Let's talk about the Striking/Stand Up.

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  • manliest_Man
    MVP
    • May 2016
    • 1203

    #16
    Re: Let's talk about the Striking/Stand Up.

    They missed a huge opportunity with the Press & Hold inputs, to increase the power of a strike.

    Maybe even a press & hold Jab or straight, would use that side's hand of yours, to open up their block from that side or smth, instead of the block breaking after 3 strike combo mechanic.

    I feel like it would have been a much better direction, to make lightly pressed strikes, be faster/weaker, while pressed and held to be the same strike, but more powerful and slower, especially in a combo.

    Comment

    • Lauriedr1ver
      Pro
      • Nov 2017
      • 545

      #17
      Re: Let's talk about the Striking/Stand Up.

      Originally posted by manliest_Man
      They missed a huge opportunity with the Press & Hold inputs, to increase the power of a strike.

      Maybe even a press & hold Jab or straight, would use that side's hand of yours, to open up their block from that side or smth, instead of the block breaking after 3 strike combo mechanic.

      I feel like it would have been a much better direction, to make lightly pressed strikes, be faster/weaker, while pressed and held to be the same strike, but more powerful and slower, especially in a combo.
      I suggested this a while ago and now I understand why. They went in a different direction witb the inputs.

      Comment

      • Yaari
        MVP
        • Feb 2014
        • 1496

        #18
        Re: Let's talk about the Striking/Stand Up.

        I won't be satisfied until they commit to realistic damage and a stamina system that makes sense for MMA.


        The handholding in this franchise is just absurd. I can completely understand making a control system that allows more people to play the game, but it is just ridiculous the way they are desperately chasing the casual player, as if these people would not understand why they are running out of stamina, or getting knocked out with a single kick, without several health events.


        Does EA really think they buy their game and not watch MMA?



        I think it was back in EA MMA where the developers said that as long as they had a proper replay system, nobody would ever be left wondering why they got flash KO'd.

        Comment

        • LarsP
          Pro
          • Mar 2016
          • 720

          #19
          Re: Let's talk about the Striking/Stand Up.

          Originally posted by Yaari
          I think it was back in EA MMA where the developers said that as long as they had a proper replay system, nobody would ever be left wondering why they got flash KO'd.
          Yes but a replay system is apparently too difficult, lmao.

          Comment

          • Irish0331
            Banned
            • Oct 2016
            • 485

            #20
            Re: Let's talk about the Striking/Stand Up.

            Originally posted by LarsP
            Yes but a replay system is apparently too difficult, lmao.







            25 years ago, NHL Hockey on my Sega Genesis had instant replay.

            Comment

            • Counter Punch
              Pro
              • Apr 2018
              • 949

              #21
              Re: Let's talk about the Striking/Stand Up.

              Originally posted by DaisukEasy
              The bold part is completely unavoidable. Not just in this game, but any decent game or even real life. Knowing 'frame data' is no different than understanding that your jab is quicker than your capoeira wheel kick due to physics.

              Like what?
              I understand that frames are literally how any game functions. My issue is the way the frame data is handled in conjunction with other mechanics and the way the gameplay feels as a result. The tuning of stun and recovery frames just seem super unintuitive. There is so much artificial delay added to so many actions. The game is also extremely biased toward blocking as a primary form of defense. No one who actually watches the UFC is picking up this game and having any intuitive understanding of how or why blocking works in this game the way it does.

              I’m constantly asking myself while playing “Why didn’t that work?” “Why did I get hit there”? “Why did this strike track my head?” “How was he able to block there”? “Why is my return strike coming out so slow?” “Why does the game delay my input there?”

              The strike tracking is magnetic and illogical. I can major sway left after someone has started throwing a rear headkick and have the angle, position, and timing for the kick to go over my head and the kick will midway through just get impossibly sucked into my head and KO me. If you play the game long enough you see things all the time. It really sucks when you have good instincts and spatial awareness and the game punishes you for not applying the specific arbitrary mechanics that you have to figure out through trial and error or reading some deep-dive writeup on OS.

              Any player can lunge at you with a forward moving straight from out of range, and it’s impossible to avoid the strike with head movement AND return with a hook before the player is able to block without the game arbitrarily removing your stopping power and leaving you completely vulnerable. You have to minor sway and throw a straight with the smallest timing window ever and the equivalent damage done isn’t worth the risk and skill that was involved in landing the counter in the first place. It’s unituitive, and once you learn the rules, it’s predictable and boring.

              I understand that there will always be a Meta in online play, but why THIS Meta? IT SUCKS. I have watched a metric **** ton of MMA for over 10 years now. At this point I intuitively understand what a fight looks like, what works, what doesn’t, what plays out in different situations, what fighters do and don’t do and this game RARELY IF EVER even passes the smell test. I don’t feel like I’m winning right because I’m applying this knowledge and experience. If anything I feel like I have to do the opposite to have any success, which makes the game UNREWARDING and frustrating as an MMA fan.

              Am I really the only one who sees this and feels this way?
              Last edited by Counter Punch; 07-24-2020, 07:55 AM.
              ...precision beats power and timing beats speed... and realism beats meta.

