I'd argue you would have to add alot more than just a strength rating and there are way more statistical nuances in those sports than MMA. Even if you added things like ratings by range ("Power from short range" "Power from mid range" "Power from kick range"), a Flyweight is still going to be much lower than a HW in most categories and then the problem remains.
EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
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Re: EA Sports UFC 3 Patch 1.13 Available Now
I'd argue you would have to add alot more than just a strength rating and there are way more statistical nuances in those sports than MMA. Even if you added things like ratings by range ("Power from short range" "Power from mid range" "Power from kick range"), a Flyweight is still going to be much lower than a HW in most categories and then the problem remains. -
Re: EA Sports UFC 3 Patch 1.13 Available Now
DJ wouldnt just look at speed. He would be looking at his grappling OVR and get upset that its lower than Tim Johnson. Also do you expect EA or the UFC to personally go to each fighter and explain the system?
The OL comparison doesnt work because OL arent allowed to throw the ball. They expect to be a 13 because they dont thrown the ball. DJ takes down people all the time. So he would be a little confused why his rating was in the 70s when Tim Johnson's is an 85.
If you just had the categories across the board and then one overall rating, the sum of the total categories could balance out to create a good liking big overall total rating.
And there isn't any reason why DJ and Tim Johnson couldn't have an identical grappling rating. If you have good technique on a double leg then it's the same technique across all weight classes. The ability to execute it against an opponent would be based on your strength rating , which any reasonable person would understand why a 125 pound fighter would have a significantly lower strength rating than a 240 pound fighter.
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
I like this idea of adding none Mma fighters to the game , expands and spices up the roster.
I just wish they would give us all the practice venues and the ultimate fighter platform in tournament and play now!
Why don’t they add this when it just a simple addition???
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Re: EA Sports UFC 3 Patch 1.13 Available Now
I'd argue you would have to add alot more than just a strength rating and there are way more statistical nuances in those sports than MMA. Even if you added things like ratings by range ("Power from short range" "Power from mid range" "Power from kick range"), a Flyweight is still going to be much lower than a HW in most categories and then the problem remains.
But when you focus so much on the power and how it slights the smaller fighter, you aren't showing that the bigger fighters would have much lower ratings in things like speed and agility and even technique ratings (Rogan is always raving about how much more technical smaller weight classes are) where the smaller fighters would look really good in.
But having those categories add up and mean something would also add to the uniqueness of each fighter. Like having a kick speed versus hand speed argument this forum has had.
Or a right hand power rating versus a left hand power rating. Or an ability to move forward faster than backward. Some of these things are handled with perks currently but might be better served as an actual ratings category in future games.
Like give Machida a 94 strike going backward rating versus Belfort an 83. Or give Belfort a 97 hand speed rating while giving Barboza 97 kick speed rating instead of just saying their both 97 speed or something.
Sent from my SM-N920V using TapatalkLast edited by TheRizzzle; 12-07-2018, 05:12 PM.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now
But the players in the NFL usually complain about their OVERALL rating. But they don't really have what we have in this game which is an OVERALL and then a striking, grappling, health, stamina overall and then another sub category of ratings within those four.
If you just had the categories across the board and then one overall rating, the sum of the total categories could balance out to create a good liking big overall total rating.
And there isn't any reason why DJ and Tim Johnson couldn't have an identical grappling rating. If you have good technique on a double leg then it's the same technique across all weight classes. The ability to execute it against an opponent would be based on your strength rating , which any reasonable person would understand why a 125 pound fighter would have a significantly lower strength rating than a 240 pound fighter.
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Nobody does that.
They see a 71 and then they run to twitter to complain about the 71.
This would be the same if it was just an OVR. ****, there are other reasons why a single OVR is a disaster but I cant get into those on a public forum.
You are also misunderstanding what goes into a takedown rating. Its solely how good you are at landing takedowns. How good you are at a single technique is something that should go into a move level. Sometimes it goes hand in hand (you can have perfect double leg technique and have a high takedown percentage) but some people have great technique but arent great at landing them. Some have average technique and land them at a high clip.
Anyway, who knows what will happen for the next game so there is really no need to debate it.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now
Oh i definitely agree with this. You can't implement a 0-100 rating system under the current system. You'd have to get way more nuanced so that you'd have more total categories to rate each fighter.
But when you focus so much on the power and how it slights the smaller fighter, you aren't showing that the bigger fighters would have much lower ratings in things like speed and agility and even technique ratings (Rogan is always raving about how much more technical smaller weight classes are) where the smaller fighters would look really good in.
But having those categories add up and mean something would also add to the uniqueness of each fighter. Like having a kick speed versus hand speed argument this forum has had.
Or a right hand power rating versus a left hand power rating. Or an ability to move forward faster than backward. Some of these things are handled with perks currently but might be better served as an actual ratings category in future games.
Like give Machida a 94 strike going backward rating versus Belfort an 83. Or give Belfort a 97 hand speed rating while giving Barboza 97 kick speed rating instead of just saying their both 97 speed or something.
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
Awesome update, with the much-needed driving takedown. Too bad we can't use the boxing trunks for other fighters or CAW's (why not ffs???).Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
I like this idea of adding none Mma fighters to the game , expands and spices up the roster.
I just wish they would give us all the practice venues and the ultimate fighter platform in tournament and play now!
Why don’t they add this when it just a simple addition???
I don't know dude. It baffles me too but it's pretty clear by now they just don't want to.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now
There is no OVR in UFC 3. There is a striking, grappling, stamina and health one (as you said). You are expecting too much of fighters. You are expecting them to see in the fighter menu that they have a 71 in grappling and then say "let me look deeper and see why i have a 71".
Nobody does that.
They see a 71 and then they run to twitter to complain about the 71.
This would be the same if it was just an OVR. ****, there are other reasons why a single OVR is a disaster but I cant get into those on a public forum.
You are also misunderstanding what goes into a takedown rating. Its solely how good you are at landing takedowns. How good you are at a single technique is something that should go into a move level. Sometimes it goes hand in hand (you can have perfect double leg technique and have a high takedown percentage) but some people have great technique but arent great at landing them. Some have average technique and land them at a high clip.
Anyway, who knows what will happen for the next game so there is really no need to debate it.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now
Way too much bitching about ratings. Who cares. I never paid attention to them at all and just use fighters the way they would fight in real life and it went fine.
Fighter movesets are a different story...Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now
They could but it doesnt resolve the PR problem of having virtually every lower weight class fighter having lower OVR numbers than higher weight fighter.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now
I think you misunderstood what he said. He’s saying that a 70 power stat for a lower weight fighter should be essentially translated to 100 when overalls are being calculated. So even though all of the stats may be maxed at 70, they’d still have an overall of 100, for example, rather than having an overall of 70.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
I want the 0-100 ratings fully used for sure. I have mixed feelings on them being represented by each weight class differently or not. I guess if they can make a power of 70 in BW feel like a 90 in HW as well as have it effect the overall ratings properly...I guess it works.
But I primarily just want the those larger gaps in ratings used with 100 pt system. It felt good those rare moments I played UT in this game lol. Knowing you have a REAL power advantage but they have a real speed advantage or visa versa added a lot more strategy and realism to it.
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Re: EA Sports UFC 3 Patch 1.13 Available Now
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Re: EA Sports UFC 3 Patch 1.13 Available Now
Bigger guys would have higher power and health stats.
Didnt UFC 2 take a similar approach toward weight classes?Comment
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