The problem about instant KO's

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  • wyrm187
    Rookie
    • Feb 2009
    • 393

    #31
    Re: The problem about instant KO's

    after playing the hell out of this game this long weekend I agree with you guys that the KO ratio sucks - but I have only experienced this discrepancy against the computer - I can't remember where you look at your stats but they are in there somewhere - against the comp. 70 % of my fights end in KO - 20 % TKO and 10% decision - the 70 % is accurate (stuck out like a sore thumb) and disheartening- the others are rough guessestimates - there are zero times I have submitted the comp on expert - but I have been submitted myself.

    I played my brother all weekend and we are decent players. I checked the stats - 30% ended in KO, 20 % TKO, 30 % decision and 20% submission - the TKO should be higher than the KO but you see where Im going with this. It was much lower than against the AI because of we were more cautious and fought to our fighters strengths as opposed to all out war.

    I think the AI is straight crap in this game - and that's whats leading to all these KOs, the computer just wants to trade shot for shot with power punchers and all you have to do is sit back and block then counter punch. I dont think its just the TKO/KO ratio that THQ should focus on - but a complete overhaul on how the AI reacts and constantly presses the action even when it's getting lit up.

    if it were up to me - they'd A) over haul the AI B) tune down KOs and turn them into TKOs (7:1 ratio min) C) put back in or tune up flash KOs (cause Ive yet to experience a single one) - overall I still enjoy this game - I would like to see sliders too so we had some control over these aspects and everybody could be happy
    Last edited by wyrm187; 06-01-2010, 11:07 AM.

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    • Acedeck
      Pro
      • Sep 2004
      • 518

      #32
      Re: The problem about instant KO's

      Originally posted by wyrm187
      after playing the hell out of this game this long weekend I agree with you guys that the KO ratio sucks - but I have only experienced this discrepancy against the computer - I can't remember where you look at your stats but they are in there somewhere - against the comp. 70 % of my fights end in KO - 20 % TKO and 10% decision - the 70 % is accurate (stuck out like a sore thumb) and disheartening- the others are rough guessestimates - there are zero times I have submitted the comp on expert - but I have been submitted myself.

      I played my brother all weekend and we are decent players. I checked the stats - 30% ended in KO, 20 % TKO, 30 % decision and 20% submission - the TKO should be higher than the KO but you see where Im going with this. It was much lower than against the AI because of we were more cautious and fought to our fighters strengths as opposed to all out war.

      I think the AI is straight crap in this game - and that's whats leading to all these KOs, the computer just wants to trade shot for shot with power punchers and all you have to do is sit back and block then counter punch. I dont think its just the TKO/KO ratio that THQ should focus on - but a complete overhaul on how the AI reacts and constantly presses the action even when it's getting lit up.

      if it were up to me - they'd A) over haul the AI B) tune down KOs and turn them into TKOs (7:1 ratio min) C) put back in or tune up flash KOs (cause Ive yet to experience a single one) - overall I still enjoy this game - I would like to see sliders too so we had some control over these aspects and everybody could be happy
      That's why this problem isn't as severe online. People control the fighter so he doesn't sit and trade shot for shot like almost every fighter does in this game against the CPU. Honestly, I was beginning to enjoy online quite a bit. Unfortunately, my internet will be down soon when I move and I would have been stuck with a disappointing offline mode.

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