WWE 2k15 Attributes Thread

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  • Steven547
    MVP
    • May 2004
    • 3796

    #301
    Re: WWE 2k15 Attributes Thread

    Hey everyone. Sorry for the lack of updates. Just had an MRI done to my shoulder so I find out Monday what's going on. So typing is very limited. I'll try and "re-look" at the ratings again this weekend and do more testing.

    Comment

    • MLB Bob
      MVP
      • Jan 2011
      • 1008

      #302
      Re: WWE 2k15 Attributes Thread

      Originally posted by Steven547
      Hey everyone. Sorry for the lack of updates. Just had an MRI done to my shoulder so I find out Monday what's going on. So typing is very limited. I'll try and "re-look" at the ratings again this weekend and do more testing.
      Ive been doing the best I can too. This stuff takes time and I have an 11 month old that either takes my time up or makes it that I can get any gaming in (grabbing my controller, pressing every button on my laptop) but Im going to keep plugging away

      Comment

      • Steven547
        MVP
        • May 2004
        • 3796

        #303
        Re: WWE 2k15 Attributes Thread

        Originally posted by MLB Bob
        Ive been doing the best I can too. This stuff takes time and I have an 11 month old that either takes my time up or makes it that I can get any gaming in (grabbing my controller, pressing every button on my laptop) but Im going to keep plugging away
        Same here...well, minus the 11 month old!

        Comment

        • monkstar
          Rookie
          • Feb 2008
          • 44

          #304
          Re: WWE 2k15 Attributes Thread

          Been doing same testing and top light weight guys dam recovery is maxed at 85 so i think you need to increase their durability cause guys like byran are very tough for his size.

          Steve are you going to do any updates for the current wrestlers like dolph is being pushed dose he need to be updated and others like dean and bray.

          Hope your shoulder gets better mate.

          Comment

          • Steven547
            MVP
            • May 2004
            • 3796

            #305
            Re: WWE 2k15 Attributes Thread

            Originally posted by monkstar
            Been doing same testing and top light weight guys dam recovery is maxed at 85 so i think you need to increase their durability cause guys like byran are very tough for his size.

            Steve are you going to do any updates for the current wrestlers like dolph is being pushed dose he need to be updated and others like dean and bray.

            Hope your shoulder gets better mate.
            The durability is already pretty high for the "top card" guys. I'll have to take a look at this. What would you recommend for D Bryan's durability?

            As far as the damage recovery, I'll take a look again at those. I think the max depends on the weight class. I'm not sure though because I'm at work. But I'll look when I get home.

            Comment

            • MLB Bob
              MVP
              • Jan 2011
              • 1008

              #306
              Re: WWE 2k15 Attributes Thread

              Originally posted by Steven547
              The durability is already pretty high for the "top card" guys. I'll have to take a look at this. What would you recommend for D Bryan's durability?

              As far as the damage recovery, I'll take a look again at those. I think the max depends on the weight class. I'm not sure though because I'm at work. But I'll look when I get home.
              I don't think these ratings affect what you want them to as much as you think

              Comment

              • Steven547
                MVP
                • May 2004
                • 3796

                #307
                Re: WWE 2k15 Attributes Thread

                Originally posted by MLB Bob
                I don't think these ratings affect what you want them to as much as you think
                What do you think they affect?

                Comment

                • monkstar
                  Rookie
                  • Feb 2008
                  • 44

                  #308
                  Re: WWE 2k15 Attributes Thread

                  I would like to know to what it affects to bob.

                  The nxt guys stamina might have to be increased cause the computer cant do turnbuckle moves cause they go out to the rop and climb the turnbuckle. For guys with turnbuckle finsher they climb but there opponent gets up like rvd and neville finsher.

                  Comment

                  • MLB Bob
                    MVP
                    • Jan 2011
                    • 1008

                    #309
                    Re: WWE 2k15 Attributes Thread

                    Arm Power: Arm Power affects the amount of damage dealt from attacks using the arms Leg Power: Leg Power affects the amount of damage dealt from attacks using...


                    Heres where I got the gist of what each thing affected. but my post was about stamina and damage recovery

                    When a wrestler takes a bump the damage meter decreases and there's a small portion of the meter that can recover. Higher the attack attribute and lower durability the larger or smaller the recovery portion is. But either way its never very big. The higher damage recovery is the quicker that portion of the meter fills back up. This part is what I meant may not affect the match or each wrestler overall all that much. so a guy with an 85 damage recovery or 100 or whatever isnt that big of a difference

                    As for stamina that is different. Each move, signature and finisher..or reversal takes stamina. grapples and strikes, very little. 6-10 grapples per bar and you get 3 bars. A signature or finisher takes 1/3 or so of a stamina bar. The problem with finishers off the top rope is unless the wrestler with the top rope finisher has a 95-100 agility (the speed at which you climb the turn buckle) then no matter what the grounded opponent will generally get up before they can execute.

                    I will be testing stamina a bit more after the durability and offense tests. Im sorry for rambling and if you have specific questions PM me or ask them here and I'll try to answer them. i dont know everything obviously but I have an idea of how some of this is working

                    Comment

                    • Steven547
                      MVP
                      • May 2004
                      • 3796

                      #310
                      Re: WWE 2k15 Attributes Thread

                      Well, I ran a test that came out very disappointing. I created a wrestler and gave him all "1" for each rating. Called him "Jobber". My initial thought is that I start there to figure out what happens when I move a certain rating up / down.

                      Now, the matches were quick. Cena won all the matches...but the matches went 3-4 minutes. Plus, the Jobber was still reversing moves. I still believe that the sliders wash out the ratings, or they play a bigger role over the game than the actual ratings do.

