Why can people play like terminators

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  • smitt32
    Rookie
    • Jan 2019
    • 4

    #301
    Re: Why can people play like terminators

    Originally posted by micmuted
    i would like to hear their reasons why because i have never seen a top player fight moving backwards
    I think it's up to you. Someone like goes forward like a tank and someone like moving backward and wait for opponents mistakes. It's different technics and that's it.

    Comment

    • Mydog8
      Banned
      • Jan 2019
      • 43

      #302
      Re: Why can people play like terminators

      Originally posted by aholbert32
      Because no human is bulletproof and Cro Cop is a human?

      I also find it funny that you post 5 generic "solutions" (no specifics) and in the same breath talk about "poorly though out opinions".

      Please block me though. Wont stop me from responding to bad posts like this one or the one before.
      1. Yes that is my point Cro Cop is human and a big human therefore its obvious he isn't throwing 60 high kicks in a 5 minute cage fight without being totally gassed.

      People warned me about dudes like you ruining thus forum. I see what they mean. I would explain my other points but that you view as not being thought out, but based on your attitude and mindset I think I will just block you instead as you as advertised are only diminishing tge experience here. Peace and good luck with your attitude. I am sure it is effective in some sphere of life.

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #303
        Re: Why can people play like terminators

        Originally posted by Haz_____
        Here's my Youtube where I just upload a bunch of real fighter CAF Formulas, and also a bunch of 60 second clips of me playing. There's quite literally hundreds of examples of me surgically dismantling people.



        At no point am I letting guys just mindlessly attack a held up block........

        You'll notice in maaany of the videos my opponent has almost no stamina left, and often I have tons.

        The thing is, I play strictly 5 round fights, and my god, in some of these fights you have to go through a blazing inferno of non stop assault before you can even start to really open up. It takes serious hard work to drain these guys, and survive the onslaught.

        It just gets boring fighting the same fight over and over and over to counter this play style..

        And again, IN A VACUUM, I don't think you should even be able to throw that many strikes a round without serious repercussions. What counters are available is an entirely seperate arguement. I'm talking about the core fundemental mechanics governing how stamina works in this game, in a vacuum, before additional variables are added. And at it's core it's flawed imo.
        I guess I’m still confused by your argument then.

        You mention they should have “serious repercussions”. They already do! Now if the argument is that those repercussions are too difficult to master in relationship to just queuing combos I agree with that. But I dunno about this whole “blazing inferno of non stop assault”.

        Once you counter them a couple times they either stop being as aggressive or keep being countered until you finish them. If neither happens then they tend to be better at pressuring in comparison to your defensive ability.

        Stamina is unrealistic, nobody is denying that. The entire argument is about whether it makes sense to buff stamina drain in a game where both blocking and damage are also unrealistic.

        As a sim head my answer is to change all 3. We wont get that as a small part of the community. I want online sliders for quick matches with friends. That and the ability to use edited rosters online would go a long way.

        Comment

        • Lauriedr1ver
          Pro
          • Nov 2017
          • 545

          #304
          Re: Why can people play like terminators

          Originally posted by Phillyboi207

          Stamina is unrealistic, nobody is denying that. The entire argument is about whether it makes sense to buff stamina drain in a game where both blocking and damage are also unrealistic.

          As a sim head my answer is to change all 3. We wont get that as a small part of the community. I want online sliders for quick matches with friends. That and the ability to use edited rosters online would go a long way.
          This is what the argument should be about, we all know how the game works and what to do. The only way we can move on in a discussion is talking about these 3 things and providing solutions.

          My proposed soltions to these are:
          • Making it harder to land shots clean
          • Allow for more glancing blows to land else where on your body, ie forehead, shoulders and off gloves.
          • Adding a power modifier that is a lot more punishing on stamina as well as on damage.
          • Bring back parries and allow them to work in a similar vain to block counters.
          • Addinga scramble mechanic whilst fighting for a takedown, would encourage grappling and is also a method to drain stamina
          • Adding block health that decreases tbe more its used over time.
          • For offline add a bleed mechanic that affects headmovement, blocking and stamina over the course of a round or fight.
          • Adding more in depth sliders to tune specific things, like lunge stamina cost, combo stamina multiplier and stamina drain against block or wiff etc
          • Adding RT+RB lateral movement that allows us to circle faster and as an alternative to a lunge.

