for when the visual to advance pops up ?

                          Thanks.

                          Sent from my Infinix X604 using Operation Sports mobile app
                          just twirling the stick with my thumb...i have no specific info about the timers or anything, I just stay ready to advance. though of course if im going for subs with a guy with low ratings, im gonna focus on blocking the escape for a longer period of time but if i'm using Charles Olivera i'm anticipating the next gate a lot sooner. for four gates i try to be very loose with my thumb movement. you gotta be ready to abandon the twirling and go for a rigid up/down/left/right direction to block a moments notice if your opponent is really tricky, and then be able to switch right back to twirling if need be. for 90 degree shifts and two gate sometimes it helps me to be hard on the stick to block the escapes.

                          I'm sorry if any of this at all sounds confusing, i dont really think about this stuff as far as explaining to others I just discovered methods that work for me personally. maybe it will work for others too.

                          to correct myself, though i say it can be easy as pie to get subs its almost just as easy to screw up and drop it, or be a second off and your opponent escapes. and there are quite a few who are damn near impossible to tap. but an opponent escaping your sub attempts can help you figure out there patterns and get the sub on later attempts. So when OP complains about getting beat up and getting subbed (which people have sent hate mail to me about ), its BS because subs are still the hardest way to win in the game.
                          Last edited by burningxspirit; 11-26-2018, 11:36 AM.

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