Ideas to curtail pressure

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  • RetractedMonkey
    MVP
    • Dec 2017
    • 1624

    #31
    Re: Ideas to curtail pressure

    Originally posted by Granbyroll
    You referenced pryoxis and martial mind. Martial resorted to playing meta against pryoxis at esfl 100. Pryoxis has said many occasions that he hates the meta. Hes complained at length about how bad the block breaking is.


    And Pryoxis chose to run me down with Kattar’s pressure boxing. I’m not saying that the meta isn’t pressure. It most definitely is. I never claimed that. I just said that you can be competitive with counter fighting. Are you gonna win every time with it? No. It’s easier to use pressure.

    My main point is that low skill players can body other low skill players with just a couple simple tweaks.


    Sent from my iPhone using Operation Sports

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    • RetractedMonkey
      MVP
      • Dec 2017
      • 1624

      #32
      Re: Ideas to curtail pressure

      Originally posted by johnmangala
      Weird thing I noticed in esfl.



      They always talk about pressure.. pressure this pressure that. They rarely refer to good defense.



      Monkey points out like 4 gamers who play defensively. But most of esfl is a pressure heavy.


      The first point is categorically untrue. Bayliun in particular always credits good defense. Which, surprise, is necessary even when two pressure fighters fight. Perhaps even more so.

      And I named four for brevity’s sake, but there are always a bunch of counterpunchers hanging around the top of the heap. EdParker is another name. Again, I don’t know why I have to keep repeating this: the dominant meta is pressure. I was speaking to the claim that counter fighting isn’t viable. It is and we see it every event.


      Sent from my iPhone using Operation Sports

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      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #33
        Re: Ideas to curtail pressure

        Originally posted by RetractedMonkey
        The first point is categorically untrue. Bayliun in particular always credits good defense. Which, surprise, is necessary even when two pressure fighters fight. Perhaps even more so.

        And I named four for brevity’s sake, but there are always a bunch of counterpunchers hanging around the top of the heap. EdParker is another name. Again, I don’t know why I have to keep repeating this: the dominant meta is pressure. I was speaking to the claim that counter fighting isn’t viable. It is and we see it every event.


        Sent from my iPhone using Operation Sports
        But it isn’t. I’m not saying they never credit defense. It’s that they talk way more about pressure. Which they do. Which you would expect since pressure is the dominant meta.

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        • Zyaf
          Rookie
          • Jul 2020
          • 87

          #34
          Re: Ideas to curtail pressure

          Originally posted by johnmangala
          But it isn’t. I’m not saying they never credit defense. It’s that they talk way more about pressure. Which they do. Which you would expect since pressure is the dominant meta.
          I'd credit that more to a lack of visual defensive tools in comparison to offensive ones than the meta of the game.

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          • Creamofwheat
            Rookie
            • Aug 2016
            • 94

            #35
            Re: Ideas to curtail pressure

            The reason why these guys are so comfortable with the spam is because of the constant hit stun that freezes you in place and the endless stamina. The game is a spammers paradise and it looks like EA has already made up their mind in which direction to take the series. Playing technical is pointless. You weave a bunch of hooks, drain their stamina bar down to zero but still get stopped in your tracks by one sloppy gassed punch and then they proceed to back peddle to recover stamina, it's ridiculous.

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            • Creamofwheat
              Rookie
              • Aug 2016
              • 94

              #36
              Re: Ideas to curtail pressure

              Originally posted by ragreynolds
              I actually think it makes a lot of sense that pressure fighting is the strongest strategy to use in the game. Look at MMA right now, guys like Khabib and Usman are considered to be the best fighters. Both are pressure fighters. Obviously, not every champ is, but for a while now, it has been shown that high-pressure fighting is an extremely effective strategy, and most of the time, those guys employing that strategy, tend to win.

              However, the important thing to note here, is that high-pressure fighting is only possible when the fighter employing that strategy either has amazing cardio, or finishes the fight early.

              Conor McGregor is a pressure striker. He pushes the pace. However, he relies on getting an early finish in order to be successful. If you last 1 or 2 rounds, he fades, and suddenly he's very beatable. The opposite kind of pressure fighter is a guy like Khabib, who will push the pace for multiple rounds until his opponent fades because they can no longer keep up with him, then he finishes them. But guys with cardio like Khabib, Usman, Colby, Holloway, or whoever else, are rare. They are not the vast majority of fighters. This is where the EA UFC series gets it wrong.

              Yes, pressure should be very effective. Just as it is in real life. But that doesn't mean to say that every fighter in the game should be capable of employing such a strategy. As I said, Conor McGregor fights with a high pace, and he goes for the kill. But if you survive, he fades, and you can then have a very good chance of winning. But in the EA UFC games, that is not well-reflected. You can easily spend 3 or 5 rounds pressure fighting with Conor, and you will not fade. Conor's strike output isn't even that high in real life, it's mainly his footwork and positioning that he uses to apply pressure and push the pace. He picks his shots and uses his positioning to force his opponent to react, then when they do, he strikes. But again, this isn't really something that can be replicated in the game due to the way accuracy and power both work.

