WWE 2K14 Attributes Thread

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  • cedwebb
    MVP
    • Oct 2005
    • 1159

    #16
    Re: WWE 2K14 Attributes Thread

    Originally posted by Steven547
    Are you keeping this in an excel file?
    No, haven't messed with that

    Just watched Andre beat Hogan (80s) with a splash at about 9 1/2 min. Heenan was getting involved so hogan had a lot to overcome. Good match though.
    Last edited by cedwebb; 10-31-2013, 12:09 AM.

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    • Steven547
      MVP
      • May 2004
      • 3796

      #17
      Re: WWE 2K14 Attributes Thread

      Originally posted by cedwebb
      No, haven't messed with that
      What sliders are you using?

      Also, you might have to raise the Adrenaline attribute. In my tests, anything 75 and under made the wrestler almost dead in the water when trying to run. Have you seen this?
      Last edited by Steven547; 10-31-2013, 12:11 AM.

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      • SmashMan
        All Star
        • Dec 2004
        • 9698

        #18
        Re: WWE 2K14 Attributes Thread

        Random thought - does the strategy guide list the effects each attribute has? I couldn't tell you the last time I bought a strategy guide, so wouldn't know myself.

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        • cedwebb
          MVP
          • Oct 2005
          • 1159

          #19
          Re: WWE 2K14 Attributes Thread

          Originally posted by Steven547
          What sliders are you using?

          Also, you might have to raise the Adrenaline attribute. In my tests, anything 75 and under made the wrestler almost dead in the water when trying to run. Have you seen this?
          I have not seen issues dropping the adrenaline yet. I decided to drop that to slow individuals down all together. I figured that with it lowered the cpu would run around less and would create a slower pace overall. I have seen smaller guys run for a couple steps but no negative consequences at this point.

          I changed the A.I. Reversals from 10 to 5 except the finisher rate and foreign object rate. Left them at 10. Under damage I maxed both those out. Under general I lowered all to 5 except finisher and Foreign object reversal. Left those at 10 but I believe those are for when you actual play in a match.

          I just watched Andre take santino apart in about 6 min beating him with Andres elbow drop into a pin. Santino didn't have a whole lot of offense in this one. So far so good.

          If you try them let me know, feedback is appreciated.

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          • Steven547
            MVP
            • May 2004
            • 3796

            #20
            Re: WWE 2K14 Attributes Thread

            Testing them out now with Zach Ryder (modified) against Andre (default). I'll definitely have to check the sliders and also thinking about applying the same formula to the DEF attributes, at least for the "Jobbers". Oh yea...what difficulty level do you have this on? ANd do you have Reversal Damage on as well? I think last year that was an issue.

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            • Steven547
              MVP
              • May 2004
              • 3796

              #21
              Re: WWE 2K14 Attributes Thread

              Here are my thoughts so far:

              I'm using the unchanged, default Cena vs your changes for Zach Ryder. Zach Ryder is dominating the match and even cut Cena open. He had a ton of reversals as well, which I might apply this logic to Ryders DEF attributes as well.

              I'm also thinking that this "drastic" of a change, should be used for the "jobbers". The mid-carders, maybe drop by 20 or so only.

              Have you noticed anything with the SPD attribute? I'm trying to figure out what exactly this does. I put a wrestler at 1 and didn't notice any difference.

              Also, might want to lower Recovery for the jobbers as well...this will keep it more "realistic".

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              • dokoham
                Rookie
                • Sep 2006
                • 44

                #22
                Re: WWE 2K14 Attributes Thread

                Originally posted by Runne130
                hey I have a spreadsheet of all the new overalls and rating I don't know how to upload it though, I make one every year so I can compare the guys
                can you send me please?
                Last edited by dokoham; 05-25-2020, 04:40 AM.

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                • cedwebb
                  MVP
                  • Oct 2005
                  • 1159

                  #23
                  Re: WWE 2K14 Attributes Thread

                  Originally posted by Steven547
                  Here are my thoughts so far:

                  I'm using the unchanged, default Cena vs your changes for Zach Ryder. Zach Ryder is dominating the match and even cut Cena open. He had a ton of reversals as well, which I might apply this logic to Ryders DEF attributes as well.

                  I'm also thinking that this "drastic" of a change, should be used for the "jobbers". The mid-carders, maybe drop by 20 or so only.

