EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #331
    Re: EA Sports UFC 3 Patch 1.13 Available Now

    Originally posted by TheRizzzle
    I think with more statistical categories and nuisance in the available stats it would work. Under the current system, no.

    Look at Madden. They got a tooooooon of ratings categories compared to the UFC. Or NBA2K.



    Sent from my SM-N920V using Tapatalk
    I'd argue you would have to add alot more than just a strength rating and there are way more statistical nuances in those sports than MMA. Even if you added things like ratings by range ("Power from short range" "Power from mid range" "Power from kick range"), a Flyweight is still going to be much lower than a HW in most categories and then the problem remains.

    Comment

    • TheRizzzle
      MVP
      • Apr 2016
      • 1443

      #332
      Re: EA Sports UFC 3 Patch 1.13 Available Now

      Originally posted by aholbert32
      DJ wouldnt just look at speed. He would be looking at his grappling OVR and get upset that its lower than Tim Johnson. Also do you expect EA or the UFC to personally go to each fighter and explain the system?

      The OL comparison doesnt work because OL arent allowed to throw the ball. They expect to be a 13 because they dont thrown the ball. DJ takes down people all the time. So he would be a little confused why his rating was in the 70s when Tim Johnson's is an 85.
      But the players in the NFL usually complain about their OVERALL rating. But they don't really have what we have in this game which is an OVERALL and then a striking, grappling, health, stamina overall and then another sub category of ratings within those four.

      If you just had the categories across the board and then one overall rating, the sum of the total categories could balance out to create a good liking big overall total rating.

      And there isn't any reason why DJ and Tim Johnson couldn't have an identical grappling rating. If you have good technique on a double leg then it's the same technique across all weight classes. The ability to execute it against an opponent would be based on your strength rating , which any reasonable person would understand why a 125 pound fighter would have a significantly lower strength rating than a 240 pound fighter.



      Sent from my SM-N920V using Tapatalk

      Comment

      • mannyonelover
        Pro
        • Apr 2016
        • 645

        #333
        Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

        I like this idea of adding none Mma fighters to the game , expands and spices up the roster.
        I just wish they would give us all the practice venues and the ultimate fighter platform in tournament and play now!
        Why don’t they add this when it just a simple addition???


        Sent from my iPhone using Operation Sports

        Comment

        • TheRizzzle
          MVP
          • Apr 2016
          • 1443

          #334
          Re: EA Sports UFC 3 Patch 1.13 Available Now

          Originally posted by aholbert32
          I'd argue you would have to add alot more than just a strength rating and there are way more statistical nuances in those sports than MMA. Even if you added things like ratings by range ("Power from short range" "Power from mid range" "Power from kick range"), a Flyweight is still going to be much lower than a HW in most categories and then the problem remains.
          Oh i definitely agree with this. You can't implement a 0-100 rating system under the current system. You'd have to get way more nuanced so that you'd have more total categories to rate each fighter.

          But when you focus so much on the power and how it slights the smaller fighter, you aren't showing that the bigger fighters would have much lower ratings in things like speed and agility and even technique ratings (Rogan is always raving about how much more technical smaller weight classes are) where the smaller fighters would look really good in.

          But having those categories add up and mean something would also add to the uniqueness of each fighter. Like having a kick speed versus hand speed argument this forum has had.

          Or a right hand power rating versus a left hand power rating. Or an ability to move forward faster than backward. Some of these things are handled with perks currently but might be better served as an actual ratings category in future games.

          Like give Machida a 94 strike going backward rating versus Belfort an 83. Or give Belfort a 97 hand speed rating while giving Barboza 97 kick speed rating instead of just saying their both 97 speed or something.

          Sent from my SM-N920V using Tapatalk
          Last edited by TheRizzzle; 12-07-2018, 05:12 PM.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #335
            Re: EA Sports UFC 3 Patch 1.13 Available Now

            Originally posted by TheRizzzle
            But the players in the NFL usually complain about their OVERALL rating. But they don't really have what we have in this game which is an OVERALL and then a striking, grappling, health, stamina overall and then another sub category of ratings within those four.

