Why can people play like terminators

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Lauriedr1ver
    Pro
    • Nov 2017
    • 545

    #151
    Re: Why can people play like terminators

    Originally posted by RetractedMonkey
    lolwtf This is the exact reason why I post with absolute disdain for most people here. This is a straight up lie and you're presenting it as fact all the while accusing me of poisoning the well. Meanwhile, you're pouring the strychnine under the guise of "can't we all get along". I was THE guy yelling about stamina tax on head movement during the head-bobber season where pressure was a massive issue that could force ANYONE into a 50/50 exchange no matter the skill level. I still argue there should be NO stamina drain on the stiff arm retreat (a counter-pressure tool). I think the stats and moves of most fighters are downright bad.

    I argued against a blanket buff to movement. Guys were literally asking to be able to defend and dodge the whole fight simply by using the left stick. I argued in favor of tools (that are now in the game) to help the outside fighters.

    And I can't help but shake my head at people on the internet who say that I'm too into it. You can define your own hobbies and I'll define mine, m'kay? I'm not going to sleep at night cursing LoveThisLife's name. And if he came into my hospital IRL, I'd treat him like he was a reasonable, long-sighted person. But, he isn't being those things right now. So ima keep on him.

    And I wonder who's banned account you are? There have been many who have ended up in the aether. Some say you can still hear the ghostly rattlings of their chains to this very day.

    EDIT: I quoted the wrong person. Fixed it now.
    That last part ment for me or him . I wasnt banned i just forgot my login details.

    Comment

    • RetractedMonkey
      MVP
      • Dec 2017
      • 1624

      #152
      Re: Why can people play like terminators

      Originally posted by FadeawayJay
      The knee-elbow issue is legit, but I think most people agree, even the devs, so that shouldn't cause an uproar to say.

      Literally just had a fight after reaching division five. I was Yoel against Israel, and I was countering him with all sorts of single punches the first two rounds. Took him down like five times as well (couldn't keep him there though). Then he started to stick like glue from round three. I tried to counter it by back swaying the most predictable elbows and landing check hooks, throwing 2-5's when he lead with knees, but he was just too good at it, so in the end, all the knees and elbows had drained my stamina, put my health all the way down, and he could just pick me apart from there. Literally everything he landed caused a rock. He was good at it, but it's still some BS!
      This is yet another thing I am in favor of changing. First of all, the knee-elbow combo (at least the way it exists in game) is not a real combo. Try and throw it the way it's presented in game IRL. You can't. You'll be off balanced after putting the knee down. You have to reset in order to get and leverage on the elbow. The double elbow combo is another thing that needs ta go.

      Second, it's simply awful from a gameplay balance perspective as well. The counter for one is the set-up for the other. Ducking the elbow makes you eat the knee, back leaning increases body damage exponentially. There is no movement that avoids knees except backing up and if you do that, they can stick on you. Throwing elbows if you block low or just running you down with knees. AND they can also mix it up. Making it not only a skill for the lowest common denominator, but a massive advantage for an advanced player.

      There are options for this, but none are hard counters. To my knowledge, it is the only exploit that doesn't have a specific and reliable counter.
      Last edited by RetractedMonkey; 01-11-2019, 07:06 PM.

      Comment

      • RetractedMonkey
        MVP
        • Dec 2017
        • 1624

        #153
        Re: Why can people play like terminators

        Originally posted by Lauriedr1ver
        That last part ment for me or him . I wasnt banned i just forgot my login details.
        None of it was meant for you. I just got the names confused. Although you can be an epic pain in the **** too.

        Comment

        • Lauriedr1ver
          Pro
          • Nov 2017
          • 545

          #154
          Re: Why can people play like terminators

          Originally posted by RetractedMonkey
          None of it was meant for you. I just got the names confused. Although you can be an epic pain in the **** too.
          Works though, Ive helped get a lot of changes through the door. Some you disagreed with . I am far more reasonable than most though.

