WWE 12 Retail Early Impressions

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  • Seymour Scagnetti
    Banned
    • Oct 2006
    • 2489

    #346
    Re: WWE 12 Retail Impressions

    Jrider when you get a chance can you play an exhibition match with damage at the lowest setting (and all other settings at defualt with maybe reversal damage toggled off) and see if it noticebly increases the match length.

    Comment

    • jrider99
      Rookie
      • Jul 2002
      • 389

      #347
      Re: WWE 12 Retail Impressions

      Originally posted by ctr05
      ah, see now THAT is kind of an annoyance because I want to use everybody in my universe. but I don't want all of those belts in there mucking things up, and it's weird that CAWs will still pop up even if they're put on a dead brand but other people stay away when placed on a dead brand.
      They only show up for one angle once you place them in your Universe (or at least that's what I've seen the 3 or 4 times I've introduced one). That angle only lasts a couple of weeks, so it's easy enough to skip past their storyline and then they are never heard from again.

      Comment

      • Streets
        Supreme
        • Aug 2004
        • 5787

        #348
        Re: WWE 12 Retail Impressions

        Originally posted by Seymour Scagnetti
        Jrider when you get a chance can you play an exhibition match with damage at the lowest setting (and all other settings at defualt with maybe reversal damage toggled off) and see if it noticebly increases the match length.
        I know this is a big deal for a lot of people, but I personally am not concerned with match length as much as I am pacing. Having 20 minute matches doesn't concern me. As long as the pacing and flow to a match is good, I can live with a faster game speed for video game purposes. There are naturally going to be less restholds and downtime after big spots in a video game, but as long as the down time is appropriate in comparison to smaller moves, that's all that matters to me. From everything jrider has said in his impressions and I have seen in videos, this appears to be spot on.

        Comment

        • jrider99
          Rookie
          • Jul 2002
          • 389

          #349
          Re: WWE 12 Retail Impressions

          OK, instead of lowering the damage for finishers and weapons, I lowered the momentum bars. Wow what a difference that made!

          I took Kofi against R-Truth and had what is probably my favorite match so far with WWE 12. With the momentum turned down, it took longer for each guy to reach his finisher. This led to more wear-down moves and a better pacing overall. The match was back and forth for the first 5 minutes or so, then as soon as I got a signature move, Truth rolled out of the ring to halt my momentum.

          I went out after him and hit him with the SOS on the floor, thinking I could win by countout. But he got up at 7 and slid back into the ring. Having used my finisher, my momentum was completely empty, whereas his was almost full. He countered a grapple and next thing I know, I'm getting hit with his finisher and it was all over.

          I don't know if I've mentioned this or not, but you can't see the CPU's momentum bar, so you never know how close they are to getting a finisher until it's too late. Personally I like it this way as I never know when that match-ending moment could occur. It keeps me on my toes at all times.

          Anyway, I think lowering momentum might be the way to go, both if you want longer matches and matches with a better natural flow. I'll some more matches like this tomorrow and see if this trend continues.

          Comment

          • ctr05
            Rookie
            • Nov 2011
            • 28

            #350
            Originally posted by jrider99
            They only show up for one angle once you place them in your Universe (or at least that's what I've seen the 3 or 4 times I've introduced one). That angle only lasts a couple of weeks, so it's easy enough to skip past their storyline and then they are never heard from again.
            Okay, so I could easily just edit their matches to have different participants for those couple of weeks that they're featured and they would still fade away?

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #351
              Re: WWE 12 Retail Impressions

              Here's a vid on universe mode

              BTW those asking about AI vs AI, this guy has tons of footage of it (legend mode) and it still sucks imo...

              <object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/eHQghrITlhc?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eHQghrITlhc?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

              Comment

              • ctr05
                Rookie
                • Nov 2011
                • 28

                #352
                Originally posted by jrider99
                OK, instead of lowering the damage for finishers and weapons, I lowered the momentum bars. Wow what a difference that made!

                I took Kofi against R-Truth and had what is probably my favorite match so far with WWE 12. With the momentum turned down, it took longer for each guy to reach his finisher. This led to more wear-down moves and a better pacing overall. The match was back and forth for the first 5 minutes or so, then as soon as I got a signature move, Truth rolled out of the ring to halt my momentum.

                I went out after him and hit him with the SOS on the floor, thinking I could win by countout. But he got up at 7 and slid back into the ring. Having used my finisher, my momentum was completely empty, whereas his was almost full. He countered a grapple and next thing I know, I'm getting hit with his finisher and it was all over.

                I don't know if I've mentioned this or not, but you can't see the CPU's momentum bar, so you never know how close they are to getting a finisher until it's too late. Personally I like it this way as I never know when that match-ending moment could occur. It keeps me on my toes at all times.

                Anyway, I think lowering momentum might be the way to go, both if you want longer matches and matches with a better natural flow. I'll some more matches like this tomorrow and see if this trend continues.
                what did you lower the momentum to?

