EA UFC 4 GPD Tweets

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  • TheUFCVeteran
    Pro
    • May 2016
    • 878

    #91
    Re: EA UFC 4 GPD Tweets

    Originally posted by RyanFitzmagic
    When they keep being wrong about how illogical or unfounded something is, yes it does.
    Give me a reason why we shouldn't expect the newest MMA game (and the 4th in a franchise) to improve upon an MMA game from eight years ago in all areas (or at least most of them).

    Comment

    • RyanFitzmagic
      MVP
      • Oct 2011
      • 1959

      #92
      Re: EA UFC 4 GPD Tweets

      Originally posted by TGOne
      Well i disagree on that. I think they right in their criticism.
      Geoff literally just explained how they couldn't include seated cage position because of budget limitations, even though EA was being criticized minutes prior for being lazy or not caring.

      And that's far from the first time that's happened. Geoff and others (like Da Czar or Mike Wang on NBA 2K) more often than not seem to be correcting people who lash out, instead of having more positive interactions with their fanbase.

      You guys can be toxic sometimes with all your negativity and presumptions is all I'm saying.

      Comment

      • RyanFitzmagic
        MVP
        • Oct 2011
        • 1959

        #93
        Re: EA UFC 4 GPD Tweets

        Originally posted by TheUFCVeteran
        Give me a reason why we shouldn't expect the newest MMA game (and the 4th in a franchise) to improve upon an MMA game from eight years ago in all areas (or at least most of them).
        So you really think that because, in your opinion, it's not as good as whatever, that they're lazy or not trying or don't care. If you do, I've got nothing else to say.

        Comment

        • TheUFCVeteran
          Pro
          • May 2016
          • 878

          #94
          Re: EA UFC 4 GPD Tweets

          Originally posted by RyanFitzmagic
          So you really think that because, in your opinion, it's not as good as whatever, that they're lazy or not trying or don't care. If you do, I've got nothing else to say.
          Dude, are you kidding me? UFC 3 is a good example.

          It has fewer game modes.

          It has fewer ground positions.

          It has fewer signature animations on the feet and fewer striking animations in general.

          It's way less responsive and super clunky.

          We found out that UFC 4 is objectively not as good as Undisputed 3 in terms of positional depth. Now we've yet to see how it flows on the mat and I won't make any judgement on it until I've played it.

          Comment

          • TGOne
            Rookie
            • May 2016
            • 160

            #95
            Re: EA UFC 4 GPD Tweets

            Originally posted by RyanFitzmagic
            Geoff literally just explained how they couldn't include seated cage position because of budget limitations, even though EA was being criticized minutes prior for being lazy or not caring.

            And that's far from the first time that's happened. Geoff and others (like Da Czar or Mike Wang on NBA 2K) more often than not seem to be correcting people who lash out, instead of having more positive interactions with their fanbase.

            You guys can be toxic sometimes with all your negativity and presumptions is all I'm saying.
            Well first of all, i wasn't the one criticizing GDP, so you're the one that needs to chill.

            Secondly, i've heard all these budget or data usage excuses years ago, infact before the release of UFC 2 which didn't make any sense and i've already adressed it on multible occassions, not going to repeat them, and these are just tip of the iceberg of issues the game has which still hasn't been adressed which even includes technical issues that was acknowledged by the GDP as a bugg but still not solved, or bothered with.

            Thridly, if that was actually the case then maybe they should re-prioritize their budget to avoid these kind of "limitations", i mean instead of bringing in two boxing stars which not only has nothing to do with mma, but also probably costed millions to aquire their licenses, then they could instead do more things on the ground etc where people have issues with which would end being far more productive.

            Comment

            • RyanFitzmagic
              MVP
              • Oct 2011
              • 1959

              #96
              Re: EA UFC 4 GPD Tweets

              Originally posted by TheUFCVeteran
              Dude, are you kidding me? UFC 3 is a good example.

