The problem about instant KO's

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  • SA1NT401
    Banned
    • Sep 2007
    • 3498

    #16
    Re: The problem about instant KO's

    Originally posted by Acedeck
    For anyone considering it, I think I may have a way to circumvent the whole issue with our games losing value because we already redeemed our online code. Bring the game back to wherever you got it, stating the disc won't play or something. Then, exchange it for a new copy. Shazaam! New game, new code, and the product is worth $5 more when you go to resell it (or $10 more in the case of an EA game, since they charge more for their codes).

    I'm not saying I'm going to do it, but I've thought about it many times after seeing KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after KO after TKO after KO after KO after KO after KO after KO after KO after KO.

    That is not spam. That is just a real count of my experiences with how my fights have ended for the past 37 fights.
    LOL...Thats EXACTLY how my last 21 fights have ended....K f'in O....Awful.

    Comment

    • Jukeman
      Showtime
      • Aug 2005
      • 10955

      #17
      Re: The problem about instant KO's

      UFC meets Virtual Fighter

      Comment

      • Acedeck
        Pro
        • Sep 2004
        • 518

        #18
        Re: The problem about instant KO's

        Originally posted by Jukeman
        UFC meets Virtual Fighter
        Honestly, I'm a little surprised I don't see "Flawless Victory" pop up on the screen.

        Comment

        • Jukeman
          Showtime
          • Aug 2005
          • 10955

          #19
          Re: The problem about instant KO's

          or "K.O"

          Comment

          • eeyor
            Rookie
            • Nov 2008
            • 206

            #20
            Re: The problem about instant KO's

            They should add a commentary line for flawless victory

            Comment

            • sooner66
              Rookie
              • Aug 2008
              • 41

              #21
              Re: The problem about instant KO's

              The thing that people don't understand is that fighters don't take too many full powered unblocked punches in real life, but they do in the video game. I have never seen a jab cause an instant ko in the game, but a big hook or overhand can cause a "flash KO."

              Comment

              • Acedeck
                Pro
                • Sep 2004
                • 518

                #22
                Re: The problem about instant KO's

                Originally posted by sooner66
                The thing that people don't understand is that fighters don't take too many full powered unblocked punches in real life, but they do in the video game. I have never seen a jab cause an instant ko in the game, but a big hook or overhand can cause a "flash KO."
                Just look at the fight last night with Rashad and Rampage. Between the two of them, there were maybe 5-8 full powered punches landed in three rounds of action. There's an average of like 10-15 per round in UFC 2010.

                Comment

                • eeyor
                  Rookie
                  • Nov 2008
                  • 206

                  #23
                  Re: The problem about instant KO's

                  Originally posted by Acedeck
                  Just look at the fight last night with Rashad and Rampage. Between the two of them, there were maybe 5-8 full powered punches landed in three rounds of action. There's an average of like 10-15 per round in UFC 2010.
                  The problem is balancing. Yesterday I just went for straights and jabs in a fight against the cpu. The problem was that the L1 punches are sort of amour breaking, meaning that even if a land a jab while thei are entering range, the player can go right through it. In fight night, a well timed jab would back you off and stop your haymaker. This is not fully there in this game. The cpu will land the wild overhand even though I clearly punched him in his face AND most of the time, this haymaker will also be registered as a counter doubling its damage. that is just a plain stupid thing. If I punch you in the face while you are trying to land a hook, it should make you inaccurate and weak but instead in UFC2010 you get rewarded for such a ******** maneuver.
                  On the other extreme of this, every body punch I throw while the cpu is rushing in, breaks their attack flush, and I get the chance to attack. Why don't do jabs and straights the same? It would stop the wild punching for a more strategic way of the stand-up game.

                  Comment

                  • Anaxamander
                    Imperator
                    • Mar 2003
                    • 2795

                    #24
                    Re: The problem about instant KO's

                    Originally posted by Acedeck
                    Just look at the fight last night with Rashad and Rampage. Between the two of them, there were maybe 5-8 full powered punches landed in three rounds of action. There's an average of like 10-15 per round in UFC 2010.
                    I think this kind of leads into the bigger issue, which is that strikes are too accurate. There aren't enough missed shots and glancing blows like in real life. And this in turn leads to a bigger issue, which is the fact that the game doesn't fully replicate the use of a 3D space because you don't have enough control over your fighter's body. They put in the sway this year, but it's not dynamic enough--you're either full-on swaying, or you're not. We need analog sways that lead to more glancing blows and missed shots, which would cut striking accuracy.

                    In addition to sways, we should be able to control a fighter's stance. That would add a ton of variables to the striking game. Think about the extremely low stance Rashad got into in the fight with Rampage. I'd like to be able to do this in a game.

