Why is nobody talking about biggest problem this game have?
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Re: Why is nobody talking about biggest problem this game have?
If your going to have damage like it is you need doctor stoppages. Institute a cuts meter when depleted the doctor stops it. This would affect nothing because huds not viewable to opponent. Also if your being laid on you a) allowed the takedown. B) are being predictable. Thats entirely your fault. The solution isnt nerf the ground but make it more fun for the bottom guy by adding more depth to it. The ground game is blue belt understanding at best.Comment
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Re: Why is nobody talking about biggest problem this game have?
i just dont understand mentality of playerbase sometimes, people re playing this game like if u loose fight somebody will come and burn down ur house or something, so they will categorically abuse any cheese they can get their hands on, they will be taunting u, but if they will get KOed they will start crying and rage quitting, if they get better of u, they will refuse to end fight, they will bully golden and elite fighters with masters and acting like we should worship them, crying about top 100 this or that, i am like around 1300 in UT and i just check other leaderboards to see to my suprise that i beaten guy who was around like 46th from top 100
do i get free candy for that or some award for that?
should i take picture of that and print it and hang it on my wall?
people take UT way too seriously, if u re on into hardcore play u should play Ranked it s at least much more balanced than UT
so long story short
i would love to UT be more silly with:
doctor stoppages
leg kicks getting toe stuck in cage wall
Romero s cornermen spilling water n ice all over octagon during break
Rematch function in UT
ability to go UP n DOWN with weightclass
refuse fight for belt or refuse challanger
being stripped of belt for not defending or injuries
injuries in training camp or before fight like tripping over cable in studio
eating tiramisu
targeting one body part for cuts
holding gloves
holding cage as takedown defense
deducted points by referee
eye pokes Jon Jones style
groin strikes
mouthguards flying all over place and yelling at refree to stop like Bisping
tapout to strikes like David Branch to save health and well being for other day
tapout to sub before all gates are reached
eye/vision damage, guessing how many fingers is doctor showing u, so fight will either stop or will go on
toe poke Cat Zingano
DQ from illegal strikes like Greg Hardy
punches after bell like Germaine de Randamie
jumping out of octagon and jumping on Bellator s Dillon Dannis
proposing marriage after fight Alex Gustafsson style
faking that u re not rocked, when u got hit by big strike and u re rocked but opponent doesnt have to know
self KO by botched takedown
double KO and recovery aka Fedor, Mittrione
fans stealing caps and attacking fighters on walk in
arms broken from blocking kicks
broken leg on leg kick check Silva, Wiedman
judges making total nonsense scores
ability to protest stoppage or decision etc.
spit blood Robbie Lawler, Rory McDonald style
JUST BLEED
anyway
it will be nice to just take some steam off so people wont be like so obsessed with it that it just brings out the worst from themComment
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Re: Why is nobody talking about biggest problem this game have?
i just dont understand mentality of playerbase sometimes, people re playing this game like if u loose fight somebody will come and burn down ur house or something, so they will categorically abuse any cheese they can get their hands on, they will be taunting u, but if they will get KOed they will start crying and rage quitting, if they get better of u, they will refuse to end fight, they will bully golden and elite fighters with masters and acting like we should worship them, crying about top 100 this or that, i am like around 1300 in UT and i just check other leaderboards to see to my suprise that i beaten guy who was around like 46th from top 100
do i get free candy for that or some award for that?
should i take picture of that and print it and hang it on my wall?
people take UT way too seriously, if u re on into hardcore play u should play Ranked it s at least much more balanced than UT
so long story short
i would love to UT be more silly with:
doctor stoppages
leg kicks getting toe stuck in cage wall
Romero s cornermen spilling water n ice all over octagon during break
Rematch function in UT
ability to go UP n DOWN with weightclass
refuse fight for belt or refuse challanger
being stripped of belt for not defending or injuries
injuries in training camp or before fight like tripping over cable in studio
eating tiramisu
targeting one body part for cuts
holding gloves
holding cage as takedown defense
deducted points by referee
eye pokes Jon Jones style
groin strikes
mouthguards flying all over place and yelling at refree to stop like Bisping
tapout to strikes like David Branch to save health and well being for other day
tapout to sub before all gates are reached
eye/vision damage, guessing how many fingers is doctor showing u, so fight will either stop or will go on
toe poke Cat Zingano
DQ from illegal strikes like Greg Hardy
punches after bell like Germaine de Randamie
jumping out of octagon and jumping on Bellator s Dillon Dannis
proposing marriage after fight Alex Gustafsson style
faking that u re not rocked, when u got hit by big strike and u re rocked but opponent doesnt have to know
self KO by botched takedown
double KO and recovery aka Fedor, Mittrione
fans stealing caps and attacking fighters on walk in
arms broken from blocking kicks
broken leg on leg kick check Silva, Wiedman
judges making total nonsense scores
ability to protest stoppage or decision etc.
