The games animation is weak in my opinion

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  • StonesRunIt
    Banned
    • Sep 2006
    • 646

    #1

    The games animation is weak in my opinion

    based upon all the vids i have seen i think its safe to say that the animation (striking mostly) pales in comparison to that of :

    Fight Night 3
    NBA 2k
    Fifa
    The Show
    SmackDown

    Far too robotic, and the way a players head just bobbles as he eats punches with very little body reaction isnt a sound representation of the sport. I have seen clips where a person has taken solid punches to the head and didnt stumble backwards in any realistic motion at all, solid as an oak tree.

    I know there are the few guys that can eat shots, but they are far and few between.
  • Iadf
    Rookie
    • May 2006
    • 296

    #2
    Re: The games animation is weak in my opinion

    I totally agree, it caught my eye when i was watching the stand up tutorial.

    I dont like how they stand so close and kind of just rock'em sock 'em robot each other with little stumbling back.

    But the game has to start somewhere i guess and it is thq's first crack at mma right? So I'm still very impressed with everything else.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #3
      Re: The games animation is weak in my opinion

      Originally posted by Iadf
      I totally agree, it caught my eye when i was watching the stand up tutorial.

      I dont like how they stand so close and kind of just rock'em sock 'em robot each other with little stumbling back.

      But the game has to start somewhere i guess and it is thq's first crack at mma right? So I'm still very impressed with everything else.

      I agree but there is stumbling back on punches that are effective. Fighters dont stumble back on every punch. To the original poster, it isnt fair to compare the first version of a game to games that are in their 4th or 10th (in NBA 2k and the Show's case) version of the game

      Comment

      • DaveDQ
        13
        • Sep 2003
        • 7664

        #4
        Re: The games animation is weak in my opinion

        It's been like this from the first videos and I have been hoping we'd see it change. There seems to be too much space between a punch that finishes a guy and a punch that simply makes contact.

        Punches that conclude with a knockout have more animation with faces contorting and the body becoming loose. Normal punches that make contact look unrealistic with a blank look on the recipients face and you are left with the impression that you are hitting...hitting..hitting...until the meter drops and bam he goes into a knockout animation.

        Not good, and I think a game like Fight Night 4, with its new physics may make this game look several steps behind.
        Being kind, one to another, never disappoints.

        Comment

        • MacPlex
          Banned
          • Apr 2008
          • 517

          #5
          Re: The games animation is weak in my opinion

          Yea I agree with the OP. The animations makes the gameplay like a RPG.ex pokemon where you tell the fighter an attack overn over untill your opponent collapse. After watching that marathon on spike tv of knockouts. I also want to see the animation where the ref lets the guy pound the other untill he steps in and calls the fight. All in all they just need to make these pro athletes play more loose and not so much uptight.

          Comment

          • BSanders
            MVP
            • Jan 2006
            • 1100

            #6
            Re: The games animation is weak in my opinion

            I always thought FN3 played like Rock'em Sock'em Robots ... I do agree that some of the videos the animation is kind of stiff but rewatch some of those FN3 videos and you'll understand what I'm talking about.

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #7
              Re: The games animation is weak in my opinion

              Originally posted by MacPlex
              I also want to see the animation where the ref lets the guy pound the other untill he steps in and calls the fight.

              Already in the game. Watch the Hughes/Serra KO video on gamespot.

              Comment

              • StonesRunIt
                Banned
                • Sep 2006
                • 646

                #8
                Re: The games animation is weak in my opinion

                Originally posted by aholbert32
                I agree but there is stumbling back on punches that are effective. Fighters dont stumble back on every punch. To the original poster, it isnt fair to compare the first version of a game to games that are in their 4th or 10th (in NBA 2k and the Show's case) version of the game
                I get your point, but THQ has far too much experience to let this slide and excuse it. And to Rebut, Fight Night 4 is made by an entirely different team with no boxing games under its belt and yet the animations seem buttery.

