I find it funny that no one ever brings up the complicated nature of other fighting games and their controls/combo schemes.
You have to do quarter turns on a d-pad, sometimes frame perfect for some of these combos in Tekken and Street Fighter to work. No one questions the casual friendly nature of those games.
But because this is based on a real sport, I think people get the idea that it should be easy to pull off the flashy combo equivalent moves.
The only "hard" button combos are ones that involve the face buttons being pressed in unison. The only basic strike that involves this motion is the uppercut. The basic kicks and all other punches (basic or otherwise) have only modifiers.
You wanna throw that Shoryuken? You gotta learn the button combo. Wanna throw that jump spinning head kick? Learn the combo. This control scheme is miles easier than any other fighting game on the market without auto-combos.
A simple logical system can be implemented to remember these inputs as well. We know that spinning kicks always require the first L and R buttons to be pressed plus the kick button and we know that L2 is the body modifier. So, it goes without saying that the spin modifiers plus the body modifiers will produce a spinning kick to the body.
L1 are regular head kicks and R1 modifies to fancy head kicks. You also know that pressing two buttons sometimes produces a different effect. Therefore, hold L1 or R1 and press the two on either the right or the left. Now remember there is a body modifier. So that will enable you to throw the same kick to the body.
You know R2 is block, but also for elbows and knees as well. So, hold L1 and R2 and you get special elbows and flying knees.
This is day one stuff for me. It didn't take a thousand hours of practice. I just went through the moves in CAF and made some logical deductions. If you don't even want to take the time to do that and you just wanna get into the game right away and be proficient, I don't think that is reasonable and I question your motivations.
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