                Comment

                • ctr05
                  Rookie
                  • Nov 2011
                  • 28

                  #353
                  and I've never understood the attribute customizer that comes with fan axxess.....what exactly does that do?

                  Comment

                  • Steven547
                    MVP
                    • May 2004
                    • 3796

                    #354
                    Re: WWE 12 Retail Impressions

                    Originally posted by ctr05
                    and I've never understood the attribute customizer that comes with fan axxess.....what exactly does that do?
                    You can edit the wrestlers attributes. Not only the CAWs but the SUPERSTARS in the game. I love that they finally allow us to do this. I made major adjustments last year and got "realistic" matches.

                    Comment

                    • PVarck31
                      Moderator
                      • Jan 2003
                      • 16869

                      #355
                      Re: WWE 12 Retail Impressions

                      Hey Rider. How often are you seeing comeback moments, and how do they look?

                      Same with wake up taunts.

                      Comment

                      • Tweeg
                        MVP
                        • Jul 2008
                        • 1414

                        #356
                        Re: WWE 12 Retail Impressions

                        Originally posted by jrider99
                        OK, instead of lowering the damage for finishers and weapons, I lowered the momentum bars. Wow what a difference that made!

                        I took Kofi against R-Truth and had what is probably my favorite match so far with WWE 12. With the momentum turned down, it took longer for each guy to reach his finisher. This led to more wear-down moves and a better pacing overall. The match was back and forth for the first 5 minutes or so, then as soon as I got a signature move, Truth rolled out of the ring to halt my momentum.

                        I went out after him and hit him with the SOS on the floor, thinking I could win by countout. But he got up at 7 and slid back into the ring. Having used my finisher, my momentum was completely empty, whereas his was almost full. He countered a grapple and next thing I know, I'm getting hit with his finisher and it was all over.

                        I don't know if I've mentioned this or not, but you can't see the CPU's momentum bar, so you never know how close they are to getting a finisher until it's too late. Personally I like it this way as I never know when that match-ending moment could occur. It keeps me on my toes at all times.

                        Anyway, I think lowering momentum might be the way to go, both if you want longer matches and matches with a better natural flow. I'll some more matches like this tomorrow and see if this trend continues.
                        That's great that you can't see their momentum bar. It's always been too easy to just run away from the CPU when they're close to that finisher. Now it won't be so easy. ..Getting really pumped for this game.
                        Prototype Supreme

                        Comment

                        • PVarck31
                          Moderator
                          • Jan 2003
                          • 16869

                          #357
                          Re: WWE 12 Retail Impressions

                          Originally posted by Jukeman
                          Here's a vid on universe mode

                          BTW those asking about AI vs AI, this guy has tons of footage of it (legend mode) and it still sucks imo...
                          I agree. I was hoping it would be better. I don't really watch AI vs AI matches so it won't bother me that much.

                          My only concern is the AI in the match I will be playing. They few vids I have seen of that have looked pretty good. So we'll see.

                          Comment

                          • Simple Mathematics
                            MVP
                            • Sep 2009
                            • 1791

                            #358
                            Re: WWE 12 Retail Impressions

                            Originally posted by JohnDoe8865
                            If I got this I'd be interested in a completely CAW Universe w/o WWE guys and me "booking" CPU vs CPU matches and watching them play out. If anyone gets the game and has information on how/if this works this year (like 11?) then I'd appreciate it.
                            I did this in SvR 2011. The only thing that sucked was that the game made you keep at least one guy from the regular roster on each brand (1 on Raw and 1 on Smackdown). So I made those two guys from the roster horrible, like Santino. However, they were almost always in the main events and were almost always considered the #1 contender. I know you can change the cards, it just got a little annoying.
                            NHL REVAMPED ROSTERS - CO-CREATOR

                            Comment

                            • rangersfan30
                              Banned
                              • Nov 2007
                              • 990

                              #359
                              Re: WWE 12 Retail Impressions

                              Originally posted by DJ
                              Man, that's really good news, IMO.

                              I'm so torn on what to do about this game. I like the idea of Universe Mode and also, just setting up my own Federation and doing CPU-CPU matches (I write down shows in notebooks. I'll make up promos as well. I did this with Legends of Wrestemania and it was a blast).

                              Speaking of LOW, that was the last wrestling game I truly enjoyed. That game, to me, was pretty balanced and I liked the QTE for finishers and other chain moves.

                              Are you still enjoying the matches against the CPU? Also, how responsive are the sliders?
                              Trade in NHL 12 for it

                              Comment

                              • SoonerCrazy25
                                Banned
                                • Sep 2009
                                • 279

                                #360
                                Re: WWE 12 Retail Impressions

                                Just a quick ? can you get the Rock even if you dont pre order? im not a Gamestop fan.

                                Comment

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