Patches?

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  • Blackman316
    Pro
    • Jan 2018
    • 820

    #16
    Re: Patches?

    Thanks. The wording is confusing as it assumes the actor did something that gives him negative GA, like whiffing/missing, just like you'd produce positive GA by striking on the ground.


    Here's some more gameplay tweaks. Should be a positive change imo. We might see a patch within the hour. Maybe next week. Still... if this is it, it's another lazy patch. All this is is some changed values in the code. No bugfixes that have been reported for ages and are really simple to fix.

    • Reduced stamina recovery between rounds and made it taper off each round.
      • Even at the first interval, the recovery has been reduced. As rounds go on, fighters will recover less and less, whereas before, the recovery stayed flat. In total, this amounts to a reduction of nearly 20%.

    • Decreased the damage of elbows in the tight ground game.
      • The base damage of the tight ground elbows (when not postured up) was reduced to a value only slightly higher than the punches. The influence of the Ground Striking attribute on the damage itself was increased, although the net result is still a decrease in damage. This means the damage from the elbows was decreased in general, especially for fighters with a low attribute.
      • Elbows will retain their bonus to cause and aggravate cuts and swelling, this still makes them more potent than punches, but not by such a wide margin as before. Our intention is for players to use punches more in situations where they want to chase a facial injury to the eye, with hooks; or the nose, with hammer fists. The ground elbows target the forehead (as do the postured-up elbows).


    • Added Kamaru Usman to Middleweight
    • Added Deiveson Figueiredo to Bantamweight

    • Tuned body strikes, generally shifting them from damage to stamina drain utility.
      • We’ve heard feedback that body strikes now inflict heavy damage and allow for TKOs too easily. Meanwhile, the stamina drain from body strikes felt a bit too low, which hampers the tactical use of body strikes to slow the pace of the fight down and helps discourage relentless attempts at breaking the (high) block. We also considered that the body punches are a little too risky to throw, the body lead hook is a little overused, and the body jab is a bit underused. The following tuning changes aim to address all these issues:


    • Damage Decreases:
      • Body Straight: -10%
      • Body Lead Hook: -15%
      • Body Rear Hook: -10%
      • Body Lead Upper: -10%
      • Body Rear Upper: -10%


    • Long-Term Stamina Drain Increases:
      • All Body Punches: +22.5%
        • This value is meant to net +10% drain past the damage decrease to most of the body punches and the intention is that it will be a big net increase in stam drain for the body jab (Which isn’t getting a damage decrease).

      • All Body Kicks: +10%


    • Vulnerability Decreases:
      • Chin (Upper) Vulnerability of all Body Punches: -15%
      • General Vulnerability (anywhere but Chin) of Body Jab: -33%


    • Fixed a Heads-Up Display (HUD) issue in submissions where the damage icon of the first desperate escape would apply to following desperate escapes and the finish, even if they were of different types and required different icons.
      • For instance, an armbar desperate escape would correctly show an arm icon, but a subsequent heel hook desperate escape would show the same arm icon, instead of properly showing a leg icon. This issue was affecting only the icons on the HUD, not the gameplay functionality.


    No fixes to event mode, no correct coloured shorts in championship fights... Getting close to abandoning the game now. If they are blatently going to ignore bugs for years now it's becoming a pattern. I was on the fence for purchasing this game, but now I wish I hadn't.
    Last edited by Blackman316; 01-11-2024, 12:29 PM.

    Comment

    • gbmbjj
      Rookie
      • Apr 2016
      • 400

      #17
      Re: Patches?

      Originally posted by Blackman316
      Thanks. The wording is confusing as it assumes the actor did something that gives him negative GA, like whiffing/missing, just like you'd produce positive GA by striking on the ground.


      Here's some more gameplay tweaks. Should be a positive change imo. We might see a patch within the hour. Maybe next week. Still... if this is it, it's another lazy patch. All this is is some changed values in the code. No bugfixes that have been reported for ages and are really simple to fix.

      • Reduced stamina recovery between rounds and made it taper off each round.
        • Even at the first interval, the recovery has been reduced. As rounds go on, fighters will recover less and less, whereas before, the recovery stayed flat. In total, this amounts to a reduction of nearly 20%.

      • Decreased the damage of elbows in the tight ground game.
        • The base damage of the tight ground elbows (when not postured up) was reduced to a value only slightly higher than the punches. The influence of the Ground Striking attribute on the damage itself was increased, although the net result is still a decrease in damage. This means the damage from the elbows was decreased in general, especially for fighters with a low attribute.
        • Elbows will retain their bonus to cause and aggravate cuts and swelling, this still makes them more potent than punches, but not by such a wide margin as before. Our intention is for players to use punches more in situations where they want to chase a facial injury to the eye, with hooks; or the nose, with hammer fists. The ground elbows target the forehead (as do the postured-up elbows).


