SLIDER SETTINGS THREAD

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  • rangersfan30
    Banned
    • Nov 2007
    • 990

    #301
    Re: SLIDER SETTINGS THREAD

    Originally posted by RDZ29
    I may be wrong, but I thought Rangersfan was using Timeflies sliders on Hard Difficulty.
    Yeah timeflies sliders.

    I played some games at normal and i am sure the matches are a bit longer than at fast so i will be sticking with it at normal and as you mentioned i may use fast for the lesser matches.

    Comment

    • Steven547
      MVP
      • May 2004
      • 3796

      #302
      Re: SLIDER SETTINGS THREAD

      Okay..using TimeFlies edits and modifying the attributes as I mentioned a couple posts up...I had some CPU vs CPU matches. These were the results which are very promising:

      Undertaker vs Zach Ryder - Undertaker wins 3 straight matches.
      John Cena vs Ryder - Cena wins 3 straight matches.
      Edge vs Regal - Edge wins.
      Kane vs Mason Ryan - Kane wins.
      Mark Henry vs Cody Rhodes - Mark Henry
      Wade Barret vs Ezekial Jackson (Extreme Rules)- Have to redo, had my first freeze of the game.

      So, looking good so far. Matches have been from 7mins +.

      Comment

      • bruinsftw2k
        Banned
        • Sep 2010
        • 350

        #303
        Re: SLIDER SETTINGS THREAD

        Originally posted by IrishSalsa
        Ok first I will list what each attribute does, which will explain why I lowered some more than others.

        Strike Power= level of damage caused by strikes
        Grapple Power= level of damage caused by grapple attacks
        Submission= level of damage caused by the offensive application of "Breaking Point" Submission moves.
        Strike Defense= level of difficulty for reversin strike attacks. Higher the rating, the easier it'll be to reverse successfully.
        Grapple Defense= level of difficulty for reversing grapple attacks. Higher the rating, the easier to reverse successfully.
        Speed= quickness of movement
        Agility= Superstars range for performing dive attacks off the turnbuckle as well as speed they are able to mount the turnbuckle.
        Adrenaline= length of time a Superstar can run w/o interruption.
        Recovery= speed in which a Superstar is able to recover from an incapacitated state.
        Durability= level of difficulty to be elimanated from royal rumble, and submissions. Higher the rating, the less likely you are to be eliminated from the Rumble or submitted.
        Tag Team= level of damage caused by double team grapple moves.


        Roster edits I did are as follows:

        Strike/Grapple Power: -50

        Submission: -30

        Strike/Grapple Defense: -20

        Speed: -35

        Agility: -10

        Adrenaline: -20

        Recovery: -30

        Durability: No change

        Charisma: -75

        Tag Team: -20
        .
        Does this mean you are editing every superstar manually or are there sliders for these? If so I think I am missing them

        Comment

        • Steven547
          MVP
          • May 2004
          • 3796

          #304
          Re: SLIDER SETTINGS THREAD

          Originally posted by bruinsftw2k
          Does this mean you are editing every superstar manually or are there sliders for these? If so I think I am missing them
          This would be for every superstar. However, in my experiments and reading others findings, this is what I've done:

          The ones I think would need to be lowered based on the wrestlers "event" tanking (main eventer, etc)

          Recovery (The Santinos should NOT last long against the Undertakers)
          Speed (Drop a few because THQ actually increased the speed of the gameplay)
          Strk / Grp DEF (these would be lowered again, based on the wrestlers rankings ..main eventers, etc. The lower it is, the less likely a wrestler will reverse a strike, which means he will take more a beating)

          Other attributes are basically on a "trial run" basis. I've posted my results a few threads up and have had good results. But I should point out, I'm a cpu vs cpu type guy. I love to book the matches and watch them play out.

          UPDATE:

          Was finally able to have my Wade Barrett vs E. Jackson.
          Put them in an extreme rules match. Foreign objects all over the place...Barrett even lit the table on fire and put Jackson through it! Funny stuff. Barrett pulled off the win!

          Couple more matches, and I might be good to go with my adjustments. Then I can post them for anyone curious.

