Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

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  • oilersfan365
    Rookie
    • Apr 2019
    • 296

    #61
    Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

    Originally posted by fishingtime
    I think you all need to specify ragdoll better. I think they believe they have done that. They kind of have.
    Bring it back to what UFC 2 was the only thing that wasn't bad was the ko's if UFC 3 had the ko system of UFC 2 the replayability of UFC 3 would have gone up immensely I stopped playing UFC 3 after all the patches came out and went back to UFC 2 just for the knockout physics. That being said the striking system as well as the damage system in UFC 3 is far better than UFC 2. So why touch something that a majority of the people liked and change it to a inferior ko system. All my friends who don't really watch UFC but don't mind playing the game once in a while even like the knockouts in UFC 2 look much better.

    Comment

    • Mr_Cool_Ice
      Rookie
      • Nov 2017
      • 173

      #62
      Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

      Originally posted by Stealthhh
      To be completely honest they have the formula though... I noticed it in the beta. I believe we might have stuns or rocks on the ground judging by a different thread and a beta video I saw on YT, so it's definitely there, it can be done. The not so loved TKO mini game from the past is completely gone now lol trust me I hated it too. So that's a huge plus in our favor. We now have proper defense on the ground when it comes to TKO's since we can block and sway. I actually dig the new KO animations on the ground, they're much more smooth then they ever were in UFC 3, they really do have physics now. They look much better. Ref interaction has been in since UFC 3, and now in UFC 4. They just need to implement them after EVERY KO OR TKO. That's pretty much all we need now when it comes to TKO'S. The foundation is there it just needs some tuning imo. I don't agree with the KO zoom either but it's not as bad as it was in the UFC 3 beta lol. That was definitely something..


      I appreciate your optimism, dude. I feel the same way. It feels like the pieces are mostly there, just need some reconfiguring.


      Sent from my iPhone using Operation Sports

      Comment

      • PunkMonk
        Rookie
        • Jun 2018
        • 222

        #63
        Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

        How many major sports titles is EA working on.. in addition to all the other games they're working on? They must be running themselves thin over there. It's the same cry over in the Madden forum. Year after year we just can't quite get it right. Maybe 70%? Maybe 65? 80? Never a polished product. Didn't get to play the beta, some animations looked amazing, but the graphics looked gross. When I saw Conners face scan -__- . Hoping the gameplay will be immersive and allow for really strategic matches for the online community.

        Comment

        • RollTideRoll0929
          Rookie
          • Jun 2019
          • 330

          #64
          Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

          I believe Geoff stated that they'll never add UFC 2 style ragdolls back in, which sucks because 80% of UFC 2's knockouts looked sick. About 90% of the knockouts I've seen in UFC 3 and the ones I've seen in UFC 4 so far look anywhere from kinda bad to downright horrible. And I'll be 100% honest, I absolutely could live without the sweet ragdolls from UFC 2 if they would just add true TKOs and referee interaction.

          Actually, if they add this I will never complain about the lack of true ragdoll KOs ever again, mark my words. I truly feel that out of all the stuff missing or things that have issues in the game, the lack of any form of referee interaction is what really kills any real immersion in the game when I'm trying to Finish The Fight. Right now its anticlimactic as it could possibly get because EVERY fight that goes to the ground and doesnt end in a submission, ends with the fighter going limp, getting knocked out.

          Why can't they add an animation where the ref runs over there and pulls the top fighter off or at least jumps in between and then the winning fighter gets up and walks away? Right now its just completely unrealistic the way it is and we want to be able to follow up strikes until the ref breaks it up. All I want is fights that somewhat resemble an actual MMA fight and that's the main ingredient missing. I can look past the ragdoll KOs, although I sure miss them

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #65
            Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

            Originally posted by RollTideRoll0929
            I believe Geoff stated that they'll never add UFC 2 style ragdolls back in, which sucks because 80% of UFC 2's knockouts looked sick. About 90% of the knockouts I've seen in UFC 3 and the ones I've seen in UFC 4 so far look anywhere from kinda bad to downright horrible. And I'll be 100% honest, I absolutely could live without the sweet ragdolls from UFC 2 if they would just add true TKOs and referee interaction.