              Comment

              • Counter Punch
                Pro
                • Apr 2018
                • 949

                #22
                Re: Let's talk about the Striking/Stand Up.

                Originally posted by NEWSS
                Some people really hate this game lol

                Anything can be improved but I like the striking part of the game, I hope they won't make the stamina too forgiving

                Sent from my SM-A505FN using Operation Sports mobile app
                The stamina is already too forgiving.
                ...precision beats power and timing beats speed... and realism beats meta.

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #23
                  Re: Let's talk about the Striking/Stand Up.

                  Originally posted by Counter Punch
                  I understand that frames are literally how any game functions. My issue is the way the frame data is handled in conjunction with other mechanics and the way the gameplay feels as a result. The tuning of stun and recovery frames just seem super unintuitive. There is so much artificial delay added to so many actions. The game is also extremely biased toward blocking as a primary form of defense. No one who actually watches the UFC is picking up this game and having any intuitive understanding of how or why blocking works in this game the way it does.

                  I’m constantly asking myself while playing “Why didn’t that work?” “Why did I get hit there”? “Why did this strike track my head?” “How was he able to block there”? “Why is my return strike coming out so slow?” “Why does the game delay my input there?”

                  The strike tracking is magnetic and illogical. I can major sway left after someone has started throwing a rear headkick and have the angle, position, and timing for the kick to go over my head and the kick will midway through just get impossibly sucked into my head and KO me. If you play the game long enough you see things all the time. It really sucks when you have good instincts and spatial awareness and the game punishes you for not applying the specific arbitrary mechanics that you have to figure out through trial and error or reading some deep-dive writeup on OS.

                  Any player can lunge at you with a forward moving straight from out of range, and it’s impossible to avoid the strike with head movement AND return with a hook before the player is able to block without the game arbitrarily removing your stopping power and leaving you completely vulnerable. You have to minor sway and throw a straight with the smallest timing window ever and the equivalent damage done isn’t worth the risk and skill that was involved in landing the counter in the first place. It’s unituitive, and once you learn the rules, it’s predictable and boring.

                  I understand that there will always be a Meta in online play, but why THIS Meta? IT SUCKS. I have watched a metric **** ton of MMA for over 10 years now. At this point I intuitively understand what a fight looks like, what works, what doesn’t, what plays out in different situations, what fighters do and don’t do and this game RARELY IF EVER even passes the smell test. I don’t feel like I’m winning right because I’m applying this knowledge and experience. If anything I feel like I have to do the opposite to have any success, which makes the game UNREWARDING and frustrating as an MMA fan.

                  Am I really the only one who sees this and feels this way?
                  See this is something worth discussing. I do believe there’s too much start up on Fwd moving strikes for instance and that feinting into a strike for a speed boost is very unrealistic. I also agree with the tracking and range in itself. Block is OP (although significantly weaker in 4) because we don’t have parries and the damage/stamina aren’t realistic because there is a significant portion of the playerbase that don’t want that.

                  As far as your overall point I think you should reevaluate how you see this franchise. It doesn’t appear to be heading in the direction of some super realistic MMA sim. It’s meant to be a fun low foor, high ceiling MMA game with a lot of real life principles at the core of it’s gameplay.

                  And as someone that has played sports games for about 20 years I can tell you that the Meta always differs from IRL because there will always be limitations in terms of gameplay. You can’t realistically expect every aspect of a sport to be replicated to the point that the game would be balanced. So that’s where the video game balance comes in that may take away from realistic mechanics.

                  Comment

                  • Counter Punch
                    Pro
                    • Apr 2018
                    • 949

                    #24
                    Re: Let's talk about the Striking/Stand Up.

                    Phillyboi207,

                    The meta could be more realistic, not for the sake of realism but because it would also be more fun, less frustrating, and more easily accessible.

                    I feel like the whole “bobble head” debacle really ruined UFC 3. They could’ve fixed the issue but instead nerfed it 8 different ways at the same time and then had to basically rebuild the striking around those changes. The patches/tuners that came out in March after the release of UFC3 both drastically improved and then ruined the game at the same time.
                    ...precision beats power and timing beats speed... and realism beats meta.

                    Comment

                    • ApexGamerChannel
                      Rookie
                      • Jul 2020
                      • 50

                      #25
                      Re: Let's talk about the Striking/Stand Up.

                      Originally posted by Counter Punch
                      I’m trying to figure out what word you meant instead of adenosine but I can’t so I’ll just answer your second question.



                      I don’t play traditional fighting games. I actually hate them, for much of the same reasons that I listed above.


                      It should’ve been asinine but iPhone typing so yea.

                      And that makes sense so this next part is easier to speak to.
                      This game is sloppy in terms of how a traditional fighting game functions, there are too many stacking elements that the user can’t see effecting end results like I mentioned with perks, and move levels having stacking bonuses. Also no true practice mode to understand the frames/frame advantages/ stun and recovery mechanics. But yeah not playing fighting games and then trying to play what is a poor one by those standards is difficult.
                      Honestly the fighting genre might not be for you, that or try a good fighter and come back to this one. You’ll notice a huge difference.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Counter Punch
                        Pro
                        • Apr 2018
                        • 949

                        #26
                        Re: Let's talk about the Striking/Stand Up.

