The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

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  • The_Waterboy92
    Pro
    • Mar 2016
    • 528

    #61
    Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

    Originally posted by Kingslayer04
    If you've seen any of my posts over the last few years you'd know I have my qualms with the damage system and the one-hitter quitters.

    However, that's something that UFC 4 needs to build upon. UFC 3 laid the foundations for that improvement to be possible by completely revamping 2's actual arcade gameplay and introducing the brand new vulnerability system, among many, many other new features (e.g. moving strikes). UFC 2 had RNG but other than that, it also took 10 clean headkicks before you could start to hope to knock someone out and generally there was no actual way to time something well enough to put people in danger (I don't remember if leaning into something actually resulted into anything special in terms of result).

    As for Izzy, Silva, etc. They have all the moves needed for you to be able to fight the way those guys do in real life. The game actually attempted to force you to fight the way the fighters do. You shouldn't be able to do anything you want if you value realism. Now, I don't know what that may be as Anderson or Adesanya, but I struggle to think of something that matches their style that you can't do.

    UFC 3's striking is just light years ahead of UFC 2's. Sure, I'd also like ragdoll KOs, paper doll block, separate leg damage, but those are minor details. As a whole, between the two games, I don't even see the grounds for a debate.
    Are saying that the pre set combos forced you to play the way the fighters actually do? I only ask because I felt like the pre set combos definitely made it seem less realistic for me. It also took the enjoyment out of the game forcing you to memorize specific combos in order to have a fluid fight.

    I wanna clarify I agree I think the striking in 3 is better haha. I’m asking specifically about the combo system

    Comment

    • Irish0331
      Banned
      • Oct 2016
      • 485

      #62
      Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

      Originally posted by oilersfan365
      It could be the damage system in 3 that makes it feel more like an arcade game ad not so much the striking. But I still feel like guys like Adasanya and Sulva should be able to flow any strike together. And for the guys with one hitter quitter power they should be able to ko you with one shot at any moment of the fight.

      I feel like I flow pretty good when I play as Silva/O'Malley/Adesanya etc.


      The damage system is always going to be a bit unrealistic. If it wasn't, i'd have to imagine avg fights would end in KO's within the first minute. What I mean is that all the clean shots that land in this game would more than likely sleep someone IRL. One headkick, games over. One clean Hendo bomb, games over. Even the best players in this forum probably take their fair share of what would be a RL finishing strike within the first minute of gameplay. I'm an offline guy and I try to play as realistically as possible and I don't want 9 out of 11 of my event fights ending in 1st rd ko's. That's what a more sim-like damage system would give to us, I believe.




      I'm on board about the one hitter thing. Just not sure how to find a balance/happy medium. When I fight against Ngannou, and he starts swinging....im not really sweating it. I never feel like I'm in danger. Same with grappling. I never feel like I'm in danger on the ground (unless i'm playing as a striker against a Maia/Werdum etc)

      Comment

      • Blackman316
        Pro
        • Jan 2018
        • 820

        #63
        Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

        The whole comparison with "fighting games" was just unfortunate. There's no way I'm buying a game that takes from those games, as they are often completely ridiculous. Weapons and fireballs aside, pressing the throw button sometimes prompts them to snap the opponent's neck, but they release it for whatever reason and continue on. You can't think about it as it makes zero sense.

        I don't see how it needs to be "more like fighters". There's movement options, like head movement and sidestepping, there's timing, there's different playstyles. What's the difference here. Someone who can't deal with one particular "fighting" style, like "projectile control" or whatever it's called, will be victimized online anyway. Same thing here against good grapplers. They will whine and ragequit. The fact they do it here is a testament that it actually ressembles a fighter, just with 3D movement instead of merely 3D backgrounds.

        There's the option to disable grappling, while there's no option to disable projectiles in fighting games. There's basically an option to disable stamina. You can increase KO power to shorten fights... What more do you want? The game can be transformed in a more arcadey version of itself easily.

        As for combos: I never even performed a moderate combo ever. Just XYXY or easy variations. You don't need to at a journeyman level PvP.

        Comment

        • Yaari
          MVP
          • Feb 2014
          • 1496

          #64
          Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

          I really don't know anything about the game yet to conclude that they want to cather towards the FGC again. I don't think they need more fighting games anyway. I remember when THQ tried to take Undisputed 3 to EVO. I don't think they picked it up.


          https://kotaku.com/ufc-undisputed-3-...rnamen-5810948


          We will find out soon enough. I don't want to draw conclusions just yet.