          I'm also going to reduce the Foreign Object reversal. Happened way too much. I want a guy to win because he managed to "cheat",etc. With the reversal high, it doesn't have that "oomph" feel.

          UPDATE:

          One more match..

          Mark Henry vs Sin Cara
          Cara was running all around the ring and connected a few shots. But when Henry caught up with him, his power took over. Sin Cara still managed to get a few moves going, but Henry put him in a bear hug and Cara gave up. To me, this is "realistic". Cara has the speed, but Henry has the power.

          Battle Royal:
          Rand Orton, Big Show, ADR, Mark Henry, CM Punk, Sheamus, Santino (for giggles)
          Winner: CM PUNK
          CM elminates Santino
          Sheamus elminates Big Show
          ADR elminates Orton
          Punk and ADR elminate Sheamus
          Punk elminates ADR

          Ok..lied...another match:

          The Rock vs Cena at Wrestlemania. What a match for a CPU vs CPU! Think it went a good 12-15 mins. They exchanged moves, and punches...finally, Cena goes to the top rope, misses the move, Rock gets up and does his "boots to a@@" or rock bottom to Cena and wins! Awesome
          Last edited by Steven547; 12-04-2011, 06:59 PM.

          Comment

          • bruinsftw2k
            Banned
            • Sep 2010
            • 350

            #305
            Re: SLIDER SETTINGS THREAD

            Originally posted by Steven547
            This would be for every superstar. However, in my experiments and reading others findings, this is what I've done:

            The ones I think would need to be lowered based on the wrestlers "event" tanking (main eventer, etc)

            Recovery (The Santinos should NOT last long against the Undertakers)
            Speed (Drop a few because THQ actually increased the speed of the gameplay)
            Strk / Grp DEF (these would be lowered again, based on the wrestlers rankings ..main eventers, etc. The lower it is, the less likely a wrestler will reverse a strike, which means he will take more a beating)

            Other attributes are basically on a "trial run" basis. I've posted my results a few threads up and have had good results. But I should point out, I'm a cpu vs cpu type guy. I love to book the matches and watch them play out.

            UPDATE:

            Was finally able to have my Wade Barrett vs E. Jackson.
            Put them in an extreme rules match. Foreign objects all over the place...Barrett even lit the table on fire and put Jackson through it! Funny stuff. Barrett pulled off the win!

            Couple more matches, and I might be good to go with my adjustments. Then I can post them for anyone curious.

            I'm also going to reduce the Foreign Object reversal. Happened way too much. I want a guy to win because he managed to "cheat",etc. With the reversal high, it doesn't have that "oomph" feel.

            UPDATE:

            One more match..

            Mark Henry vs Sin Cara
            Cara was running all around the ring and connected a few shots. But when Henry caught up with him, his power took over. Sin Cara still managed to get a few moves going, but Henry put him in a bear hug and Cara gave up. To me, this is "realistic". Cara has the speed, but Henry has the power.

            Battle Royal:
            Rand Orton, Big Show, ADR, Mark Henry, CM Punk, Sheamus, Santino (for giggles)
            Winner: CM PUNK
            CM elminates Santino
            Sheamus elminates Big Show
            ADR elminates Orton
            Punk and ADR elminate Sheamus
            Punk elminates ADR

            Ok..lied...another match:

            The Rock vs Cena at Wrestlemania. What a match for a CPU vs CPU! Think it went a good 12-15 mins. They exchanged moves, and punches...finally, Cena goes to the top rope, misses the move, Rock gets up and does his "boots to a@@" or rock bottom to Cena and wins! Awesome
            I wish THQ had sliders for those overall, its a hassel to edit every superstar

            thanks

            Comment

            • Steven547
              MVP
              • May 2004
              • 3796

              #306
              Re: SLIDER SETTINGS THREAD

              I'll try and post what I've done tomorrow or Tuesday. Been making homemade pasta all day so I'm a little exhausted!

              Comment

              • Union Carbine
                Rookie
                • Jan 2006
                • 171

                #307
                Re: SLIDER SETTINGS THREAD

                Sort of a tangential question but I think it does apply for tweaking sliders: what's the most points momentum can add or take away from a wrestler's stats?

