EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

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  • RetractedMonkey
    MVP
    • Dec 2017
    • 1624

    #391
    Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

    No. No no no no no. Do not, under any circumstances, bring back random chance health events. The game has very specific algorithms for all damage and what happens when what lands. It’s all predetermined, but easily mimics the feel of “chance” in most situations.

    If that means body shots have to be done against low stamina to one hit KO someone, I’m fine with that. (I’ve actually gotten plenty of OHKOs catching someone lunging or leaning).


    Sent from my iPhone using Operation Sports

    Comment

    • SMOKEZERO
      Pro
      • Apr 2016
      • 818

      #392
      Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

      Originally posted by Kingslayer04
      First of all, well done on Saki's stats. It's clear why his grappling is rated the way it is.



      I noticed in that in one of your posts you mention you want the game to be more unpredictable in terms of damage and knockouts, which is something I also want to be the case. Have you talked about or do you plan to talk about this with the devs, to forward it, and if you have, are they open to it?


      The ranked community already squashed out the dice roll of death KO’s back on UFC 2. It could come back, just not in ranked. Implement a “dice roll KO” on or off setting for single player.


      Sent from my iPhone using Operation Sports

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #393
        Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

        Originally posted by Kingslayer04
        First of all, well done on Saki's stats. It's clear why his grappling is rated the way it is.

        I noticed in that in one of your posts you mention you want the game to be more unpredictable in terms of damage and knockouts, which is something I also want to be the case. Have you talked about or do you plan to talk about this with the devs, to forward it, and if you have, are they open to it?
        Thanks.

        This is a tough one. I'll start with a story. First, I'm a huge nerd. I run an offline universe for UFC games that I have been running since the day UD1 was released. In May, it will 10 yrs. When EA MMA came out, I started a separate universe. I've probably run 5-10k fights during this time so very few fights stand out to me. Here are two that do.

        EA MMA - Melendez v. Alvarez main event - Gilbert knocked Eddie out with a hook 2 minutes in to the first round.


        It wasnt a combo. It didnt result in a stun or a health event. It was a clean hook that turned Eddie's lights out (I was controlling Eddie).

        EA UFC 1 (before the 2nd patch) - Conor vs. Zombie main event - Zombie knocks Conor out with a straight.

        I was dominating the fight and just got caught. Fight over.

        Thats the thing I love about watching the sport. Someone can be dominating the fight and BAM....one strike (or one strike and followup strikes) can end it. Its sometimes random (for lack of a better word).

        Now here is the problem. Ranked comp players HATE randomness. I completely understand why the do. They hate developing their skills night after night, becoming the best and potentially losing to a bum like me just because I caught them with one punch.

        So anytime I've mentioned randomness or unpredictability, its going to get considerable pushback from the online ranked crowd. The pushback isnt unreasonable. I dont agree with it but it isnt unreasonable.

        I really cant think of a way that the devs could find a compromise. I think the randomness/unpredictability of the sport is what makes it great but I just dont get the feeling that ranked com players feel the same way when it comes to the game.
        Last edited by aholbert32; 12-11-2018, 01:53 PM.

        Comment

        • TheGentlemanGhost
          MVP
          • Jun 2016
          • 1321

          #394
          Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

          Originally posted by Kingslayer04
          First of all, well done on Saki's stats. It's clear why his grappling is rated the way it is.

          I noticed in that in one of your posts you mention you want the game to be more unpredictable in terms of damage and knockouts, which is something I also want to be the case. Have you talked about or do you plan to talk about this with the devs, to forward it, and if you have, are they open to it?
          Yeah! Is it gonna be better to remove the vulnerability system or just improve it? I've stated this before, but EA MMA actually had the best vulnerability I've seen in an MMA game. The game didn't have much but it did do certain things surprisingly well. It had a great balance with giving you flash KOs within seconds off one strike (and not feel cheap) without over doing it and still getting standup wars to a decision.

          I dunno what they did under the hood to give it that proper balance and timing, but it was done very well.




          Sent from my SM-J700P using Operation Sports mobile app

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #395
            Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

            Originally posted by RetractedMonkey
            No. No no no no no. Do not, under any circumstances, bring back random chance health events. The game has very specific algorithms for all damage and what happens when what lands. It’s all predetermined, but easily mimics the feel of “chance” in most situations.

            If that means body shots have to be done against low stamina to one hit KO someone, I’m fine with that. (I’ve actually gotten plenty of OHKOs catching someone lunging or leaning).


            Sent from my iPhone using Operation Sports
            I disagree that it easily mimics the feel of chance. I'm also not a fan of having to catch someone mid head movement or movement to get a one hit KO. With that said, I've fought this battle before behind the scenes and it isnt one I'm likely to win. Ranked comp players dont want dice rolls at all and I can understand it.