          Comment

          • Blackman316
            Pro
            • Jan 2018
            • 820

            #65
            Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

            Originally posted by Yaari
            I remember when THQ tried to take Undisputed 3 to EVO. I don't think they picked it up.
            Because it's a ridiculous thought to think that a casual crowd will pick it up. Fighting games are easier to introduce to mainstream with all the bells and whistles. UFC games are...just for MMA fans. If you don't like MMA you will never watch a stream of EAUFC, or any MMA game for that matter. Adding flashy graphics will only alienate your existing player base. It might work for pro wrestling (like WWE are doing this year), but a definite no-no for MMA. Even if it ticked all the competitive gaming boxes the other fighters have, it will be pushed out because of its link with a real sport.

            Comment

            • Gion
              Rookie
              • Apr 2016
              • 490

              #66
              Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

              Anybody who thinks pre set combos are 'arcadey' should really speak to Duane Ludwig and Mark Henry about how cheesy and unrealistic their coaching is

              Sent from my SM-G960U using Operation Sports mobile app
              Last edited by Gion; 06-18-2020, 09:20 AM.

              Comment

              • Slickrick_Csc
                Rookie
                • May 2016
                • 139

                #67
                Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

                I’m all for more ppl getting the game. If adding the unlock able stuff for the casuals is something that’ll bring in More traffic on the new game then I’m ok with it.

                Where I have a problem is more having to do with wasting time and resources on getting those things in game over other things that the hardcore market for these games wants. Ppl have been wanting certain game modes in since the first EA UFC iteration n it’s unfortunate that some stuff still isn’t where it should be.

                I understand that gameplay comes first but when you have things like only 10 hairstyles or facial hair styles for cafs n for some god forsaken reason we still can’t edit every detail after gameface is applied is beyond me.

                So if we get demons n clown caf getups and Im still am stuck with picking between pubes on my face or. Full blown duck dynasty beards I’m gonna be a little pissed off. And can we get some stuff from the character models in game.

                You don’t even have to make a bunch of new hairstyles just rip the hair and facial hair styles from the models that are already in the game. Idk how hard it is to do that But it’s disappointing when the wwe games character creation gets more n more complex w each iteration n here we are still stuck with Dreamcast Ufc customization options in 2020

                Comment

                • The_Waterboy92
                  Pro
                  • Mar 2016
                  • 528

                  #68
                  Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

                  Originally posted by Gion
                  Anybody who thinks pre set combos are 'arcadey' should really speak to Duane Ludwig and Marl Henry about how cheesy and unrealistic their coaching is

                  Sent from my SM-G960U using Operation Sports mobile app
                  Could you elaborate on this a little? Do they assign preset combos to all of their “level 2 boxers” vs their “level 3 kickboxers” ? And do their “level 1 kickboxers” not have the ability to do the more advanced combos?

                  Comment

                  • Gion
                    Rookie
                    • Apr 2016
                    • 490

                    #69
                    Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

                    Originally posted by The_Waterboy92
                    Could you elaborate on this a little? Do they assign preset combos to all of their “level 2 boxers” vs their “level 3 kickboxers” ? And do their “level 1 kickboxers” not have the ability to do the more advanced combos?
                    Having to remember long strings of real life kickboxing combinations is what they built their coaching styles on. Drilling combinations on the pads and hammering it into students. To your point when do you see damien maia strike with combinations similar to tj frankie Holloway or bisping? I dont know about you but I ****ing hated getting hit with 10 shot combos by Royce's gracie in UFC 2

                    Sent from my SM-G960U using Operation Sports mobile app

                    Comment

                    • Gion
                      Rookie
                      • Apr 2016
                      • 490

                      #70
                      Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

                      Originally posted by The_Waterboy92
                      Could you elaborate on this a little? Do they assign preset combos to all of their “level 2 boxers” vs their “level 3 kickboxers” ? And do their “level 1 kickboxers” not have the ability to do the more advanced combos?
                      I'm not sure if you're trying to be cheeky but, well, yea? Advanced kickboxers are going to have more advanced combinations in real life

                      Sent from my SM-G960U using Operation Sports mobile app

                      Comment

                      • Kingslayer04
                        MVP
                        • Dec 2017
                        • 1482

                        #71
                        Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

                        Originally posted by The_Waterboy92
                        Are saying that the pre set combos forced you to play the way the fighters actually do? I only ask because I felt like the pre set combos definitely made it seem less realistic for me. It also took the enjoyment out of the game forcing you to memorize specific combos in order to have a fluid fight.

                        I wanna clarify I agree I think the striking in 3 is better haha. I’m asking specifically about the combo system
                        In this case I'm saying "forcing" in a positive sense.

                        It's good that you can do certain things with some fighters and you can't do them with others. I don't like that there is a focus on combinations and single strikes don't mean as much, but the combo system idea isn't the worst. You don't really have to memorize that much, if you know your MMA you'll know that boxing with a Nick Diaz will be more successful than boxing with Oleinik.