          Comment

          • micmuted
            Rookie
            • Oct 2018
            • 145

            #305
            Re: Why can people play like terminators

            Originally posted by LoveThisLife
            If Cro Cop were to kick 61 times in 1 round he would be exhausted. Why stick to reality in one respect but not the other?
            it’s funny how people pick and choose what should be based on realism in this game

            Comment

            • Mydog8
              Banned
              • Jan 2019
              • 43

              #306
              Re: Why can people play like terminators

              I think allowing cuts to drain stamina when open. This would give the El various elbows from the ground more use. Jab to the nose would have more purpose as well. Counter straight ton face off a slipped jab. This might help

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #307
                Re: Why can people play like terminators

                If you use lunges and head movement (+ retreat) more than blocking you will gas an overaggressive opponent. The issue is many people rely more on blocking since most of the other options are more risky and less reliable in this game.

                There is less margin for error for evasion. Many are often discouraged to use lunges and head movement more because of this. Lunge or slip wrong and get stunned easily but combos are easy to land and cause stuns.

                It's easier to throw combos since the stamina is so forgiving on top of the accuracy being so so high and it's so easy to get rocks. It requires you to be more percipient to evade and gas people than just throwing combos.

                Single strikes could have more stopping power and counter utility. Counters at peak vulnerability could cause more damage and have a bit larger window. Then opening yourself up would be more risky as it is in reality- it's reversed right now. The block should also break down easier but blocking should drain the attacker's stamina more or have strikes cost more stamina.

                To compensate for the higher chance of KOs from this- it should be harder to land. This can be facilitated by making lunges and head movement have lowered tracking and a larger window to evade. Then the accuracy stat would matter more since it governs how easy it is to land on moving opponents.

                In terms of effective defense, it should go:
                Lunges (especially minor lunges/sidesteps) and movement > head movement > blocking

                This way it wouldn't be as easy as walking into the pocket and winging uppercut-hook combos fishing for stuns. The game has way too many rocks and finishes relative to reality. There should be more decisions, then finishes would feel special.

                Comment

                • Good Grappler
                  Pro
                  • May 2018
                  • 615

                  #308
                  Re: Why can people play like terminators

                  Originally posted by johnmangala
                  If you use lunges and head movement (+ retreat) more than blocking you will gas an overaggressive opponent. The issue is many people rely more on blocking since most of the other options are more risky and less reliable in this game.

                  There is less margin for error for evasion. Many are often discouraged to use lunges and head movement more because of this. Lunge or slip wrong and get stunned easily but combos are easy to land and cause stuns.

                  It's easier to throw combos since the stamina is so forgiving on top of the accuracy being so so high and it's so easy to get rocks. It requires you to be more percipient to evade and gas people than just throwing combos.

                  Single strikes could have more stopping power and counter utility. Counters at peak vulnerability could cause more damage and have a bit larger window. Then opening yourself up would be more risky as it is in reality- it's reversed right now. The block should also break down easier but blocking should drain the attacker's stamina more or have strikes cost more stamina.

                  To compensate for the higher chance of KOs from this- it should be harder to land. This can be facilitated by making lunges and head movement have lowered tracking and a larger window to evade. Then the accuracy stat would matter more since it governs how easy it is to land on moving opponents.

                  In terms of effective defense, it should go:
                  Lunges (especially minor lunges/sidesteps) and movement > head movement > blocking

                  This way it wouldn't be as easy as walking into the pocket and winging uppercut-hook combos fishing for stuns. The game has way too many rocks and finishes relative to reality. There should be more decisions, then finishes would feel special.
                  If everything in this post was implemented, the game would be in a far better place.
                  Xbox GT: the relaxed guy

                  Comment

                  • Lauriedr1ver
                    Pro
                    • Nov 2017
                    • 545

                    #309
                    Re: Why can people play like terminators

                    Originally posted by johnmangala
                    If you use lunges and head movement (+ retreat) more than blocking you will gas an overaggressive opponent. The issue is many people rely more on blocking since most of the other options are more risky and less reliable in this game.

                    There is less margin for error for evasion. Many are often discouraged to use lunges and head movement more because of this. Lunge or slip wrong and get stunned easily but combos are easy to land and cause stuns.

                    It's easier to throw combos since the stamina is so forgiving on top of the accuracy being so so high and it's so easy to get rocks. It requires you to be more percipient to evade and gas people than just throwing combos.

                    Single strikes could have more stopping power and counter utility. Counters at peak vulnerability could cause more damage and have a bit larger window. Then opening yourself up would be more risky as it is in reality- it's reversed right now. The block should also break down easier but blocking should drain the attacker's stamina more or have strikes cost more stamina.

                    To compensate for the higher chance of KOs from this- it should be harder to land. This can be facilitated by making lunges and head movement have lowered tracking and a larger window to evade. Then the accuracy stat would matter more since it governs how easy it is to land on moving opponents.

