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  • Irish0331
    Banned
    • Oct 2016
    • 485

    #16
    Re: AI Logic

    Originally posted by rsl1
    Do you mean it happened in the beta or it happens a lot in UFC 3? Sorry I wasn't quite sure which one you were talking about.

    I experienced it in 3. I wouldn't say it happens alot but it happens enough that I scratch my head and ask myself why a grappler would wanna stand it back up to strike....or in some cases, stand up only to shoot all over over again.

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    • WarMMA
      MVP
      • Apr 2016
      • 4612

      #17
      Re: AI Logic

      Yh i've exerienced this before too. A grappler getting up and letting me up. One thing i dnt get that i've spoke about before about the AI though, is the over emphasis on their counter fighting. I played the beta and seems to be the same way. Like why are all these guys masters of range and counter fighting? Its killing imerssion when fighting certain guys that you know for a fact dont strike that way irl. I mean its to the point where some fighters will just stand in front of you at a distance where you cant hit them and just wait for you to do something. Certain fighters shouldn't be this good at distance management and countering. I always use DC as a prime examle...like why is this dude countering me with perfectly timed front kicks to the face like he's Silva or something? Irl DC isn't that type of stiker. So while the AI has much improved in terma of logic, i still think the striking needs to be tweaked for certain fighters. There's a bit too much emphasis on counter fighting.
      Last edited by WarMMA; 07-29-2020, 08:45 AM.

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      • tissues250
        MVP
        • Apr 2016
        • 1526

        #18
        Re: AI Logic

        AI was not good in the beta.

        Comment

        • Irish0331
          Banned
          • Oct 2016
          • 485

          #19
          Re: AI Logic

          Originally posted by tissues250
          AI was not good in the beta.
          I played it on easy the whole time because I was too busy trying to figure out what the hell to do controls wise.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #20
            Re: AI Logic

            Originally posted by tissues250
            AI was not good in the beta.
            The new Ai settings werent in the beta. Neither was the new feature or any of the sliders.

            From what I've played it will be good but your mileage may vary.

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            • RyanFitzmagic
              MVP
              • Oct 2011
              • 1889

              #21
              Re: AI Logic

              Originally posted by aholbert32
              Maia "getup" setting is at 0
              I wish we could edit stuff like this.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #22
                Re: AI Logic

                Originally posted by RyanFitzmagic
                I wish we could edit stuff like this.
                Man....I 10000% agree.

                If this game was on PC, I would edit the **** out of everything including AI tendencies.

                Comment

                • The_Waterboy92
                  Pro
                  • Mar 2016
                  • 528

                  #23
                  Re: AI Logic

                  Originally posted by aholbert32
                  The new Ai settings werent in the beta. Neither was the new feature or any of the sliders.

                  From what I've played it will be good but your mileage may vary.
                  I’m sure you can answer this. I remember in ufc 3, skynet said something like Pro difficulty was supposed to replicate the “realistic” difficulty, for lack of better word (I’m not quoting him directly). Is that still the case with 4? Of course there are sliders and whatever this new feature is that has me very interested, but is it safe to assume Pro is the default difficulty for those of us looking for closest to realism we can get from the AI?

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #24
                    Re: AI Logic

                    Originally posted by The_Waterboy92
                    I’m sure you can answer this. I remember in ufc 3, skynet said something like Pro difficulty was supposed to replicate the “realistic” difficulty, for lack of better word (I’m not quoting him directly). Is that still the case with 4? Of course there are sliders and whatever this new feature is that has me very interested, but is it safe to assume Pro is the default difficulty for those of us looking for closest to realism we can get from the AI?
                    Yep its still the same. Pro is the "realistic difficulty.

                    Comment

                    • The_Waterboy92
                      Pro
                      • Mar 2016
                      • 528

                      #25
                      Re: AI Logic

                      Originally posted by aholbert32
                      Yep its still the same. Pro is the "realistic difficulty.
                      Ok solid good to hear. Thank you!

                      Comment

                      • Skynet
                        EA Sports UFC Developer
                        • Mar 2015
                        • 703

                        #26
                        Re: AI Logic

                        Originally posted by aholbert32
                        Man....I 10000% agree.

                        If this game was on PC, I would edit the **** out of everything including AI tendencies.
                        I mean... you've got more input into the in-game tendencies than most people

                        I still have dreams of a robust CAF AI editing system in game...maybe one day

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #27
                          Re: AI Logic

                          Originally posted by Skynet
                          I mean... you've got more input into the in-game tendencies than most people

                          I still have dreams of a robust CAF AI editing system in game...maybe one day
                          That is true but if it was on PC, I could do a ton more live testing. Tweak a number and immediately see its effect. The way its set up now, the team tweaks a number and we have to wait a while to test the change.

                          Comment

                          • Skynet
                            EA Sports UFC Developer
                            • Mar 2015
                            • 703

                            #28
                            Re: AI Logic

                            Originally posted by aholbert32
                            That is true but if it was on PC, I could do a ton more live testing. Tweak a number and immediately see its effect. The way its set up now, the team tweaks a number and we have to wait a while to test the change.
                            Yah I get ya. Being the person who can change a million things and test right away, I do sometimes go down that rabbit hole. Enjoyable as it is, I just don't have the time to do that too often.

                            Hopefully a few of the new features help alleviate some of that

                            Comment

                            • TGOne
                              Rookie
                              • May 2016
                              • 160

                              #29
                              Re: AI Logic

                              Originally posted by Skynet
                              I mean... you've got more input into the in-game tendencies than most people

                              I still have dreams of a robust CAF AI editing system in game...maybe one day
                              Have you guys implemented movesets/stats editing offline atleast?
                              Last edited by TGOne; 07-30-2020, 01:31 PM.

                              Comment

                              • The_Waterboy92
                                Pro
                                • Mar 2016
                                • 528

                                #30
                                Re: AI Logic

                                Originally posted by Skynet
                                Yah I get ya. Being the person who can change a million things and test right away, I do sometimes go down that rabbit hole. Enjoyable as it is, I just don't have the time to do that too often.

                                Hopefully a few of the new features help alleviate some of that
                                New features? Skynet why can’t you get your own trailer? “Skynet’s AI features” just gimme a minute or two teaser of all the work I know you’ve put in! Damn that would get me so hype haha

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