It matters, just not in boxing. Fight a decent Jones player and they’ll push and spinning body kick you forever thanks to blocks generally not effectively nullifying those types of kicks.
Reach should matter more in the next game.
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Re: Reach should matter more in the next game.
It matters, just not in boxing. Fight a decent Jones player and they’ll push and spinning body kick you forever thanks to blocks generally not effectively nullifying those types of kicks. -
Re: Reach should matter more in the next game.
The main way of intercepting irl is the jab. Not the straight. In the game its backwardsComment
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Re: Reach should matter more in the next game.
One side step and a rear uppercut+lead hook will get you an instant knockdown on those push/spinning body kicks.Comment
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Re: Reach should matter more in the next game.
I haven't played any other MMA game other than the EA UFC trio but maybe he means you couldn't get inside at all in the older games. Obviously getting inside and closing distance is a thing and taking the guy down isn't and shouldn't be the only option. So we can actually get inside in 3. I think you may have a point in saying the long reach fighter is at a disadvantage but...it is about skill, isn't it? In real life as well as in the game. Stefan Struve has reach for days but people get inside all the time and beat him up because he can't use it. Jones is the exact opposite. And you have better keep-away tools with Jones in the game, too. It's much easier to create distance with him.
I'm just thinking out loud here, tomi can elaborate on his own post.
Closing the distance against Struve is good not only because you can hit him but also because it's very awkward for him to hit you. Someone like Jon Jones makes up for it by using his elbows instead.¯\_(ツ)_/¯Comment
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Re: Reach should matter more in the next game.
It's too easy to pressure taller fighters. All the moves ment to evade pressure dont work well at a higher level. People will a
Side step your push kicks and just basically overwhelm you with jab pressure. It's why nate John etc feel so horribleComment
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Re: Reach should matter more in the next game.
I wouldn’t necessarily want them to do more damage.Comment
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Re: Reach should matter more in the next game.
A power modifier would help this, fighters outside would have more power to use to keep players away.Comment
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Reach should matter more in the next game.
I’ll run this by the team and get their thoughts.
Sent from my iPhone using Tapatalk ProLast edited by aholbert32; 11-28-2019, 07:26 PM.Comment
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Re: Reach should matter more in the next game.
I think it needs to feel more dangerous to close the distance, or at least be more difficult in general to do so if the other guy is using his range.
I'm thinking something has to be done with movement and blocking. Perhaps getting hit with strikes (at least straight strikes) while blocking could reduce your movement speed by a lot. This would force aggressive players to either cut off the cage or use movement to get inside, rather than just move forward blocking.Comment
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Re: Reach should matter more in the next game.
The biggest issue is the lack of stopping power on the jab. I know at one point it was .07 which was great and realistic the problem was we dont have enough footwork tools to match up with stopping power. The tools for footwork like the shuffle step should benefit both the pressure fighter and the outside fighter because at its core both concepts are the same. This would also eliminate the need for a stamina tax on the shuffle step. https://youtu.be/dLg_7FkL4YI this right here is what we need. Also go look up ernesto Chavez darren till pressure footwork on youtube. That concept is not only for pressure fighters but outside fighters too. If you dont take my advice for practice mode then please take my advice on this.Comment
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Re: Reach should matter more in the next game.
The biggest issue is the lack of stopping power on the jab. I know at one point it was .07 which was great and realistic the problem was we dont have enough footwork tools to match up with stopping power. The tools for footwork like the shuffle step should benefit both the pressure fighter and the outside fighter because at its core both concepts are the same. This would also eliminate the need for a stamina tax on the shuffle step. https://youtu.be/dLg_7FkL4YI this right here is what we need. Also go look up ernesto Chavez darren till pressure footwork on youtube. That concept is not only for pressure fighters but outside fighters too. If you dont take my advice for practice mode then please take my advice on this.
And imo the goal should be rewarding shorter fighters (more power on hooks/uppers)
But did you post the correct video? That was just a basic mma stance /footwork vidLast edited by Phillyboi207; 11-29-2019, 02:35 PM.Comment
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Re: Reach should matter more in the next game.
This is a better video.
EDIT: Didn't realise 1212 mentioned Ernest Chavez but I immediately thought of him, he has some great videos.Last edited by TheJamesKraus; 11-28-2019, 05:30 PM.Comment
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Re: Reach should matter more in the next game.
It is pretty basic but Darren Till uses it a lot as he pressures forward.
This is a better video.
EDIT: Didn't realise 1212 mentioned Ernest Chavez but I immediately thought of him, he has some great videos.Comment
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Re: Reach should matter more in the next game.
One thing I notice mainly about that video is that he is always remaining in stance and never switching. Just walking to cut off when the guy circles to his power side and side stepping when hes circling away. That could easily be added within the current set up, just better tracking and hit boxes for the players and it should work.Comment
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