SuperStar Attribute Edit Thread

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  • chrome_305
    Pro
    • Dec 2006
    • 700

    #31
    Re: SuperStar Attribute Edit Thread

    The game is built on a multiply system just like last year game and the game before that.Your testing and experiments will make no sense unless you understand the multiplier system.Go grab a Prima guide folks.Also turn of reversal damage and adrenaline in the main menu.

    Here is a small example of somethings the multiplier does.

    Matt Sumpter, author of the WWE '12 Prima Official Game Guide, discusses his experience writing the guide and gives a "How-To" on his top ten favorite achievements.



    Here is the link I got it from

    Matt Sumpter, author of the WWE '12 Prima Official Game Guide, discusses his experience writing the guide and gives a "How-To" on his top ten favorite achievements.


    P.S using sig and finishers over and over will result in your guy holding a limb and taking damage.Very silly but that how the game is designed.
    Last edited by chrome_305; 12-25-2011, 04:40 PM.
    My blog: http://lazy-rainbow.blogspot.com/

    Comment

    • cattlekiller
      Rookie
      • Oct 2011
      • 98

      #32
      Re: SuperStar Attribute Edit Thread

      Originally posted by chrome_305
      The game is built on a multiply system just like last year game and the game before that.Your testing and experiments will make no sense unless you understand the multiplier system.Go grab a Prima guide folks.Also turn of reversal damage and adrenaline in the main menu.

      Here is a small example of somethings the multiplier does.

      Matt Sumpter, author of the WWE '12 Prima Official Game Guide, discusses his experience writing the guide and gives a "How-To" on his top ten favorite achievements.



      Here is the link I got it from

      Matt Sumpter, author of the WWE '12 Prima Official Game Guide, discusses his experience writing the guide and gives a "How-To" on his top ten favorite achievements.


      P.S using sig and finishers over and over will result in your guy holding a limb and taking damage.Very silly but that how the game is designed.
      Well this answers 2 things for me.
      1.The in game description of the defense stats are wrong.Good job THQ!

      2.The defense stats have hardly any effect on damage even, unless put in a extreme manner, like 0 or 100.

      Comment

      • DavonBrown
        MVP
        • Oct 2008
        • 1484

        #33
        Re: SuperStar Attribute Edit Thread

        Originally posted by Jukeman
        I have to disagree with the pin statement.

        In my experience recovery only effect the groggy state and with it low, you will be prompt to tap A more often after moves are hit.

        I never seen quick pins with it low (AI vs Hum)




        Sent from my HumancentiPad using Tapatalk
        Yeah I agree with this. I'm really enjoying the game with recovery at 1 using your sliders and attribute changes. I haven't tried a royal rumble yet, though.

        Comment

        • Steven547
          MVP
          • May 2004
          • 3796

          #34
          Re: SuperStar Attribute Edit Thread

          Originally posted by DavonBrown
          Yeah I agree with this. I'm really enjoying the game with recovery at 1 using your sliders and attribute changes. I haven't tried a royal rumble yet, though.
          So what are the results you're seeing with REC at 1? If every wrestler has it at one, doesn't that eliminate the separation between the main eventers and the "jobbers"?

          Comment

          • DavonBrown
            MVP
            • Oct 2008
            • 1484

            #35
            Re: SuperStar Attribute Edit Thread

            Originally posted by Steven547
            So what are the results you're seeing with REC at 1? If every wrestler has it at one, doesn't that eliminate the separation between the main eventers and the "jobbers"?
            Not at all. There are still plenty of other ratings. Wrestlers just stay groggy a bit longer.
            Quick Example:
            Wrestler A- 100 recovery
            Wrestler B- 1 recovery

            If I hit my signature on Wrestler A then pick him up to perform my finisher, he may be groggy for a second or two(if that) before he start fighting again.
            If I do the same thing with Wrestler B, he will stay groggy for at least 5 seconds(depends on how much damage has been done over the course of the match).

            It makes matches more realistic in my opinion. Especially the longer ones.

            Comment

            • ClemsonPoker
              Rookie
              • Jul 2009
              • 29

              #36
              Re: SuperStar Attribute Edit Thread

              Recovery almost definitely impacts how long they stay on the mat. I can actually play a triple threat with everyone's recovery at 1. It seems to work in tandem with the Adrenaline slider somewhat.


