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UFC 5 Simulation Like You've Never Seen Before
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UFC 5 Simulation Like You've Never Seen Before
Hey guys, so I made a video in another thread in regards to a "tv broadcast" type of camera that happens when you deny pull guard. I discovered it while playing online and decided to make a realistic simulation video with these angles. I had a lot of fun making it so I hope you enjoy watching as much as I enjoyed making it! I have more on the way I'm cooking up, but in the meantime if a dev sees this I would love for these camera angles to get implemented into UFC 5 down the line. They flow too well to not be a part of the actual game, and you guys will see that when you watch it. These camera angles also gives UFC 5 a feeling of "fresh" and "new" that imo this game needed. The camera cuts I did were due to me pulling guard using two controllers so I edited those moments out lol, and any glitches I encountered were cut out. Example: Camera spinning all over the place. The fight is against the pro AI which is Chimaev, I'm Burns. I used pro because the Legendary AI is too unrealistic, it literally reads everything. I tried to make it as realistic as I could, striking percentage wise, counters, submissions, ground game, etc. I think I achieved that. I also made some realistic sliders for this fight for that extra realism and extra challenge, as well as edited that crispy UFC ESPN + logo to make it really look like you're watching the real thing. Hope y'all enjoy!
<iframe width="560" height="315" src="https://www.youtube.com/embed/S4p6NtRSaNk?si=Ohopn_RZ8LMPr5nk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>Tags: None -
Re: UFC 5 Simulation Like You've Never Seen Before
Hey guys, so I made a video in another thread in regards to a "tv broadcast" type of camera that happens when you deny pull guard. I discovered it while playing online and decided to make a realistic simulation video with these angles. I had a lot of fun making it so I hope you enjoy watching as much as I enjoyed making it! I have more on the way I'm cooking up, but in the meantime if a dev sees this I would love for these camera angles to get implemented into UFC 5 down the line. They flow too well to not be a part of the actual game, and you guys will see that when you watch it. These camera angles also gives UFC 5 a feeling of "fresh" and "new" that imo this game needed. The camera cuts I did were due to me pulling guard using two controllers so I edited those moments out lol, and any glitches I encountered were cut out. Example: Camera spinning all over the place. The fight is against the pro AI which is Chimaev, I'm Burns. I used pro because the Legendary AI is too unrealistic, it literally reads everything. I tried to make it as realistic as I could, striking percentage wise, counters, submissions, ground game, etc. I think I achieved that. I also made some realistic sliders for this fight for that extra realism and extra challenge, as well as edited that crispy UFC ESPN + logo to make it really look like you're watching the real thing. Hope y'all enjoy!
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Re: UFC 5 Simulation Like You've Never Seen Before
Try out the camera angle man! Been having so much fun with em! From what I've played there's 2 different broadcast views. Also I used your sliders for an upcoming one I made, I tweaked em a bit but used them as a base and I really enjoyed the results. I appreciate the sliders man great job on em!Comment
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Re: UFC 5 Simulation Like You've Never Seen Before
This is the perfect camera. How do I get this? Does it work in career mode?Comment
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Re: UFC 5 Simulation Like You've Never Seen Before
You have to to deny pull guard bud. If you shoot for a takedown in career and the AI denies your pull guard or pull guard to mount then the camera should work!Comment
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Re: UFC 5 Simulation Like You've Never Seen Before
I’m wondering if EA can go in and activate this camera as an option as I have zero clue of what pull gaurd is lol! I’ll look it up at some point today.Comment
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Re: UFC 5 Simulation Like You've Never Seen Before
Try out the camera angle man! Been having so much fun with em! From what I've played there's 2 different broadcast views. Also I used your sliders for an upcoming one I made, I tweaked em a bit but used them as a base and I really enjoyed the results. I appreciate the sliders man great job on em!
I will have to give the broadcast view a shot soon!Comment
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Re: UFC 5 Simulation Like You've Never Seen Before
Also known as "pulling guard."Comment
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