Circling Out --- Sprint Option For UFC 4

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  • Lauriedr1ver
    Pro
    • Nov 2017
    • 545

    #601
    Re: Circling Out --- Sprint Option For UFC 4

    I'm literally offering to fight and stay to game plan, I will fighting realistically as well.

    Comment

    • Haz____
      Omaewa mou shindeiru
      • Apr 2016
      • 4023

      #602
      Re: Circling Out --- Sprint Option For UFC 4

      Originally posted by aholbert32
      I dont know if that was ever the point of them fighting though. The point was for them to prove their overall points and neither of them did. ****, there shouldve been ZERO grappling in this since the whole point of this thread is circling while striking.

      I think that glitch is a huge part of his "impossible to cut the cage" arguement though.
      PSN: Lord__Hazanko

      Just an average player, with a passion for Martial Arts & Combat Sports

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #603
        Re: Circling Out --- Sprint Option For UFC 4

        Originally posted by Haz____
        I think that glitch is a huge part of his "impossible to cut the cage" arguement though.


        Not really. It’s just what folks here focused on because it’s the only video he showed. He listed 8 things that he had issues with related to cutting off the cage. People just focused on the glitch.


        Sent from my iPhone using Tapatalk Pro

        Comment

        • Haz____
          Omaewa mou shindeiru
          • Apr 2016
          • 4023

          #604
          Re: Circling Out --- Sprint Option For UFC 4

          Probably because ive never seen that glitch happen in 1200 hours of gameplay, but I see the opposite, people sliding INTO range in almost every play session.


          *edit*
          What were the 8 seperate issues, aside from "blowback glitch", that makes cage cutting "impossible". I seriously don't remember that post.
          Last edited by Haz____; 05-23-2019, 07:40 PM.
          PSN: Lord__Hazanko

          Just an average player, with a passion for Martial Arts & Combat Sports

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #605
            Re: Circling Out --- Sprint Option For UFC 4

            Originally posted by Haz____
            Probably because ive never seen that glitch happen in 1200 hours of gameplay, but I see the opposite, people sliding INTO range in almost every play session.
            Cool but what about the 7 other things he mentioned? Thats my point. I honestly dont have an opinion on any of that stuff but I'm interested to see what you guys have to say about that.

            I tried to pivot the convo to that but people went right back to the glitch or posting a vid of running or whether someone is the best player on Xbox.

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #606
              Re: Circling Out --- Sprint Option For UFC 4

              Originally posted by Haz____
              \

              *edit*
              What were the 8 seperate issues, aside from "blowback glitch", that makes cage cutting "impossible". I seriously don't remember that post.
              So off the top of my head, I would suggest the following:
              Decrease the recovery frames on lunges (let fighters recover faster so they can change walking directions faster)
              Increase movement speed for fighters who are not guarding
              Slow movement speed for fighters who are guarding
              Fix "blowback" / "forcefield" / "magic angle" bugs that cause space to be created out of thin air when using fwd strikes vs a backward moving opponent
              Disable haptic feedback in ranked modes (this is intended for disabled persons and abused in a competitive setting to block all strikes before they can be seen)
              Enable slips immediately after feinting (this is impossible now) to draw out planted strikes & the slip straight and counter them better
              Optionally, require moving fighters to stop moving manually (let go of the stick) to check leg kicks (the game automatically stops you right now) - I feel this might make leg kicks more viable against people hellbent on running

              Comment

              • Haz____
                Omaewa mou shindeiru
                • Apr 2016
                • 4023

                #607
                Re: Circling Out --- Sprint Option For UFC 4

                I agree with every single 1 of those suggestions, and the game would be way better off if those were incorperated. The leg kick check 1 might be too much though. I could see leg kick spam being a thing if blocking leg kicks was that "hard". People would just high low kick cheeze like crazy.

                I don't think those were about 'cage cutting' specifically though, more so just general gameplay improvements.

                Again though, Im pretty sure a big arguement of his was that you can simply just walk at a backwards angle and cause blowbacks and never be caught against the cage, which I just point blank don't see.

                It was also a bias statement, in that he has yet to even aknowledge magnetic strikes sliding you into range. Which if I had to put money down, happens waaaaaaaaay more often.
                Last edited by Haz____; 05-23-2019, 08:03 PM.
                PSN: Lord__Hazanko

                Just an average player, with a passion for Martial Arts & Combat Sports

                Comment

                • RomeroXVII
                  MVP
                  • May 2018
                  • 1663

                  #608
                  Re: Circling Out --- Sprint Option For UFC 4

                  Originally posted by aholbert32
                  So off the top of my head, I would suggest the following:
                  Decrease the recovery frames on lunges (let fighters recover faster so they can change walking directions faster)
                  Increase movement speed for fighters who are not guarding
                  Slow movement speed for fighters who are guarding
                  Fix "blowback" / "forcefield" / "magic angle" bugs that cause space to be created out of thin air when using fwd strikes vs a backward moving opponent
                  Disable haptic feedback in ranked modes (this is intended for disabled persons and abused in a competitive setting to block all strikes before they can be seen)
                  Enable slips immediately after feinting (this is impossible now) to draw out planted strikes & the slip straight and counter them better
                  Optionally, require moving fighters to stop moving manually (let go of the stick) to check leg kicks (the game automatically stops you right now) - I feel this might make leg kicks more viable against people hellbent on running

                  My man with the solid suggestions. Martial and I were talking about having an alternate input for checking and catching leg kicks, same as UD3.


