This isn't aimed at you, but rather it's a good launch pad for my point: you notice when Pryoxis and Romero are lobbying complaints against the game they most often DON'T coalesce with the complaints you see on this board?
What you see on this board is the same tired **** we've seen every year about stamina and pressure. Those problems have been fixed. I'm sorry, they just have. If people aren't in a position to play at a high enough level to see these changes, that is no other problem than their own. Now, are the high level players saying that these mechanics are perfect? No, you can always improve, but largely the day is gone where pressure and stamina were something universally panned by low and high level players alike.
Rather, Pryoxis and Romero are taking issue with the complex details of the meta most of the time (details that can derail the game if playing the wrong player or if you get unlucky, to be fair) and overarching issues (the kind of issues pressure and stamina used to be) some of the time. We've accepted that this is a good game mechanically, or rather it COULD be if it was the best version of itself.
The people on this board and Reddit take issue with the fundamental design of the game which is not how Pryoxis and Romero see it. They are more focused on things that AREN'T in the game rather than things that are and don't work. The biggest overarching issue I can think of is tracking of punches and kicks, but you don't often hear low skill players talk about that because they're caught up in the miasma of terrible play in quick fight and low level ranked. They scale up their problems to such a high degree because of that.
Like, this guy thinks 200 fights is a lot. You know how many fights in UFC 3 and 4 I had to play to get to this level? I don't think I'd be off if I said it was over six thousand. Granted, it would take significantly less play time to simply gain competency in all aspects of the game, but 200 fights ain't even close.
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