          Comment

          • FadeawayJay
            Rookie
            • Jun 2017
            • 138

            #155
            Re: Why can people play like terminators

            Originally posted by RetractedMonkey
            This is yet another thing I am in favor of changing. First of all, the knee-elbow combo (at least the way it exists in game) is not a real combo. Try and throw it the way it's presented in game IRL. You can't. You'll be off balanced after putting the knee down. You have to reset in order to get and leverage on the elbow. The double elbow combo is another thing that needs ta go.

            Second, it's simply awful some a gameplay balance perspective as well. The counter for one is the set-up for the other. Ducking the elbow makes you eat the knee, back leaning increases body damage exponentially. There is no movement that avoids knees except backing up and if you do that, they can stick on you. Throwing elbows if you block low or just running you down with knees. AND they can also mix it up. Making it not only a skill for the lowest common denominator, but a massive advantage for an advanced player.

            There are options for this, but none are hard counters. To my knowledge, it is the only exploit that doesn't have a specific and reliable counter.
            Reminds of one more thing. Minor issue though, because it can't be exploited throughout a fight, and once you know it's a viable option for your opponent (all though it shouldn't be), you can prevent it from happening very easily. BUT, the jumping knee when you have your opponent rocked... That is just... He's hurt, in bad shape, wobbling, and suddenly, BAM, you get cracked with a knee to the chin. Perfect, stationary vertical leap with flawless technique. But yeah, not a big problem. Just a minor exploit that can catch you off guard, especially inexperienced players who will just stick to the rocked opponent and unload.

            I deter from the subject...

            Comment

            • Lauriedr1ver
              Pro
              • Nov 2017
              • 545

              #156
              Re: Why can people play like terminators

              Originally posted by RetractedMonkey
              This is yet another thing I am in favor of changing. First of all, the knee-elbow combo (at least the way it exists in game) is not a real combo. Try and throw it the way it's presented in game IRL. You can't. You'll be off balanced after putting the knee down. You have to reset in order to get and leverage on the elbow. The double elbow combo is another thing that needs ta go.

              Second, it's simply awful from a gameplay balance perspective as well. The counter for one is the set-up for the other. Ducking the elbow makes you eat the knee, back leaning increases body damage exponentially. There is no movement that avoids knees except backing up and if you do that, they can stick on you. Throwing elbows if you block low or just running you down with knees. AND they can also mix it up. Making it not only a skill for the lowest common denominator, but a massive advantage for an advanced player.

              There are options for this, but none are hard counters. To my knowledge, it is the only exploit that doesn't have a specific and reliable counter.
              Just a possible fix for this is removing it as a hard combo but keeping in lead elbow to rear knee as well as rear elbow to a switch knee which are both combos irl.

              Comment

              • Reinfarcements
                Pro
                • Nov 2017
                • 633

                #157
                Re: Why can people play like terminators

                So question for those NOT in favor of changes to the "Terminator" play style:

                If the block was also nerfed either via even easier block breaks, or a universal "bleed through" damage for basically every strike that hits block, would you be in support of making the "Terminator" approach much more taxing on stamina?

                I would be in full favor of block nerfs (blocking is not safe in MMA) in general, and especially if it meant also nerfing phone booth fighting. There are fighters out there who have a blitzing style IRL, and generally they either win in the first round or lose later in the fight. OR they adapt and slow their act down in the second. And I'm not talking about pressure fighters like the Diaz bros or Colby Covington, thats different. Pressure is different than the all out assault we see in UFC 3. Thats all I want to achieve here, to get that aspect of MMA properly represented. So even if there are ways to counter these "Terminators" (and there definitely is) thats not what I personally am pushing for. I want play styles to be more accurately represented, and with a nerfed block that "Terminator" style would still very much be dangerous in the first and some of the second round.