              Originally posted by cattlekiller
              The game is built on a multiply system just like last year game and the game before that.Your testing and experiments will make no sense unless you understand the multiplier system.Go grab a Prima guide folks.Also turn of reversal damage and adrenaline in the main menu.

              Here is a small example of somethings the multiplier does.




              Here is the link I got it from



              P.S using sig and finishers over and over will result in your guy holding a limb and taking damage.Very silly but that how the game is designed.
              Will the eGuide work? If so, they have a 25% off sale going on with the code 25OFFWEB
              Last edited by ClemsonPoker; 12-27-2011, 11:04 PM.

              Comment

              • Steven547
                MVP
                • May 2004
                • 3796

                #37
                Re: SuperStar Attribute Edit Thread

                Originally posted by DavonBrown
                Not at all. There are still plenty of other ratings. Wrestlers just stay groggy a bit longer.
                Quick Example:
                Wrestler A- 100 recovery
                Wrestler B- 1 recovery

                If I hit my signature on Wrestler A then pick him up to perform my finisher, he may be groggy for a second or two(if that) before he start fighting again.
                If I do the same thing with Wrestler B, he will stay groggy for at least 5 seconds(depends on how much damage has been done over the course of the match).

                It makes matches more realistic in my opinion. Especially the longer ones.
                Well, consider me confused then. I tried the Recovery at 1. Here is what I did...

                Using Cena and Santino as my guinea pigs. I lowered both recovery attrib to 1. Also, I'm using the edits I posted in the excel file.

                Had 3 matches with Recovery at 1 (CPU vs CPU)
                Cena won all 3.
                1st match 4mins
                2nd match 4mins
                3rd match 3mins.
                average match time: 3.66

                Recovery back to what I had (Cena 90, Santino 53) (CPU vs CPU)
                Cena won all 3.
                1st match 3 mins
                2nd match 2 mins
                3 match 3 mins.
                average match time 2.66. A whole minute less. You would think this would be longer because of the higher recovery.

                Now, maybe when doing USER vs CPU, the attributes are "beefed" up for the CPU to make it challenging. And maybe with CPU vs CPU, the wrestlers play to their attributes...?

                I don't know. But I did 3 matches for each test, and the results stayed consistent for that recovery attribute. Maybe my 14 years of being an analyst is getting the better of me, but I'm thinking that is what the difference is we are all seeing.

                CPU vs CPU plays to the attributes, and USER vs CPU has a "boost" for difficulty?

                Comment

                • DavonBrown
                  MVP
                  • Oct 2008
                  • 1484

                  #38
                  Re: SuperStar Attribute Edit Thread

                  Originally posted by Steven547
                  Well, consider me confused then. I tried the Recovery at 1. Here is what I did...

                  Using Cena and Santino as my guinea pigs. I lowered both recovery attrib to 1. Also, I'm using the edits I posted in the excel file.

                  Had 3 matches with Recovery at 1 (CPU vs CPU)
                  Cena won all 3.
                  1st match 4mins
                  2nd match 4mins
                  3rd match 3mins.
                  average match time: 3.66

                  Recovery back to what I had (Cena 90, Santino 53) (CPU vs CPU)
                  Cena won all 3.
                  1st match 3 mins
                  2nd match 2 mins
                  3 match 3 mins.
                  average match time 2.66. A whole minute less. You would think this would be longer because of the higher recovery.

                  Now, maybe when doing USER vs CPU, the attributes are "beefed" up for the CPU to make it challenging. And maybe with CPU vs CPU, the wrestlers play to their attributes...?

                  I don't know. But I did 3 matches for each test, and the results stayed consistent for that recovery attribute. Maybe my 14 years of being an analyst is getting the better of me, but I'm thinking that is what the difference is we are all seeing.

                  CPU vs CPU plays to the attributes, and USER vs CPU has a "boost" for difficulty?
                  I'm mainly a USER vs. A.I. guy so that's really all that I can comment on. The A.I. definitely gets a boost on Legend difficulty.

                  Comment

                  • Juce734
                    Rookie
                    • Nov 2011
                    • 328

                    #39
                    Re: SuperStar Attribute Edit Thread

                    Recovery has nothing to do with your health. It just means your wrestler recovers from a groggy/out cold state quicker.
                    Fan of... Michigan Wolverines, Detroit Lions, Detroit Tigers, Detroit Red Wings, and Detroit Pistons

                    Currently playing NCAA 2014
                    PSN: Juce734 website http://www.rpgjuce.com/

                    Comment

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