              A guy like Colby Covington has seemingly endless cardio in real life. However, he has next to no power. Doesn't seem to matter how he hits most of his opponents, regardless of what they're doing or what position they are in, his strikes just don't seem to put guys away. Yet in UFC 4, that trade-off isn't apparent. Colby seems to have good power despite the cardio he has. It isn't hard to end a fight by KO when playing as Colby. In fact, I do it most of the time I win a fight playing as him.

              The point I'm trying to get to here is that I think the issue here largely lies with fighters in the game not having enough individuality to them. You can employ what is essentially the same strategy with almost any fighter, so long as they have the correct moves assigned for your strategy. The issue isn't that pressure fighting is strong, it's that EVERYONE is capable of pressure fighting. And that rings true for almost everything in the game.

              The stamina values that the mid ranked guys have now, are the stats that we should be seeing for guys like Khabib. The average amount of stamina that fighters in this game has, should be lowered severely. I'm talking about probably taking 10 points of stamina off of every fighter, then see how things go. Obviously stamina stats aren't the sole issue. There needs to be more of a tax on blocked strikes, and probably also on strikes that connect. Maybe do that instead of taking 10 points away. Power is also an issue. It's an issue in a lot of ways. People always talk about how one strike power isn't enough, and that's very true in many cases, but that should only be the case with certain fighters. Guys like Ngannou need to have one shot power increased tremendously. But at the same time, they should maybe have the power of their combinations stay the same, or be slightly lowered as a trade off. But what people don't like to talk about, is that some guys are too powerful in game! As I already mentioned, Colby Covington is one of these fighters. Joanna Jedrzejczyk is another. Joanna and Colby should definitely have great stamina, and they should be capable of getting TKOs and KOs just like everyone else, but as the game currently is, both of these fighters are able to get knockouts very easily, just as any other fighter in the game can. They have great cardio, AND the power is there too. Whereas in real life, there is a big trade-off.

              Anyway, getting off-topic here a bit, but the point I'm trying to make is that I do think pressure fighting should be effective, probably just as effective as it is right now. My issue is with the fact that pretty much every fighter in the game is capable of implementing a pressure fighting strategy. Yes, the tools are there to deal with pressure if you're a high-level player, but if we were to take away the ability for so many fighters to be able to pressure so easily, then perhaps those tools would suddenly be way more useful for a majority of players.
              There needs to be more options defensively just like in a real MMA bout. They should add wrist control from the bottom or arm trapping, they literally had wrist control in EA MMA their first game. The option to manually catch strikes from bottom guard so that opponents don't just rain down strikes on you. Catch and counter: successfully blocking strikes should give defensive fighters a faster window to counter. There's got to be some form of risk against highly aggressive players. They keep leaving technical players with no options.

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              • rabbitfistssaipailo
                MVP
                • Nov 2017
                • 1625

                #37
                Re: Ideas to curtail pressure

                To me , first stamina has to be looked at . I don't why it so hard to fix stamina in this game ( I mean we all know why ) . We have been going at it for years and years.

                Secondly , until power is effectively distinguished from volume striking , the pressure meta will always be here .

                This game has so many problems right now . So many.



                Sent from my Nokia 2.4 using Operation Sports mobile app

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                • Good Grappler
                  Pro
                  • May 2018
                  • 615

                  #38
                  Re: Ideas to curtail pressure

                  I’d like to see the ability to do the run of shame when you get pinned against the cage. Or at least have much faster base speed for lateral movement.

                  When I get pinned against the cage, it feels like I’m stuck in a jar of peanut butter trying to circle to freedom.
                  Xbox GT: the relaxed guy

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                  • Good Grappler
                    Pro
                    • May 2018
                    • 615

                    #39
                    Re: Ideas to curtail pressure

                    Retracted and Haz have such well-written disagreements with each other, honestly makes me realize I need to work on my writing skills
                    Xbox GT: the relaxed guy

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                    • jigsaw736
                      Rookie
                      • Mar 2018
                      • 349

                      #40
                      Re: Ideas to curtail pressure

                      I think chael sonnen said if you go for the knock out and don’t get it you’ll lose a decision.

                      That’s how this game should be but it’s not. Because in my opinion two things need to get addressed.

                      1. Stamina regeneration. Short and long term needs to be decreased.

                      2. Power on strikes Needs to go down in proportion to decreased stamina. I’d like it to be as simple as if at the start the of the game you have 100% stamina 96 power , for every 10% that goes down from stamina, 10% of the power goes down. This will probably result in my decisions , but that’s more accurate to real life anyways.

                      Currently it seems decreased stamina has zero effect on power output. You’ll see someone completely gassed but still have knock out power.
                      Last edited by jigsaw736; 01-15-2021, 11:56 AM.

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