Combo queue needs to die

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  • oshighwayman
    Rookie
    • Apr 2016
    • 357

    #16
    Re: Combo queue needs to die

    Originally posted by Evil97
    I only play UT as well. Since I only have time for 10 or less matches a day, there is something about the constant build, progress, and customization (or lack there of in many regards) that keeps me stuck. That being said, in my opinion, UFC 3's UT is a huge flop compared to UFC 2. That is why you cannot find matches. From day one, UFC 2 UT players were jumping ship, and for good reason. I really hope the dollar signs on EA's side of things back this up. I know there were a couple good money grab promos that came out in this game (I imagine the Icons promo being really successful), but hopefully those didn't justify this UT being better than the last game.

    wasnt UT supposed to be their money maker? and the way the UT player is being treated, for this topic i downloaded UFC2 and i went to play 2 matches there in UT, striking feel ancient, but damn head movement actually worked properly, game did strikes i input with my controller with no delay and i had some fun, UT gave me 1500coins for fight i won, which is more than i usually earn in UFC 3 UT, it gave me 10 000coins for offline fights of my fighters


    then i come back to UFC3 i spent 20 000coins on 4 packs Till/Masvidal get absolut nothing just some stupid temporary cards


    i mean seriously: UFC2 got no temporary cards, except Fitness and some boosters
    i dont remember hitting any DAILY COIN LIMIT in ufc2, but i hit it in ufc3, because UT mode is punishing u for actually playing it !!! (wonderful concept)
    UFC2 got merging card into stronger ones, i did few times 5 4*cards into one 5* and u have to also pay like 50k coins but it was worth it


    UFC3 i have like 3000cards and i cant even make bronze or silver tokens from because u need fighter, move, booster, contract, perk, i mean WTH, why cant u just merge 5 bronze cards into token, what s the purpose of having 3000cards in my inventory


    and i dont think that 5* moves vs 3* moves in UFC2 UT were that imbalanced as in UFC3 UT 5* master fighters with 5* combo levels are totally overpowered compared to 3* golden fighters with 3* combo levels


    is also much more harder to obtain 4* moves or fighters and almost impossible to obtain 5* moves or fighters u have to be very lucky or invest lot of time and coins into events



    that s why LW div of UT on UFC3 is plagued with Connors and HW div UT with DC, because they re master fighters from champion sets


    i just dont get it, why people dont care about those things
    i mean anyone think it s good thing that people are leaving this game?
    or if u re ranked player and u look down on UT, u still it s good that playerbase is shrinking, u realise at some point greedy EA corporation will pull the plug right because it wont be profitable for them anymore?

    Comment

    • oshighwayman
      Rookie
      • Apr 2016
      • 357

      #17
      Re: Combo queue needs to die

      Originally posted by BigSmoke
      No, there would be way to much spam and unrealistic combos would make a comeback. It would be jab straight to the body spam all over again. Maybe I'm in the minority, but I actually like the way the combo system works in this game. I find personally it's easy to use and once you get the hang of it you can pull off some pretty wicked combos on anyone. Just keep practicing, and when you're throwing combos DO NOT TOUCH THE LEFT STICK. So many people can't grasp this, and wonder why they can't do combos properly and it's because they're constantly pressing forward on the left stick and throwing even in boxing range.

      Also, not to knock your ability but maybe try practicing with some of the defensive tools in the game. Sounds like this is where you're struggling most, if you can use the defensive tools well in this game you can make people gas fairly quick who are throwing crazy combos and punish them while you're at it. One of my favorite things to do is side way any straight strike and counter with either a circling lead or rear hook to the body or a circling head kick or body kick.

      nobody is touching combos and their speed and damage and whatever


      look
      when i am driving my car i like or prefer that it will follow my actions. if i press gas i except it to move forward if i press brake i except it to start slowing down. if i see there s any delay with it, it s time to bring car to shop because it s not safe to drive anymore.


      it s about hand eye cordination.


      lag/delay issues i dont think combo queue will help with any of that.
      if u use combo queue in lag u will just probably open vulnerability windows all over urself and get rocked or something in that delay


      i also dont like if i am doing Solo Challenges and it wants me to do i dont know 10 4-strike combos on opponent, i go with let s say 1,2,1,2, u can input it very quickly, but i HATE the fact that for like 1second or more u re basically not in game, because game is just following queue, it s just looks too weird to me


      and i think combo queue is the reason why some people are mentioning dropped inputs and input lag, delay, unresponsiveness etc.


      it definetely feels that way in single player where AI is basically counterstriking u sometimes on first startup frames of ur strike, which is almost impossible to do for us humans, Martial Mind was saying in his video where he fought legendary AI that "human players dont do these things" yes we dont, we dont counter overhand with body knee etc.



