EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

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  • ClichE_UFC
    Rookie
    • Apr 2016
    • 56

    #241
    Re: Patch 1.13

    Originally posted by aholbert32
    Not all of them. I don’t think Nog was.


    Sent from my iPhone using Tapatalk Pro
    You're right, i'm a liar lol
    Sadly Hendo isn't either.

    Comment

    • Kingslayer04
      MVP
      • Dec 2017
      • 1482

      #242
      Re: Patch 1.13

      Question - how does defending the driving TD work? GPD mentioned that you can "stop" defending at any time to preserve stamina. How do you do defend "continuously" in order to then stop defending? I haven't been in that position yet. Thanks!

      Comment

      • GameplayDevUFC
        Former EA Sports UFC Gameplay Developer
        • Jun 2014
        • 2830

        #243
        Re: Patch 1.13

        Originally posted by Kingslayer04
        Question - how does defending the driving TD work? GPD mentioned that you can "stop" defending at any time to preserve stamina. How do you do defend "continuously" in order to then stop defending? I haven't been in that position yet. Thanks!
        Holding the regular TD denial input. RT + right stick down.

        Just keep holding it through the entire driving takedown.

        Comment

        • Kingslayer04
          MVP
          • Dec 2017
          • 1482

          #244
          Re: Patch 1.13

          Originally posted by GameplayDevUFC
          Holding the regular TD denial input. RT + right stick down.

          Just keep holding it through the entire driving takedown.
          So what are the possible outcomes? For example you stop defendng early (before getting to the cage), what happens then?

          Comment

          • burningxspirit
            Rookie
            • Apr 2017
            • 224

            #245
            Re: Patch 1.13

            Originally posted by bcelts
            Forest is an icon fighter now! Was that from earlier and I forgot or did this happen in this patch?
            this is def new...that's also awesome as i occasionally use him too. Hopefully higher cardio and heart .

            Comment

            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2830

              #246
              Re: Patch 1.13

              Originally posted by Kingslayer04
              So what are the possible outcomes? For example you stop defendng early (before getting to the cage), what happens then?
              If you don't get the sprawl but input the denial with good timing, keep holding denial and your opponent's stamina will drain faster than yours as you are driven to the cage. By the time you get there you'll be in a better position to defend or submit them.

              If you deny with poor timing but keep holding denial all the way to the cage, your stamina will be drained more than the attacker, and you'll have a harder time defending the takedown once you get to the cage.

              Comment

              • Kingslayer04
                MVP
                • Dec 2017
                • 1482

                #247
                Re: Patch 1.13

                Originally posted by GameplayDevUFC
                If you don't get the sprawl but input the denial with good timing, keep holding denial and your opponent's stamina will drain faster than yours as you are driven to the cage. By the time you get there you'll be in a better position to defend or submit them.

                If you deny with poor timing but keep holding denial all the way to the cage, your stamina will be drained more than the attacker, and you'll have a harder time defending the takedown once you get to the cage.
                So to summarize:

                1.perfect timing = sprawl
                2.good timing + hold denial = their stamina drains faster and I have the advantage at the cage
                3.bad timing + hold denial = my stamina drains faster than than theirs and they have the advantage at the cage

                Correct?
                Last edited by Kingslayer04; 12-06-2018, 05:34 PM.

                Comment

                • GameplayDevUFC
                  Former EA Sports UFC Gameplay Developer
                  • Jun 2014
                  • 2830

                  #248
                  Re: Patch 1.13

                  Originally posted by Kingslayer04
                  So to summarize:

                  1.perfect timing = sprawl
                  2.good timing = their stamina drains faster and I have the advantage at the cage
                  3.bad timing = my stamina drains faster than than theirs and they have the advantage at the cage

                  Correct?
                  Not quite.

                  The sprawl is more complex than that.

                  The sprawl happens if you are holding TD defense during the driving takedown while more than 6 feet away from the fence, and your opponent's stamina drops below a certain threshold (don't don't remember the exact number).

                  #2 and #3 all play into how the stamina drains.

                  If someone shoots it on you with zero stamina from the center of the octagon, it doesn't matter how bad your timing is, you'll sprawl on them.

                  Comment

                  • Hayden
                    Rookie
                    • Mar 2016
                    • 75

                    #249
                    Re: Patch 1.13


                    Sorry if this is a bit harsh, but I've hated almost every takedown animation you guys have put in the game since EA UFC 1. They've always been way too slow and unrealistic.



                    These on the other hand look amazing! Love that spear takedown. Please tell me the A.I goes for a lot of these. The driving one looks awesome as well. More takedowns and animations like this please.

                    Comment

                    • Kingslayer04
                      MVP
                      • Dec 2017
                      • 1482

                      #250
                      Re: Patch 1.13

                      Originally posted by GameplayDevUFC
                      Not quite.

                      The sprawl is more complex than that.

                      The sprawl happens if you are holding TD defense during the driving takedown while more than 6 feet away from the fence, and your opponent's stamina drops below a certain threshold (don't don't remember the exact number).

                      #2 and #3 all play into how the stamina drains.

                      If someone shoots it on you with zero stamina from the center of the octagon, it doesn't matter how bad your timing is, you'll sprawl on them.
                      Wow, that's a lot of variables indeed. Which makes it all the more intriguing, of course.

                      Comment

                      • ZombieRommel
                        EA Game Changer
                        • Apr 2016
                        • 659

                        #251
                        Re: Patch 1.13

                        Cro Cop now has both lead and rear axe kicks and elbows, which are suggestions I made a good while back in that ongoing move thread. You guys might want to check fighters if you made any suggestions there.
                        ZombieRommel on YouTube - UFC3 coverage has begun!

                        Comment

                        • MacGowan
                          Sassy
                          • Jun 2017
                          • 1681

                          #252
                          Re: Patch 1.13

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #253
                            Re: Patch 1.13

                            Originally posted by bcelts
                            Forest is an icon fighter now! Was that from earlier and I forgot or did this happen in this patch?
                            This patch.

                            Comment

                            • rob3563
                              Rookie
                              • Mar 2016
                              • 365

                              #254
                              Re: Patch 1.13

                              How is Mark Coleman icon when he should be his mid 1990's version and it just does not work not having his younger model made. Mark Coleman was huge build wise but he is still his skrawny old model.

                              Comment

                              • Haz_____
                                Banned
                                • Aug 2018
                                • 299

                                #255
                                Re: Patch 1.13

                                Im at a loss for words.

                                Andre Bishop.
                                Isaac Frost.
                                Dana White.
                                Bruce Buffer.

                                What is with these DLC fighters this year? Meanwhile the game was released with an already out of date roster, but they just keep giving us random characters instead of filling out the roster with actual fighers.

                                At the very least I hope this means we have a new Fight Night coming. I've been playing FNC this last few weeks again and it's so fun. Went through Champion Mode, now I'm deep into a Legacy Mode run. Boxing has a bunch of stand outs again and is the most relevant, and exciting it's been in years. A new, next gen FN would be awesome.

                                _______________

                                I'm at work so I can't check..

                                Can anyone look to see if Michael Johnson is at 145?

                                Also can you check Uriah Hall, and Yair Rodriguez moveset? Did they look into those Fighter Authenticity threads at all?

                                Comment

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