            If you just had the categories across the board and then one overall rating, the sum of the total categories could balance out to create a good liking big overall total rating.

            And there isn't any reason why DJ and Tim Johnson couldn't have an identical grappling rating. If you have good technique on a double leg then it's the same technique across all weight classes. The ability to execute it against an opponent would be based on your strength rating , which any reasonable person would understand why a 125 pound fighter would have a significantly lower strength rating than a 240 pound fighter.



            Sent from my SM-N920V using Tapatalk
            There is no OVR in UFC 3. There is a striking, grappling, stamina and health one (as you said). You are expecting too much of fighters. You are expecting them to see in the fighter menu that they have a 71 in grappling and then say "let me look deeper and see why i have a 71".

            Nobody does that.

            They see a 71 and then they run to twitter to complain about the 71.

            This would be the same if it was just an OVR. ****, there are other reasons why a single OVR is a disaster but I cant get into those on a public forum.

            You are also misunderstanding what goes into a takedown rating. Its solely how good you are at landing takedowns. How good you are at a single technique is something that should go into a move level. Sometimes it goes hand in hand (you can have perfect double leg technique and have a high takedown percentage) but some people have great technique but arent great at landing them. Some have average technique and land them at a high clip.

            Anyway, who knows what will happen for the next game so there is really no need to debate it.

            Comment

            • Kingslayer04
              MVP
              • Dec 2017
              • 1482

              #336
              Re: EA Sports UFC 3 Patch 1.13 Available Now

              Originally posted by TheRizzzle
              Oh i definitely agree with this. You can't implement a 0-100 rating system under the current system. You'd have to get way more nuanced so that you'd have more total categories to rate each fighter.

              But when you focus so much on the power and how it slights the smaller fighter, you aren't showing that the bigger fighters would have much lower ratings in things like speed and agility and even technique ratings (Rogan is always raving about how much more technical smaller weight classes are) where the smaller fighters would look really good in.

              But having those categories add up and mean something would also add to the uniqueness of each fighter. Like having a kick speed versus hand speed argument this forum has had.

              Or a right hand power rating versus a left hand power rating. Or an ability to move forward faster than backward. Some of these things are handled with perks currently but might be better served as an actual ratings category in future games.

              Like give Machida a 94 strike going backward rating versus Belfort an 83. Or give Belfort a 97 hand speed rating while giving Barboza 97 kick speed rating instead of just saying their both 97 speed or something.

              Sent from my SM-N920V using Tapatalk
              I'd love it if something like that can be implemented properly. That way everyone can shine in whatever they're good at, with many, many nuances. One-hit KOs would be a part of that, hopefully.

              Comment

              • Blackman316
                Pro
                • Jan 2018
                • 820

                #337
                Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                Awesome update, with the much-needed driving takedown. Too bad we can't use the boxing trunks for other fighters or CAW's (why not ffs???).

                Comment

                • Blackman316
                  Pro
                  • Jan 2018
                  • 820

                  #338
                  Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                  Originally posted by mannyonelover
                  I like this idea of adding none Mma fighters to the game , expands and spices up the roster.
                  I just wish they would give us all the practice venues and the ultimate fighter platform in tournament and play now!
                  Why don’t they add this when it just a simple addition???

                  I don't know dude. It baffles me too but it's pretty clear by now they just don't want to.

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #339
                    Re: EA Sports UFC 3 Patch 1.13 Available Now

                    Originally posted by aholbert32
                    There is no OVR in UFC 3. There is a striking, grappling, stamina and health one (as you said). You are expecting too much of fighters. You are expecting them to see in the fighter menu that they have a 71 in grappling and then say "let me look deeper and see why i have a 71".