      if u cant remove combo queue (buffer) however u want to call it,

      could at least adjust it so it can at least mimic real time input?


      as for defense, i think there s big imbalance between skill required for effective offense and effective defense.



      i read this forum a lot and top players here are preaching here how omg there s so many defensive tools and there s no issues with anything,


      but then u go and watch elite players for example Ricky J Sports channel with his tournaments and u see top players, standing there with planted feet holding high block and trying to catch each other with short combos..


      barely any sways and what was the best that one guy he did slip and he did counterstrike from slip but he still got KOed from queued combo from other guy


      i also dont understand why top players should have problem with combo queue removed or nerfed
      most of u got great internet connections,most of u played ranked where u have connection quality indicator and u have good muscle memory and reflexed to enter ur combos as fast as possible for maximum effect, and if u can do that with combo queue, u can do that in real time too

      Comment

      • oshighwayman
        Rookie
        • Apr 2016
        • 357

        #18
        Re: Combo queue needs to die

        Originally posted by SUGATA
        Honestly I think Combo buffering (queue) is Ok and good thing:

        1. It has short enough memory window so only short (3 moves) series are remembered

        2. You CAN cancel / clear queue by pressing Block

        3. Queue is a good tool when you have laggy connection, otherwise you will see no combos at all

        4. It is realistic - irl you already have the combo in your mind you want to perform before you start it.

        5. If we had timed not queue Combo input mechanics - it was too difficult and unstable to perform b/c of lags, analog changing move’s speed b/c of stamina and statuses.

        1. i would prefer 2 moves or real time


        2.i really hate idea that there s need for canceling some leftover inputs, it feels to me unresponsive


        3. here s my experience: for laggers they have NO problem, because my STABLE and GOOD connection is providing their game with all packets of information they need, but their upload and latency will cause their packets to be either lost or slowed so their info sent towards me wont be accurate anymore


        i asked some laggers in private messages "is it lagging for u?" they said no, my connection is WIRED, stable, NAT OPEN, ports OPEN, not using any other devices while i am playing UFC, not streaming, not downloading, updating etc.


        so combo queue doesnt help me and we have combo queue right now, it doesnt do anything for me


        because LAGGER can SEE ur movements in real time, while u cant see HIS movements in real time because it s delayed and u cant react properly


        i mean u can probably queue combo, but he will be able react to it, while u wont have chance to react to his queued combo, because of delay


        4. i dont know what to say to that, i mean OK, i have it in my mind, BUT:


        i would like it to be like this : MY HEAD-CONTROLLER-GAME
        that means My Head says jab, straight, my fingers press X,Y, Fighter in UFC game performs 1,2


        i dont want it to be : MY HEAD-CONTROLLER-BUFFER-GAME
        too many middleman, too many


        5. i dont really know what to think about it and i dont really know that much about inner game mechanics to comment on that.


        all i know is that UFC2 didnt had this problem, and from what i understand it had some kind of combo queue or something right? like faster u input strikes they will come out faster? i remember somebody probably UFC dev mentioning that, or maybe UFC2 didnt have combo queue.. i dunno


        does that mean UFC 2 had "timed input mechanics- it was too difficult and unstable to perform b/c of lags, analog changing move’s speed b/c of stamina and statuses."


        did it ?
        i dont think so

        Comment

        • bmlimo
          MVP
          • Apr 2016
          • 1123

          #19
          Re: Combo queue needs to die

          What I believe is:
          The combo list put the game in real world, u can’t peform cheesy moves like UFC 2, but in other hand, the extra speed(by player input) make combos unrealistic.
          U can go to training mode, and throw 1-2-1-2with normal speed, the strikes will come out when you press, now if u throw 1-2-1-2 as fast as u can, the strikes you come out after a delay and ultra fast... we shouldn’t have extra speed for player input, fighters have their own speed, just put fluidity in pre defined combo and the stamina bonus. When u put the player extra speed, we have the delay, unrealistic combo based matches, and the super block is needed because no one can handle supersonic speed combos(with almost no stamina taxes) without a super block in the beginning

          Comment

          • LoveThisLife
            Rookie
            • Oct 2018
            • 92

            #20
            Re: Combo queue needs to die

            Originally posted by GameplayDevUFC
            Wishful thinking.
            Many of the complaints you read are valid.

            You all initially release a kickboxing game and have spent the majority of the past year patching in somewhat accessible (yet often absolutely ridiculous (i.e. driving takedown from the center of the cage) MMA elements.

            With the exception of APEX Legends, EA struggles to deliver on promises or meet expectations.

