Hey everyone. Sorry for the lack of updates. Just had an MRI done to my shoulder so I find out Monday what's going on. So typing is very limited. I'll try and "re-look" at the ratings again this weekend and do more testing.
WWE 2k15 Attributes Thread
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Re: WWE 2k15 Attributes Thread
Ive been doing the best I can too. This stuff takes time and I have an 11 month old that either takes my time up or makes it that I can get any gaming in (grabbing my controller, pressing every button on my laptop) but Im going to keep plugging awayComment
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Re: WWE 2k15 Attributes Thread
Same here...well, minus the 11 month old!Comment
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Re: WWE 2k15 Attributes Thread
Been doing same testing and top light weight guys dam recovery is maxed at 85 so i think you need to increase their durability cause guys like byran are very tough for his size.
Steve are you going to do any updates for the current wrestlers like dolph is being pushed dose he need to be updated and others like dean and bray.
Hope your shoulder gets better mate.Comment
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Re: WWE 2k15 Attributes Thread
Been doing same testing and top light weight guys dam recovery is maxed at 85 so i think you need to increase their durability cause guys like byran are very tough for his size.
Steve are you going to do any updates for the current wrestlers like dolph is being pushed dose he need to be updated and others like dean and bray.
Hope your shoulder gets better mate.
As far as the damage recovery, I'll take a look again at those. I think the max depends on the weight class. I'm not sure though because I'm at work. But I'll look when I get home.Comment
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Re: WWE 2k15 Attributes Thread
The durability is already pretty high for the "top card" guys. I'll have to take a look at this. What would you recommend for D Bryan's durability?
As far as the damage recovery, I'll take a look again at those. I think the max depends on the weight class. I'm not sure though because I'm at work. But I'll look when I get home.Comment
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Re: WWE 2k15 Attributes Thread
I would like to know to what it affects to bob.
The nxt guys stamina might have to be increased cause the computer cant do turnbuckle moves cause they go out to the rop and climb the turnbuckle. For guys with turnbuckle finsher they climb but there opponent gets up like rvd and neville finsher.Comment
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Re: WWE 2k15 Attributes Thread
Arm Power: Arm Power affects the amount of damage dealt from attacks using the arms Leg Power: Leg Power affects the amount of damage dealt from attacks using...
Heres where I got the gist of what each thing affected. but my post was about stamina and damage recovery
When a wrestler takes a bump the damage meter decreases and there's a small portion of the meter that can recover. Higher the attack attribute and lower durability the larger or smaller the recovery portion is. But either way its never very big. The higher damage recovery is the quicker that portion of the meter fills back up. This part is what I meant may not affect the match or each wrestler overall all that much. so a guy with an 85 damage recovery or 100 or whatever isnt that big of a difference
As for stamina that is different. Each move, signature and finisher..or reversal takes stamina. grapples and strikes, very little. 6-10 grapples per bar and you get 3 bars. A signature or finisher takes 1/3 or so of a stamina bar. The problem with finishers off the top rope is unless the wrestler with the top rope finisher has a 95-100 agility (the speed at which you climb the turn buckle) then no matter what the grounded opponent will generally get up before they can execute.
I will be testing stamina a bit more after the durability and offense tests. Im sorry for rambling and if you have specific questions PM me or ask them here and I'll try to answer them. i dont know everything obviously but I have an idea of how some of this is workingComment
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Re: WWE 2k15 Attributes Thread
Well, I ran a test that came out very disappointing. I created a wrestler and gave him all "1" for each rating. Called him "Jobber". My initial thought is that I start there to figure out what happens when I move a certain rating up / down.
Now, the matches were quick. Cena won all the matches...but the matches went 3-4 minutes. Plus, the Jobber was still reversing moves. I still believe that the sliders wash out the ratings, or they play a bigger role over the game than the actual ratings do.Comment
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Re: WWE 2k15 Attributes Thread
Well, I ran a test that came out very disappointing. I created a wrestler and gave him all "1" for each rating. Called him "Jobber". My initial thought is that I start there to figure out what happens when I move a certain rating up / down.
