WWE 13 Slider Thread

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  • Armitage
    Pro
    • Feb 2003
    • 723

    #241
    Re: WWE 13 Slider Thread

    One thing I kind of wish this game had was the ability to shut off OMG moments. No offense, THQ, but they have just gotten really stupid. CPU never goes for finishers, just goes for the count out victory with them.

    Comment

    • Steven547
      MVP
      • May 2004
      • 3797

      #242
      Re: WWE 13 Slider Thread

      Originally posted by Armitage
      One thing I kind of wish this game had was the ability to shut off OMG moments. No offense, THQ, but they have just gotten really stupid. CPU never goes for finishers, just goes for the count out victory with them.
      Turning off "Ring Out Count" or whatever it's called, helps alleviate this issue. The CPU wants to win by countout, so if you turn this off, the CPU can't win that way, so they don't go for the OMG's so often.

      Comment

      • Anaxamander
        Imperator
        • Mar 2003
        • 2795

        #243
        Re: WWE 13 Slider Thread

        Are there any sliders that make finishers truly finishers? I'm playing on Legend and it takes at least 2, sometimes 3 finishers to get a 3 count. I already have finisher strength at max. Should I put momentum all the way down?

        Comment

        • eagle19
          Rookie
          • Feb 2013
          • 26

          #244
          Re: WWE 13 Slider Thread

          I know this is slightly off-topic, but I wanted to ask the guys in this thread that have done a lot of playing around with CPU vs CPU sliders, and watched a lot of CPU vs CPU matches... do you find that the AI is pretty good when it comes to using different signatures and finishers, even when they are moves performed from different positions, such as dives?

          For example, when a wrestler has a finisher that's a dive from the turnbuckle, and he has a finisher stored, will he actively seek to get his opponent in position to attempt this finisher, or will he just continue until the opportunity happens to arise?

          I'm just wondering if it's a big disadvantage to a wrestler to have finishers that are performed from unusual positions, and if they should all have at least one finisher that's performed from the front or back?

          Comment

          • Steven547
            MVP
            • May 2004
            • 3797

            #245
            Re: WWE 13 Slider Thread

            Originally posted by eagle19
            I know this is slightly off-topic, but I wanted to ask the guys in this thread that have done a lot of playing around with CPU vs CPU sliders, and watched a lot of CPU vs CPU matches... do you find that the AI is pretty good when it comes to using different signatures and finishers, even when they are moves performed from different positions, such as dives?

            For example, when a wrestler has a finisher that's a dive from the turnbuckle, and he has a finisher stored, will he actively seek to get his opponent in position to attempt this finisher, or will he just continue until the opportunity happens to arise?

            I'm just wondering if it's a big disadvantage to a wrestler to have finishers that are performed from unusual positions, and if they should all have at least one finisher that's performed from the front or back?
            I find they are pretty good with it, but they don't do it as much as they should. With all the issues in this game, I'm happy I finally have setting / attributes to where I want. There was another thread that talked about the number of moves a wrestler performed, etc.

            Creating a specific moveset might help you out. It might not be too realistic, but you might get more finishers, etc.

            Comment

            • eagle19
              Rookie
              • Feb 2013
              • 26

              #246
              Re: WWE 13 Slider Thread

              Originally posted by Steven547
              I find they are pretty good with it, but they don't do it as much as they should. With all the issues in this game, I'm happy I finally have setting / attributes to where I want. There was another thread that talked about the number of moves a wrestler performed, etc.

              Creating a specific moveset might help you out. It might not be too realistic, but you might get more finishers, etc.
              I've started playing around with attributes a little now, and I must say I'm finding that guys with high Strike Power and Grapple Power are mostly dominating, even when they only have 50 or 60 for Speed... and I think this is partly to do with the fact that with the default attributes they seem to have directly linked the Durability attribute scores to a wrestler's strength.

              According to the definition of the Durability attribute in this game, the one thing it affects is Hit Points, which means it determines how much damage a wrestler can take, and indeed the dictionary definition of the word durability states that it is "the ability to perform or compete over a long period". But surely, this won't always be dependant directly on the wrestler's strength, as the makers of the game seem to think? For example, they've given The Great Khali 90 for durability, while Chris Jericho only gets 80... surely that should be the other way around, as Jericho is far more likely to take a few hits and keep continuing than Khali is? I just think they've completely misunderstood what Durability should actually mean, especially when there are already other attributes that give the strong guys an advantage in other areas.