                    Nobody does that.

                    They see a 71 and then they run to twitter to complain about the 71.

                    This would be the same if it was just an OVR. ****, there are other reasons why a single OVR is a disaster but I cant get into those on a public forum.

                    You are also misunderstanding what goes into a takedown rating. Its solely how good you are at landing takedowns. How good you are at a single technique is something that should go into a move level. Sometimes it goes hand in hand (you can have perfect double leg technique and have a high takedown percentage) but some people have great technique but arent great at landing them. Some have average technique and land them at a high clip.

                    Anyway, who knows what will happen for the next game so there is really no need to debate it.
                    Couldnt you implement a rating formula for the ovr that differs per weightclass? So having a 70 power at LightW would be the equivalent of 99 power at HW.

                    Comment

                    • LeonVegaSuarez
                      Rookie
                      • Apr 2016
                      • 431

                      #340
                      Re: EA Sports UFC 3 Patch 1.13 Available Now

                      Way too much bitching about ratings. Who cares. I never paid attention to them at all and just use fighters the way they would fight in real life and it went fine.

                      Fighter movesets are a different story...

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #341
                        Re: EA Sports UFC 3 Patch 1.13 Available Now

                        Originally posted by Phillyboi207
                        Couldnt you implement a rating formula for the ovr that differs per weightclass? So having a 70 power at LightW would be the equivalent of 99 power at HW.
                        They could but it doesnt resolve the PR problem of having virtually every lower weight class fighter having lower OVR numbers than higher weight fighter.

                        Comment

                        • ragreynolds
                          Rookie
                          • Sep 2017
                          • 264

                          #342
                          Re: EA Sports UFC 3 Patch 1.13 Available Now

                          Originally posted by aholbert32
                          They could but it doesnt resolve the PR problem of having virtually every lower weight class fighter having lower OVR numbers than higher weight fighter.
                          I think you misunderstood what he said. He’s saying that a 70 power stat for a lower weight fighter should be essentially translated to 100 when overalls are being calculated. So even though all of the stats may be maxed at 70, they’d still have an overall of 100, for example, rather than having an overall of 70.

                          Comment

                          • TheGentlemanGhost
                            MVP
                            • Jun 2016
                            • 1321

                            #343
                            Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                            I want the 0-100 ratings fully used for sure. I have mixed feelings on them being represented by each weight class differently or not. I guess if they can make a power of 70 in BW feel like a 90 in HW as well as have it effect the overall ratings properly...I guess it works.

                            But I primarily just want the those larger gaps in ratings used with 100 pt system. It felt good those rare moments I played UT in this game lol. Knowing you have a REAL power advantage but they have a real speed advantage or visa versa added a lot more strategy and realism to it.

                            Sent from my SM-J700P using Operation Sports mobile app

                            Comment

                            • TheRizzzle
                              MVP
                              • Apr 2016
                              • 1443

                              #344
                              Re: EA Sports UFC 3 Patch 1.13 Available Now

                              Originally posted by LeonVegaSuarez
                              Way too much bitching about ratings. Who cares. I never paid attention to them at all and just use fighters the way they would fight in real life and it went fine.

                              Fighter movesets are a different story...
                              Nobody is bitching about anything. Just talking about and discussing a theory for how ratings could be implemented.


                              Sent from my SM-N920V using Tapatalk

                              Comment

                              • Phillyboi207
                                Banned
                                • Apr 2012
                                • 3159

                                #345
                                Re: EA Sports UFC 3 Patch 1.13 Available Now

                                Originally posted by aholbert32
                                They could but it doesnt resolve the PR problem of having virtually every lower weight class fighter having lower OVR numbers than higher weight fighter.
                                Would it be an issue? Lighter weightclasses would have the higher speed, stamina, head movement, footwork

                                Bigger guys would have higher power and health stats.

                                Didnt UFC 2 take a similar approach toward weight classes?

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