Marcus Stephenson Moves To THQ For SvR

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  • SmashMan
    All Star
    • Dec 2004
    • 9757

    #76
    Re: Marcus Stephenson Moves To THQ For SvR

    I know I'm jumping late in the discussion on weight classes, but I wanted to say I liked the idea, but the execution was bad, for reasons already stated. Most frustrating for me was the lack of a "middleweight" class, and that the classes somehow affected striking moves in at least one game (or was that not tied to weight classes?) I just remember being Mysterio and not being able to kick the Big Show without Mysterio grasping at his leg in pain.

    Comment

    • ryan4889
      Pro
      • Dec 2006
      • 513

      #77
      Re: Marcus Stephenson Moves To THQ For SvR

      ONE THING...NO LIMITS ON CAWS....NO point limit for gear, NO resrictions on editing...there should not be anyways...the theory behind not being able to edit another's wrestler is not sound...you can download rosters for sports games, alter them, and post them as your own and this is what i believe the fear is in doing this for SVR...i for example have done several rosters for the show and ncaa football over the yrs to have people dload them alter them and reup them claiming them to be theirs...big deal i could care less...if its done better whats the big deal most people will be courteous enough to give props to those who deserve it but there will always be a few bad apples in just about any facet of life...and with the music if its copyright issues theyre worried about, they neednt be...games like the show and others allow you to put in any music you would like and incorporate it into the game...this game is awesome as is for the most part...for 1 year's worth of upgrades, perhaps the addition of more moves, bring back a revamped gm mode or similar AND PLEASE PLEASE PLEASE NO RESTRICTIONS ON CAWS....i think we should be able to download 500 if we want (an insane amount i know but just an example; the fact UFC can allow 100 cafs on top of the 100 they supply you with shows that this can be done) as long as we have the hd space to save them to...i never did understand limits on the number of caws allowed and why they are imposed...my opinion is that it leaves no room for legends games (control scheme was CRAP with LOW, so i ended up recreating everyone from low into svr)...last but not least with caws it was a MAJOR pain to build attributes, so much so that i just left all 50 caws with default stats to save myself the headache...pretty excited to see someone new in charge and someone that actually gives a crap about what the fans want
      Last edited by ryan4889; 04-12-2010, 03:33 PM.

      Comment

      • goh
        Banned
        • Aug 2003
        • 20755

        #78
        Re: Marcus Stephenson Moves To THQ For SvR

        Originally posted by Killa_Khaos7
        smh....Then what do you WANT? If it stays the way it is, that fixes NOTHING. Creating legit weight classes with pros, and cons for each class isn't restricting anything. That creates strategy, and forces people to adapt and play their weight class, y'know, how in the WWE, Rey Mysterio can't lift The Big Show, and wrestlers The Big Show's size can't dive and run as fast as Mysterio. This should be common sense. Why go through the trouble of modeling the wrestlers to their exact heights, and body size if you're going to throw something like weight detection out the window?

        And are you seriously implying that having a system where CAWs can't 10/10 every stat is a BAD THING?
        I'd rather have nothing than something that doesn't work right and only hurts the game.

        I sure am. I haven't bought the game in years and a large part of that is because of the poor CAW stat point systems they've had. There's always going to be exceptions to whatever restrictions they try to throw on no matter if it's real life like Skip Sheffield,Beth,Brock Lesnar or the comic book/movie/game characters people like to make like Batman,Neo or The Incredible Hulk.

        Meanwhile I've got 772 wrestlers in Fire Pro R with Raw,SD,ECW (the real one),TNA,ROH,CZW,AAA,Dragon Gate,PWG,Chikara,Shimmer,UFC,Pride,Strikeforce.... and it goes on...and I didn't have to jump through hoops to edit stats after downloading a save and transfering wrestlers because they're entirely editable however you want them right away. And if I want Gina Carano to team up with Michelle McCool and The Rock to fight Fedor,Necro Butcher and Big Show in the ECW arena with Slick Johnson as the ref then dammit it's gonna happen. In fact I'm gonna do that right now just because I can.

