Slider Thread?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • vernond
    MVP
    • Feb 2008
    • 1272

    #16
    Re: Slider Thread?

    Originally posted by Seymour Scagnetti
    So any of you guys getting these 2 minute matches even on legend difficulty that I keep reading about on other boards?
    I've had matches anywhere from :30 to 16 minutes.

    Comment

    • Jukeman
      Showtime
      • Aug 2005
      • 10955

      #17
      Re: Slider Thread?

      Originally posted by Seymour Scagnetti
      So any of you guys getting these 2 minute matches even on legend difficulty that I keep reading about on other boards?
      Yea, If you get the CPU in a good amount of moves (whether its within 30 secs or 10 mins)

      They wont kick out...

      This is even with all of the attributes for striking, grappling etc at its lowest while having durability at its highest with the the abilities...

      This really needs to get patched bad...

      Basically, you mines aswell dont go for a pin untill u used a finisher...

      Comment

      • Seymour Scagnetti
        Banned
        • Oct 2006
        • 2489

        #18
        Re: Slider Thread?

        Originally posted by Jukeman
        Yea, If you get the CPU in a good amount of moves (whether its within 30 secs or 10 mins)

        They wont kick out...

        This is even with all of the attributes for striking, grappling etc at its lowest while having durability at its highest with the the abilities...

        This really needs to get patched bad...

        Basically, you mines aswell dont go for a pin untill u used a finisher...
        Well considering that's it's highly unlikely that THQ will even issue a patch anytime soon based on prior history I would think this would be a complete game killer because it will always be in the back of your mind that no matter what all you have to do is pull off several moves in a row and you have an automatic pin. It's like you would have to continually be conscious of not being too aggressive so as too not make it too easy. I'm pretty shocked that THQ even let this become an issue.

        Looks like I just fell off that fence I was on about buying the game. Well there's always next year.
        Last edited by Seymour Scagnetti; 10-28-2010, 05:40 PM.

        Comment

        • Jukeman
          Showtime
          • Aug 2005
          • 10955

          #19
          Re: Slider Thread?

          Originally posted by Seymour Scagnetti
          Well considering that's it's highly unlikely that THQ will even issue a patch anytime soon based on prior history I would think this would be a complete game killer because it will always be in the back of your mind that no matter what all you have to do is pull off several moves in a row and you have an automatic pin. It's like you would have to continually be conscious of not being too aggressive so as too not make it too easy. I'm pretty shocked that THQ even let this become an issue.

          Looks like I just fell off that fence I was on about buying the game. Well there's always next year.
          Yea, this is by far the biggest flaw IMO...

          Now you have to "work" the match to get enjoyment out of the AI but like you said, we will always have that "I can pin the AI at anytime" in the back of our mind...

          I hope Marcus and Co can deliver us a patch...SOON

          Comment

          • Steven547
            MVP
            • May 2004
            • 3797

            #20
            Re: Slider Thread?

            I think this weekend I'm going to experiment with putting the strikes and grapples down about 30 - 40 each wrestle. If you watch a match, or notice when you perform a strike, the opponent sometimes flies off his feat as if he just got hit with a Mortal Kombat strike! It looks real "arcadey".

            I'm using the Legend sliders on the 1st page. I was still able to beat Undertaker ( I think I was Santino) with just a body slam. I haven't had a match yet where the CPU kicks out.

            Comment

            • Seymour Scagnetti
              Banned
              • Oct 2006
              • 2489

              #21
              Re: Slider Thread?

              Originally posted by Jukeman
              Yea, this is by far the biggest flaw IMO...

              Now you have to "work" the match to get enjoyment out of the AI but like you said, we will always have that "I can pin the AI at anytime" in the back of our mind...

              I hope Marcus and Co can deliver us a patch...SOON
              Was it like this last year because I remember legend difficulty not being that tough once you got used to it but i don't remember a glitch like this. Considering they have been using the same gameplay mechanics from last year it really is inexcusable this major flaw wasn't caught in testing. It further cements my suspicion that game companies use chimpanzees to test thier games.