      • Added Kamaru Usman to Middleweight
      • Added Deiveson Figueiredo to Bantamweight

      • Tuned body strikes, generally shifting them from damage to stamina drain utility.
        • We’ve heard feedback that body strikes now inflict heavy damage and allow for TKOs too easily. Meanwhile, the stamina drain from body strikes felt a bit too low, which hampers the tactical use of body strikes to slow the pace of the fight down and helps discourage relentless attempts at breaking the (high) block. We also considered that the body punches are a little too risky to throw, the body lead hook is a little overused, and the body jab is a bit underused. The following tuning changes aim to address all these issues:


      • Damage Decreases:
        • Body Straight: -10%
        • Body Lead Hook: -15%
        • Body Rear Hook: -10%
        • Body Lead Upper: -10%
        • Body Rear Upper: -10%


      • Long-Term Stamina Drain Increases:
        • All Body Punches: +22.5%
          • This value is meant to net +10% drain past the damage decrease to most of the body punches and the intention is that it will be a big net increase in stam drain for the body jab (Which isn’t getting a damage decrease).

        • All Body Kicks: +10%


      • Vulnerability Decreases:
        • Chin (Upper) Vulnerability of all Body Punches: -15%
        • General Vulnerability (anywhere but Chin) of Body Jab: -33%


      • Fixed a Heads-Up Display (HUD) issue in submissions where the damage icon of the first desperate escape would apply to following desperate escapes and the finish, even if they were of different types and required different icons.
        • For instance, an armbar desperate escape would correctly show an arm icon, but a subsequent heel hook desperate escape would show the same arm icon, instead of properly showing a leg icon. This issue was affecting only the icons on the HUD, not the gameplay functionality.


      No fixes to event mode, no correct coloured shorts in championship fights... Getting close to abandoning the game now. If they are blatently going to ignore bugs for years now it's becoming a pattern. I was on the fence for purchasing this game, but now I wish I hadn't.

      Oh nice, more % and - and + and everything that has nothing to do with "IT'S IN THE GAME!!!!"

      Like an END OF ROUND HORN!!!! WHY IS THIS SO DIFFICULT????

      Comment

      • The_Waterboy92
        Pro
        • Mar 2016
        • 528

        #18
        Re: Patches?

        Originally posted by gbmbjj
        Oh nice, more % and - and + and everything that has nothing to do with "IT'S IN THE GAME!!!!"

        Like an END OF ROUND HORN!!!! WHY IS THIS SO DIFFICULT????
        Probably because the at is something that 99.9% of people won’t notice… much to your criticism on the last page lol. The negative grapple advantage Change is huge, the stamina recovery and damage changes and body changes are pretty big. Do I think this stuff should’ve been done from day 1? Yes for sure the game released very sloppy. But I’d rather them focus on fixing gameplay stuff then a horn that nobody really will remember or care about

        Comment

        • Blackman316
          Pro
          • Jan 2018
          • 820

          #19
          Re: Patches?

          True but it's just a sound and it's so much more immersive. Would be so easy to add.

          Comment

          • gbmbjj
            Rookie
            • Apr 2016
            • 400

            #20
            Re: Patches?

            Originally posted by The_Waterboy92
            Probably because the at is something that 99.9% of people won’t notice… much to your criticism on the last page lol. The negative grapple advantage Change is huge, the stamina recovery and damage changes and body changes are pretty big. Do I think this stuff should’ve been done from day 1? Yes for sure the game released very sloppy. But I’d rather them focus on fixing gameplay stuff then a horn that nobody really will remember or care about
            LOL, yeah I do appreciate the sarcastic humor. I even LOL'ed when I read it.

            But for real though, this shouldn't even be a conversation point. It's literally a feature of the sport that you just assume comes with the foundation of the game before anything else is ready to be added on.

            Like a goal horn in Hockey, or a shot clock buzzer in Basketball; it should be there simply because it should be there.

            I think.

            But truly, I did laugh with the quoting of myself line. Well played.

            Comment

            • AleBrew
              Rookie
              • Jun 2016
              • 98

              #21
              Re: Patches?

              Any word who the new alter egos will be?

              Comment

              • Blackman316
                Pro
                • Jan 2018
                • 820

                #22
                Re: Patches?

                Originally posted by AleBrew
                Any word who the new alter egos will be?
                It'll be Strickland with long hair and a jungle shorts.

                No seriously, no one knows. We'll find out tuesday I guess.


                Actually... I wouldn't be surprised if it is in fact Strickland in a jungle shorts.

                Comment

                • The_Waterboy92
                  Pro
                  • Mar 2016
                  • 528

                  #23
                  Re: Patches?

                  Originally posted by gbmbjj
                  LOL, yeah I do appreciate the sarcastic humor. I even LOL'ed when I read it.

                  But for real though, this shouldn't even be a conversation point. It's literally a feature of the sport that you just assume comes with the foundation of the game before anything else is ready to be added on.

                  Like a goal horn in Hockey, or a shot clock buzzer in Basketball; it should be there simply because it should be there.

                  I think.

                  But truly, I did laugh with the quoting of myself line. Well played.
                  Gotta have some fun with it my brother! Haha. All love on this forum when we all want the best mma game and are mostly all disappointed in this iteration.

                  I agree with you In a sense that it’s a feature of the sport that should be there.. trust me I hate that they screws up the skip feature and removed the intros. It kills the game.

                  But knowing EA they will fix all these other things and add the horn and do minor things that are obvious for an mma sort game and they won’t address the gameplay issues. That’s why I’d rather them just fixing the many issues then we can get the basic mama features. Maybe thats the wrong mentality idk

                  Comment

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