            Actually, if they add this I will never complain about the lack of true ragdoll KOs ever again, mark my words. I truly feel that out of all the stuff missing or things that have issues in the game, the lack of any form of referee interaction is what really kills any real immersion in the game when I'm trying to Finish The Fight. Right now its anticlimactic as it could possibly get because EVERY fight that goes to the ground and doesnt end in a submission, ends with the fighter going limp, getting knocked out.

            Why can't they add an animation where the ref runs over there and pulls the top fighter off or at least jumps in between and then the winning fighter gets up and walks away? Right now its just completely unrealistic the way it is and we want to be able to follow up strikes until the ref breaks it up. All I want is fights that somewhat resemble an actual MMA fight and that's the main ingredient missing. I can look past the ragdoll KOs, although I sure miss them

            Its the animation system. It isnt as easy as just creating an animation and putting it in the game. They have to do another mocap session just to add it and the new mocap has to mesh with all the possible finishing positions in the game.

            I think it would be worth the time to do it but I've heard others aregue that they would prefer that EA use that mocap time on more strike animations or new grappling positions.

            What sucks is that the way the game is trending, they would use that time on new emotes.

            Comment

            • fishingtime
              Handling it
              • Aug 2013
              • 1738

              #66
              Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

              Originally posted by oilersfan365
              Bring it back to what UFC 2 was the only thing that wasn't bad was the ko's if UFC 3 had the ko system of UFC 2 the replayability of UFC 3 would have gone up immensely I stopped playing UFC 3 after all the patches came out and went back to UFC 2 just for the knockout physics. That being said the striking system as well as the damage system in UFC 3 is far better than UFC 2. So why touch something that a majority of the people liked and change it to a inferior ko system. All my friends who don't really watch UFC but don't mind playing the game once in a while even like the knockouts in UFC 2 look much better.
              They looked so goofy though and I guarantee you that was the feedback they got on it.
              @bikingforjesus on Instagram

              Comment

              • oilersfan365
                Rookie
                • Apr 2019
                • 296

                #67
                Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

                Originally posted by fishingtime
                They looked so goofy though and I guarantee you that was the feedback they got on it.
                But they still look better than what we have now.

                Comment

                • RollTideRoll0929
                  Rookie
                  • Jun 2019
                  • 330

                  #68
                  Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

                  Originally posted by aholbert32
                  Its the animation system. It isnt as easy as just creating an animation and putting it in the game. They have to do another mocap session just to add it and the new mocap has to mesh with all the possible finishing positions in the game.

                  I think it would be worth the time to do it but I've heard others aregue that they would prefer that EA use that mocap time on more strike animations or new grappling positions.

                  What sucks is that the way the game is trending, they would use that time on new emotes.
                  I get what you're saying and you're right, it's not some easy addition that can just be patched in with a couple days of work, but I mean this is something we've been asking and begging for since the 1st EA UFC game, not something that was just mentioned a few weeks ago. They should have known in the developmental stage that it was something that has been asked for numerous times from a majority of everybody on various message boards and all over social media. Theres no way that they didn't know that we wanted referee interaction.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #69
                    Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

                    Originally posted by RollTideRoll0929
                    I get what you're saying and you're right, it's not some easy addition that can just be patched in with a couple days of work, but I mean this is something we've been asking and begging for since the 1st EA UFC game, not something that was just mentioned a few weeks ago. They should have known in the developmental stage that it was something that has been asked for numerous times from a majority of everybody on various message boards and all over social media. Theres no way that they didn't know that we wanted referee interaction.


                    Oh they knew. They just aren’t interested in what we want. We aren’t the audience they are selling this game to.


                    Sent from my iPhone using Tapatalk Pro

                    Comment

                    • manliest_Man
                      MVP
                      • May 2016
                      • 1203

                      #70
                      Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

                      Originally posted by aholbert32
                      Oh they knew. They just aren’t interested in what we want. We aren’t the audience they are selling this game to.


                      Sent from my iPhone using Tapatalk Pro
                      I am sick and tired of hearing that excuse though... I don't believe it's 100% true. (I know you are being sarcastic)

                      Every obvious flaw that hasn't been fixxed has been excused due to budget limitations.
                      It's insane that in 2020 a AAA video game company would gain exclusive rights to making a Sports game, yet they are incapable of adding some of the most basic feutures of the sport, when we are reaching at a point, where some other games are basically online real-time semi-simulations.

                      At this point, we should be pointing out that EA doesn't have the expertise to implement those basic functions of an MMA Sports Game.

