LOL! HOW???

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  • GrimLeiper
    Rookie
    • Nov 2016
    • 353

    #16
    Re: LOL! HOW???

    I was commenting on a similar thread last week because I found myself in a fight that on stats, he had definitely won. However, when it went to decision, I felt was in with a shout because of how much back pedalling the guy done and I was moving forward constantly.

    I got the win despite the numbers favouring him. It prompted me to ask if timidity had a role in decisions because I can't see how else I won.


    Sent from my HTC Desire 530 using Operation Sports mobile app

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    • teezie
      Rookie
      • Jun 2004
      • 140

      #17
      Re: LOL! HOW???

      Originally posted by aholbert32
      I hate to spoil this but forward movement isnt factored in much at all when it comes to the judging AI. Skynet confirmed this a while ago.



      FadeawayJay and Phillyboi's points have me thinking though and I'm going to ask Skynet directly about this. Its possible that since the game knows how much damage someone is actually taking that could skew the judging a little in situations like this. With that said, I believe a rock/stun/knockdown is the clearest indication of damage in the game and Cerrone had more of them so that shouldve resulted in him winning the fight.



      9/10 when someone posts fight stats, I can see an argument for why the decision went down the way it did but I cant figure this one out.

      I honestly don't even care what the reason is, it just needs to be corrected before the next edition of the game is released. The judging has been an issue from day one. What everyone in this thread has agreed upon is that this was obviously the wrong result. I'm so sick of playing against these fighters with iron chins. You basically have to beat the bastards twice in order to get the win. You pummel them the entire fight while a jab sends you flying to the ground and bleeding like a hemophiliac. Then even when you obviously out point them you still get screwed over. It basically allows people to fight with training wheels and that's a problem.


      Sent from my iPhone using Operation Sports

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      • RomeroXVII
        MVP
        • May 2018
        • 1663

        #18
        Re: LOL! HOW???

        Originally posted by micmuted
        when you’re at a stat disadvantage it’s like you have to do so much more to win.
        ESPECIALLY against dudes like Nick Diaz, Conor McGregor, GSP.
        EA Sports UFC GameChanger
        PSN: RomeroXVII
        ESFL UFC 4 PS4 Champion
        E-Sports Summer Series EA UFC Champion (Season 1)
        ESFL UFC 4 Las Vegas 2022 World Champion

        Comment

        • GrimLeiper
          Rookie
          • Nov 2016
          • 353

          #19
          Re: LOL! HOW???

          Originally posted by RomeroXVII
          ESPECIALLY against dudes like Nick Diaz, Conor McGregor, GSP.
          I agree with this. And whilst it's to be expected (it being harder to beat a high stats fighter whilst using a low stats fighter) I can't help but feel like the game is far too involved. This might be where people criticise the stamina - when you're fighting a player using a stamina freak fighter, it's frustrating knowing that you're making all these reads and one wrong move will result in a rock...

          All the while, the opposing player isn't putting much thought into anything other than "if I press square and triangle faster maybe my punches will come out faster".

          Sent from my HTC Desire 530 using Operation Sports mobile app

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          • RomeroXVII
            MVP
            • May 2018
            • 1663

            #20
            Re: LOL! HOW???

            Originally posted by GrimLeiper
            I agree with this. And whilst it's to be expected (it being harder to beat a high stats fighter whilst using a low stats fighter) I can't help but feel like the game is far too involved. This might be where people criticise the stamina - when you're fighting a player using a stamina freak fighter, it's frustrating knowing that you're making all these reads and one wrong move will result in a rock...

            All the while, the opposing player isn't putting much thought into anything other than "if I press square and triangle faster maybe my punches will come out faster".

            Sent from my HTC Desire 530 using Operation Sports mobile app
            Exactly why I stopped using B/C Fighters that aren't named Dustin Poirier or Aljamain Sterling. I won't ever go to the dark side of GSP, Diaz and Conor, but there's little to no incentive to using those lower rated characters because of it. If I were to fight a Conor or Ferg with say Michael Johnson, not only do I have to work twice as hard to win or get a finish, I'm probably STILL going to get like 2 points for a win, and if I were to lose, I'll lose like 18-22 points.

            You get things like the game mechanically and magnetically sliding people forward to land shots (minor back sways getting hit by hooks, or even majors), plus with inconsistencies like empty slip strikes stunning you if you feint,or supposedly being unabble to win a trade if your opponent does a empty slip straight and you land a hook, only for their follow up hook to do damage more damage to you, etc etc, things are WILD for the lower rated guys
            EA Sports UFC GameChanger
            PSN: RomeroXVII
            ESFL UFC 4 PS4 Champion
            E-Sports Summer Series EA UFC Champion (Season 1)
            ESFL UFC 4 Las Vegas 2022 World Champion

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #21
              Re: LOL! HOW???

              Originally posted by teezie
              I honestly don't even care what the reason is, it just needs to be corrected before the next edition of the game is released. The judging has been an issue from day one. What everyone in this thread has agreed upon is that this was obviously the wrong result. I'm so sick of playing against these fighters with iron chins. You basically have to beat the bastards twice in order to get the win. You pummel them the entire fight while a jab sends you flying to the ground and bleeding like a hemophiliac. Then even when you obviously out point them you still get screwed over. It basically allows people to fight with training wheels and that's a problem.


