So jrider with all the time you have spent in universe is it safe to say that there is no gamekilling bug to detract from the experience because I've read nothing that indicates that.
WWE 12 Retail Early Impressions
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Re: WWE 12 Retail Impressions
So jrider with all the time you have spent in universe is it safe to say that there is no gamekilling bug to detract from the experience because I've read nothing that indicates that. -
Re: WWE 12 Retail Impressions
I think I've settled in on what slider adjustments I'm going with (at least until I get better at the game).
I've lowered both momentum sliders and raised both damage sliders (weapon, finisher). I've also lowered the AI reversal rates across the board by 3-4 clicks, with the exception of finisher and foreign object (which I both raised slightly). I'm also going with Hard difficulty instead of Legend.
I've had the best matches with these settings. I can control the match against a lesser opponent, have competitive bouts against similarly matched guys, and need to wrestle a perfect match to have a chance against anyone ranked significantly higher than me. But most importantly, each match has been really, really fun. I'm still seeing plenty of reversals from the AI, but with the lower settings I'm not seeing as many reversals when my opponent is groggy.
I just had a match of the year caliber contest between Orton (me) and Mason Ryan (who, BTW, is an absolute beast). I was in control early, but he rallied and we went back and forth for a while. I continued to work his legs in hopes of slowing him down, and it worked. I was able to regain control and hit all of Orton's vintage moves. I did my wakeup taunt and had him in position for the RKO, but he blocked it and tossed me aside like a rag doll. That gave him a big boost of momentum and he hit me with his finishing move. I used Orton's resiliency skill to kick out of the pin, then triggered my comeback moment. I was able to nail all three phases and got a signature move in return. I hit that, then did the wakeup taunt and nailed the RKO for the win. It flowed just like a WWE match should, and Orton going through his progession of moves at the end looked like it was ripped from an episode of Smackdown.
Obviously my settings aren't going to be for everyone. I'm no expert and I'm sure some of you guys will be able to run circles around the AI on the highest difficulty level. But for me, at least, I'm getting a great challenge and having a blast.Comment
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Re: WWE 12 Retail Impressions
Of course, that's just my opinion. Maybe somebody will pick up on things I haven't noticed or discover one Tuesday. But right now I'm giving it a clean bill of health.Comment
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Re: WWE 12 Retail Impressions
Also, things like allies and enemies can only be editted within the Universe, and you can't upload or share your Universe.Comment
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Re: WWE 12 Retail Impressions
was wondering if you would be able to discuss alittle about the CAW section. How many CAW entrances do they have, and tag team ones as well. Any that you've seen that reminded you of a wrestler thats not in the game (ie Angle, Jericho, Hogan...)PSN Tag: Buya97
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Re: WWE 12 Retail Impressions
I'm going off of memory here, but I recall seeing the Hardys, MVP, Carlito, Jericho (I think) and tag team entrances for the Bushwackers, Crime Time, the Hardys, Punk and Gallows, and Carlito and Primo...Basically anyone who has been in a SvR game recently is probably in there, but those are the ones I definitely remember seeingComment
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Hey have you dive into Create a Story (my fav mode) yet?
What are the options looking like?
Sidenote-
Also, you can create moveset templates for people to download, its up to us to assign them to the correct superstar after receiving it.
Sent from my HumancentiPad using TapatalkLast edited by Jukeman; 11-17-2011, 03:40 PM.Comment
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Re: WWE 12 Retail Impressions
Hey man.
Who would you say has the best moveset of anyone you've used.
Also does Punker have the Savage tribute elbow or will we have to wait for Savage to come out to give it to him?St. Louis Cardinals | Milwaukee Bucks | Los Angeles Rams
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Re: WWE 12 Retail Impressions
Hey have you dive into Create a Story (my fav mode) yet?
What are the options looking like?
Sidenote-
Also, you can create moveset templates for people to download, its up to us to assign them to the correct superstar after receiving it.
Sent from my HumancentiPad using Tapatalk
I haven't done anything with creat-a-story yet. I seem to recall hearing that nothing had changed, but I haven't touched it yet. And yes, you can create, edit and share movesets, but the Universe stuff like ratings and allies/feuds aren't associated with them. That's all I was saying.Comment
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Re: WWE 12 Retail Impressions
Don't think the Macho Man elbow is in. I actually went looking at his moveset last night for this very thing and couldn't find where the top-rope moves were located. I must have not been looking in the right place...
As far the best moveset? I really like Orton's to be honest. All the movesets are really deep, though, and most guys have multiple finishing moves. I know I've barely scratched the surface when it comes to seeing all the moves. This roster is huge, and I imagine it's going to take a while for someone to master using each guy. (Or maybe I just suck).Comment
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Re: WWE 12 Retail Impressions
It doesn't work like that though. Because the ability to edit a guy's stats is a piece of the DLC, you can't share those editted guys because not everyone will have purchased that DLC.
Also, things like allies and enemies can only be editted within the Universe, and you can't upload or share your Universe.
you are correct though about the DLC.. the people using say your file if you uploaded it would have had to downloaded the DLC so they would appear on their file they got from you.
also, thanks for all your impressions on the game.Twitch
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