                Also Round 3 had its flaws but robotic punches ( unless you were screwing with the TCP) were not one of them.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #9
                  Re: The games animation is weak in my opinion

                  Originally posted by StonesRunIt
                  I get your point, but THQ has far too much experience to let this slide and excuse it. And to Rebut, Fight Night 4 is made by an entirely different team with no boxing games under its belt and yet the animations seem buttery.

                  Also Round 3 had its flaws but robotic punches ( unless you were screwing with the TCP) were not one of them.
                  Totally different situations. 1) The FN4 team was different but they had a base to work from. They werent creating a game from the ground up. There is no base for UFC Undisputed. This is a totally different game. THQ isnt one team just like EA isnt. There are several teams at THQ and none of them had experience creating an MMA game. 3) Even if you take away the fact that FN4 had a base to work from, its easier to create a boxing game than an MMA game. With FN4, no time is needed for a ground or submission portion of the game. Its all striking so of course thats going to look better.

                  Comment

                  • StonesRunIt
                    Banned
                    • Sep 2006
                    • 646

                    #10
                    Re: The games animation is weak in my opinion

                    Originally posted by aholbert32
                    Totally different situations. 1) The FN4 team was different but they had a base to work from. They werent creating a game from the ground up. There is no base for UFC Undisputed. This is a totally different game. THQ isnt one team just like EA isnt. There are several teams at THQ and none of them had experience creating an MMA game. 3) Even if you take away the fact that FN4 had a base to work from, its easier to create a boxing game than an MMA game. With FN4, no time is needed for a ground or submission portion of the game. Its all striking so of course thats going to look better.
                    1) You are wrong, there was no 'base' for Round 4

                    "Since this is a new team in Vancouver after the Chicago office was closed. Did you start from scratch on the game engine?
                    Yea, it’s a brand new game engine."



                    2) Your excuses are pointless, If EA can create a real-time physics engine that allows for grazing punches and interlocking limbs in conjunction with smooth punches and movement from scratch; then THQ can smoothly create strikes for their game.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #11
                      Re: The games animation is weak in my opinion

                      Originally posted by StonesRunIt
                      1) You are wrong, there was no 'base' for Round 4

                      "Since this is a new team in Vancouver after the Chicago office was closed. Did you start from scratch on the game engine?
                      Yea, it’s a brand new game engine."



                      2) Your excuses are pointless, If EA can create a real-time physics engine that allows for grazing punches and interlocking limbs in conjunction with smooth punches and movement from scratch; then THQ can smoothly create strikes for their game.

                      If you believe that the game was created entirely from scratch....i have a bridge in brooklyn to sell you. There is no way EA scrapped every animation from FN3 to create FN4 but whatever. Also, people have seen exactly 1 minute of FN4 footage (the trailer) so I dont know how you can describe that as buttery. ****, the majority of people that saw the trailer here thought the animations were stiff (I wasnt one of them).

                      I dont work, have stock in or care enough about THQ to make excuses for them. Fact is fact. There are more things to focus on in a MMA game than a Boxing game. If you dont believe that...who cares. Doesnt effect my enjoyment of the game.

                      Comment

                      • allBthere
                        All Star
                        • Jan 2008
                        • 5847

                        #12
                        Re: The games animation is weak in my opinion

                        Originally posted by StonesRunIt
                        1) You are wrong, there was no 'base' for Round 4

                        "Since this is a new team in Vancouver after the Chicago office was closed. Did you start from scratch on the game engine?
                        Yea, it’s a brand new game engine."



