WWE 12 Retail Early Impressions

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  • Seymour Scagnetti
    Banned
    • Oct 2006
    • 2489

    #391
    Re: WWE 12 Retail Impressions

    So jrider with all the time you have spent in universe is it safe to say that there is no gamekilling bug to detract from the experience because I've read nothing that indicates that.

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    • jrider99
      Rookie
      • Jul 2002
      • 389

      #392
      Re: WWE 12 Retail Impressions

      I think I've settled in on what slider adjustments I'm going with (at least until I get better at the game).

      I've lowered both momentum sliders and raised both damage sliders (weapon, finisher). I've also lowered the AI reversal rates across the board by 3-4 clicks, with the exception of finisher and foreign object (which I both raised slightly). I'm also going with Hard difficulty instead of Legend.

      I've had the best matches with these settings. I can control the match against a lesser opponent, have competitive bouts against similarly matched guys, and need to wrestle a perfect match to have a chance against anyone ranked significantly higher than me. But most importantly, each match has been really, really fun. I'm still seeing plenty of reversals from the AI, but with the lower settings I'm not seeing as many reversals when my opponent is groggy.

      I just had a match of the year caliber contest between Orton (me) and Mason Ryan (who, BTW, is an absolute beast). I was in control early, but he rallied and we went back and forth for a while. I continued to work his legs in hopes of slowing him down, and it worked. I was able to regain control and hit all of Orton's vintage moves. I did my wakeup taunt and had him in position for the RKO, but he blocked it and tossed me aside like a rag doll. That gave him a big boost of momentum and he hit me with his finishing move. I used Orton's resiliency skill to kick out of the pin, then triggered my comeback moment. I was able to nail all three phases and got a signature move in return. I hit that, then did the wakeup taunt and nailed the RKO for the win. It flowed just like a WWE match should, and Orton going through his progession of moves at the end looked like it was ripped from an episode of Smackdown.

      Obviously my settings aren't going to be for everyone. I'm no expert and I'm sure some of you guys will be able to run circles around the AI on the highest difficulty level. But for me, at least, I'm getting a great challenge and having a blast.

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      • wwefan666
        Rookie
        • Nov 2011
        • 6

        #393
        jrider99 so when you get the game, what is the number the momentum bars are set up to? have you had more matches with the momentum bars set to zero, if so what is you experience with it?

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        • jrider99
          Rookie
          • Jul 2002
          • 389

          #394
          Re: WWE 12 Retail Impressions

          Originally posted by Seymour Scagnetti
          So jrider with all the time you have spent in universe is it safe to say that there is no gamekilling bug to detract from the experience because I've read nothing that indicates that.
          Game-killing bug? Not that I've seen. I've probably wrestled in the neighborhood of 40-50 matches and haven't seen anything gameplay wise. There were some weird quirks about Universe mode that I've talked about here, but nothing I would classify as a game-killer.

          Of course, that's just my opinion. Maybe somebody will pick up on things I haven't noticed or discover one Tuesday. But right now I'm giving it a clean bill of health.

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          • jrider99
            Rookie
            • Jul 2002
            • 389

            #395
            Re: WWE 12 Retail Impressions

            Originally posted by Fiddy
            you could share the file for the 360 as well. would be great if someone would share a file, all edited, at the start of the universe mode etc.
            It doesn't work like that though. Because the ability to edit a guy's stats is a piece of the DLC, you can't share those editted guys because not everyone will have purchased that DLC.

            Also, things like allies and enemies can only be editted within the Universe, and you can't upload or share your Universe.

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            • ronyell
              SimWorld Sports Inc - CEO
              • Dec 2005
              • 5932

              #396
              Re: WWE 12 Retail Impressions

              is there a minumum/maximum to how many Superstars can be in a brand or in the Universe total?
              SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
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              • coolio83
                Rookie
                • Jan 2010
                • 179

                #397
                Re: WWE 12 Retail Impressions

                was wondering if you would be able to discuss alittle about the CAW section. How many CAW entrances do they have, and tag team ones as well. Any that you've seen that reminded you of a wrestler thats not in the game (ie Angle, Jericho, Hogan...)
                PSN Tag: Buya97
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                • jrider99
                  Rookie
                  • Jul 2002
                  • 389