                      Comment

                      • MLB Bob
                        MVP
                        • Jan 2011
                        • 1008

                        #311
                        Re: WWE 2k15 Attributes Thread

                        Originally posted by Steven547
                        Well, I ran a test that came out very disappointing. I created a wrestler and gave him all "1" for each rating. Called him "Jobber". My initial thought is that I start there to figure out what happens when I move a certain rating up / down.

                        Now, the matches were quick. Cena won all the matches...but the matches went 3-4 minutes. Plus, the Jobber was still reversing moves. I still believe that the sliders wash out the ratings, or they play a bigger role over the game than the actual ratings do.
                        how Im testing is I have reversals for my opponent to 0 and the rating to 0. That way I can just test as quick as possible. The fastest I can drain a wreslter and pin is 1:40. if the durability is maxed and the offense in minimum the match is 5 mins. Im confident we'll get to 8-10 mins for most matches and extended for specialty matches.

                        Comment

                        • monkstar
                          Rookie
                          • Feb 2008
                          • 44

                          #312
                          Re: WWE 2k15 Attributes Thread

                          Originally posted by MLB Bob
                          http://www.thesmackdownhotel.com/wwe...l-list-details

                          Heres where I got the gist of what each thing affected. but my post was about stamina and damage recovery

                          When a wrestler takes a bump the damage meter decreases and there's a small portion of the meter that can recover. Higher the attack attribute and lower durability the larger or smaller the recovery portion is. But either way its never very big. The higher damage recovery is the quicker that portion of the meter fills back up. This part is what I meant may not affect the match or each wrestler overall all that much. so a guy with an 85 damage recovery or 100 or whatever isnt that big of a difference

                          As for stamina that is different. Each move, signature and finisher..or reversal takes stamina. grapples and strikes, very little. 6-10 grapples per bar and you get 3 bars. A signature or finisher takes 1/3 or so of a stamina bar. The problem with finishers off the top rope is unless the wrestler with the top rope finisher has a 95-100 agility (the speed at which you climb the turn buckle) then no matter what the grounded opponent will generally get up before they can execute.

                          I will be testing stamina a bit more after the durability and offense tests. Im sorry for rambling and if you have specific questions PM me or ask them here and I'll try to answer them. i dont know everything obviously but I have an idea of how some of this is working
                          So for guys with top rope finishers a will have to give them 95 -100 for agility is that right bob and thanks for explaining your ideas.

                          ps what sliders are you using i have been testing on default with same of the sliders and same matches have been good. Like Finsher strenght, Stamina cost and recovery.
                          Last edited by monkstar; 02-20-2015, 04:53 AM.

                          Comment

                          • MLB Bob
                            MVP
                            • Jan 2011
                            • 1008

                            #313
                            Re: WWE 2k15 Attributes Thread

                            Originally posted by monkstar
                            So for guys with top rope finishers a will have to give them 95 -100 for agility is that right bob and thanks for explaining your ideas.

                            ps what sliders are you using i have been testing on default with same of the sliders and same matches have been good. Like Finsher strenght, Stamina cost and recovery.
                            i havent set up a set of sliders yet for game play, they are really for you and how you play or your skill level. if you want a reversefest or have trouble reversing increase those sliders. my only suggestion is for "epic" matches and ppv's lower finisher strength

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3796

                              #314
                              Re: WWE 2k15 Attributes Thread

                              Originally posted by MLB Bob
                              http://www.thesmackdownhotel.com/wwe...l-list-details

                              Heres where I got the gist of what each thing affected. but my post was about stamina and damage recovery

                              When a wrestler takes a bump the damage meter decreases and there's a small portion of the meter that can recover. Higher the attack attribute and lower durability the larger or smaller the recovery portion is. But either way its never very big. The higher damage recovery is the quicker that portion of the meter fills back up. This part is what I meant may not affect the match or each wrestler overall all that much. so a guy with an 85 damage recovery or 100 or whatever isnt that big of a difference

                              As for stamina that is different. Each move, signature and finisher..or reversal takes stamina. grapples and strikes, very little. 6-10 grapples per bar and you get 3 bars. A signature or finisher takes 1/3 or so of a stamina bar. The problem with finishers off the top rope is unless the wrestler with the top rope finisher has a 95-100 agility (the speed at which you climb the turn buckle) then no matter what the grounded opponent will generally get up before they can execute.

                              I will be testing stamina a bit more after the durability and offense tests. Im sorry for rambling and if you have specific questions PM me or ask them here and I'll try to answer them. i dont know everything obviously but I have an idea of how some of this is working
                              That's what I was using as well, but one rating description is confusing.

                              STAMINA: It says how QUICKLY stamina decreases. So does that mean HIGH stamina ratings decrease faster? It would make sense, right? Has anyone tested this? Sometimes I think this might be why the "jobbers"seem to last longer in a match. What if our initial thinking should be reversed...? Just a thought.

                              DURABILITY: Maybe we need to lower these more for "jobbers", etc.

                              HIT POINTS: This is the area I wish 2k would have listened to us. We need the ability to grant whatever amout of hit points we want to a wrestler. It shouldn't have to add up to 100%. I strongly believe that if we had free reign over the hit points, we would get more realistic lasting matches. Santino wouldn't have 4000 pts to work with. Might give him 2000pts. Even though we are adjusting per limb, overall, every wrestler will have the same point totals. I could be wrong, but that is the one glaring flaw with this game.

                              Comment

                              • Steven547
                                MVP
                                • May 2004
                                • 3796

                                #315
                                Re: WWE 2k15 Attributes Thread

                                Duplicate post.
                                Last edited by Steven547; 02-20-2015, 01:07 PM.

                                Comment

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