              Sent from my iPhone using Operation Sports
              Discovering the reason is the way to fix the judging, right?

              Comment

              • Kingslayer04
                MVP
                • Dec 2017
                • 1482

                #22
                Re: LOL! HOW???

                Originally posted by RomeroXVII
                Exactly why I stopped using B/C Fighters that aren't named Dustin Poirier or Aljamain Sterling. I won't ever go to the dark side of GSP, Diaz and Conor, but there's little to no incentive to using those lower rated characters because of it. If I were to fight a Conor or Ferg with say Michael Johnson, not only do I have to work twice as hard to win or get a finish, I'm probably STILL going to get like 2 points for a win, and if I were to lose, I'll lose like 18-22 points.

                You get things like the game mechanically and magnetically sliding people forward to land shots (minor back sways getting hit by hooks, or even majors), plus with inconsistencies like empty slip strikes stunning you if you feint,or supposedly being unabble to win a trade if your opponent does a empty slip straight and you land a hook, only for their follow up hook to do damage more damage to you, etc etc, things are WILD for the lower rated guys
                Very often when I back lunge I avoid the first strike in a two-piece, but the second catches me. Or the third in a three-piece. I don't know if it's me that doesn't fully understand the defensive options (which is true in principle), or is it because of the game. I just don't feel like I can trust the game, you know? Things come out sometimes, sometimes they don't... I also don't have a Pro or a monitor, and my connection is okay, and with that in mind I want to ask this - very often I want to throw a planted strike and obviously I stop moving to do it but it's like the game hasn't registered that yet and I throw a moving strike. I'm not talking about lag. It seems to register slowly with hooks as well, that's why I struggle doing block counters. Sometimes fighters move like in treacle, other times they are fleet-footed like they should be. Once again, I'm not talking about lag. In the same vein I've thrown planted strikes as Poirier and a planted Khabib threw his faster, once again this treacle phenomenon. Of course, this could just be down to my execution and most likely my connection, but thought I'd ask anyway.
                Last edited by Kingslayer04; 02-05-2019, 10:38 AM.

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                • MacAttack33
                  Banned
                  • Oct 2018
                  • 165

                  #23
                  Re: LOL! HOW???

                  Originally posted by aholbert32
                  Discovering the reason is the way to fix the judging, right?

                  The devs discovering the reason is the way to fix the judging. We don't need to know or care about the reason in order for it to get fixed.

                  Comment

                  • Lauriedr1ver
                    Pro
                    • Nov 2017
                    • 545

                    #24
                    Re: LOL! HOW???

                    Originally posted by MacAttack33
                    The devs discovering the reason is the way to fix the judging. We don't need to know or care about the reason in order for it to get fixed.
                    Well we kind of do need to know if theres a change to judges that changes the way fights are scored. What happens if the change makes the scoring worse?

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                    • GrimLeiper
                      Rookie
                      • Nov 2016
                      • 353

                      #25
                      Re: LOL! HOW???

                      Originally posted by RomeroXVII
                      Exactly why I stopped using B/C Fighters that aren't named Dustin Poirier or Aljamain Sterling. I won't ever go to the dark side of GSP, Diaz and Conor, but there's little to no incentive to using those lower rated characters because of it. If I were to fight a Conor or Ferg with say Michael Johnson, not only do I have to work twice as hard to win or get a finish, I'm probably STILL going to get like 2 points for a win, and if I were to lose, I'll lose like 18-22 points.

                      You get things like the game mechanically and magnetically sliding people forward to land shots (minor back sways getting hit by hooks, or even majors), plus with inconsistencies like empty slip strikes stunning you if you feint,or supposedly being unabble to win a trade if your opponent does a empty slip straight and you land a hook, only for their follow up hook to do damage more damage to you, etc etc, things are WILD for the lower rated guys
                      I don't take much notice of points earned from fights but I'm aware people grinding up the leaderboard will be clocking this.

                      If the points return was better, I guess there's a reason to use lower tier fighters. But if they just addressed this discussion by increasing the points return, I can't help but feel they're just papering over cracks.

                      My concern is that the lower tier fighters are not currently viable at certain levels and therefore, imo, no need for them in ranked. I dunno what the answer is but I suspect it'll be something that influences the meta of the game.

                      It's a hard balance to reach in any game - but I feel UFC 2 had a better balance than UFC 3 currently does.

                      Sent from my HTC Desire 530 using Operation Sports mobile app

                      Comment

                      • GrimLeiper
                        Rookie
                        • Nov 2016
                        • 353

                        #26
                        Re: LOL! HOW???