spit blood Robbie Lawler, Rory McDonald style
JUST BLEED
anyway
it will be nice to just take some steam off so people wont be like so obsessed with it that it just brings out the worst from themLast edited by Evil97; 02-25-2019, 12:47 AM.Comment
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Re: Why is nobody talking about biggest problem this game have?
The game is objectively arcadey. The lack of stamina management, being able to be dropped 10 times in a fight and come right back as if nothing happened, the focus on high volume boxing, ref stand ups from dominant positions, etc etc. It is a very arcadey fighting game experience.
As for stamina management. Pryoxis is one of the best Xbox players and he arguably has the best stamina management on the system. Him being a top player and his stamina management are not isolated coincidences.
The "high level boys" make up the smallest amount of the player base. If 75% of players are average, and have all these issues, 25% of the the players who mastered bad mechanics don't change the fact that the majority do find problems. Also, mastering bad mechanics doesn't make them not bad.
His channel used to be much more popular. Back when I watched him during UD3 days, he was on par with MMAGame in terms of viewers. But has since stopped producing content.
He is also a black belt in BJJ and has been training Martial Arts for years and years. He had been a long time Martial Artist even back in UD3 days which was like 10 years ago.
But he is not a BJJ black belt. He is a Traditional JuJitsu black belt. There are big differences between the 2 arts.
Also having experience with many other games in the exact same genre is unarguably relevant to have a full breadth of perspective on the current games in the genre.
If the only wrestling game you ever played was WwE2k18, you'd have nothing else to compare the gameplay to. If you've played 10 other wrestling games, you have a wider depth of knowledge to draw from and compare with.
Not to mention building an entire channel around combat sports games, means him being honest about his opinion with this series is nothing but detrimental to his goals, and his channel he had built up. It makes no sense to say those things, unless you really actually mean it, and being honest is more important than releasing content you don't agree with or enjoy.
He's referring to people cycling through the same combos over and over. Which can be insanely difficult to react to and requires predictive gameplay. Irl striking is a mixture of reactive and predictive pattern reading. The button delay makes being a reactive fighter extremely hard, while simply cycling through combos can net you a disproportionate amount of success through most levels of play.
Hes referring to spam as non stop strikes being thrown. According to data I've posted in the past, striking output in UFC 3 is on average 3 times more than what you see in a real fight. And that's not taking into account 3 minute rounds, which only exacerbates the problem. In relation to real life striking output, the non stop striking in UFC 3 is spam.
The counters again come down to predictive gameplay. Which again circles back to input lag, and it's detrimental effects on gameplay.
Hes talking about the FEEL of grappling. It has weight. It feels like you're actually grappling in UD3. UFC 3s grappling system is incredibly herky jerky, based around super goofy unrealistic fakes, guessing what way your opponent will move, and is just very unengaging.
This same sentiment has been brought up in the forums repeatedly. I am obsessed with BJJ and submission grappling IRL, I train twice a week, every week. It's an addiction and an outlet. Yet I just absolutly hate the grappling in this game. Nothing about it feels like real grappling at all. UD3s system had it faults, but the feel of it was way more onto something real and engaging.
That said, if you were attempting to play legitimately, I can understand how UD grappling would feel better than EA UFC grappling. However, the complexity, mind games, difference in meta from position to position in the EA UFC grappling system make for a much bigger skill gap the UD3's system. This is why I find the grappling in the EA UFC series to be more comparable to actual grappling. The depth and room for error.
I mean, it is. Before the undeniable takedown(another arcadey mechanic) was introduced, how many threads have opened up about this just being a kickboxing game, or about how boxing combinations are OP in ragards to other striking methods/strategys? Too many. You'd see it over and over.
Not true. You have to gain your opponents respect first.Last edited by ZHunter1990; 02-25-2019, 12:11 PM.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: Why is nobody talking about biggest problem this game have?