                    Comment

                    • JerseySuave4
                      Banned
                      • Mar 2006
                      • 5152

                      #25
                      Re: The problem about instant KO's

                      i havent had too much of a problem with the instant KOs. I've gotten a lot of them but they were really good shots and not just some fluke thing. All of my KOs have been pretty realistic. The only thing i'd suggest is like some of you are talking about, instead of the fighting being over instantly, allow you to at least go towards the opponent and maybe throw 1 or 2 extra punches instead of everything being so instant. But for the most part i've landed great shots and the guy should have been knocked out from them.

                      When i was doing title mode, i was Rampage for W. Silva. It was basically a perfect recreation of Rampage's knock out over him. I was close to the cage, Silva threw a left and as i blocked his punch i countered with a left hook and knocked him out (only i could land the extra shots Rampage did). Then later on i had to fight him again and it was almost the exact same thing. Only this time i didnt throw as i blocked, it was a little bit after i blocked and then i caught him with a counter left but the first one looked like a perfect recreation of his knockout in real life. It was cool.

                      Comment

                      • JerseySuave4
                        Banned
                        • Mar 2006
                        • 5152

                        #26
                        Re: The problem about instant KO's

                        Originally posted by Anaxamander
                        I think this kind of leads into the bigger issue, which is that strikes are too accurate. There aren't enough missed shots and glancing blows like in real life. And this in turn leads to a bigger issue, which is the fact that the game doesn't fully replicate the use of a 3D space because you don't have enough control over your fighter's body. They put in the sway this year, but it's not dynamic enough--you're either full-on swaying, or you're not. We need analog sways that lead to more glancing blows and missed shots, which would cut striking accuracy.

                        In addition to sways, we should be able to control a fighter's stance. That would add a ton of variables to the striking game. Think about the extremely low stance Rashad got into in the fight with Rampage. I'd like to be able to do this in a game.
                        yes but its a video game, it wouldn't be a lot of fun if punches didn't land and everything was mainly blocked or missed. You guys gotta keep in mind its a game for entertainment, its not going to be 100% like real life.

                        Comment

                        • mjarz02
                          Rookie
                          • Jul 2009
                          • 434

                          #27
                          Re: The problem about instant KO's

                          Originally posted by Anaxamander
                          I think this kind of leads into the bigger issue, which is that strikes are too accurate. There aren't enough missed shots and glancing blows like in real life. And this in turn leads to a bigger issue, which is the fact that the game doesn't fully replicate the use of a 3D space because you don't have enough control over your fighter's body. They put in the sway this year, but it's not dynamic enough--you're either full-on swaying, or you're not. We need analog sways that lead to more glancing blows and missed shots, which would cut striking accuracy.

                          In addition to sways, we should be able to control a fighter's stance. That would add a ton of variables to the striking game. Think about the extremely low stance Rashad got into in the fight with Rampage. I'd like to be able to do this in a game.
                          I agree. The sway system is a nice idea, but needs to be refined. KOs happen in MMA, however not to the extent that we are seeing it in this game. I think part of the reason we are seeing so many is because we are able to land such quality punches on a regular basis. Rampage Jackson is known as one of the greatest punchers ever and he has only 4 KOs in his career and I know one of them was via slam. Chuck Liddell who is known as the greatest knockout puncher in UFC history has just less than half of his wins by KO.

                          Comment

                          • mjarz02
                            Rookie
                            • Jul 2009
                            • 434

                            #28
                            Re: The problem about instant KO's

                            Originally posted by JerseySuave4
                            yes but its a video game, it wouldn't be a lot of fun if punches didn't land and everything was mainly blocked or missed. You guys gotta keep in mind its a game for entertainment, its not going to be 100% like real life.
                            Youre right it is a video game and people should get to land punches easily on beginner and somewhat on experinced. But on the advanced and Expert levels, there needs to be something to challenge you or else the game looses some value.

                            Comment

                            • Acedeck
                              Pro
                              • Sep 2004
                              • 518

                              #29
                              Re: The problem about instant KO's

                              Originally posted by mjarz02
                              Youre right it is a video game and people should get to land punches easily on beginner and somewhat on experinced. But on the advanced and Expert levels, there needs to be something to challenge you or else the game looses some value.
                              It's extremely easy to land punches, I agree. I took my game back today to Gamestop. They're only giving like $32 for it, due to the $5 code thing. They just pass that profit loss onto their customers. Fortunately for me, I rarely ever sell games to Gamestop. However, I feel bad for the consumer from this point forward. If they were getting screwed before at Gamestop, it's only going to get worse. Regardless, I couldn't take all of these KO's. I still have last years game if I want to get a fix of some fun MMA action. Back onto Red Dead Redemption. THQ, I lost $30 because I decided to return your game, even though I just bought it two days ago. Please, use that $30 to make next year's game better in regards to balance and KO's.

                              Comment

                              • Jukeman
                                Showtime
                                • Aug 2005
                                • 10955

                                #30
                                Re: The problem about instant KO's

                                I should have got RDR instead...

                                Cool thing Ive seen is when I rocked a guy from a suplex, I was able to finish him from his back aftewards..

                                To bad that variety is limited do to the problem we are discussing in this thread..

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