              They also seem to have made the same mistake with the Toughness attribute (although I don't know if this makes a difference in CPU vs CPU matches). According to the definition of the Toughness attribute in the game, the two things it affects are the ability to break free from submission holds, and the ability to last a long time in Royal Rumbles. But again, they seem to have graded this based entirely on the actual strength of each wrestler, without looking at which guys are actually good at escaping from submissions or doing well in Rumbles!

              I'm definitely going to completely re-rate these attributes for each wrestler, even if there's a doubt as to how much Toughness affects CPU matches.

              Comment

              • Monkboon
                Rookie
                • Dec 2004
                • 22

                #247
                Re: WWE 13 Slider Thread

                Ok, after reading over all 25 pages I've decided to post this link that would explain a lot. link

                I haven't seen this article mentioned anywhere so hopefully it'll be some help and and clear up some things. It's for WWE 12 but works with WWE 13 as well. The first thing I will say is that overalls don't mean as much as it seems. I've been using advice from this article and my sliders and I get very good results in my Universe. I sim probably 95% of the time. Again, I hope the article can add to this great discussion.
                Monks Youtube
                Monks Myspace
                Monks Old Site
                I.W.E
                Monks Gamespot

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3797

                  #248
                  Re: WWE 13 Slider Thread

                  Originally posted by Monkboon
                  Ok, after reading over all 25 pages I've decided to post this link that would explain a lot. link

                  I haven't seen this article mentioned anywhere so hopefully it'll be some help and and clear up some things. It's for WWE 12 but works with WWE 13 as well. The first thing I will say is that overalls don't mean as much as it seems. I've been using advice from this article and my sliders and I get very good results in my Universe. I sim probably 95% of the time. Again, I hope the article can add to this great discussion.
                  I believe the author of that article said it really doesn't work too well with WWE 13. And from my experiences, you really have to "overrate" the wrestlers to get the results you want.

                  Durability only matters from 60 up. Anything below 69 is still 500 HP for a wrestler. Even if you create a wrestler with an overall of 1, his DUR will still be 500.

                  I also think the game tries to balance the wrestlers. I've had 10-15 mins matches between a 1 OVR and a 90 OVR...even as low as a 60 OVR, the match went way too long.

                  Few posts up (or pages back), I did a test of the DEF attributes. It was a 1 OVR vs a 90 OVR - CPU vs CPU. In about 3 matches (did another after I wrote the post), the 1 OVR had REVERSED about 20+ moves compared to the 90 OVR only reversing about 15. Makes no sense because in each match, the 1 OVR lead in reversals.

                  In WWE 12, the attributes actually worked...and a 1 OVR would get his butt kicked EVERY match and under about 2 mins. Not so much here.

                  For me, I've tried the attributes with high OFF ratings, but "normal" speed. (Big Show was about a 40 in SPD.) But I saw way too many upsets and dominating matches by the "lower" rated wrestlers.

                  So I've gone with the "every attribute is ranked high" for the better wrestlers. So yes, even Big Show has a 80 for SPD. Remember, the SPD attribute is NOT how fast the wrestler runs, but how fast he performs a move. Faster SPD + Higher OFF attributes = more damage delivered in shorter time.

                  Since I've done this, I started my Universe. And can honestly say that all the matches (even simmed) have been realistic results with maybe handful of surprises (which is nice to have). I'm at the "Over the Limit" event in my Universe, and pretty happy with the results...and how the results have turned out.

                  Bottom line is, do what works for you and don't get stuck in the constant tweaking of sliders and attributes. If you find settings that work, stick with them, otherwise, you'll never enjoy the game.

                  Comment

                  • eagle19
                    Rookie
                    • Feb 2013
                    • 26

                    #249
                    Re: WWE 13 Slider Thread

                    For me, the key attributes in CPU vs CPU matches are Strike Power, Grapple Power, Durability and Charisma. I did lots of tests with Mark Henry and Rey Mysterio on their default attributes and found that Mark Henry won EVERY single time, even when Rey's Speed rating was vastly superior to Henry's. However, when I switched things around a bit with Durability and Charisma, reducing Henry's Durability (the default stats for this attribute in the game are wrong, as it's been linked only to each wrestler's size, when it should be rated according to each wrestler's actual durability) and also his Charisma, and increasing Rey's Charisma, I did find that Mark Henry would still win the majority of matches, but it was very noticeable that Rey would build momentum a lot more quickly, and with their Durability being equal he was actually able to win a couple of matches. Henry's superior STP and GRP were still the key though, with him winning the majority of matches.