                        Originally posted by ApexGamerChannel
                        It should’ve been asinine but iPhone typing so yea.

                        And that makes sense so this next part is easier to speak to.
                        This game is sloppy in terms of how a traditional fighting game functions, there are too many stacking elements that the user can’t see effecting end results like I mentioned with perks, and move levels having stacking bonuses. Also no true practice mode to understand the frames/frame advantages/ stun and recovery mechanics. But yeah not playing fighting games and then trying to play what is a poor one by those standards is difficult.
                        Honestly the fighting genre might not be for you, that or try a good fighter and come back to this one. You’ll notice a huge difference.


                        Sent from my iPhone using Operation Sports
                        I’m glad you said this.

                        I never bought this game with the expectation that it would be a “traditional fighting game (TFG), akin to street fighter or tekken. I have played every UFC game since Dreamcast And loved them. I’m not new to this franchise, but what is new is the direction UFC 3 took to move towards a TFG AFTER it released through patches.

                        Why advocate for the game to be something it clearly isn’t good at (a TFG)? Do you really need a UFC skinned Tekken that badly? Why not go play one of the dozens of other TFGs that do all of this better and dont alienate a big chunk of fans in the process?
                        Last edited by Counter Punch; 07-24-2020, 10:27 AM.
                        ...precision beats power and timing beats speed... and realism beats meta.

                        Comment

                        • Phillyboi207
                          Banned
                          • Apr 2012
                          • 3159

                          #27
                          Re: Let's talk about the Striking/Stand Up.

                          Originally posted by Counter Punch
                          Phillyboi207,

                          The meta could be more realistic, not for the sake of realism but because it would also be more fun, less frustrating, and more easily accessible.

                          I feel like the whole “bobble head” debacle really ruined UFC 3. They could’ve fixed the issue but instead nerfed it 8 different ways at the same time and then had to basically rebuild the striking around those changes. The patches/tuners that came out in March after the release of UFC3 both drastically improved and then ruined the game at the same time.
                          More “fun” is subjective. Plenty if people prefer the less sim style. I also think UFC 3 wasnt even playable until the head movement patches and wasn’t enjoyable until after the footwork patches. So we can disagree on the direction the game went. Imo 50/50 bobble head fights weren’t fun especially when head movement didnt even affect stamina.

                          All that said I think your best bet is pushing for online sliders. It’d allow you to shape the game however you want when playing with friends. The direction things are currently heading dont match up with what you want.

                          Comment

                          • johnmangala
                            MVP
                            • Apr 2016
                            • 4525

                            #28
                            Re: Let's talk about the Striking/Stand Up.

                            Originally posted by Phillyboi207
                            More “fun” is subjective. Plenty if people prefer the less sim style. I also think UFC 3 wasnt even playable until the head movement patches and wasn’t enjoyable until after the footwork patches. So we can disagree on the direction the game went. Imo 50/50 bobble head fights weren’t fun especially when head movement didnt even affect stamina.

                            All that said I think your best bet is pushing for online sliders. It’d allow you to shape the game however you want when playing with friends. The direction things are currently heading dont match up with what you want.
                            Would a sim mode be harder to do than online sliders?

                            Comment

                            • Phillyboi207
                              Banned
                              • Apr 2012
                              • 3159

                              #29
                              Re: Let's talk about the Striking/Stand Up.

                              Originally posted by johnmangala
                              Would a sim mode be harder to do than online sliders?
                              You’d still be leaving it up to the Devs to tweak it to be “sim”. Look at Madden. Their sim mode is hardly realistic. It’s just less arcadey than the other modes.

                              With sliders you have the freedom to make the game the way you want it.

                              Comment

                              • Therebelyell626
                                MVP
                                • Mar 2018
                                • 2892

                                #30
                                Re: Let's talk about the Striking/Stand Up.

                                Originally posted by Counter Punch
                                I’m glad you said this.

                                I never bought this game with the expectation that it would be a “traditional fighting game (TFG), akin to street fighter or tekken. I have played every UFC game since Dreamcast And loved them. I’m not new to this franchise, but what is new is the direction UFC 3 took to move towards a TFG AFTER it released through patches.

                                Why advocate for the game to be something it clearly isn’t good at (a TFG)? Do you really need a UFC skinned Tekken that badly? Why not go play one of the dozens of other TFGs that do all of this better and dont alienate a big chunk of fans in the process?
                                Agreed. If I want to play a game like tekken or mortal kombat, I would go buy tekken or mortal kombat. What I want from my MMA game is a game that actually tries to replicate some form of MMA. I wasn’t to be able to read and react when I strike. Not, okay I am going to sway left here and throw my 3 punch combo I learned in practice mode, and I am going to live or die by this input.

                                I guess I want a game where striking feels like UFC 2, but incorporates the improvements from 3 and 4

                                Comment

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