                  Have you noticed anything with the SPD attribute? I'm trying to figure out what exactly this does. I put a wrestler at 1 and didn't notice any difference.

                  Also, might want to lower Recovery for the jobbers as well...this will keep it more "realistic".
                  The speed attribute by definition determines how fast the movement of a wrestler is. I believe it slows down how fast they are able to pull off moves. Example would be a faster wrestler would be able to get into a grapple a lot faster than a slower one if they were to try lock up at the same time. Don't know if that is 100% correct but that's what I am thinking.

                  I haven't applied the changes it the defense yet because I wanted longer matches. So far I am seeing what I want. I do have reversal damage ON and last year I had it OFF. Have not tried it off yet.

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                  • victorkingchamp
                    Rookie
                    • Sep 2008
                    • 50

                    #24
                    Re: WWE 2K14 Attributes Thread

                    Originally posted by SmashMan
                    Random thought - does the strategy guide list the effects each attribute has? I couldn't tell you the last time I bought a strategy guide, so wouldn't know myself.
                    The in game manual lists what each attribute does.

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                    • Steven547
                      MVP
                      • May 2004
                      • 3796

                      #25
                      Re: WWE 2K14 Attributes Thread

                      Originally posted by victorkingchamp
                      The in game manual lists what each attribute does.
                      The only problem is the in-game manual is still pretty vague. It says the SPD attribute affects the wrestlers movement. The ONLY thing I've noticed when testing a 75 SPD vs a 1 SPD wrestler, is the walking speed. The 75 walks slightly faster and that's it. I think the attributes work better this year, but there still isn't that separation that we need.

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                      • SmashMan
                        All Star
                        • Dec 2004
                        • 9698

                        #26
                        Re: WWE 2K14 Attributes Thread

                        Originally posted by victorkingchamp
                        The in game manual lists what each attribute does.
                        Ah - bought it on PSN, so I wouldn't know. Unless it's been in there for years and I just never read the manual.

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                        • Steven547
                          MVP
                          • May 2004
                          • 3796

                          #27
                          Re: WWE 2K14 Attributes Thread

                          Originally posted by cedwebb
                          The speed attribute by definition determines how fast the movement of a wrestler is. I believe it slows down how fast they are able to pull off moves. Example would be a faster wrestler would be able to get into a grapple a lot faster than a slower one if they were to try lock up at the same time. Don't know if that is 100% correct but that's what I am thinking.

                          I haven't applied the changes it the defense yet because I wanted longer matches. So far I am seeing what I want. I do have reversal damage ON and last year I had it OFF. Have not tried it off yet.
                          I'm thinking of applying your method, but spacing out the "jobbers" from the mid-carders. Cena did beat Ryder in 5 straight matches, but wow did Ryder counter A LOT! He also cut Cena open, which means he was on the attack a lot.

                          Test the SPD out...not sure how, but when I did it, I tested how fast the wrestlers could run from one end to the other. All attributes the same except speed. I didn't notice any difference in running, but walking there was a slight difference.

                          As far as SPD affecting movement, I'm still waiting to see that difference.

                          I might also try and lower all AI and General Sliders to 1 (CPU vs CPU) and see if the wrestlers attributes play more a role.

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                          • Steven547
                            MVP
                            • May 2004
                            • 3796

                            #28
                            Re: WWE 2K14 Attributes Thread

                            Originally posted by SmashMan
                            Ah - bought it on PSN, so I wouldn't know. Unless it's been in there for years and I just never read the manual.
                            It's there. It's in one of the menu options.

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                            • SmooveMove
                              MVP
                              • Mar 2013
                              • 1349

                              #29
                              Re: WWE 2K14 Attributes Thread

                              Originally posted by dochalladay32
                              Is your game from Europe?
                              Nope, why?
                              ECW | WWE 2K Universe Mode

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                              • Union Carbine
                                Rookie
                                • Jan 2006
                                • 171

                                #30
                                Re: WWE 2K14 Attributes Thread

                                I did a pretty similar overhaul last year but I haven't gone into it yet this time. I'll give your system a try in a couple of weeks (going on vacation). Hopefully, when I get back, you'll have gotten some good feedback and have dialing things in even better.
                                "It's all in the reflexes." - Jack Burton

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