                        Originally posted by Kingslayer04
                        Very often when I back lunge I avoid the first strike in a two-piece, but the second catches me. Or the third in a three-piece. I don't know if it's me that doesn't fully understand the defensive options (which is true in principle), or is it because of the game. I just don't feel like I can trust the game, you know? Things come out sometimes, sometimes they don't... I also don't have a Pro or a monitor, and my connection is okay, and with that in mind I want to ask this - very often I want to throw a planted strike and obviously I stop moving to do it but it's like the game hasn't registered that yet and I throw a moving strike. I'm not talking about lag. It seems to register slowly with hooks as well, that's why I struggle doing block counters. Sometimes fighters move like in treacle, other times they are fleet-footed like they should be. Once again, I'm not talking about lag. In the same vein I've thrown planted strikes as Poirier and a planted Khabib threw his faster, once again this treacle phenomenon. Of course, this could just be down to my execution and most likely my connection, but thought I'd ask anyway.
                        I'm slowly but surely beginning to think those without monitors or pros are at a disadvantage down to the limitations in the hardware we are using.

                        I noticed with both UFC 2 and UFC 3, when I play offline, it's much smoother. When I say smoother, I mean I'm able to react to certain strikes or transitions, whereas when I'm playing online, it feels like I'm a little less reactive. If the AI throws a certain strike and misses, I know which combo I can use to cause damage. When in similar situations online (they're throwing a strike and miss), when I throw that same combo, it's not as effective as it was vs AI and it feels like a timing issue (or perhaps my hardware is still catching up and as a result, I miss that frame advantage).

                        The Body kick for example was the topic of conversation for so long on this forum - people suggesting it was too quick, whereas i suspect the players who are playing on a monitor and pro, have that split extra second to react and therefore the body kick isn't too fast.

                        A lot of money to upgrade... but I'm definitely planning on doing it considering the amount of hours I put in.

                        Sent from my HTC Desire 530 using Operation Sports mobile app

                        Comment

                        • teezie
                          Rookie
                          • Jun 2004
                          • 140

                          #27
                          Re: LOL! HOW???

                          What makes all this talk about top tier vs lower tier fighters so funny is that we're talking about a fight between Nate Diaz and Donald Cerrone. Correct me if I'm wrong but to the best of my knowledge Nate hasn't fought in the UFC in well over 2 years. Cerrone on the other hand is seemingly on a card every other promotion and is currently on a title run. How in the world is Nate currently ranked over anything concerning Cerrone? Dude literally isn't even fighting.

                          I don't understand why you come out with a roster as deep as this one is for UFC 3 and basically because of game mechanics I'd say 80-85 percent of the roster can't be legitimately used for true competitive play.


                          Sent from my iPhone using Operation Sports

                          Comment

                          • Kingslayer04
                            MVP
                            • Dec 2017
                            • 1482

                            #28
                            Re: LOL! HOW???

                            Originally posted by GrimLeiper
                            I'm slowly but surely beginning to think those without monitors or pros are at a disadvantage down to the limitations in the hardware we are using.

                            I noticed with both UFC 2 and UFC 3, when I play offline, it's much smoother. When I say smoother, I mean I'm able to react to certain strikes or transitions, whereas when I'm playing online, it feels like I'm a little less reactive. If the AI throws a certain strike and misses, I know which combo I can use to cause damage. When in similar situations online (they're throwing a strike and miss), when I throw that same combo, it's not as effective as it was vs AI and it feels like a timing issue (or perhaps my hardware is still catching up and as a result, I miss that frame advantage).

                            The Body kick for example was the topic of conversation for so long on this forum - people suggesting it was too quick, whereas i suspect the players who are playing on a monitor and pro, have that split extra second to react and therefore the body kick isn't too fast.

                            A lot of money to upgrade... but I'm definitely planning on doing it considering the amount of hours I put in.

                            Sent from my HTC Desire 530 using Operation Sports mobile app
                            Ah, I believe we should be pushing for an even playing field, rather than just putting up with it and spending so much money just to not have a massive disadvantage.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #29
                              Re: LOL! HOW???

                              Originally posted by teezie
                              What makes all this talk about top tier vs lower tier fighters so funny is that we're talking about a fight between Nate Diaz and Donald Cerrone. Correct me if I'm wrong but to the best of my knowledge Nate hasn't fought in the UFC in well over 2 years. Cerrone on the other hand is seemingly on a card every other promotion and is currently on a title run. How in the world is Nate currently ranked over anything concerning Cerrone? Dude literally isn't even fighting.

                              I don't understand why you come out with a roster as deep as this one is for UFC 3 and basically because of game mechanics I'd say 80-85 percent of the roster can't be legitimately used for true competitive play.


                              Sent from my iPhone using Operation Sports
                              I dont understand this at all. Are we supposed to lower Nate's ratings because of inactivity? What should we lower simply because he hasnt fought? Should we ignore the fact that Cerrone is 3-3 in his last 6? Walk me through your reasoning.

                              Comment

                              • teezie
                                Rookie
                                • Jun 2004
                                • 140

                                #30
                                Re: LOL! HOW???

                                Originally posted by aholbert32
                                Discovering the reason is the way to fix the judging, right?

                                It's more that I'm not getting caught up in semantics. I would hope the devs who spend more time with the game than I do have an idea what the issue is at this point.


                                Sent from my iPhone using Operation Sports

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