                Comment

                • HereticFighter
                  Rookie
                  • May 2018
                  • 421

                  #158
                  Re: Why can people play like terminators

                  Originally posted by RetractedMonkey
                  This is yet another thing I am in favor of changing. First of all, the knee-elbow combo (at least the way it exists in game) is not a real combo. Try and throw it the way it's presented in game IRL. You can't. You'll be off balanced after putting the knee down. You have to reset in order to get and leverage on the elbow. The double elbow combo is another thing that needs ta go.

                  Second, it's simply awful from a gameplay balance perspective as well. The counter for one is the set-up for the other. Ducking the elbow makes you eat the knee, back leaning increases body damage exponentially. There is no movement that avoids knees except backing up and if you do that, they can stick on you. Throwing elbows if you block low or just running you down with knees. AND they can also mix it up. Making it not only a skill for the lowest common denominator, but a massive advantage for an advanced player.

                  There are options for this, but none are hard counters. To my knowledge, it is the only exploit that doesn't have a specific and reliable counter.
                  you do know that a well timed major sway in EITHER direction will avoid the knee right? Which, is fine if the person only throws elbows from one side, but God help you if you lean into it. Or lean a fraction too early, cause then it auto aims on your head and does huge damage

                  There are a bunch of vulnerability changes that would make a huge difference:

                  1. when you lean away from round-house head kicks, sometimes it grazes your shoulder and doesn't hit you, but sometimes it does massive extra damage instead. Too inconsistent.

                  2. When you lean the wrong way and expose your body to a body kick, it does extra damage. Why should it do more damage than an unblocked kick unless you are moving towards it? if anything it would likely glance of slightly because your body is angled away at that point but for balance sake it should just be the same as an unblocked body kick.

                  3. Leaning back away from a body knee does extra damage. WTF? your body is leaning away at a 45 degree angle. It should barely graze you if at all.

                  4. it seems like walking forward into a roundhouse kick to the head does extra damage. Its a round strike, if you are walking straight forward it should only deliver max unblocked damage.

                  Comment

                  • Lauriedr1ver
                    Pro
                    • Nov 2017
                    • 545

                    #159
                    Re: Why can people play like terminators

                    Originally posted by Reinfarcements
                    So question for those NOT in favor of changes to the "Terminator" play style:

                    If the block was also nerfed either via even easier block breaks, or a universal "bleed through" damage for basically every strike that hits block, would you be in support of making the "Terminator" approach much more taxing on stamina?

                    I would be in full favor of block nerfs (blocking is not safe in MMA) in general, and especially if it meant also nerfing phone booth fighting. There are fighters out there who have a blitzing style IRL, and generally they either win in the first round or lose later in the fight. OR they adapt and slow their act down in the second. And I'm not talking about pressure fighters like the Diaz bros or Colby Covington, thats different. Pressure is different than the all out assault we see in UFC 3. Thats all I want to achieve here, to get that aspect of MMA properly represented. So even if there are ways to counter these "Terminators" (and there definitely is) thats not what I personally am pushing for. I want play styles to be more accurately represented, and with a nerfed block that "Terminator" style would still very much be dangerous in the first and some of the second round.
                    Paulo costa style essentially. Im a fan of getting other things changed, such as changing how accuracy works, adding better lateral and diagonal movement, parrys and a power modifier. Id be a fan of a harder stamina tax on combos, but not single strikes. Plus lower the stamina of movement. Thats my two cents anyways.

                    Comment

                    • rabbitfistssaipailo
                      MVP
                      • Nov 2017
                      • 1625

                      #160
                      Re: Why can people play like terminators

                      Originally posted by LoveThisLife
                      Do not believe this nonsense people... you have a legit complaint and can make a difference.

                      I can already predict the likes to Monkey's post (alhobert, Romero etc) but it doesn't matter. There have always been people that praise the status quo because it works FOR THEM.

                      For example, in THQ's undisputed series. People used to complain about "punch-flicking (a ground strike input entered almost simultaneously as a transition denial) and say that it was not a balanced approach to the ground game.