                      EA with this series and Undisputed 3's existance, proves that all the money in the world, with the biggest bohemoth backing your Sports Game, doesn't translate to getting the job done.

                      Comment

                      • LarsP
                        Pro
                        • Mar 2016
                        • 720

                        #71
                        Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

                        Originally posted by manliest_Man
                        I am sick and tired of hearing that excuse though... I don't believe it's 100% true. (I know you are being sarcastic)

                        Every obvious flaw that hasn't been fixxed has been excused due to budget limitations.
                        It's insane that in 2020 a AAA video game company would gain exclusive rights to making a Sports game, yet they are incapable of adding some of the most basic feutures of the sport, when we are reaching at a point, where some other games are basically online real-time semi-simulations.

                        At this point, we should be pointing out that EA doesn't have the expertise to implement those basic functions of an MMA Sports Game.

                        EA with this series and Undisputed 3's existance, proves that all the money in the world, with the biggest bohemoth backing your Sports Game, doesn't translate to getting the job done.
                        The excuses change weekly, it's insane;
                        "No budget"
                        "They dont care about what people here want"
                        "Its too difficult"
                        "Sorry you feel that way"

                        Fact is that we went an entire console generation (+ the start of the next one), with a game series that is a decade behind current standards on pretty much every aspect.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #72
                          Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

                          Originally posted by manliest_Man
                          I am sick and tired of hearing that excuse though... I don't believe it's 100% true. (I know you are being sarcastic)

                          Every obvious flaw that hasn't been fixxed has been excused due to budget limitations.
                          It's insane that in 2020 a AAA video game company would gain exclusive rights to making a Sports game, yet they are incapable of adding some of the most basic feutures of the sport, when we are reaching at a point, where some other games are basically online real-time semi-simulations.

                          At this point, we should be pointing out that EA doesn't have the expertise to implement those basic functions of an MMA Sports Game.

                          EA with this series and Undisputed 3's existance, proves that all the money in the world, with the biggest bohemoth backing your Sports Game, doesn't translate to getting the job done.
                          I actually wasnt being sarcastic at all man and I'm not presenting it as an excuse. I've been told directly by EA that the target audience for this game is NOT this community.

                          Let me be clear:

                          I DONT MAKE EXCUSES FOR EA.

                          I tell you guys what they tell you what they tell me. I rarely present my opinion about things related to the game on OS anymore. So if I'm saying something its not my opinion or an excuse I'm making...its what I was told by them.

                          Comment

                          • johnmangala
                            MVP
                            • Apr 2016
                            • 4525

                            #73
                            Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

                            Originally posted by aholbert32
                            I actually wasnt being sarcastic at all man and I'm not presenting it as an excuse. I've been told directly by EA that the target audience for this game is NOT this community.

                            Let me be clear:

                            I DONT MAKE EXCUSES FOR EA.

                            I tell you guys what they tell you what they tell me. I rarely present my opinion about things related to the game on OS anymore. So if I'm saying something its not my opinion or an excuse I'm making...its what I was told by them.
                            Is reddit or youtube comments more the target audience? They are the most casual.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #74
                              Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

                              Originally posted by johnmangala
                              Is reddit or youtube comments more the target audience? They are the most casual.
                              No. The person they are looking to sell this game to isnt passionate enough to go to a social media site and discuss the game. Its the guy who likes MMA but doesnt know who Nik Lentz is or doesnt know what butterfly guard is.

                              I used an NHL example before. With NHL, they are selling the game to me (a person who likes Hockey but doesnt know half of the strategies or players) and not someone who is Hockey nut who is guaranteed to buy the game each year.

                              Now, I'm not saying they dont read your posts here or on Reddit or Youtube. They 100% do. I'm saying that whether this community likes or dislikes a decision they make doesnt hold as much weight as people here think it does.

                              Comment

                              • daawod.messymess
                                Rookie
                                • Jun 2020
                                • 103

                                #75
                                Re: Why are there still no TKO/Ref stoppages and Ragdoll KO´s after years?

                                Originally posted by Atgail
                                Totally not true. There are other publishers out there that can afford the license - IF they wanted it. It's just other big publishers don't see the value in the brand or as much value as EA and/or the UFC did when they signed their contract.


                                So the question isn't just who can afford to do the games, but who else wants to?
                                Probably you are right

                                Sent from my SM-G965F using Operation Sports mobile app

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