Why can people play like terminators
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Re: Why can people play like terminators
Because no human is bulletproof and Cro Cop is a human?
I also find it funny that you post 5 generic "solutions" (no specifics) and in the same breath talk about "poorly though out opinions".
Please block me though. Wont stop me from responding to bad posts like this one or the one before.
People warned me about dudes like you ruining thus forum. I see what they mean. I would explain my other points but that you view as not being thought out, but based on your attitude and mindset I think I will just block you instead as you as advertised are only diminishing tge experience here. Peace and good luck with your attitude. I am sure it is effective in some sphere of life.Comment
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Re: Why can people play like terminators
Here's my Youtube where I just upload a bunch of real fighter CAF Formulas, and also a bunch of 60 second clips of me playing. There's quite literally hundreds of examples of me surgically dismantling people.
At no point am I letting guys just mindlessly attack a held up block........
You'll notice in maaany of the videos my opponent has almost no stamina left, and often I have tons.
The thing is, I play strictly 5 round fights, and my god, in some of these fights you have to go through a blazing inferno of non stop assault before you can even start to really open up. It takes serious hard work to drain these guys, and survive the onslaught.
It just gets boring fighting the same fight over and over and over to counter this play style..
And again, IN A VACUUM, I don't think you should even be able to throw that many strikes a round without serious repercussions. What counters are available is an entirely seperate arguement. I'm talking about the core fundemental mechanics governing how stamina works in this game, in a vacuum, before additional variables are added. And at it's core it's flawed imo.
You mention they should have “serious repercussions”. They already do! Now if the argument is that those repercussions are too difficult to master in relationship to just queuing combos I agree with that. But I dunno about this whole “blazing inferno of non stop assault”.
Once you counter them a couple times they either stop being as aggressive or keep being countered until you finish them. If neither happens then they tend to be better at pressuring in comparison to your defensive ability.
Stamina is unrealistic, nobody is denying that. The entire argument is about whether it makes sense to buff stamina drain in a game where both blocking and damage are also unrealistic.
As a sim head my answer is to change all 3. We wont get that as a small part of the community. I want online sliders for quick matches with friends. That and the ability to use edited rosters online would go a long way.Comment
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Re: Why can people play like terminators
Stamina is unrealistic, nobody is denying that. The entire argument is about whether it makes sense to buff stamina drain in a game where both blocking and damage are also unrealistic.
As a sim head my answer is to change all 3. We wont get that as a small part of the community. I want online sliders for quick matches with friends. That and the ability to use edited rosters online would go a long way.
My proposed soltions to these are:
• Making it harder to land shots clean
• Allow for more glancing blows to land else where on your body, ie forehead, shoulders and off gloves.
• Adding a power modifier that is a lot more punishing on stamina as well as on damage.
• Bring back parries and allow them to work in a similar vain to block counters.
• Addinga scramble mechanic whilst fighting for a takedown, would encourage grappling and is also a method to drain stamina
• Adding block health that decreases tbe more its used over time.
• For offline add a bleed mechanic that affects headmovement, blocking and stamina over the course of a round or fight.
• Adding more in depth sliders to tune specific things, like lunge stamina cost, combo stamina multiplier and stamina drain against block or wiff etc
• Adding RT+RB lateral movement that allows us to circle faster and as an alternative to a lunge.Comment
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Re: Why can people play like terminators
I think allowing cuts to drain stamina when open. This would give the El various elbows from the ground more use. Jab to the nose would have more purpose as well. Counter straight ton face off a slipped jab. This might helpComment
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Re: Why can people play like terminators
If you use lunges and head movement (+ retreat) more than blocking you will gas an overaggressive opponent. The issue is many people rely more on blocking since most of the other options are more risky and less reliable in this game.
There is less margin for error for evasion. Many are often discouraged to use lunges and head movement more because of this. Lunge or slip wrong and get stunned easily but combos are easy to land and cause stuns.
It's easier to throw combos since the stamina is so forgiving on top of the accuracy being so so high and it's so easy to get rocks. It requires you to be more percipient to evade and gas people than just throwing combos.
Single strikes could have more stopping power and counter utility. Counters at peak vulnerability could cause more damage and have a bit larger window. Then opening yourself up would be more risky as it is in reality- it's reversed right now. The block should also break down easier but blocking should drain the attacker's stamina more or have strikes cost more stamina.
To compensate for the higher chance of KOs from this- it should be harder to land. This can be facilitated by making lunges and head movement have lowered tracking and a larger window to evade. Then the accuracy stat would matter more since it governs how easy it is to land on moving opponents.
In terms of effective defense, it should go:
Lunges (especially minor lunges/sidesteps) and movement > head movement > blocking
This way it wouldn't be as easy as walking into the pocket and winging uppercut-hook combos fishing for stuns. The game has way too many rocks and finishes relative to reality. There should be more decisions, then finishes would feel special.Comment
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Re: Why can people play like terminators
If you use lunges and head movement (+ retreat) more than blocking you will gas an overaggressive opponent. The issue is many people rely more on blocking since most of the other options are more risky and less reliable in this game.
