Small changes you’d like to see to existing mechanics

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  • Solid_Altair
    EA Game Changer
    • Apr 2016
    • 2043

    #16
    Re: Small changes you’d like to see to existing mechanics

    Originally posted by 1212headkick
    ...another huge problem is slipping strikes still having stopping power till the animations been finished. They still can intercept you.
    What do you mean by this? What would be a test case?

    Anyone else, feel free to jump in and answer, too.

    Comment

    • 1212headkick
      Banned
      • Mar 2018
      • 1823

      #17
      Re: Small changes you’d like to see to existing mechanics

      Originally posted by Solid_Altair
      What do you mean by this? What would be a test case?

      Anyone else, feel free to jump in and answer, too.
      How its suppose to work is when they throw a slipping strike and if you didnt slip it shouldnt stop your strike from being thrown and catching them while they're vulnerable. But as it stands now you have to wait for that strike to actually land before you can punish them with anything and it still has stopping power right up to the moment it lands

      Comment

      • Solid_Altair
        EA Game Changer
        • Apr 2016
        • 2043

        #18
        Re: Small changes you’d like to see to existing mechanics

        Originally posted by 1212headkick
        How its suppose to work is when they throw a slipping strike and if you didnt slip it shouldnt stop your strike from being thrown and catching them while they're vulnerable. But as it stands now you have to wait for that strike to actually land before you can punish them with anything and it still has stopping power right up to the moment it lands
        Do you mean when they use a slipping strike and they don't evade anything? In this case, their strike shouldn't have stopping power (although a rock will still cause a hit stun, anyways).

        If their slip actually evades a strike from you, the strike from the slip will have stopping power against your follow up attack after your miss.

        Comment

        • 1212headkick
          Banned
          • Mar 2018
          • 1823

          #19
          Re: Small changes you’d like to see to existing mechanics

          Originally posted by Solid_Altair
          Do you mean when they use a slipping strike and they don't evade anything? In this case, their strike shouldn't have stopping power (although a rock will still cause a hit stun, anyways).

          If their slip actually evades a strike from you, the strike from the slip will have stopping power against your follow up attack after your miss.
          That's not quite how it was actually implemented though. It still has stopping power till the moment it lands

          Comment

          • Kingslayer04
            MVP
            • Dec 2017
            • 1482

            #20
            Re: Small changes you’d like to see to existing mechanics

            I'm getting confused, isn't stopping power only there if a strike lands, as a hit property of the strike? How can there be stopping power until one lands?

            Comment

            • 1212headkick
              Banned
              • Mar 2018
              • 1823

              #21
              Re: Small changes you’d like to see to existing mechanics

              Originally posted by Kingslayer04
              I'm getting confused, isn't stopping power only there if a strike lands, as a hit property of the strike? How can there be stopping power until one lands?
              I was confused to but I've tested it and that's how it works

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #22
                Re: Small changes you’d like to see to existing mechanics

                Originally posted by Kingslayer04
                I'm getting confused, isn't stopping power only there if a strike lands, as a hit property of the strike? How can there be stopping power until one lands?
                This ^ I also didn't get that.

                Comment

                • Tidge
                  Rookie
                  • Jun 2017
                  • 54

                  #23
                  Re: Small changes you’d like to see to existing mechanics

                  Originally posted by Haz____
                  More stamina tax. Weaker block.
                  (Theoretically should tune the meta to be more realistic, with less non stop arcade action)



                  Completely remove Automatic Range Adjustment
                  (So often in the game, the game itself will actually automatically slide the attacker into range letting them land strikes they were out of range for, and should never have landed. This gives pressure fighters an unfair advantage and makes fighting on the outside and counterattacking way more difficult than it should be)
                  One of the more subtle but most annoying things in the game imo. It's so noticeable in practice mode if you throw a 1-2-3. The jump into range is pronounced for the hook.

                  A really annoying addition seeing as part of the stamina system depends on 'whiffed' strikes vs strikes that hit the block, and yet the game will cover that range for you.

                  Comment

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