The biggest problem in this game is striking stamina , tracking and footwork ... Period .
Sent from my Infinix X604 using Operation Sports mobile appComment
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Re: Why is nobody talking about biggest problem this game have?
Damn someone had time to kill too.
I've always had the opinion that combat sports games should try to mimic the mental concepts that exist in MMA rather than trying to mimic its physical complexity and intricacy. For example, when I did whatever little BJJ that I did, what really stood out to me was predicting the other person's moves and counteracting them, or mind games as you put it. Therefore I would prioritize having things like feints to incentivize misdirection even if it looks hokey at times over some threads here where people get completely carried away with different button combinations to control different limbs and things like that.
Block breaking is good for the game and even though it isn't entirely realistic it's the closest we can get to angles at the moment.¯\_(ツ)_/¯Comment
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Re: Why is nobody talking about biggest problem this game have?
Damn someone had time to kill too.
Wasn't block breaking also introduced as a way to replicate the concept of striking angles since we can't realistically have angles in a combat sports game, at least not with the current technology?
I've always had the opinion that combat sports games should try to mimic the mental concepts that exist in MMA rather than trying to mimic its physical complexity and intricacy. For example, when I did whatever little BJJ that I did, what really stood out to me was predicting the other person's moves and counteracting them, or mind games as you put it. Therefore I would prioritize having things like feints to incentivize misdirection even if it looks hokey at times over some threads here where people get completely carried away with different button combinations to control different limbs and things like that.
Block breaking is good for the game and even though it isn't entirely realistic it's the closest we can get to angles at the moment.
FnS didnt make it in, as we still have hi/lo block. But the block breaking logic adapted some FnS logic. Because its better to have some sort of logic behind the block breaking than an RNG chance a punch slips through, or it breaking down at an even proportion regardless of punch type. Both of which would have made defense even harder.
However, if there ever comes a day where we get haptic feedback via resistance on the analog sticks. I would be all for redesigning the grappling completely.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: Why is nobody talking about biggest problem this game have?
online inconsistency totally breaks game for me and i dont think they will fix it, because similar issues were present in ufc2.
i am so sick and tired to working my *** off to get somebody to good ground position, get their stamina low and apply submission just to see how they lag out of it, how easy is to deny clinch, TDs in this game is just absurd and how grapplers are done in UT mode is absurd too
i dont think i will be getting ufc4 if this wont be fixed, because playing this game everyday is just turning me into lunatic which will eventually end up in mental asylum, that and great toxic community in UT is just amazing combinationComment
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Re: Why is nobody talking about biggest problem this game have?
online inconsistency totally breaks game for me and i dont think they will fix it, because similar issues were present in ufc2.
i am so sick and tired to working my *** off to get somebody to good ground position, get their stamina low and apply submission just to see how they lag out of it, how easy is to deny clinch, TDs in this game is just absurd and how grapplers are done in UT mode is absurd too
i dont think i will be getting ufc4 if this wont be fixed, because playing this game everyday is just turning me into lunatic which will eventually end up in mental asylum, that and great toxic community in UT is just amazing combinationComment
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Re: Why is nobody talking about biggest problem this game have?
Wild for comparing this game to NBA LiveComment
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Re: Why is nobody talking about biggest problem this game have?
i have even better idea, dont play game at all, i mean what s the point,delayed online crap and u ask people "oh i am on some cheap hotel wifi, but it s not lagging for me"
yeah because my upload sent u packets u need, but ur upload is not consistent and u make my game choppy as crap
so why would i want to play this game when i am screwed from both sides by highend connections and lowend connections
u can have 30stats difference but it doesnt matter in lag it s ...
i just dont get it, and there cant even be that much information to send between players, this is not multiplayer with 64 people in itComment
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Re: Why is nobody talking about biggest problem this game have?
i have even better idea, dont play game at all, i mean what s the point,delayed online crap and u ask people "oh i am on some cheap hotel wifi, but it s not lagging for me"
yeah because my upload sent u packets u need, but ur upload is not consistent and u make my game choppy as crap
so why would i want to play this game when i am screwed from both sides by highend connections and lowend connections
u can have 30stats difference but it doesnt matter in lag it s ...
i just dont get it, and there cant even be that much information to send between players, this is not multiplayer with 64 people in itComment
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Re: Why is nobody talking about biggest problem this game have?
lol even Martial Mind has this problem:
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