Marcus Stephenson Moves To THQ For SvR
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Re: Marcus Stephenson Moves To THQ For SvR
1. Um no. ABSOLUTELY NOT. They NEVER got it right at all,ever. It was awful,broken and RVD couldn't even lift up...well I don't remember who it was but I remember playing the game and thinking what the hell? especially since the very next week on TV he pressed slammed the guy. (That press slam to standing moonsault he used to do) Then there's the negative effects on any sort of competitive play.
3. Normally that'd be all well and good but what do you think would happen online? More cheese. It'd be great to have it apply only offline as going online has ruined much of this series. Also I don't think this was ever supposed to be a WWE simulation.
4. I have an idea for this but am waiting for the appropriate wishlist thread.
5. Max out the slider? Seem decent enough for me. It's more the not staying down thing.
3. Honestly, i've never touched online in any wrestling game. No matter WHAT you do to the gameplay, there will be cheese, so I avoid it completely. With that said, the recovery rate as it is now is completely wrong. Superstars get up from EVERYTHING way too quickly, and it makes setting up situations hard, and the payoff for a big bump is weak. And if you think Smackdown isn't supposed to be a WWE Simulation, you might want to look a little harder at the stuff they constantly pick as bullet points to improve each year.
5. What's the point of maxing out the weapon damage slider if the wrestlers show minimal effects to getting hit by them? They're up, and ready to go with no REAL damage 10 seconds after they get hit. This isn't an arcade game. Every year they try to take steps into making the game more realistic but then half *** it when it comes to selling, and weapons. You should get ONE direct hit with a chair, then forced to drop it, and pick it up again to use it multiple times. That one hit should be damaging enough that you're not compelled to pick it up again. How often on WWE TV does someone use a chair constantly when it's not a gimmick match?
As for the last point, keep in mind that it would only work with improve resilience. The chair shots should be stronger, but ONE shot shouldn't end a gimmick match. The damage should be SHOWN though. Someone hit with a weapons should be visibly slower in speed, climbing the ropes, walking around, climbing ladders, etc.Last edited by Killa_Khaos7; 04-09-2010, 09:00 PM.Comment
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Re: Marcus Stephenson Moves To THQ For SvR
1. What? I don't even understand what you're talking about. Weight classes, and weight detection is a bad thing now? I provided examples of who should be able to lift who, and as for competitive play, the Super Heavyweights should have OBVIOUS restrictions on their class as well. Lower top speed, no top rope abilities, no dives, less Technical skill, etc. they should be a power role, and able to sponge up damage. As they are now, it's broken. Rey Mysterio, and Evan Bourne can treat The Big Show the same way The Great Khali can. That's ridiculous.
3. Honestly, i've never touched online in any wrestling game. No matter WHAT you do to the gameplay, there will be cheese, so I avoid it completely. With that said, the recovery rate as it is now is completely wrong. Superstars get up from EVERYTHING way too quickly, and it makes setting up situations hard, and the payoff for a big bump is weak. And if you think Smackdown isn't supposed to be a WWE Simulation, you might want to look a little harder at the stuff they constantly pick as bullet points to improve each year.
5. What's the point of maxing out the weapon damage slider if the wrestlers show minimal effects to getting hit by them? They're up, and ready to go with no REAL damage 10 seconds after they get hit. This isn't an arcade game. Every year they try to take steps into making the game more realistic but then half *** it when it comes to selling, and weapons. You should get ONE direct hit with a chair, then forced to drop it, and pick it up again to use it multiple times. That one hit should be damaging enough that you're not compelled to pick it up again. How often on WWE TV does someone use a chair constantly when it's not a gimmick match?
As for the last point, keep in mind that it would only work with improve resilience. The chair shots should be stronger, but ONE shot shouldn't end a gimmick match. The damage should be SHOWN though. Someone hit with a weapons should be visibly slower in speed, climbing the ropes, walking around, climbing ladders, etc.
There is 0 strategy in this game...
Its Wrestlemania Arcade with "realistic" animations..Comment
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Re: Marcus Stephenson Moves To THQ For SvR
1. Yes it is bad. It's awful. As I said they NEVER got it right when they did have it and that's probably why they took it out to begin with. If they could actually get it right then fine but no they can't. They'd probably have to make them for each individual wrestler to get it right (my previous RVD example) but then what about the CAWs? Even saying HW can't do dives/top rope moves is wrong. Big Show has done a moonsault,there's Hernandez in TNA who's more than capable of jumping over the top rope,Undertaker can do it,Brock used to do a SSP (not just the one at WM where he fell on his head either),Kane has his top rop clothesline,pretty sure Test used a top rope elbow,Mike Awesome did plently off the top rope,Vader of course...then we end up with something like Orton not being able to bodyslam Batista,it just doesn't work.
3. I was agreeing and I don't play online either but that's what'll happen.
Bulletpoints? Well lesse what they had for 2010:
-Creating your own story with something like 25 letters per line so JR can get run over by a car and kidnapped by Mr. Kennedy and then murdered by Michael Cole during an episode of ECW so he can get his announcing spot on SD back which is somehow setting up a match between Umaga and Kendrick at Backlash! Also featuring ridiculous censorship if you're sharing it online and barely being able to have a CAW in a story.