        Comment

        • donkey33
          MVP
          • Aug 2002
          • 1268

          #79
          Re: Marcus Stephenson Moves To THQ For SvR

          A fully customisable game is a must. No Mercy had it. THQ can do it. I remember giving HHH his beard. I could change his face, his hair, etc. Movesets were locked which was a shame.

          Functional weight classes are a must also. The strategy it would bring would be amazing if implemented correctly. I'd like to see it for finishers also.

          Matches should go the distance without seeing 5-6 finishers per person. Unrealistic.

          Comment

          • KC_Classic7807
            Banned
            • Aug 2008
            • 83

            #80
            Hello SvR Community
            KC_Classic7807 here with some interesting information as we recently saw Marcus Stephenson was recently added to THQ's Staff. I have talked to Marcus Stephenson and he is very dedicate to the SvR Series. I know I will get "How many times have we heard this before?" But I feel that THQ's intentions are true about the game. So I will post a link to Marcus Stephenson's Blog and please vote on the side so I ask all please read and think about your choice.

            http://www.headlocks4breakfast.blogspot.com/

            Comment

            • Killa_Khaos7
              Rookie
              • Oct 2005
              • 49

              #81
              Re: Marcus Stephenson Moves To THQ For SvR

              Originally posted by goh
              I'd rather have nothing than something that doesn't work right and only hurts the game.

              Meanwhile I've got 772 wrestlers in Fire Pro R with Raw,SD,ECW (the real one),TNA,ROH,CZW,AAA,Dragon Gate,PWG,Chikara,Shimmer,UFC,Pride,Strikeforce.... and it goes on...and I didn't have to jump through hoops to edit stats after downloading a save and transfering wrestlers because they're entirely editable however you want them right away. And if I want Gina Carano to team up with Michelle McCool and The Rock to fight Fedor,Necro Butcher and Big Show in the ECW arena with Slick Johnson as the ref then dammit it's gonna happen. In fact I'm gonna do that right now just because I can.
              That first comment, I don't even know what to say. You have to try to make something work and learn from your mistakes. Not trying is 100 times worse than trying, and messing up. If the weight system wasn't right before, they should've fixed it. Smackdown would've been a better game for it the next time out.

              Secondly, you have to understand, Smackdown will NEVER be able to have 700+ wrestlers in it. Fire Pro graphics are crap, let's be honest. It's a lot easier to make a game completely customizable with a humongous roster when you have 2D graphics, and no restriction/licenses to worry about. Smackdown isn't even streamlined enough to take out loading screens yet, and you're talking about 700 wrestlers? As for full customization, again, that would be nice, and Superstar Threads was a step in the right direction, but the WWE is very focused on image which is why I suspect it took THAT long to even get Threads into the game.

              Comment

              • goh
                Banned
                • Aug 2003
                • 20755

                #82
                Re: Marcus Stephenson Moves To THQ For SvR

                Originally posted by donkey33
                A fully customisable game is a must. No Mercy had it. THQ can do it. I remember giving HHH his beard. I could change his face, his hair, etc. Movesets were locked which was a shame.

                Matches should go the distance without seeing 5-6 finishers per person. Unrealistic.
                Yup that's the one thing they DO need to steal from No Mercy.

                Not the wishlist thread but what the hell...

                Here's what I think should be done about that....

                Lock the moves.
                That's what Fire Pro does and part of what makes it so great.
                You can't do a medium sized move 10 seconds into the match unless you're really lucky.
                But it's damaged based there and doesn't entirely stop one sided matches,there can still be no turn around or build up to the end and it's entirely possible for someone to be on the O moves while the other guy is still on []. So I think it should be time based. You choose the type of match you want have: house show,TV,TV main event,PPV and PPV main event. For example a PPV match would have the medium sized moves locked until 5 minutes in,then at say 8 minutes the big ones unlock and 10 minutes the finishers and signatures unlock and the match can't end until after 10 minutes.