                        You are given plenty of opportunity to be creative, just not a limitless amount, and that's a good thing. You just have to pick the right striker for the things you need, rather than be able to fight like Yair with Tyron Woodley. Now, Jacare for example is still too spin-friendly for my liking, but the overall system makes a lot of sense.

                        Comment

                        • johnmangala
                          MVP
                          • Apr 2016
                          • 4525

                          #72
                          Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

                          Maybe they can do signature combos. 5-10 combos for each fighter that come out faster and harder.

                          Comment

                          • The_Waterboy92
                            Pro
                            • Mar 2016
                            • 528

                            #73
                            Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

                            I understand and appreciate the sentiments given above. I just happen to think there has to be a better way to get the idea across that isn’t a combo based system. I would rather see the differences reflected in stats, speed, animations, and stamina tax.

                            Now it’s very possible this could be coming from a place of personal bias. I never enjoyed games with preset combinations, I don’t find it realistic to press certain Pre determined buttons in order and whoever presses them faster can do better. I think that if you take a Maia or Woodley you should still be able to attempt non traditional combos for their fighting style, they should just come out very slow, tax the stamina much higher and look sloppy compared to a Yair or Holloway (going off the two examples mentioned above). And for a guy like Gracie or most fighters in general, a 10 strike combo should be super taxing regardless especially with misses.

                            Now I recognize that might be way to optimistic and high expectations but I think a system like that would be much better then a combo one
                            Last edited by The_Waterboy92; 06-18-2020, 10:37 AM.

                            Comment

                            • oilersfan365
                              Rookie
                              • Apr 2019
                              • 296

                              #74
                              Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

                              Originally posted by Blackman316
                              The whole comparison with "fighting games" was just unfortunate. There's no way I'm buying a game that takes from those games, as they are often completely ridiculous. Weapons and fireballs aside, pressing the throw button sometimes prompts them to snap the opponent's neck, but they release it for whatever reason and continue on. You can't think about it as it makes zero sense.

                              I don't see how it needs to be "more like fighters". There's movement options, like head movement and sidestepping, there's timing, there's different playstyles. What's the difference here. Someone who can't deal with one particular "fighting" style, like "projectile control" or whatever it's called, will be victimized online anyway. Same thing here against good grapplers. They will whine and ragequit. The fact they do it here is a testament that it actually ressembles a fighter, just with 3D movement instead of merely 3D backgrounds.

                              There's the option to disable grappling, while there's no option to disable projectiles in fighting games. There's basically an option to disable stamina. You can increase KO power to shorten fights... What more do you want? The game can be transformed in a more arcadey version of itself easily.

                              As for combos: I never even performed a moderate combo ever. Just XYXY or easy variations. You don't need to at a journeyman level PvP.
                              That's where one hitter quitter power would come in handy is against the pressure fighters if they come forward with pressure and I'm using a guy with one hitter quitter power would come in handy that person would need to learn how to pick their shots while coming forward. I feel UFC 3 is catering to the pressure combo fighter way too much. They need to find a balance between the two.
                              And not to mention the awful ko animations. If they would have kept the ragdoll physics of 2 while adding weight to the ko's and not being able to backflip the opponent would have made 3 much more replayable
                              Last edited by oilersfan365; 06-18-2020, 10:43 AM.

                              Comment

                              • Kingslayer04
                                MVP
                                • Dec 2017
                                • 1482

                                #75
                                Re: The Fight Guys talk about new UFC 4 info, including Career Mode and CAF

                                Originally posted by The_Waterboy92
                                I understand and appreciate the sentiments given above. I just happen to think there has to be a better way to get the idea across that isn’t a combo based system. I would rather see the differences reflected in stats, speed, animations, and stamina tax.

                                Now it’s very possible this could be coming from a place of personal bias. I never enjoyed games with preset combinations, I don’t find it realistic to press certain Pre determined buttons in order and whoever presses them faster can do better. I think that if you take a Maia or Woodley you should still be able to attempt non traditional combos for their fighting style, they should just come out very slow, tax the stamina much higher and look sloppy compared to a Yair or Holloway (going off the two examples mentioned above). And for a guy like Gracie or most fighters in general, a 10 strike combo should be super taxing regardless especially with misses.

                                Now I recognize that might be way to optimistic and high expectations but I think a system like that would be much better then a combo one
                                What you described is in the combo system though. I think you can technically pull off any combo but it would take ages to complete and you'll get blasted. The whole hard combo-soft combo thing.

                                I was left with the impression you don't like the current system because you can't do certain things with every fighter — now you're saying you'd like people to have all combos, just for some of them to be ****, which is what we essentially have right now. I'm kinda confused.

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