            The post launch support was necessary and gave you an opportunity to address your mistakes/continue developing (for example.. Why was this game launched without post KO strikes? You already did that in UFC 1. I will never forget watching Dana White play UFC 1 and noticing that you could not deliver strikes immediately after a KO and was like "WHAT THE F*&k happened?".)

            Comment

            • BigSmoke
              Rookie
              • Oct 2018
              • 148

              #21
              Re: Combo queue needs to die

              Originally posted by LoveThisLife
              Many of the complaints you read are valid.

              You all initially release a kickboxing game and have spent the majority of the past year patching in somewhat accessible (yet often absolutely ridiculous (i.e. driving takedown from the center of the cage) MMA elements.

              With the exception of APEX Legends, EA struggles to deliver on promises or meet expectations.

              The post launch support was necessary and gave you an opportunity to address your mistakes/continue developing (for example.. Why was this game launched without post KO strikes? You already did that in UFC 1. I will never forget watching Dana White play UFC 1 and noticing that you could not deliver strikes immediately after a KO and was like "WHAT THE F*&k happened?".)

              Well to be fair, EA just published APEX and really had nothing to do with the making of that game. The game was made by Respawn, which I think is basically all the people that made Infinity Ward good all those years ago. If APEX was actually made by EA it would be a dumpster fire no doubt. Literally like how the best Fallout game made was New Vegas and it wasn't even made by Bethesda and everything by them has been complete crap sonce.

              My point? Don't expect anything but the worst and minimal from EA. People praise how this game was patched so much but it was broken and pretty much unplayable for months until the summertime when we got the movement patch. I don't give praise for stuff that should've been there from the start, but isn't because the game is rushed out the door for $$$.

              Comment

              • LoveThisLife
                Rookie
                • Oct 2018
                • 92

                #22
                Re: Combo queue needs to die

                Originally posted by oshighwayman
                wow u re just rude and i am not gonna pay more than 60bucks a month for internet, oh and u re right 73dl/6u and 34ms latency is really bad, i never got any complaints from anyone about lag.


                ufc2 didnt or had very small combo queue which wasnt disrupting flow of the game


                lag problem is in netcode and lag compensation


                combo queue wont help with that


                ur entered command will be delayed no matter of what
                what i am saying remove it or cut it to something which wont be breaking game
                cut combo queue to like 2,3 strikes instead i dont know 4,5


                anyway if u just want to troll and be rude just lemme know, because i care about this game and it shouldnt be laughing matter that there s HUGE playerbase drop in UT compared to ufc2, real UFC is extremely popular these days and with ESPN deal, it shouldnt be this dead.


                but hey if u wanna game dead and feel good about urself just keep going on
                Do not let him get you too upset he was just being a troll. You have a legit point.

                Comment

                • Good Grappler
                  Pro
                  • May 2018
                  • 615

                  #23
                  Re: Combo queue needs to die

                  Those pauses are the worst. It’s definitely annoying when you’re queuing up inputs on your controller, then there’s that weird 2 second pause... then after the pause, your fighter finishes whatever was left in the queue.

                  I have no idea what causes those pauses; they don’t happen often. They SEEM to happen when you’re queuing some inputs on your controller, and your opponent does something which somehow disrupts the animation of your queued inputs. It causes your fighter to freeze up in some stiff, defensive posture for about 2, even 3 seconds. Then once you “unfreeze”, your fighter just continues with whatever was queued up before they froze.

                  I’ve tried holding BLOCK during these freezes to cancel whatever’s in the queue, but it doesn’t work. You’re forced to watch, and hope your opponent doesn’t capitalize.

                  These pauses are rare, but I do experience them a few times per session.

                  I think these pauses are actually an unintentional glitch, and I’m surprised they aren’t brought up more. They deserve a thread/discussion of their own, instead of just being a side-topic in a thread hating on combo queuing as a whole.
                  Xbox GT: the relaxed guy

                  Comment

                  • tomitomitomi
                    Pro
                    • Mar 2018
                    • 987

                    #24
                    Re: Combo queue needs to die

                    Originally posted by BigSmoke
                    Well to be fair, EA just published APEX and really had nothing to do with the making of that game. The game was made by Respawn, which I think is basically all the people that made Infinity Ward good all those years ago. If APEX was actually made by EA it would be a dumpster fire no doubt. Literally like how the best Fallout game made was New Vegas and it wasn't even made by Bethesda and everything by them has been complete crap sonce.

                    My point? Don't expect anything but the worst and minimal from EA. People praise how this game was patched so much but it was broken and pretty much unplayable for months until the summertime when we got the movement patch. I don't give praise for stuff that should've been there from the start, but isn't because the game is rushed out the door for $$$.
                    Funny how EA gets all the blame but none of the credit.
                    ¯\_(ツ)_/¯

                    Comment

                    • SUGATA
                      MVP
                      • Apr 2016
                      • 1375

                      #25
                      Re: Combo queue needs to die

                      Originally posted by Good Grappler
                      Those pauses are the worst. It’s definitely annoying when you’re queuing up inputs on your controller, then there’s that weird 2 second pause... then after the pause, your fighter finishes whatever was left in the queue.