            Comment

            • LoveThisLife
              Rookie
              • Oct 2018
              • 92

              #396
              Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

              Originally posted by RetractedMonkey
              No. No no no no no. Do not, under any circumstances, bring back random chance health events. The game has very specific algorithms for all damage and what happens when what lands. It’s all predetermined, but easily mimics the feel of “chance” in most situations.

              If that means body shots have to be done against low stamina to one hit KO someone, I’m fine with that. (I’ve actually gotten plenty of OHKOs catching someone lunging or leaning).


              Sent from my iPhone using Operation Sports
              It absolutely does not mimic the feel of chance... I cant even begin to pretend to agree with this.

              There is a problem with this block-breaking, combo-based system we have here. Timing is important but not in a way that will allow Mark hunt to knock you down with a well timed straight, or for Anderson Silva to hit with a jab, after using great head movement, that puts you on your butt.

              Very few MMA fights move at the pace of a dragonball z fight... in this game many do.

              They need to slow this this down, back off of the hard combo nonsense and, and focus on giving the player strike how he/she wants. I am not a huge fan of "randomness" but man... if you get hit by a well timed clean shot.... sometimes that should knock you down and other times it should KYTFO.

              Restrictions should come into place when it comes to effectiveness of the technique chosen.

              Comment

              • TheRizzzle
                MVP
                • Apr 2016
                • 1443

                #397
                Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                Originally posted by aholbert32
                Thanks.

                This is a tough one. I'll start with a story. First, I'm a huge nerd. I run an offline universe for UFC games that I have been running since the day UD1 was released. In May, it will 10 yrs. When EA MMA came out, I started a separate universe. I've probably run 5-10k fights during this time so very few fights stand out to me. Here are two that do.

                EA MMA - Melendez v. Alvarez main event - Gilbert knocked Eddie out with a hook 2 minutes in to the first round.


                It wasnt a combo. It didnt result in a stun or a health event. It was a clean hook that turned Eddie's lights out (I was controlling Eddie).

                EA UFC 1 (before the 2nd patch) - Conor vs. Zombie main event - Zombie knocks Conor out with a straight.

                I was dominating the fight and just got caught. Fight over.

                Thats the thing I love about watching the sport. Someone can be dominating the fight and BAM....one strike (or one strike and followup strikes) can end it. Its sometimes random (for lack of a better word).

                Now here is the problem. Ranked comp players HATE randomness. I completely understand why the do. They hate developing their skills night after night, becoming the best and potentially losing to a bum like me just because I caught them with one punch.

                So anytime I've mentioned randomness or unpredictability, its going to get considerable pushback from the online ranked crowd. The pushback isnt unreasonable. I dont agree with it but it isnt unreasonable.

                I really cant think of a way that the devs could find a compromise. I think the randomness/unpredictability of the sport is what makes it great but I just dont get the feeling that ranked com players feel the same way when it comes to the game.
                Maybe create a "random health events" slider and make it offline only or at least not allowed to be on for whatever portion of the online crowd doesn't seem to want it?

                I can see their point, but I also don't like when one crowd versus the other gets to impose their ethos on the experience of others.

                Because quite frankly the first punch Mark Hunt hits you with can knock you out. And occasionally Bisping (UFC 199) and Dominick Cruz (UFC 179) have a knockout moment out of nowhere, when in reality none of their strikes knock people out.

                And Aldo didn't drain Stephens' stamina to hit him with a live shot or wait until Stephens had danced around too much. He just hit him with a clean shot that landed just right.

                The game should have this somewhere for those that want it.

                Sent from my SM-N920V using Tapatalk

                Comment

                • TheGentlemanGhost
                  MVP
                  • Jun 2016
                  • 1321

                  #398
                  Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                  I'll take random over programmed frames that will created health events in a very predictable manner. Something different definitely needs to be done. Also, let's get some baby leg wobble animations like Lee vs Barbosa lol.

                  Sent from my SM-J700P using Operation Sports mobile app

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #399
                    Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                    Uppercut Hook meta is based on this.

                    Comment

                    • RetractedMonkey
                      MVP
                      • Dec 2017
                      • 1624

                      #400
                      Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                      Concessions have to be made for gameplay consideration. With things like random chance, it effects the core gameplay to the extreme. Therefore, the vulnerability system is the best option for the integrity of the game. Things can't always replicate real life and have to settle for "good enough". Good enough to capture the spirit of the sport, without sacrificing the gameplay experience.

                      You guys can have your own realism mode. Just leave that sh*t out of competitive play. UD3 had sim setting for unranked; do the same for the next game. You can have your massive stamina drain, porous blocking, and random knockouts. Go crazy. Just leave me out of it.

