Jiu-Jitsu in UFC 4 is DEADLY
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Re: Jiu-Jitsu in UFC 4 is DEADLY
Lol don’t dumb it down anymore.
Auto postures, auto sweeps and a button mash clinch system that has 1 position without having to do some bs like intentionally bailing on takedowns or something. Couldn’t be dumbed down much more really.Comment
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Re: Jiu-Jitsu in UFC 4 is DEADLY
I think the subs are fine right now. On UFC 3 once I mastered the sub gates system I was pretty much able to submit the AI on any difficulty regardless of their stamina or damage. I like how sometimes I get it and sometimes I don’t. It puts pressure on the grapplers in the game to really pick their spots and go for the submissions at the right times. Just my opinionComment
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Re: Jiu-Jitsu in UFC 4 is DEADLY
for all those saying it's balanced and that we just need to relax and learn....please post videos of your fights that show that, because the video in OP shows so many glaring issues about how stamina and the minigame intersect.Comment
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Re: Jiu-Jitsu in UFC 4 is DEADLY
That’s not how it works. You can’t prove a negative. It’s up to you to post videos of you getting stomped by pressure and dudes with endless stamina. Because there isn’t one video out there showing dudes whiffing 200 strikes and having full stamina. Just guys ranting about post fight stats that are obviously inflated for the benefit of their argument.
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Re: Jiu-Jitsu in UFC 4 is DEADLY
I agree, the lack of any substantial change to the ground game is probably gonna make me get tired of the game way quicker. I hope whatever budget they have left or ability to mocap can be done on the ground game and adding new positions or animations. I highly doubt it tho since it doesn't seem to be a priority to them.PSN:BandOfGypsys91
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Re: Jiu-Jitsu in UFC 4 is DEADLY
That’s not how it works. You can’t prove a negative. It’s up to you to post videos of you getting stomped by pressure and dudes with endless stamina. Because there isn’t one video out there showing dudes whiffing 200 strikes and having full stamina. Just guys ranting about post fight stats that are obviously inflated for the benefit of their argument.
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I'm sure a lot of people are going to Hakeem video of Volk just spamming combos and not getting really any stamina drop while he also was whiffing punches. Also stopping power is pretty non-existent in this game where you can slip a jab come back with a hook with no reaction and they can overhand.
But this isn't even the biggest part where you have people headlocking and then draining all your stamina somehow which makes zero sense. I've had a guy dive at my foot 4 times in a row for an ankle takedown and lose ZERO stamina.Last edited by NewSkiLLZZ; 08-11-2020, 02:19 PM.Comment
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Re: Jiu-Jitsu in UFC 4 is DEADLY
The submissions are good yes, but not enough threat imo. Like where are the GnP strike counters into sub attempts from bottom? That's what truly makes submission fighters a real threat. If they can counter your GnP strikes into sub attempts, it means you now have to be more careful with how you GnP and you can't go crazy with it against a skiled player. That definitely needs to be an option for submission fighters from bottom, if it isn't already. I haven't seen anything, so i'm assuming it's not there anymore? But if you think the submissions are deadly now, you'll see a whole other lvl of deadly if they add that. Imagine guys like Werdum, Big Nog or Maia being able to quickly counter GnP strikes into submission attempts from positions like guard, half guard, stacked guard...all of a sudden now they become even more of a threat.Comment
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Re: Jiu-Jitsu in UFC 4 is DEADLY
The submissions are terrible now, even more dumbed down and further away from tbs. Do 1 thing until there is a result, spin the wheel or milk the cow. At least with the gates you had a better sense of struggle, attacker had to advance each phase, and far more strategy like bailing for position. There was a lot of improvements they could have done with the gate system as well, like muscle modifiers similar to the getups, along with submission and position counters. As soon as this newness wears off you’ll realize this was to further cater to the casuals. If you were skilled at the sub game in UFC 3 it really showed. JiuJitsu in UFC 4 is a mess.
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Re: Jiu-Jitsu in UFC 4 is DEADLY
That’s not how it works. You can’t prove a negative. It’s up to you to post videos of you getting stomped by pressure and dudes with endless stamina. Because there isn’t one video out there showing dudes whiffing 200 strikes and having full stamina. Just guys ranting about post fight stats that are obviously inflated for the benefit of their argument.
Sent from my iPhone using Operation SportsComment
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Re: Jiu-Jitsu in UFC 4 is DEADLY
Well, this is my bad then. I’m used to threads getting derailed and I’ve not heard of people saying subs are OP because of stamina issues except for the headlock or back pack.
I’m undecided on other subs currently.
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Re: Jiu-Jitsu in UFC 4 is DEADLY
The submissions are good yes, but not enough threat imo. Like where are the GnP strike counters into sub attempts from bottom? That's what truly makes submission fighters a real threat. If they can counter your GnP strikes into sub attempts, it means you now have to be more careful with how you GnP and you can't go crazy with it against a skiled player. That definitely needs to be an option for submission fighters from bottom, if it isn't already. I haven't seen anything, so i'm assuming it's not there anymore? But if you think the submissions are deadly now, you'll see a whole other lvl of deadly if they add that. Imagine guys like Werdum, Big Nog or Maia being able to quickly counter GnP strikes into submission attempts from positions like guard, half guard, stacked guard...all of a sudden now they become even more of a threat.
I love the idea of strike catching to submissions from GnP.
Right now, posting Hooks is done with L1 and right Analog Left/Right. Just add R1 for Strike catching subs.
Hold L1/R1 and properly time the incoming hook in the proper direction Left/Right.
This would be fighter specific for guys with high bottom sub game/guard specialists.
The hard part is adding proper animations for this, but it can be done.
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