                    In terms of effective defense, it should go:
                    Lunges (especially minor lunges/sidesteps) and movement > head movement > blocking

                    This way it wouldn't be as easy as walking into the pocket and winging uppercut-hook combos fishing for stuns. The game has way too many rocks and finishes relative to reality. There should be more decisions, then finishes would feel special.
                    Important to add here, no change to the counter window

                    Comment

                    • johnmangala
                      MVP
                      • Apr 2016
                      • 4525

                      #310
                      Re: Why can people play like terminators

                      Originally posted by Good Grappler
                      If everything in this post was implemented, the game would be in a far better place.
                      Thanks. This strategy shouldn't be as viable as it is like you said. It isn't authentic and takes away from the game, the comp scene is based on a false meta because of it.
                      Originally posted by Lauriedr1ver
                      Important to add here, no change to the counter window
                      I don't mind either way. Just have counters be more effective.

                      Comment

                      • Haz_____
                        Banned
                        • Aug 2018
                        • 299

                        #311
                        Re: Why can people play like terminators

                        Here's a nice little clip where I use a bunch of different gameplay mechanics in under a minute to surgically eviscerate this poor soul.

                        <iframe width="560" height="315" src="https://www.youtube.com/embed/xOh8J9fCMaA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                        Comment

                        • RetractedMonkey
                          MVP
                          • Dec 2017
                          • 1624

                          #312
                          Re: Why can people play like terminators

                          Originally posted by Haz_____
                          Here's a nice little clip where I use a bunch of different gameplay mechanics in under a minute to surgically eviscerate this poor soul.

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/xOh8J9fCMaA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                          I always find your total lack of self-awareness fascinating. Like when you kept posting that UFC 2 head movement video unironically saying something like TECHNIQUE. SKILL. PRECISION. When all you were doing was spinning the stick. Back at it again with Doo-Ho Choi: TECHNICAL MASTERY. Really bringing it to those quick fight champs, eh?

                          Yeah, you used a bunch of different techniques, but used them inefficiently. Like you were checking off a list. You didn't even avoid any strikes save for the initial lean to dodge the head kick. You literally used the whirly bird head movement trick against a rocked opponent who was throwing no offense at you. Lunged away from nothing and wasted stamina by pushing him without following up.

                          Using a bunch of tools out of their useful range against some scrub in quick fight is hardly "technical mastery".

                          Next time you guys are seeing someone arguing with me, THIS is the kind of person who legitimately thinks they know how to use the tools and are qualified to make changes based on this "knowledge".
                          Last edited by RetractedMonkey; 01-20-2019, 07:06 PM.

                          Comment

                          • Mydog8
                            Banned
                            • Jan 2019
                            • 43

                            #313
                            Re: Why can people play like terminators

                            Originally posted by RetractedMonkey
                            I always find your total lack of self-awareness fascinating. Like when you kept posting that UFC 2 head movement video unironically saying something like TECHNIQUE. SKILL. PRECISION. When all you were doing was spinning the stick. Back at it again with Doo-Ho Choi: TECHNICAL MASTERY. Really bringing it to those quick fight champs, eh?

                            Yeah, you used a bunch of different techniques, but used them inefficiently. Like you were checking off a list. You didn't even avoid any strikes save for the initial lean to dodge the head kick. You literally used the whirly bird head movement trick against a rocked opponent who was throwing no offense at you. Lunged away from nothing and wasted stamina by pushing him without following up.

                            Using a bunch of tools out of their useful range against some scrub in quick fight is hardly "technical mastery".

                            Next time you guys are seeing someone arguing with me, THIS is the kind of person who legitimately thinks they know how to use the tools and are qualified to make changes based on this "knowledge".
                            This response was unnecessarily rude. But accurate. If you had do e this against an opponent while they were fresh that's one thing. Dude was rocked and ANYTHING works again St a rocked opponent

                            Comment

                            • Haz_____
                              Banned
                              • Aug 2018
                              • 299

                              #314
                              Re: Why can people play like terminators

                              Didn't get touched, and destroyed him patiently and precisely without spamming combos. Mission successful in my book.


                              I take out guy after guy using the same techniques. I'm average enough to go on long winning streaks without ever spamming combos. The highest level players only make up a small part of the player base. Have fun watching a cool knockout or don't.

                              Someone else post some cool knockouts, or examples of using these techniques. It would be cool to check out what you guys can do!
                              Last edited by Haz_____; 01-20-2019, 11:32 PM.

                              Comment

                              • Phillyboi207
                                Banned
                                • Apr 2012
                                • 3159

                                #315
                                Re: Why can people play like terminators

                                Originally posted by Mydog8
                                This response was unnecessarily rude. But accurate.
                                This is by far the best way to describe RetractedMonkey as an overall poster lol

                                Comment

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