                      I have no idea what causes those pauses; they don’t happen often. They SEEM to happen when you’re queuing some inputs on your controller, and your opponent does something which somehow disrupts the animation of your queued inputs. It causes your fighter to freeze up in some stiff, defensive posture for about 2, even 3 seconds. Then once you “unfreeze”, your fighter just continues with whatever was queued up before they froze.

                      I’ve tried holding BLOCK during these freezes to cancel whatever’s in the queue, but it doesn’t work. You’re forced to watch, and hope your opponent doesn’t capitalize.

                      These pauses are rare, but I do experience them a few times per session.

                      I think these pauses are actually an unintentional glitch, and I’m surprised they aren’t brought up more. They deserve a thread/discussion of their own, instead of just being a side-topic in a thread hating on combo queuing as a whole.

                      Do you remember what series has these freezes into queue?

                      Are they only in Online conditions? caused by lag?
                      Full PATCH and Live tuners LIST for EA UFC 5
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                      Comment

                      • BigSmoke
                        Rookie
                        • Oct 2018
                        • 148

                        #26
                        Re: Combo queue needs to die

                        Originally posted by tomitomitomi
                        Funny how EA gets all the blame but none of the credit.
                        Because anything they've had a hand in creating over the years has been a total dumpster fire. They don't deserve any credit for APEX because they didn't create it, or have a hand in making it really at all. Just publishing.

                        Comment

                        • tomitomitomi
                          Pro
                          • Mar 2018
                          • 987

                          #27
                          Re: Combo queue needs to die

                          Originally posted by BigSmoke
                          Because anything they've had a hand in creating over the years has been a total dumpster fire. They don't deserve any credit for APEX because they didn't create it, or have a hand in making it really at all. Just publishing.
                          EA owns Respawn so they have just as much say in what they do with whatever games you are thinking of. They deserve credit for having faith in a good studio, especially considering how Titanfall 2 (despite being great) was not exactly a blockbuster hit.
                          ¯\_(ツ)_/¯

                          Comment

                          • AeroZeppelin27
                            MVP
                            • Nov 2017
                            • 2287

                            #28
                            Re: Combo queue needs to die

                            Originally posted by SUGATA
                            Do you remember what series has these freezes into queue?

                            Are they only in Online conditions? caused by lag?
                            I get them offline. Usually in heavy exchanges where there are a lot of inputs.

                            Mine usually come if I queue a combo then cancel to block during the combo, my fighter will often block then randomly throw out the final queue strike upwards of 5-7 seconds later.

                            It's most common during head-body punch combinations for me.

                            Probably happens once or twice per play session (roughly 2 hours) so it's common enough to be an issue.

                            Comment

                            • oshighwayman
                              Rookie
                              • Apr 2016
                              • 357

                              #29
                              Re: Combo queue needs to die

                              Originally posted by tomitomitomi
                              Funny how EA gets all the blame but none of the credit.

                              because their greed ruins everything, stupid lootboxes, social justice propaganda, rushing programmers etc.


                              personally their ruined my favourite games like StarWars Battlefront, Mass Effect, Battlefield and releasing every year FIFA and NHL is ridiculous too, it s same engine with absolut minor changes every year


                              Comment

                              • TheGentlemanGhost
                                MVP
                                • Jun 2016
                                • 1321

                                #30
                                Re: Combo queue needs to die

                                Still don't like it. Registering combos and its delay kills me. I want striking and striking defense to feel more like FNC. After picking this game up again after months, I can say without a doubt it is the least responsive game I play and this combo system is a huge factor in that.

                                On the defensive side, you have to anticipate & predict every strike coming in the most unnatural way, there really is no strike you can see coming and just move out the way with this system. It's like once a strike registers, and your within striking distance, it's going to register as a connected strike. FNC made you feel like you can actually evade a strike as soon as you see it coming. I do not use head movement at all because that is how I win most fights. People start using head movement which isn't reaction friendly in this game and end up swaying directly into a kick. Now, not every fighter should have good reflexes/head movement, but a prime Anderson Silva should probably feel like FNC while a Diego Sanchez would play like a 70 in head movement within this system still.

                                In general, the new striking system is a big plus, but it has to feel more natural and less predetermined. More freeflowing on offense & defense. It should be harder to land shots and if they add more power to shots while taking more stamina to balance it out, it could be near perfect.

                                Sent from my SM-J700P using Operation Sports mobile app

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