                    So, I think I've found the key attributes when it comes to re-rating my wrestlers. Other attributes do make a slight difference (for example, higher Agility will allow wrestlers to climb the turnbuckle more quickly, giving them a better chance of executing diving moves before their opponent can catch them to reverse the move), but STP, GRP, DUR and CHA are definitely the big four for me.

                    The one attribute that I'd like to do a bit more testing on is Toughness. I might also do some testing with the Tag Team attribute, to see how much difference it makes in tag matches.

                    Comment

                    • boblight24
                      Rookie
                      • Mar 2003
                      • 434

                      #250
                      Re: WWE 13 Slider Thread

                      I've tried adjusting the ratings according to the spreadsheet, but I can't get back to the OVR (overall) #, it's always way, way off. Especially for CAWs, any help?

                      For instance Sting (CAW) should be a 92, but when I adjust him he ends up being an 83?!?
                      "A two count is routine. You kick out at two if you aren’t done. Kicking out at one is a MESSAGE. It says NO in capital letters. A middle finger. A promise that the other man is going to have to kill you if they’re going to put you down." ~ Brandon Stroud

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3797

                        #251
                        Re: WWE 13 Slider Thread

                        Originally posted by boblight24
                        I've tried adjusting the ratings according to the spreadsheet, but I can't get back to the OVR (overall) #, it's always way, way off. Especially for CAWs, any help?

                        For instance Sting (CAW) should be a 92, but when I adjust him he ends up being an 83?!?
                        On some forum (maybe 2k.sports), I think someone figured out the formula. Basically, don't worry about the OVRs. Just concentrate on the attributes.

                        Comment

                        • boblight24
                          Rookie
                          • Mar 2003
                          • 434

                          #252
                          Re: WWE 13 Slider Thread

                          Ok, where do I change the primary, secondary, and traits?
                          "A two count is routine. You kick out at two if you aren’t done. Kicking out at one is a MESSAGE. It says NO in capital letters. A middle finger. A promise that the other man is going to have to kill you if they’re going to put you down." ~ Brandon Stroud

                          Comment

                          • Steven547
                            MVP
                            • May 2004
                            • 3797

                            #253
                            Re: WWE 13 Slider Thread

                            Originally posted by boblight24
                            Ok, where do I change the primary, secondary, and traits?
                            What do you mean primary and secondary? If you're talking their "special abilities", you can do that from the "edit superstar" menu. Just tab down until you reach those, then select and edit away.

                            If you're talking moves, that is done in the create a moveset.

                            Also, to edit their attributes, you need to download the superstar attribute editor from the online menu in game.

                            Comment

                            • boblight24
                              Rookie
                              • Mar 2003
                              • 434

                              #254
                              Re: WWE 13 Slider Thread

                              Let me ask this, is it worth changing the attributes of all the wrestlers, both in the game and CAWS? I ask only because I'm deep into my universe and on the one hand this could make it better.....or it could make it worse. Thoughts?
                              "A two count is routine. You kick out at two if you aren’t done. Kicking out at one is a MESSAGE. It says NO in capital letters. A middle finger. A promise that the other man is going to have to kill you if they’re going to put you down." ~ Brandon Stroud

                              Comment

                              • Steven547
                                MVP
                                • May 2004
                                • 3797

                                #255
                                Re: WWE 13 Slider Thread

                                Originally posted by boblight24
                                Let me ask this, is it worth changing the attributes of all the wrestlers, both in the game and CAWS? I ask only because I'm deep into my universe and on the one hand this could make it better.....or it could make it worse. Thoughts?
                                Depends on the outcome you're looking for. I want "realism". In other words, I don't want the Santino's beating the Undertakers. So I've adjust the attributes to help with this. The attribute system is broken this year, so you have to either overrate or underrate a wrestler to get results you want.

                                Comment

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