                  #398
                  Re: WWE 12 Retail Impressions

                  Originally posted by coolio83
                  was wondering if you would be able to discuss alittle about the CAW section. How many CAW entrances do they have, and tag team ones as well. Any that you've seen that reminded you of a wrestler thats not in the game (ie Angle, Jericho, Hogan...)
                  I'm going off of memory here, but I recall seeing the Hardys, MVP, Carlito, Jericho (I think) and tag team entrances for the Bushwackers, Crime Time, the Hardys, Punk and Gallows, and Carlito and Primo...Basically anyone who has been in a SvR game recently is probably in there, but those are the ones I definitely remember seeing

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                  • jrider99
                    Rookie
                    • Jul 2002
                    • 389

                    #399
                    Re: WWE 12 Retail Impressions

                    Originally posted by ronyell
                    is there a minumum/maximum to how many Superstars can be in a brand or in the Universe total?
                    I'm not sure of the exact number. This is something I can check on later tonight.

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                    • Jukeman
                      Showtime
                      • Aug 2005
                      • 10955

                      #400
                      Hey have you dive into Create a Story (my fav mode) yet?

                      What are the options looking like?



                      Sidenote-

                      Also, you can create moveset templates for people to download, its up to us to assign them to the correct superstar after receiving it.


                      Sent from my HumancentiPad using Tapatalk
                      Last edited by Jukeman; 11-17-2011, 03:40 PM.

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                      • BDKiiing
                        Best in the World
                        • Jun 2008
                        • 9334

                        #401
                        Re: WWE 12 Retail Impressions

                        Hey man.

                        Who would you say has the best moveset of anyone you've used.

                        Also does Punker have the Savage tribute elbow or will we have to wait for Savage to come out to give it to him?
                        St. Louis Cardinals | Milwaukee Bucks | Los Angeles Rams
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                        • jrider99
                          Rookie
                          • Jul 2002
                          • 389

                          #402
                          Re: WWE 12 Retail Impressions

                          Originally posted by Jukeman
                          Hey have you dive into Create a Story (my fav mode) yet?

                          What are the options looking like?



                          Sidenote-

                          Also, you can create moveset templates for people to download, its up to us to assign them to the correct superstar after receiving it.


                          Sent from my HumancentiPad using Tapatalk

                          I haven't done anything with creat-a-story yet. I seem to recall hearing that nothing had changed, but I haven't touched it yet. And yes, you can create, edit and share movesets, but the Universe stuff like ratings and allies/feuds aren't associated with them. That's all I was saying.

                          Comment

                          • jrider99
                            Rookie
                            • Jul 2002
                            • 389

                            #403
                            Re: WWE 12 Retail Impressions

                            Originally posted by bdolski
                            Hey man.

                            Who would you say has the best moveset of anyone you've used.

                            Also does Punker have the Savage tribute elbow or will we have to wait for Savage to come out to give it to him?

                            Don't think the Macho Man elbow is in. I actually went looking at his moveset last night for this very thing and couldn't find where the top-rope moves were located. I must have not been looking in the right place...

                            As far the best moveset? I really like Orton's to be honest. All the movesets are really deep, though, and most guys have multiple finishing moves. I know I've barely scratched the surface when it comes to seeing all the moves. This roster is huge, and I imagine it's going to take a while for someone to master using each guy. (Or maybe I just suck).

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                            • ronyell
                              SimWorld Sports Inc - CEO
                              • Dec 2005
                              • 5932

                              #404
                              Re: WWE 12 Retail Impressions

                              somebody is gonna have to start working on those moveset templates asap then... lol. no more elbow drops (except Mark Henry) & no more leg sweeps JUST for Jukeman... lol
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                              • Fiddy
                                Twitch/YouTube: Fiddy14
                                • Jul 2002
                                • 12639

                                #405
                                Re: WWE 12 Retail Impressions

                                Originally posted by jrider99
                                It doesn't work like that though. Because the ability to edit a guy's stats is a piece of the DLC, you can't share those editted guys because not everyone will have purchased that DLC.

                                Also, things like allies and enemies can only be editted within the Universe, and you can't upload or share your Universe.
                                yes, everything no matter what can be shared. just would need a guy to upload the files. i understand what you are saying, that there is no universe gamesave in general, but all you or whoever did this would need to do is upload their wwe 12 gamesave in general, all the universe etc would be attached. then we would have to rehash/resign the file and boom, it works.

                                you are correct though about the DLC.. the people using say your file if you uploaded it would have had to downloaded the DLC so they would appear on their file they got from you.

                                also, thanks for all your impressions on the game.
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