              It has fewer game modes.

              It has fewer ground positions.

              It has fewer signature animations on the feet and fewer striking animations in general.

              It's way less responsive and super clunky.
              Yes, listing literally only negative things about something will make it seem worse than it actually is.

              I'm not trying to derail this thread. You guys need to just think about whether or not you're 100% sure of what you're saying (which I'm guessing you're not, since being a game developer is super complicated and involves countless aspects that people on the outside don't realize) before you passive-aggressively insult the work ethic/character of other human beings.
              Last edited by RyanFitzmagic; 07-12-2020, 06:15 PM.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #97
                Re: EA UFC 4 GPD Tweets

                Originally posted by TheUFCVeteran
                I'm sure Brian is a nice guy but seeing as everything runs through him, I suppose it makes sense now. UFC 1 and 2 were... not good for sim fans, especially UFC 1. I'm not saying you didn't work hard on it! They could've been good fun but the design choices were mind boggling on the realism end. Even if it was to appeal to the casual fan, what's wrong with giving an option to toggle a simulation mode which ups single shot damage a ton?

                I understand there has to be some concessions made to appeal to a broader audience but can we really not have realism-centric options? Shouldn't people be given the freedom to play how they like?
                Of course, but when you're talking about prioritizing capturing a full position for the sake of realism, vs a new gnp system that will make the ground game more fun and exciting for the masses, which one do you think he should choose?

                Which one do you think he's being paid to choose?

                I'm not arguing that we should never put cage seated int he game.

                In fact we were going to capture the data so we had it on had for potential addition in a patch.

                But then the pandemic hit, mocap was shut down and now I have no idea if that is even an option anymore.

                I don't discount that it's a valid thing to ask for in the game.

                I don't think it was a higher priority than revamping the clinch or the gnp.

                And we have a fixed budget and schedule.

                Comment

                • GameplayDevUFC
                  Former EA Sports UFC Gameplay Developer
                  • Jun 2014
                  • 2830

                  #98
                  Re: EA UFC 4 GPD Tweets

                  And for what it's worth, I think quarter guard would have a much bigger impact on the balance of the game than cage seated.

                  And it happens more often in real life than cage seated.

                  But no one is begging for it.

                  Would have been my personal choice after knee on belly though. If not for the constant begging for cage seated.

                  Comment

                  • TheShizNo1
                    Asst 2 the Comm Manager
                    • Mar 2007
                    • 26341

                    #99
                    Re: EA UFC 4 GPD Tweets

                    Originally posted by RyanFitzmagic
                    Geoff literally just explained how they couldn't include seated cage position because of budget limitations, even though EA was being criticized minutes prior for being lazy or not caring.

                    And that's far from the first time that's happened. Geoff and others (like Da Czar or Mike Wang on NBA 2K) more often than not seem to be correcting people who lash out, instead of having more positive interactions with their fanbase.

                    You guys can be toxic sometimes with all your negativity and presumptions is all I'm saying.


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                    Comment

                    • manliest_Man
                      MVP
                      • May 2016
                      • 1203

                      #100
                      Re: EA UFC 4 GPD Tweets

                      If I remember Correctly, EA UFC 1, had ground movement/crawling

                      Not much of a gamechanger, but it was nice to have nonetheless.

                      Is that gonna be an addition to this game or is the grounded opponent gonna remain glued to the position they were dropped?

                      Comment

                      • TheUFCVeteran
                        Pro
                        • May 2016
                        • 878

                        #101
                        Re: EA UFC 4 GPD Tweets

                        Originally posted by GameplayDevUFC
                        Of course, but when you're talking about prioritizing capturing a full position for the sake of realism, vs a new gnp system that will make the ground game more fun and exciting for the masses, which one do you think he should choose?

                        Which one do you think he's being paid to choose?

                        I'm not arguing that we should never put cage seated int he game.

                        In fact we were going to capture the data so we had it on had for potential addition in a patch.