                      "High-level" Undisputed players would lay out all types of BS arguments as to why punch-flicking is fine as it is and how the rest of the people needed to "git good".

                      Well the constant complains got to THQ and they did improve the punch-flick exploit as the series progressed(although it never was completely eliminated)

                      The same thing will happen here. Keep raising your voices. FIFA players are complaining about the lack of "realism" too. It will never match 1:1 with real life... But it can be drastically improved.
                      I see your view and I respect it bro ...but dude is kind of saying the truth . The devs will never simulate stamina so it can function more realistically .

                      I like your FIFA analogy as I pray UFC never gets to be that bad.

                      I often used to advocate back then that if you go HAM on your opponent by the ending of the 3rd round you should gas . But it's not going to happen. It's rewarding because the game allows it .






                      Sent from my Infinix X604 using Operation Sports mobile app

                      Comment

                      • rabbitfistssaipailo
                        MVP
                        • Nov 2017
                        • 1625

                        #161
                        Re: Why can people play like terminators

                        Originally posted by Lauriedr1ver
                        Put some respek on my name. Me, you and aholbert have been since the start. BTW this is FCB x Finlay x. Just forgetten my login details. If someone wants to help with that also please feel free.
                        Never suspected it ...but I was wondering how someone new had this much insight and wasn't phased by Retracted .

                        I just watched the first fight you had against Aaron 21 on Rick j's tournament . Way to go withstanding that first barrage of strikes . Nice fight . Let Me go watch the rest of it.

                        Sent from my Infinix X604 using Operation Sports mobile app
                        Last edited by rabbitfistssaipailo; 01-12-2019, 02:56 AM.

                        Comment

                        • rabbitfistssaipailo
                          MVP
                          • Nov 2017
                          • 1625

                          #162
                          Re: Why can people play like terminators

                          If you are interested ...see how FCB deals with Aaron's pressure .



                          Great fight man ... absolutely great fight . Just unlucky .

                          Which reminds me your suggestion on there being a seperate bar for health and stamina on the other thread ...call Mr crazy but can't they be in the same bar just with two different colors ?



                          Sent from my Infinix X604 using Operation Sports mobile app

                          Comment

                          • Lauriedr1ver
                            Pro
                            • Nov 2017
                            • 545

                            #163
                            Re: Why can people play like terminators

                            Originally posted by rabbitfistssaipailo
                            If you are interested ...see how FCB deals with Aaron's pressure .



                            Great fight man ... absolutely great fight . Just unlucky .

                            Which reminds me your suggestion on there being a seperate bar for health and stamina on the other thread ...call Mr crazy but can't they be in the same bar just with two different colors ?



                            Sent from my Infinix X604 using Operation Sports mobile app
                            Not me lol.

                            Comment

                            • Kingslayer04
                              MVP
                              • Dec 2017
                              • 1482

                              #164
                              Re: Why can people play like terminators

                              Originally posted by rabbitfistssaipailo
                              If you are interested ...see how FCB deals with Aaron's pressure .



                              Great fight man ... absolutely great fight . Just unlucky .

                              Which reminds me your suggestion on there being a seperate bar for health and stamina on the other thread ...call Mr crazy but can't they be in the same bar just with two different colors ?



                              Sent from my Infinix X604 using Operation Sports mobile app
                              The separate stamina suggestion was mine actually. And in regards to that, I think the old human body meter is better. The left and right arm received damage depending on which one you blocked with, they could then be sort of targeted with subs as if you caught the redder one you were more likely to get a submission, etc. It was much more natural than this green bar. The block breaking process made more sense that way, it was much less gamey.

                              Comment

                              • rabbitfistssaipailo
                                MVP
                                • Nov 2017
                                • 1625

                                #165
                                Re: Why can people play like terminators

                                Originally posted by Lauriedr1ver
                                Not me lol.
                                That's not you ...oh **** . My bad . I thought that was you .

                                Sent from my Infinix X604 using Operation Sports mobile app

                                Comment

                                Working...