              What would be perfect though, and Jukeman I think you mentioned this in another thread, is if THQ would give us a patch where there would give us a health slider whereby putting it at 0 you would have minimal health loss to the wrestler and actually have good long matches to your liking. They added new sliders for FN4 so I don't think it would be that hard to implement.

              Comment

              • Jukeman
                Showtime
                • Aug 2005
                • 10955

                #22
                Re: Slider Thread?

                Originally posted by Seymour Scagnetti
                Was it like this last year because I remember legend difficulty not being that tough once you got used to it but i don't remember a glitch like this. Considering they have been using the same gameplay mechanics from last year it really is inexcusable this major flaw wasn't caught in testing. It further cements my suspicion that game companies use chimpanzees to test thier games.

                What would be perfect though, and Jukeman I think you mentioned this in another thread, is if THQ would give us a patch where there would give us a health slider whereby putting it at 0 you would have minimal health loss to the wrestler and actually have good long matches to your liking. They added new sliders for FN4 so I don't think it would be that hard to implement.
                Yea it was like this last year but it wasnt a hugh sore because the AI didnt even attack in SvR 2010 which got the most of the complaints last year.

                I guess people figured it was the AI just taking its beating, this year they will actually put on a offense and even try to set up for stunts

                Comment

                • Jukeman
                  Showtime
                  • Aug 2005
                  • 10955

                  #23
                  Re: Slider Thread?

                  Originally posted by Steven547
                  I think this weekend I'm going to experiment with putting the strikes and grapples down about 30 - 40 each wrestle. If you watch a match, or notice when you perform a strike, the opponent sometimes flies off his feat as if he just got hit with a Mortal Kombat strike! It looks real "arcadey".

                  I'm using the Legend sliders on the 1st page. I was still able to beat Undertaker ( I think I was Santino) with just a body slam. I haven't had a match yet where the CPU kicks out.
                  He updated them btw

                  Legend Difficulty
                  Tap / Hold Kick Out
                  Reversal Damage On
                  Stamina On
                  Blood On

                  HUD Off (Or Prompts Off if you need to see your momentum status)

                  Slider Settings are all additions from the left side 0:

                  AI Reversal:
                  Standing Strike 15
                  Standing Grapple 17
                  Ground Strike 15
                  Ground Grapple 18
                  Finisher 19
                  Foreign Attack 14

                  Damage Balancing:
                  Finisher Strength 1 or 2
                  Foreign Object Strength 0 or 1

                  Game Balancing:
                  Standing Strike Reversal 0
                  Standing Grapple 0
                  Ground Strike 0
                  Ground Grapple 0
                  Finisher 5
                  Foreign Object 7
                  Momentum Actions 5
                  Momentum Attacks 13
                  Momentum Taunts 7
                  Stamina Rate 12-14
                  -rodninni of GameFaqs

                  Comment

                  • Jukeman
                    Showtime
                    • Aug 2005
                    • 10955

                    #24
                    Re: Slider Thread?

                    Updated the sliders Im using

                    Originally posted by Jukeman
                    Decrease the following Attributes to "5"

                    -Grappling
                    -Striking
                    -Submission


                    Raise the following Attribute to the MAX

                    -Durability

                    Give every Superstar the following Ability

                    -Durability
                    -Resiliency



                    Legend Difficulty


                    Reversal Damage On
                    Stamina On
                    Blood On

                    Reversal Help indicator- Off
                    Hud Off/Prompt Off


                    AI Reversal Balancing

                    Stand Strike- +10
                    Stand Grapple- +10
                    Ground Strike- +10
                    Ground Grapple- +10
                    Finisher Reversal- +10
                    Foreign Attack Rev- +10

                    Damage Balancing

                    Finisher Strength- -10
                    Foreign Object Str- -10

                    Game Balancing

                    Stand Strike- -10
                    Stand Grapple- -10
                    Ground Strike- -10
                    Ground Grapple- -10
                    Finisher Reversal- +10
                    Foreign Object Rev- +10
                    Mom Rate Action- +10
                    Mom Rate Attack- +10
                    Mom Rate Taunt- +10
                    Stamina Rate- +10
                    These should give you playable/enjoyable User vs CPU matches

                    Wait for finisher to pin
                    Last edited by Jukeman; 11-01-2010, 12:17 AM.