                I have an idea I'd like to try in my game: set up my main eventers to max out with momentum at ~100 (monster dominant), mid-carders to ~90 (compete with main eventers while their push lasts), and jobbers to ~80 (give main eventers a run and hang with the mid card).
                "It's all in the reflexes." - Jack Burton

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3796

                  #308
                  Re: SLIDER SETTINGS THREAD

                  Originally posted by Union Carbine
                  Sort of a tangential question but I think it does apply for tweaking sliders: what's the most points momentum can add or take away from a wrestler's stats?

                  I have an idea I'd like to try in my game: set up my main eventers to max out with momentum at ~100 (monster dominant), mid-carders to ~90 (compete with main eventers while their push lasts), and jobbers to ~80 (give main eventers a run and hang with the mid card).
                  Momentum? You mean their durability? There isn't a momentum attribute, just a slider that is for gameplay.

                  I've "re-attributed" wrestlers. I'll post it tonight. Basically, I used Undertaker as my MAX factor and Santino as my "min" factor. Every other wrestler gets rated in between based on how they would fair against those two.

                  Then, after I had my excel file, I then rank them by each attribute and make modifications from there for a more "accurate" result. I've been having "realistic" matches (see above posts). I know that once in a blue moon, some jobber will beat a main eventer. But that should only happen in the "blue moon", so my adjustments help keep it realistic.

                  I'm also using TimeFlies slider edits. I may have lowered the Foreign Object reversal slider a notch. I kept seeing the "Hot potato" effect with an object between two wrestlers. Foreign Objects aren't reversed too much in pro wrestling.

                  Also note, I'm more a "booker" / promoter so I really enjoy the CPU vs CPU matches. And some have been crazy good!

                  Comment

                  • Union Carbine
                    Rookie
                    • Jan 2006
                    • 171

                    #309
                    Re: SLIDER SETTINGS THREAD

                    Originally posted by Steven547
                    Momentum? You mean their durability? There isn't a momentum attribute, just a slider that is for gameplay.
                    That's exactly what I'm referring to. I'd like to set up my attributes so that, with full momentum, main eventers will max out around 100 on their strong stats.
                    Originally posted by Steven547
                    I've "re-attributed" wrestlers. I'll post it tonight.
                    Would love to see them.

                    Originally posted by Steven547
                    Also note, I'm more a "booker" / promoter so I really enjoy the CPU vs CPU matches. And some have been crazy good!
                    Me too. I've had some good matches and I feel like my universe is booking pretty well without my intervention!
                    "It's all in the reflexes." - Jack Burton

                    Comment

                    • Steven547
                      MVP
                      • May 2004
                      • 3796

                      #310
                      Re: SLIDER SETTINGS THREAD

                      I think you have to look at it from the opposite view. Instead of raising a "main eventers" stats, LOWER the "jobbers" instead. One thing I keep saying, (and THQ even mentioned this), is that THQ increased the speed of the gameplay.

                      Things to consider, and of course everyone has their own way of doing this:

                      1 Don't be afraid to underrate wrestlers in the attributes. I basically did a rough compare of how a wrestler would do against others, and made adjustments. Sin Cara will do well against Even Bourne, but might not do well against Undertaker. So if you rate his OVR to be in the 70's, along with the "Bournes", remember, he's competing against other wrestlers in his "class". So when those two go at it in a match, it will be a good match. But him against Undertaker will be a demolishing. That make sense?

                      2 Lowering Recovery of "jobbers" helps make the main eventers look better as well. Undertaker's power should decimate Santino. Once again, Santino will do well against his "class".

                      3 Sliders do effect the match for CPU vs CPU. The AI reversal slider can turn into a "hot potato" effect if it is too high.

                      Experiment, experiment, experiment!

                      Comment

                      • Union Carbine
                        Rookie
                        • Jan 2006
                        • 171

                        #311
                        Re: SLIDER SETTINGS THREAD

                        Originally posted by Steven547
                        I think you have to look at it from the opposite view. Instead of raising a "main eventers" stats, LOWER the "jobbers" instead. One thing I keep saying, (and THQ even mentioned this), is that THQ increased the speed of the gameplay.
                        Oh, I'm doing that too. One thing I want to do is allow for some guys to get hot and move up their status for awhile but, at the same time, fall back to their level after they cool down. For a main eventer, if they're hot, I want them to really dominate. So I figure, if I can know how much momentum comes in, I can try to plot a guy's potential. How good is he when he's on an "unprecedented" run? How bad is he after he's gone through a rough patch?