                        But then the pandemic hit, mocap was shut down and now I have no idea if that is even an option anymore.

                        I don't discount that it's a valid thing to ask for in the game.

                        I don't think it was a higher priority than revamping the clinch or the gnp.

                        And we have a fixed budget and schedule.
                        No, I get it, I just wish we could have both. Money/appeal wise? GnP, easily. Would be awesome to have both but it is what it is I suppose. But fair enough man, this was a great reply.

                        Would you be able to give your thoughts on how Yuke's were able to do it all? I know they used some keyframe animations but did they just have way more mocap time or something? I suppose I was just assuming that you guys would have way more than they ever did, budget and schedule wise, but perhaps that might not be.

                        In which case, I apologise, though I would still like to see a more sim-focused game with more responsive controls (though you mentioned the strikes are more responsive in 4).

                        One last thing: is the huge one second delay before striking after eating a leg kick gone? I'm really hoping that many of the recovery frames and delays were shortened to help it flow a lot better.

                        Comment

                        • johnmangala
                          MVP
                          • Apr 2016
                          • 4525

                          #102
                          Re: EA UFC 4 GPD Tweets

                          Originally posted by manliest_Man
                          If I remember Correctly, EA UFC 1, had ground movement/crawling

                          Not much of a gamechanger, but it was nice to have nonetheless.

                          Is that gonna be an addition to this game or is the grounded opponent gonna remain glued to the position they were dropped?
                          It did? I don't remember.

                          Makes its exclusion more puzzling. Ground movement to cage walk is meta.

                          Comment

                          • TheUFCVeteran
                            Pro
                            • May 2016
                            • 878

                            #103
                            Re: EA UFC 4 GPD Tweets

                            Originally posted by johnmangala
                            It did? I don't remember.

                            Makes its exclusion more puzzling. Ground movement to cage walk is meta.
                            Yup, it had ground sways, but IIRC, they didn't really work properly, I'm pretty sure everything hit you anyway.

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #104
                              Re: EA UFC 4 GPD Tweets

                              Originally posted by TheUFCVeteran
                              No, I get it, I just wish we could have both. Money/appeal wise? GnP, easily. Would be awesome to have both but it is what it is I suppose. But fair enough man, this was a great reply.

                              Would you be able to give your thoughts on how Yuke's were able to do it all? I know they used some keyframe animations but did they just have way more mocap time or something? I suppose I was just assuming that you guys would have way more than they ever did, budget and schedule wise, but perhaps that might not be.

                              In which case, I apologise, though I would still like to see a more sim-focused game with more responsive controls (though you mentioned the strikes are more responsive in 4).

                              One last thing: is the huge one second delay before striking after eating a leg kick gone? I'm really hoping that many of the recovery frames and delays were shortened to help it flow a lot better.
                              The ground positions in UD3 were much, much lighter in terms of number of animations needed.

                              UFC has a much deeper ground game in terms of animations per positions, mostly to allow for the ability to perform transitions at the same time.

                              It's a personal preference which setup you like, but there are way more ground animations in UFC 3 let alone UFC 4 than there ever were in UD3.

                              And adding a single position is a pretty big undertaking in terms of content.

                              If we only needed like 10 animations to make the position we would have done it ages ago.

                              Comment

                              • johnmangala
                                MVP
                                • Apr 2016
                                • 4525

                                #105
                                Re: EA UFC 4 GPD Tweets

                                Originally posted by GameplayDevUFC
                                And for what it's worth, I think quarter guard would have a much bigger impact on the balance of the game than cage seated.

                                And it happens more often in real life than cage seated.

                                But no one is begging for it.

                                Would have been my personal choice after knee on belly though. If not for the constant begging for cage seated.
                                Isnt quarter guard similar to leg lace? That would be a major position to add.

                                50/50 and wrist control are pretty common too. Especially wrist control.

                                Comment

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