I'm literally offering to fight and stay to game plan, I will fighting realistically as well.
Circling Out --- Sprint Option For UFC 4
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Re: Circling Out --- Sprint Option For UFC 4
I'm literally offering to fight and stay to game plan, I will fighting realistically as well. -
Re: Circling Out --- Sprint Option For UFC 4
I think that glitch is a huge part of his "impossible to cut the cage" arguement though.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Circling Out --- Sprint Option For UFC 4
Not really. It’s just what folks here focused on because it’s the only video he showed. He listed 8 things that he had issues with related to cutting off the cage. People just focused on the glitch.
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Re: Circling Out --- Sprint Option For UFC 4
Probably because ive never seen that glitch happen in 1200 hours of gameplay, but I see the opposite, people sliding INTO range in almost every play session.
*edit*
What were the 8 seperate issues, aside from "blowback glitch", that makes cage cutting "impossible". I seriously don't remember that post.Last edited by Haz____; 05-23-2019, 07:40 PM.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Circling Out --- Sprint Option For UFC 4
I tried to pivot the convo to that but people went right back to the glitch or posting a vid of running or whether someone is the best player on Xbox.Comment
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Re: Circling Out --- Sprint Option For UFC 4
Decrease the recovery frames on lunges (let fighters recover faster so they can change walking directions faster)
Increase movement speed for fighters who are not guarding
Slow movement speed for fighters who are guarding
Fix "blowback" / "forcefield" / "magic angle" bugs that cause space to be created out of thin air when using fwd strikes vs a backward moving opponent
Disable haptic feedback in ranked modes (this is intended for disabled persons and abused in a competitive setting to block all strikes before they can be seen)
Enable slips immediately after feinting (this is impossible now) to draw out planted strikes & the slip straight and counter them better
Optionally, require moving fighters to stop moving manually (let go of the stick) to check leg kicks (the game automatically stops you right now) - I feel this might make leg kicks more viable against people hellbent on running
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Re: Circling Out --- Sprint Option For UFC 4
I agree with every single 1 of those suggestions, and the game would be way better off if those were incorperated. The leg kick check 1 might be too much though. I could see leg kick spam being a thing if blocking leg kicks was that "hard". People would just high low kick cheeze like crazy.
I don't think those were about 'cage cutting' specifically though, more so just general gameplay improvements.
Again though, Im pretty sure a big arguement of his was that you can simply just walk at a backwards angle and cause blowbacks and never be caught against the cage, which I just point blank don't see.
It was also a bias statement, in that he has yet to even aknowledge magnetic strikes sliding you into range. Which if I had to put money down, happens waaaaaaaaay more often.Last edited by Haz____; 05-23-2019, 08:03 PM.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Circling Out --- Sprint Option For UFC 4
So off the top of my head, I would suggest the following:
Decrease the recovery frames on lunges (let fighters recover faster so they can change walking directions faster)
Increase movement speed for fighters who are not guarding
Slow movement speed for fighters who are guarding
Fix "blowback" / "forcefield" / "magic angle" bugs that cause space to be created out of thin air when using fwd strikes vs a backward moving opponent
Disable haptic feedback in ranked modes (this is intended for disabled persons and abused in a competitive setting to block all strikes before they can be seen)
Enable slips immediately after feinting (this is impossible now) to draw out planted strikes & the slip straight and counter them better
Optionally, require moving fighters to stop moving manually (let go of the stick) to check leg kicks (the game automatically stops you right now) - I feel this might make leg kicks more viable against people hellbent on running
My man with the solid suggestions. Martial and I were talking about having an alternate input for checking and catching leg kicks, same as UD3.
@Haz if they differentiate the effectiveness of kicks from a Frankie Edgar's leg kick to a Aldo/Barboza Leg kick, it should also effect the window for checking and the damage done from checking. I would much rather get kicked by Barboza and see him get played the way he is supposed to be used, then see the most viable way to use him is to box (something he's okay at all around)EA Sports UFC GameChanger
PSN: RomeroXVII
ESFL UFC 4 PS4 Champion
E-Sports Summer Series EA UFC Champion (Season 1)
ESFL UFC 4 Las Vegas 2022 World ChampionComment
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Re: Circling Out --- Sprint Option For UFC 4
Needing to stop moving to check leg kicks would be a terrible idea. That alone I feel like would breed crazy leg kick spam, and high low kick cheeze.
It would also make any kind of outside fighting insanely harder. If all the pressure fighter has to do to get you to stop moving is throw a leg kick, and you are forced to eat it, that would be crazy. It's already so hard to actually create distance in this game. People can stick to you pretty easily. Having to stop moving anytime you even think a kick is coming would destroy outside fighting.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Circling Out --- Sprint Option For UFC 4
My man with the solid suggestions. Martial and I were talking about having an alternate input for checking and catching leg kicks, same as UD3.
@Haz if they differentiate the effectiveness of kicks from a Frankie Edgar's leg kick to a Aldo/Barboza Leg kick, it should also effect the window for checking and the damage done from checking. I would much rather get kicked by Barboza and see him get played the way he is supposed to be used, then see the most viable way to use him is to box (something he's okay at all around)
FYI, those were all Zombies suggestions from like a week ago.
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Re: Circling Out --- Sprint Option For UFC 4
I agree with every single 1 of those suggestions, and the game would be way better off if those were incorperated. The leg kick check 1 might be too much though. I could see leg kick spam being a thing if blocking leg kicks was that "hard". People would just high low kick cheeze like crazy.
I don't think those were about 'cage cutting' specifically though, more so just general gameplay improvements.
Again though, Im pretty sure a big arguement of his was that you can simply just walk at a backwards angle and cause blowbacks and never be caught against the cage, which I just point blank don't see.
It was also a bias statement, in that he has yet to even aknowledge magnetic strikes sliding you into range. Which if I had to put money down, happens waaaaaaaaay more often.
The argument was that those things should be fixed and then he would be fine with adding a circle out option. Without those changes he feels adding a circle option would make running more prominent
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Re: Circling Out --- Sprint Option For UFC 4
Dont take suggestions from exploiters. Every pro player ive showed this too agreed he was cheesing. All the memes and trash talk to show he exploits and its mindboggling you side with him.Last edited by 1212headkick; 05-23-2019, 08:54 PM.Comment
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Re: Circling Out --- Sprint Option For UFC 4
Heres what we need
Rhythm manipulation via a power modifier
Shuffle step
Southpaw NEUTRAL and orthodox stance
Freeflowing head movement
Better body punches
Locomotion in clinch
Rocked states on the ground
Ground Sways
New Positions (cage seated, spider guard, quarterguard, backside crucifix)
Metamoris ModeComment
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Re: Circling Out --- Sprint Option For UFC 4
Anyway....it seems like we are in a good place to move forward. Zombie is one of the biggest guys against "running". If 5-6 of those suggestions are ok wioth most of yall and if he's willing to be good with circling out/movement additions if those things are fixed, thats a good place to land.
Keep building on that.Comment
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