                        2) Your excuses are pointless, If EA can create a real-time physics engine that allows for grazing punches and interlocking limbs in conjunction with smooth punches and movement from scratch; then THQ can smoothly create strikes for their game.
                        the strikes are extremely smooth - the only thing is the reaction that's a bit stiff, as well as ring foot movement especially while in 'hurry' mode. The stiff jabs and 1,2 combo's look superior to fnr3 imo. Another thing you don't seem to understand is the depth of this game - it's not just striking, but grappling on the ground and standing and takedowns etc. The striking actually has 3 or 4 'dimentions' too. you have distance or probing strikes, 'pocket' strikes, and clinch range strikes, as well as in-clinch strikes and ground and pound. Besides punching there are elbows, knees, kicks....I'm not sure where your expectations are comming from. I've played every mma/kickboxing/boxing game and don't understand your position on this. The animations are not 100% lifelike, but that shouldn't come as a suprise or cause dissapointment imo.

                        the animations are very nice - example the new vids:


                        and one more excuse to post the canadian cover!



                        :wink:

                        I honestly don't see this game as the 'underdog'. I believe this game will be recieved extremely well all across the board and set the new standard for fighting games, even sports games. I don't think any of the games mentioned by the OP have better animation overall either.


                        edite *another thing i forgot to mention. Some of the punching looks stupid to me, but not because of hte animation, but because someone is standing still getting hit with 5 same-arm punches in a row - that would look strange in real-life. When you see someone block, go for a leg kick and get hit with a quick 1,2, it looks great.
                        Last edited by allBthere; 03-31-2009, 11:43 PM.
                        Liquor in the front, poker in the rear.

                        Comment

                        • StonesRunIt
                          Banned
                          • Sep 2006
                          • 646

                          #13
                          Re: The games animation is weak in my opinion

                          Originally posted by aholbert32
                          If you believe that the game was created entirely from scratch....i have a bridge in brooklyn to sell you. There is no way EA scrapped every animation from FN3 to create FN4 but whatever. Also, people have seen exactly 1 minute of FN4 footage (the trailer) so I dont know how you can describe that as buttery. ****, the majority of people that saw the trailer here thought the animations were stiff (I wasnt one of them).

                          I dont work, have stock in or care enough about THQ to make excuses for them. Fact is fact. There are more things to focus on in a MMA game than a Boxing game. If you dont believe that...who cares. Doesnt effect my enjoyment of the game.

                          Im going off facts, yet u are coming to your own conclusions to counter their validity. Also i said 'seem' buttery, which leaves room for error, however you even say they dont look stiff while undisputed clearly has that problem.

                          And in addition, whatever the difficulty is to making this game, it's known that the animation is a huge part and it should be among the top priorities, not something to be excused.

                          Comment

                          • StonesRunIt
                            Banned
                            • Sep 2006
                            • 646

                            #14
                            Re: The games animation is weak in my opinion

                            Originally posted by allBthere
                            the strikes are extremely smooth - the only thing is the reaction that's a bit stiff, as well as ring foot movement especially while in 'hurry' mode. The stiff jabs and 1,2 combo's look superior to fnr3 imo. Another thing you don't seem to understand is the depth of this game - it's not just striking, but grappling on the ground and standing and takedowns etc. The striking actually has 3 or 4 'dimentions' too. you have distance or probing strikes, 'pocket' strikes, and clinch range strikes, as well as in-clinch strikes and ground and pound. Besides punching there are elbows, knees, kicks....I'm not sure where your expectations are comming from. I've played every mma/kickboxing/boxing game and don't understand your position on this. The animations are not 100% lifelike, but that shouldn't come as a suprise or cause dissapointment imo.

                            I understand there are different dimensions to the striking game and there are more elements to the fighting that have to be added, but neither of those effect the quality of the animations some of the non striking are hit or miss with some very nice ones among the 'hit'.

                            But 85% of the striking animations are not as smooth or natural as they could be when compared to other games IMO.

                            Comment

                            • MacPlex
                              Banned
                              • Apr 2008
                              • 517

                              #15
                              Re: The games animation is weak in my opinion

                              Originally posted by aholbert32
                              Already in the game. Watch the Hughes/Serra KO video on gamespot.
                              not what iwas talking about but close, Im talking about knocking him to the ground then pounding the opponent. Butthose gameplay vids def make me feel better about the animations they seemed smoother to me for some reason.

                              Comment

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