                      Comment

                      • TheGentlemanGhost
                        MVP
                        • Jun 2016
                        • 1321

                        #401
                        Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                        Is EA MMA considered "random health events"? If so, sure, I want more of that! I mean, real life is random health lol. It never felt absurdly random or cheap to me. It's not like flash KOs happened all that often or didn't make sense, it was just a possibility. So do people not even want that possibility now? It wasn't really over done as far as I knew in EA MMA.

                        The possibility to do almost anything should be in any good MMA game, even if his set as 0.01% chance. I definitely don't really want predictable all or nothing chances for health events only available at specific frames all the time in every fight.

                        Like I've said before, I've played around with ea MMA a lot, and my tough guys weren't getting flash ko losses. TKOs, possibly, but it wasn't ever random to the point it made no sense or happened frequently.

                        Sent from my SM-J700P using Operation Sports mobile app
                        Last edited by TheGentlemanGhost; 12-11-2018, 03:20 PM.

                        Comment

                        • Kingslayer04
                          MVP
                          • Dec 2017
                          • 1482

                          #402
                          Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                          Listen, I also understand why the competitive players don't like the idea of chance and I do get why that is. However, this is MMA, a sport whose appeal has a great deal to do with its unpredictability. Yes, this is a fighting game but it's also a sport simulator, and in the sport it simulates unpredictability is at the core. In the videogame, in the name of this deity called Balance, one not only cannot experience the shocking moments of the sport, they have to land stun after stun, knockdown after knockdown, to prove that they are ultimately the better player so there can be no excuses. How many times do I have to drop their arse and they mine to end it? You all get what I'm talking about, whether you are behind the idea or against it.

                          I'm also not advocating for 100% randomness, I want there to be a significant "chance" for instant knockouts or TKO situations for those who deserve it, those who are known to end fights that way. This "chance" would be way less for the rest, but it should also be there. If you don't want to lose to a random punch from Ngannou, or anyone known for KO power - grapple him, or dance around him (increase movement options if necessary) to tire him out which should happen fairly quickly, but do not trade with him. No one wants to trade with Ngannou in MMA, no one, regardless of how good their boxing is or how confident they are. The gameplan against such a fighter is not fight fire with fire. You should, however, have the ability to grapple **** him if you manage to get in range or tire him. That's where your advantage is. Make stamina tax harsh for Ngannou too, really harsh, like it is in real life - this will prevent him from throwing combos for 5 rounds like Max Holloway - and there you have it, a real gameplan against him and his strengths.

                          MartialMind's advice to the user who couldn't deal with pressure was - "if you know what you're doing, you'll get him out of there, you'll get rocked and dropped a few times but you'll do it" - yes, it's how the game works but not how MMA works. Don't get rocked or dropped in the first place. Stay away from their strengths, or challenge them at them, but at your own peril.
                          Last edited by Kingslayer04; 12-11-2018, 03:38 PM.

                          Comment

                          • Phillyboi207
                            Banned
                            • Apr 2012
                            • 3159

                            #403
                            Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                            Originally posted by RetractedMonkey
                            Concessions have to be made for gameplay consideration. With things like random chance, it effects the core gameplay to the extreme. Therefore, the vulnerability system is the best option for the integrity of the game. Things can't always replicate real life and have to settle for "good enough". Good enough to capture the spirit of the sport, without sacrificing the gameplay experience.

                            You guys can have your own realism mode. Just leave that sh*t out of competitive play. UD3 had sim setting for unranked; do the same for the next game. You can have your massive stamina drain, porous blocking, and random knockouts. Go crazy. Just leave me out of it.
                            What if each strike had flash KO frame where the person attacking is at peak vulberability? But it’d literally only be specific frames (more or less depending on the strike) and only activated at a certain damage threshold. So pillow fisted guys wouldnt be able to take advantage of it. Kinda how 2k has the perfect release mechanic but way harder since frames change dependng on stamina, and strike speed

                            It’d be formulaic but would allow for the possibility of true 1 hit KOs
                            Last edited by Phillyboi207; 12-11-2018, 03:44 PM.

                            Comment

                            • RetractedMonkey
                              MVP
                              • Dec 2017
                              • 1624

                              #404
                              Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                              Originally posted by Phillyboi207
                              What if each strike had flash KO frame where the person attacking is at peak vulberability? But it’d literally only be specific frames (more or less depending on the strike) and only activated at a certain damage threshold. So pillow fisted guys wouldnt be able to take advantage of it.

                              It’d be formulaic but would allow for the possibility of true 1 hit KOs
                              You just described the current system.

                              Comment

                              • Phillyboi207
                                Banned
                                • Apr 2012
                                • 3159

                                #405
                                Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                                Originally posted by RetractedMonkey
                                You just described the current system.
                                What I’m saying is at the peak vulnerability it opens the door for a KO even at 100% health.

                                So yeah everything the same except instead of a guanranteed rock / KD it’d be possible to get a KO if you land at a specific frame.

                                It’d just be an extension of the current system but super rare.

                                Comment

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