                I also think the focus should be taken off of winning and losing. You choose the winner before the match and instead of the challenge coming from who wins and loses...gonna steal from EWR here...the challenge will be putting on good matches and buliding ratings. Of course you can't have the same guy win all the time/take over the show or the fans will start to turn (John Cena) and that'll be part of the challenge too. They had that crowd meter be a part of one of the RtWM's last year so there's something already there to start with. There can be a sort of a ranking system in there as a guide.

                As it is it's somewhat rare to have any intense matches,back and forth matches,dramatic 2 counts/reaching the ropes and all that sort of thing. It's still a glorified fighting game in many ways and doesn't capture the...art...of the matches.

                Oh didn't see the last post. If they screw it up it only hurts the game. That's all there is to say about that.

                My point wasn't the number of wrestlers,it's how the points,skills and all that sort of thing is handled. 50 is fine,I think so anyway. 50 where I have to wrestle 50 matches to get their stats right isn't cool and even then they might not come out right. That's why I only rented it,had 1 CAW instead of 50 and buying the game.
                Last edited by goh; 04-12-2010, 10:48 PM.

                Comment

                • Killa_Khaos7
                  Rookie
                  • Oct 2005
                  • 49

                  #83
                  Re: Marcus Stephenson Moves To THQ For SvR

                  Originally posted by goh
                  Lock the moves.
                  That's what Fire Pro does and part of what makes it so great.
                  You can't do a medium sized move 10 seconds into the match unless you're really lucky.
                  But it's damaged based there and doesn't entirely stop one sided matches,there can still be no turn around or build up to the end and it's entirely possible for someone to be on the O moves while the other guy is still on []. So I think it should be time based. You choose the type of match you want have: house show,TV,TV main event,PPV and PPV main event. For example a PPV match would have the medium sized moves locked until 5 minutes in,then at say 8 minutes the big ones unlock and 10 minutes the finishers and signatures unlock and the match can't end until after 10 minutes.

                  I also think the focus should be taken off of winning and losing. You choose the winner before the match and instead of the challenge coming from who wins and loses...gonna steal from EWR here...the challenge will be putting on good matches and buliding ratings. Of course you can't have the same guy win all the time/take over the show or the fans will start to turn (John Cena) and that'll be part of the challenge too. They had that crowd meter be a part of one of the RtWM's last year so there's something already there to start with. There can be a sort of a ranking system in there as a guide.

                  As it is it's somewhat rare to have any intense matches,back and forth matches,dramatic 2 counts/reaching the ropes and all that sort of thing. It's still a glorified fighting game in many ways and doesn't capture the...art...of the matches.


                  Oh didn't see the last post. If they screw it up it only hurts the game. That's all there is to say about that.

                  My point wasn't the number of wrestlers,it's how the points,skills and all that sort of thing is handled. 50 is fine,I think so anyway. 50 where I have to wrestle 50 matches to get their stats right isn't cool and even then they might not come out right. That's why I only rented it,had 1 CAW instead of 50 and buying the game.
                  I definitely agree with the bold which is why I proposed the weight detection system as it ads more layers of strategy that will only HELP the matches in the end.

                  Also, we shouldn't even have to wrestle matches at all to give CAW attribute points. Give me back my unlimited points pool, and let me distribute them according to a weight system guideline. With online playing such a big role nowadays, we can't just allow people to create 100/100 characters anymore though. Sure it might go against someone trying to create The Hulk or something like that, but unless you comepletely BAN that 100/100 wrestler from going online, that disrupts balance.