                        If I've got Iron Mike Sharpe on 50 points and he goes on a tear through Barry O, Barry Horowitz, and the Conquistadors, how much can that momentum lift him up? 60 points? 65? 70? If I know, I can determine his maximum potential.

                        If the stats we set are the mean (average) stats, how much can momentum deviate (for as long as it lasts) from that mean? Because I want to make sure that never, ever (okay, almost never) Iron Mike goes toe-to-toe with Vader and wins, no matter how hot he's been.
                        "It's all in the reflexes." - Jack Burton

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3796

                          #312
                          Re: SLIDER SETTINGS THREAD

                          Originally posted by Union Carbine
                          Oh, I'm doing that too. One thing I want to do is allow for some guys to get hot and move up their status for awhile but, at the same time, fall back to their level after they cool down. For a main eventer, if they're hot, I want them to really dominate. So I figure, if I can know how much momentum comes in, I can try to plot a guy's potential. How good is he when he's on an "unprecedented" run? How bad is he after he's gone through a rough patch?

                          If I've got Iron Mike Sharpe on 50 points and he goes on a tear through Barry O, Barry Horowitz, and the Conquistadors, how much can that momentum lift him up? 60 points? 65? 70? If I know, I can determine his maximum potential.

                          If the stats we set are the mean (average) stats, how much can momentum deviate (for as long as it lasts) from that mean? Because I want to make sure that never, ever (okay, almost never) Iron Mike goes toe-to-toe with Vader and wins, no matter how hot he's been.
                          Exactly. That's what I've been thinking as well. If I put Santino at an OVR of 50 (for example), he goes on a tear, he still would probably not beat the Undertaker. So there is that balance to be found.

                          Geez...I think my occupation as an Analyst for the past 15 years has affected by gaming! I'm trying to find scientific ways to make the game better for me through attributes! haha Must...stop....now....and...just...start...playing ...

                          UPDATED: Posting Excel file
                          Last edited by Steven547; 12-07-2011, 12:11 AM.

                          Comment

                          • Union Carbine
                            Rookie
                            • Jan 2006
                            • 171

                            #313
                            My very unscientific approach- counting the momentum bars and comparing to wrestlers stat changes- leads me to believe that swings in momentum will lead to temporary changes of up to +/- 10 points in their stats.

                            So I think I want to spread my guys out something like this:

                            Main Event: ~90

                            Mid-Card: ~70

                            Jobber: ~50

                            With some in-betweeners floating between the main distinctions.
                            "It's all in the reflexes." - Jack Burton

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3796

                              #314
                              Re: SLIDER SETTINGS THREAD

                              Updated the "google" excel file. Check it out. Contains movesets, entrances, whats going on in other divisions, etc..etc....Anything wrong, let me know.

                              Also made attribute changes based on my "thoughts". Remember, those are only MY thoughts...make any changes you want.

                              Just try them out first and see how you like them. Remember, THQ jacked up the speed of the gameplay, so that is why you will see some wrestlers with low ratings.

                              Also, to get these ratings, I basically compared each wrestler to each wrestler to come up with a "guess-timate". These have been working awesome for me, especially in CPU vs CPU using TIMEFLIES sliders.

                              The main eventers are winning, and the jobbers are losing, etc.

                              Also include preset entrances, movesets, etc.

                              Anything wrong, let me know.


                              Enjoy.


                              http://www.operationsports.com/forum...iverse-do.html

                              Comment

                              • Trivium69
                                Rookie
                                • Nov 2011
                                • 8

                                #315
                                Re: SLIDER SETTINGS THREAD

                                Is there a consensus yet on what the best sliders are? Ive been using IrishSalsa's sliders and attribute tweaks but it seems like the ai isnt as aggressive in user vs cpu matches

                                Comment

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