There is less margin for error for evasion. Many are often discouraged to use lunges and head movement more because of this. Lunge or slip wrong and get stunned easily but combos are easy to land and cause stuns.
It's easier to throw combos since the stamina is so forgiving on top of the accuracy being so so high and it's so easy to get rocks. It requires you to be more percipient to evade and gas people than just throwing combos.
Single strikes could have more stopping power and counter utility. Counters at peak vulnerability could cause more damage and have a bit larger window. Then opening yourself up would be more risky as it is in reality- it's reversed right now. The block should also break down easier but blocking should drain the attacker's stamina more or have strikes cost more stamina.
To compensate for the higher chance of KOs from this- it should be harder to land. This can be facilitated by making lunges and head movement have lowered tracking and a larger window to evade. Then the accuracy stat would matter more since it governs how easy it is to land on moving opponents.
In terms of effective defense, it should go:
Lunges (especially minor lunges/sidesteps) and movement > head movement > blocking
This way it wouldn't be as easy as walking into the pocket and winging uppercut-hook combos fishing for stuns. The game has way too many rocks and finishes relative to reality. There should be more decisions, then finishes would feel special.Xbox GT: the relaxed guyComment
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Re: Why can people play like terminators
If you use lunges and head movement (+ retreat) more than blocking you will gas an overaggressive opponent. The issue is many people rely more on blocking since most of the other options are more risky and less reliable in this game.
There is less margin for error for evasion. Many are often discouraged to use lunges and head movement more because of this. Lunge or slip wrong and get stunned easily but combos are easy to land and cause stuns.
It's easier to throw combos since the stamina is so forgiving on top of the accuracy being so so high and it's so easy to get rocks. It requires you to be more percipient to evade and gas people than just throwing combos.
Single strikes could have more stopping power and counter utility. Counters at peak vulnerability could cause more damage and have a bit larger window. Then opening yourself up would be more risky as it is in reality- it's reversed right now. The block should also break down easier but blocking should drain the attacker's stamina more or have strikes cost more stamina.
To compensate for the higher chance of KOs from this- it should be harder to land. This can be facilitated by making lunges and head movement have lowered tracking and a larger window to evade. Then the accuracy stat would matter more since it governs how easy it is to land on moving opponents.
In terms of effective defense, it should go:
Lunges (especially minor lunges/sidesteps) and movement > head movement > blocking
This way it wouldn't be as easy as walking into the pocket and winging uppercut-hook combos fishing for stuns. The game has way too many rocks and finishes relative to reality. There should be more decisions, then finishes would feel special.Comment
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Re: Why can people play like terminators
I don't mind either way. Just have counters be more effective.Comment
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Re: Why can people play like terminators
Here's a nice little clip where I use a bunch of different gameplay mechanics in under a minute to surgically eviscerate this poor soul.
<iframe width="560" height="315" src="https://www.youtube.com/embed/xOh8J9fCMaA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>Comment
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Re: Why can people play like terminators
Here's a nice little clip where I use a bunch of different gameplay mechanics in under a minute to surgically eviscerate this poor soul.
<iframe width="560" height="315" src="https://www.youtube.com/embed/xOh8J9fCMaA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Yeah, you used a bunch of different techniques, but used them inefficiently. Like you were checking off a list. You didn't even avoid any strikes save for the initial lean to dodge the head kick. You literally used the whirly bird head movement trick against a rocked opponent who was throwing no offense at you. Lunged away from nothing and wasted stamina by pushing him without following up.
Using a bunch of tools out of their useful range against some scrub in quick fight is hardly "technical mastery".
Next time you guys are seeing someone arguing with me, THIS is the kind of person who legitimately thinks they know how to use the tools and are qualified to make changes based on this "knowledge".Last edited by RetractedMonkey; 01-20-2019, 07:06 PM.Comment
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Re: Why can people play like terminators
I always find your total lack of self-awareness fascinating. Like when you kept posting that UFC 2 head movement video unironically saying something like TECHNIQUE. SKILL. PRECISION. When all you were doing was spinning the stick. Back at it again with Doo-Ho Choi: TECHNICAL MASTERY. Really bringing it to those quick fight champs, eh?
Yeah, you used a bunch of different techniques, but used them inefficiently. Like you were checking off a list. You didn't even avoid any strikes save for the initial lean to dodge the head kick. You literally used the whirly bird head movement trick against a rocked opponent who was throwing no offense at you. Lunged away from nothing and wasted stamina by pushing him without following up.
Using a bunch of tools out of their useful range against some scrub in quick fight is hardly "technical mastery".
Next time you guys are seeing someone arguing with me, THIS is the kind of person who legitimately thinks they know how to use the tools and are qualified to make changes based on this "knowledge".Comment
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Re: Why can people play like terminators
Didn't get touched, and destroyed him patiently and precisely without spamming combos. Mission successful in my book.
I take out guy after guy using the same techniques. I'm average enough to go on long winning streaks without ever spamming combos. The highest level players only make up a small part of the player base. Have fun watching a cool knockout or don't.
Someone else post some cool knockouts, or examples of using these techniques. It would be cool to check out what you guys can do!Last edited by Haz_____; 01-20-2019, 11:32 PM.Comment
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