                  As for deicing a winner before the match is over, I don't like that very much. A lot of the fun I find is surprise wins/loses, especially with the possum pin ability (which needs to be toned down to once per every 5 minutes) Deciding a winner is best left for a "Create a feud" mode, or a GM mode of some kind, but not for exhibition matches. I DO like the idea of match ratings though, and that is something that should be implemented across the board in every mode.

                  Comment

                  • donkey33
                    MVP
                    • Aug 2002
                    • 1268

                    #84
                    Re: Marcus Stephenson Moves To THQ For SvR

                    They really should take a good look at Fire Pro, No Mercy and TEW. So many things could be added from those three that would make this game infinitely better.

                    Comment

                    • goh
                      Banned
                      • Aug 2003
                      • 20755

                      #85
                      Re: Marcus Stephenson Moves To THQ For SvR

                      I think the winner should be decided because that way you can take the risks that wouldn't normally be a good idea in order to make the match better. Like letting them get a finisher just so you can end the match by countering with your own. For example if it was Orton/Jericho you'd be able push Orton off the ropes out of a RKO and then hit the Codebreaker on the rebound or catch the punt and turn it into the Walls.

                      Comment

                      • SmashMan
                        All Star
                        • Dec 2004
                        • 9757

                        #86
                        Re: Marcus Stephenson Moves To THQ For SvR

                        Originally posted by goh
                        I think the winner should be decided because that way you can take the risks that wouldn't normally be a good idea in order to make the match better. Like letting them get a finisher just so you can end the match by countering with your own. For example if it was Orton/Jericho you'd be able push Orton off the ropes out of a RKO and then hit the Codebreaker on the rebound or catch the punt and turn it into the Walls.
                        Unless I'm totally overlooking something, what would be the point of the "winner is predetermined" idea? You can already take those same risks without fear of losing much of the time. Also, what if you decided that your character would win? The computer AI is already pretty bad in terms of variation between characters, now we'd have to expect the AI to lose on purpose for a better match? I'm all for having a better representation, but this just seems confusing and unnecessary from a design and gameplay standpoint.

                        I would however, like a short window of time where you get a finisher of your own (no matter your momentum) if you reverse a CPU finisher, for scenarios such as the one you described. Or if you want to reverse an Attitude Adjustment into an RKO...or a Tombstone into Sweet Chin Music.

                        I was thinking the time limit would be maybe 2 or 3 seconds. That seems short, but you don't want a situation where you'd reverse a Pedigree (back body drop), then have time to pick up Triple H and hit him with the Codebreaker or another standing finish.

                        Comment

                        • goh
                          Banned
                          • Aug 2003
                          • 20755

                          #87
                          Re: Marcus Stephenson Moves To THQ For SvR

                          Not with the system now of course. That was just part of my suggestion. Though the overall point would be to take the focus off of winning and losing to make it less like a fighting game and put it on having good matches etc.

                          Comment

                          • stephensonmc
                            WW*/*FC C*mm*n*ty Mgr.
                            • Mar 2003
                            • 2105

                            #88
                            Re: Marcus Stephenson Moves To THQ For SvR

                            Wow guys, how much time do you think we have on this thing?
                            Follow me on twitter: www.twitter.com/stephensonmc
                            My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.com

                            Comment

                            • Steve_OS
                              Editor-in-Chief
                              • Jul 2002
                              • 33933

                              #89
                              Re: Marcus Stephenson Moves To THQ For SvR

                              lol
                              Steve Noah
                              Editor-in-Chief
                              http://www.operationsports.com
                              Follow me on Twitter

                              Comment

                              • goh
                                Banned
                                • Aug 2003
                                • 20755

                                #90
                                Re: Marcus Stephenson Moves To THQ For SvR

                                Originally posted by stephensonmc
                                Wow guys, how much time do you think we have on this thing?
                                I'll just quote myself from earlier:

                                Originally posted by goh
                                I'll be looking forward to SvR 12 as I'm guessing this year isn't enough for the much needed overhaul.

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