-Downloading CAWs you can't even edit at all in any way and have to bulid up through 75 matches because when you download them they default to no ratings and the CAW point system is still so bad it's a pain to make even 1 anymore. On the bright side there's 50 slots!
-Top rope create-a-finisher so you can do a double spinning 360 upside down moonsault swanton.
-A new training facility.
I'd love for it to be sim but it's not.
5. Well it still does more damage.Last edited by goh; 04-10-2010, 04:10 PM.Comment
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Re: Marcus Stephenson Moves To THQ For SvR
1. Yes it is bad. It's awful. As I said they NEVER got it right when they did have it and that's probably why they took it out to begin with. If they could actually get it right then fine but no they can't. They'd probably have to make them for each individual wrestler to get it right (my previous RVD example) but then what about the CAWs? Even saying HW can't do dives/top rope moves is wrong. Big Show has done a moonsault,there's Hernandez in TNA who's more than capable of jumping over the top rope,Undertaker can do it,Brock used to do a SSP (not just the one at WM where he fell on his head either),Kane has his top rop clothesline,pretty sure Test used a top rope elbow,Mike Awesome did plently off the top rope,Vader of course...then we end up with something like Orton not being able to bodyslam Batista,it just doesn't work.
3. I was agreeing and I don't play online either but that's what'll happen.
Bulletpoints? Well lesse what they had for 2010:
-Creating your own story with something like 25 letters per line so JR can get run over by a car and kidnapped by Mr. Kennedy and then murdered by Michael Cole during an episode of ECW so he can get his announcing spot on SD back which is somehow setting up a match between Umaga and Kendrick at Backlash! Also featuring ridiculous censorship if you're sharing it online and barely being able to have a CAW in a story.
-Downloading CAWs you can't even edit at all in any way and have to bulid up through 75 matches because when you download them they default to no ratings and the CAW point system is still so bad it's a pain to make even 1 anymore. On the bright side there's 50 slots!
-Top rope create-a-finisher so you can do a double spinning 360 upside down moonsault swanton.
-A new training facility.
I'd love for it to be sim but it's not.
5. Well it still does more damage.
PS, they messed up with RVD because of the lack of a "Middleweight." RVD isn't REALLY a Heavy, but definitely isn't a Cruiser. As it stands currently, he should be under heavyweight.
3. Well you chose the one year they decided to make it "Our World". OK, forget bullet points then. Everything they do to the gameplay tells me that they skew more toward TRYING to create a simulation, but the points I've been talking about completely take away from that.
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Well I know there is a lot of thing I would change with 2010. I liked Marcus Stephenson for Live so I think we will see a better Smackdown vs Raw 2011 game this year.Comment
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Re: Marcus Stephenson Moves To THQ For SvR
And why wouldn't Randy Orton be able to lift Batista? They are both heavyweights.
The system is really not that hard to figure out or implement, and they were heading in the right direction when it was in there.
PS, they messed up with RVD because of the lack of a "Middleweight." RVD isn't REALLY a Heavy, but definitely isn't a Cruiser. As it stands currently, he should be under heavyweight.
3. Well you chose the one year they decided to make it "Our World". OK, forget bullet points then. Everything they do to the gameplay tells me that they skew more toward TRYING to create a simulation, but the points I've been talking about completely take away from that.
Well if they're trying they need to try harder.Comment
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Re: Marcus Stephenson Moves To THQ For SvR
Because they'd screw it up,that's why. You'd think it wouldn't be hard to figure out but apprently it is. See if RVD was a heavyweight his speed would be capped at 8 then he wouldn't be able to do half of his moveset. Then there's the whole "diva" mess. Awesome Kong would have strength capped at 6 for example and because she's a diva that means any other one would be able to lift her,something tells me Tiffany couldn't do that. Then there's the people that like to make various super heroes/movie characters etc. Spider-Man is hardly anything over crusier. But since they got rid of it I'm guessing it'll stay gone anyway.
Well if they're trying they need to try harder.
Once again, a "Middleweight" class would solve all of the RVD problems cause honestly, that's where people like him, HBK, Jericho, Punk, etc. belong.
As for the women, give them their own standards. A 10 in diva's strength like Kong, or Beth Phoenix would be totally different from a male 10 like The Big Show, or Khali. It's not like we can have men fight women anyway so what's the difference?Comment
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Re: Marcus Stephenson Moves To THQ For SvR
Taking it out was a cop out to problems they had with it the same way that Bioware dealt with anything the masses complained about with Mass Effect 2. Taking it out does not always make everything better. If they had tried to WORK WITH IT, they could gotten it right the next year. Having weight classes, and having the game play with a class based mentality overall will HELP the game become better and more strategic, and will also HELP THE ONLINE PORTION OF THE GAME. Limiting the ratings/abilities based on weight class on CAWs will prevent 100 rated superstars, and make things more balanced.Comment
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Re: Marcus Stephenson Moves To THQ For SvR
And are you seriously implying that having a system where CAWs can't 10/10 every stat is a BAD THING?Last edited by Killa_Khaos7; 04-12-2010, 02:22 AM.Comment
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Re: Marcus Stephenson Moves To THQ For SvR
wow, very passionate discussion guys -- I like itFollow me on twitter: www.twitter.com/stephensonmc
My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.comComment
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