                  @Haz if they differentiate the effectiveness of kicks from a Frankie Edgar's leg kick to a Aldo/Barboza Leg kick, it should also effect the window for checking and the damage done from checking. I would much rather get kicked by Barboza and see him get played the way he is supposed to be used, then see the most viable way to use him is to box (something he's okay at all around)
                  EA Sports UFC GameChanger
                  PSN: RomeroXVII
                  ESFL UFC 4 PS4 Champion
                  E-Sports Summer Series EA UFC Champion (Season 1)
                  ESFL UFC 4 Las Vegas 2022 World Champion

                  Comment

                  • Haz____
                    Omaewa mou shindeiru
                    • Apr 2016
                    • 4023

                    #609
                    Re: Circling Out --- Sprint Option For UFC 4

                    Needing to stop moving to check leg kicks would be a terrible idea. That alone I feel like would breed crazy leg kick spam, and high low kick cheeze.

                    It would also make any kind of outside fighting insanely harder. If all the pressure fighter has to do to get you to stop moving is throw a leg kick, and you are forced to eat it, that would be crazy. It's already so hard to actually create distance in this game. People can stick to you pretty easily. Having to stop moving anytime you even think a kick is coming would destroy outside fighting.
                    PSN: Lord__Hazanko

                    Just an average player, with a passion for Martial Arts & Combat Sports

                    Comment

                    • 1212headkick
                      Banned
                      • Mar 2018
                      • 1823

                      #610
                      Re: Circling Out --- Sprint Option For UFC 4

                      Originally posted by aholbert32
                      Does that help the "Aggression isnt overpowered" side? If all it takes is knee spam to prevent someone who is constantly moving forward?
                      The knees are currently replacing the function of body hooks. And they track you.

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #611
                        Re: Circling Out --- Sprint Option For UFC 4

                        Originally posted by RomeroXVII
                        My man with the solid suggestions. Martial and I were talking about having an alternate input for checking and catching leg kicks, same as UD3.


                        @Haz if they differentiate the effectiveness of kicks from a Frankie Edgar's leg kick to a Aldo/Barboza Leg kick, it should also effect the window for checking and the damage done from checking. I would much rather get kicked by Barboza and see him get played the way he is supposed to be used, then see the most viable way to use him is to box (something he's okay at all around)

                        FYI, those were all Zombies suggestions from like a week ago.


                        Sent from my iPad using Tapatalk Pro

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #612
                          Re: Circling Out --- Sprint Option For UFC 4

                          Originally posted by Haz____
                          I agree with every single 1 of those suggestions, and the game would be way better off if those were incorperated. The leg kick check 1 might be too much though. I could see leg kick spam being a thing if blocking leg kicks was that "hard". People would just high low kick cheeze like crazy.

                          I don't think those were about 'cage cutting' specifically though, more so just general gameplay improvements.

                          Again though, Im pretty sure a big arguement of his was that you can simply just walk at a backwards angle and cause blowbacks and never be caught against the cage, which I just point blank don't see.

                          It was also a bias statement, in that he has yet to even aknowledge magnetic strikes sliding you into range. Which if I had to put money down, happens waaaaaaaaay more often.


                          The argument was that those things should be fixed and then he would be fine with adding a circle out option. Without those changes he feels adding a circle option would make running more prominent


                          Sent from my iPad using Tapatalk Pro

                          Comment

                          • 1212headkick
                            Banned
                            • Mar 2018
                            • 1823

                            #613
                            Re: Circling Out --- Sprint Option For UFC 4

                            Originally posted by aholbert32
                            FYI, those were all Zombies suggestions from like a week ago.


                            Sent from my iPad using Tapatalk Pro
                            Dont take suggestions from exploiters. Every pro player ive showed this too agreed he was cheesing. All the memes and trash talk to show he exploits and its mindboggling you side with him.
                            Last edited by 1212headkick; 05-23-2019, 08:54 PM.

                            Comment

                            • 1212headkick
                              Banned
                              • Mar 2018
                              • 1823

                              #614
                              Re: Circling Out --- Sprint Option For UFC 4

                              Heres what we need

                              Rhythm manipulation via a power modifier
                              Shuffle step
                              Southpaw NEUTRAL and orthodox stance
                              Freeflowing head movement
                              Better body punches
                              Locomotion in clinch
                              Rocked states on the ground
                              Ground Sways
                              New Positions (cage seated, spider guard, quarterguard, backside crucifix)
                              Metamoris Mode

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #615
                                Re: Circling Out --- Sprint Option For UFC 4

                                Originally posted by 1212headkick
                                Dont take suggestions from exploiters. Every pro player ive showed this too agreed he was cheesing. All the memes and trash talk to show he exploits and its mindboggling you side with him.
                                LOL.

                                Anyway....it seems like we are in a good place to move forward. Zombie is one of the biggest guys against "running". If 5-6 of those suggestions are ok wioth most of yall and if he's willing to be good with circling out/movement additions if those things are fixed, thats a good place to land.

                                Keep building on that.

                                Comment

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