Now, the matches were quick. Cena won all the matches...but the matches went 3-4 minutes. Plus, the Jobber was still reversing moves. I still believe that the sliders wash out the ratings, or they play a bigger role over the game than the actual ratings do.Comment
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Re: WWE 2k15 Attributes Thread
http://www.thesmackdownhotel.com/wwe...l-list-details
Heres where I got the gist of what each thing affected. but my post was about stamina and damage recovery
When a wrestler takes a bump the damage meter decreases and there's a small portion of the meter that can recover. Higher the attack attribute and lower durability the larger or smaller the recovery portion is. But either way its never very big. The higher damage recovery is the quicker that portion of the meter fills back up. This part is what I meant may not affect the match or each wrestler overall all that much. so a guy with an 85 damage recovery or 100 or whatever isnt that big of a difference
As for stamina that is different. Each move, signature and finisher..or reversal takes stamina. grapples and strikes, very little. 6-10 grapples per bar and you get 3 bars. A signature or finisher takes 1/3 or so of a stamina bar. The problem with finishers off the top rope is unless the wrestler with the top rope finisher has a 95-100 agility (the speed at which you climb the turn buckle) then no matter what the grounded opponent will generally get up before they can execute.
I will be testing stamina a bit more after the durability and offense tests. Im sorry for rambling and if you have specific questions PM me or ask them here and I'll try to answer them. i dont know everything obviously but I have an idea of how some of this is working
ps what sliders are you using i have been testing on default with same of the sliders and same matches have been good. Like Finsher strenght, Stamina cost and recovery.Last edited by monkstar; 02-20-2015, 04:53 AM.Comment
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Re: WWE 2k15 Attributes Thread
So for guys with top rope finishers a will have to give them 95 -100 for agility is that right bob and thanks for explaining your ideas.
ps what sliders are you using i have been testing on default with same of the sliders and same matches have been good. Like Finsher strenght, Stamina cost and recovery.Comment
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Re: WWE 2k15 Attributes Thread
http://www.thesmackdownhotel.com/wwe...l-list-details
Heres where I got the gist of what each thing affected. but my post was about stamina and damage recovery
When a wrestler takes a bump the damage meter decreases and there's a small portion of the meter that can recover. Higher the attack attribute and lower durability the larger or smaller the recovery portion is. But either way its never very big. The higher damage recovery is the quicker that portion of the meter fills back up. This part is what I meant may not affect the match or each wrestler overall all that much. so a guy with an 85 damage recovery or 100 or whatever isnt that big of a difference
As for stamina that is different. Each move, signature and finisher..or reversal takes stamina. grapples and strikes, very little. 6-10 grapples per bar and you get 3 bars. A signature or finisher takes 1/3 or so of a stamina bar. The problem with finishers off the top rope is unless the wrestler with the top rope finisher has a 95-100 agility (the speed at which you climb the turn buckle) then no matter what the grounded opponent will generally get up before they can execute.
I will be testing stamina a bit more after the durability and offense tests. Im sorry for rambling and if you have specific questions PM me or ask them here and I'll try to answer them. i dont know everything obviously but I have an idea of how some of this is working
STAMINA: It says how QUICKLY stamina decreases. So does that mean HIGH stamina ratings decrease faster? It would make sense, right? Has anyone tested this? Sometimes I think this might be why the "jobbers"seem to last longer in a match. What if our initial thinking should be reversed...? Just a thought.
DURABILITY: Maybe we need to lower these more for "jobbers", etc.
HIT POINTS: This is the area I wish 2k would have listened to us. We need the ability to grant whatever amout of hit points we want to a wrestler. It shouldn't have to add up to 100%. I strongly believe that if we had free reign over the hit points, we would get more realistic lasting matches. Santino wouldn't have 4000 pts to work with. Might give him 2000pts. Even though we are adjusting per limb, overall, every wrestler will have the same point totals. I could be wrong, but that is the one glaring flaw with this game.Comment
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