                    Comment

                    • Steven547
                      MVP
                      • May 2004
                      • 3797

                      #25
                      Re: Slider Thread?

                      The problem I see with lowering those attributes to 5, is that now there really isn't any difference between the Undertakers and the Santino's. Or am I wrong?

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #26
                        Re: Slider Thread?

                        Originally posted by Steven547
                        The problem I see with lowering those attributes to 5, is that now there really isn't any difference between the Undertakers and the Santino's. Or am I wrong?
                        Santino wont be as effective reversing as his rating in TECH is 60 other than that they would be match as Santino charisma and speed is around the same number as Taker's

                        Since reversing is hugh in this game it may be a big difference...

                        Plus you need a rating of 75 or higher to be able to counter chain grapples.

                        There are still quick pins with these assuming you hit a big enough move but however back chops, clotheslines and running knees wont end the match 2mins into it with these...

                        EDIT

                        With the edits Santino is a 52 while Taker is a 59
                        Last edited by Jukeman; 10-29-2010, 09:25 PM.

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3797

                          #27
                          Re: Slider Thread?

                          Had the best match and LONGEST with these "edits". What I'm wondering though, is if you or anyone, has tried to edit these with the guidelines:

                          Superstars get ratings in the 20's.
                          Mid carders in the teens.
                          And Divas and lightweights 5 - 10.

                          Just trying to think of a way to distinguish between two wrestlers. Big Show has a powerful punch, so maybe put his striking at 30? Something like that...

                          Going to have a CPU vs CPU with the two wrestlers I edited based on you advice (Last man standing) and see how that plays out...(Batista vs Orton).

                          Comment

                          • Jukeman
                            Showtime
                            • Aug 2005
                            • 10955

                            #28
                            Re: Slider Thread?

                            Originally posted by Steven547
                            Had the best match and LONGEST with these "edits". What I'm wondering though, is if you or anyone, has tried to edit these with the guidelines:

                            Superstars get ratings in the 20's.
                            Mid carders in the teens.
                            And Divas and lightweights 5 - 10.

                            Just trying to think of a way to distinguish between two wrestlers. Big Show has a powerful punch, so maybe put his striking at 30? Something like that...

                            Going to have a CPU vs CPU with the two wrestlers I edited based on you advice (Last man standing) and see how that plays out...(Batista vs Orton).

                            I had a guideline in mind but I got so pissed off about the weak attack= successful pin fiasco I just went with the extreme

                            I may end up with a similar guideline if needed

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3797

                              #29
                              Re: Slider Thread?

                              Might be worth trying. I just had about a 15 mins Last Man Standing match (cpu vs cpu). I was impressed it lasted a long as it did. Plus, Orton got up a few times from the count.

                              Comment

                              • Jukeman
                                Showtime
                                • Aug 2005
                                • 10955

                                #30
                                Re: Slider Thread?

                                Originally posted by Steven547
                                Might be worth trying. I just had about a 15 mins Last Man Standing match (cpu vs cpu). I was impressed it lasted a long as it did. Plus, Orton got up a few times from the count.
                                Im watching one now to see if I have to raise my weapon slider

                                I had to raise to finisher because it was treated like a regular move so they didnt even attempt a pin after they hit it...

                                I have a feeling the low attributes weakened the finishers and weapon damage

                                Finishers are find now with the update but im lookin into the weapons now

                                Out of curiosity, how long did the Last Man Standing match last before the edits? I never attempted that match on default
                                Last edited by Jukeman; 10-29-2010, 10:24 PM.

                                Comment

                                Working...